Table of Contents



Getting Started

In order to begin safecracking, head to the Thieves' Guild in Lumbridge. In the North East corner of the main room, you will find the Safe-cracking trainer. Talk to him and he will give some basic information as well as the tools needed to begin safecracking. These tools are a Stethoscope and a Small loot bag. Note that neither of these tools are actually needed, but without them, cracking a safe is much slower and you will gain no loot when you break in. For the higher level safes, you are able to use skill boosting items to steal from them.

Start

This training method involves attempting to open the safe by turning the dial (performed automatically) and bypassing a set of dial locks. The higher level safes have more locks and, therefore, take longer to open. A small amount of experience is given throughout the cracking process, with a larger amount given when you complete one of the dial locks, and an even larger amount when you break open the safe.

In order to quickly open a safe at the fastest possible speed, players should watch the safe that they are opening and wait for it to flash blue as seen in the gif below - note that it will also make a distinctive noise if you have your sound effects on. When it does this, click the safe again and it will instantly complete a lock. Once the safe is open, an amount of loot is placed in the players loot bag and you can also randomly be awarded a special item that gives extra rewards when redeemed. Most safes take 5 minutes of in-game time to reset and allow you to crack them again, however, the safes unlocked at level 90+ take approximately 10 minutes to reset instead.

Blue Light Special

Once you have filled your loot bag or simply wish to turn in your items, return to the Thieves' Guild and talk to Chief Thief Robin. He will fence the items collected in your loot bag then reward you with experience, coins, and Pilfer points - a separate reward currency purely gained from safecracking. Any special items can be turned in to Darren Lightfinger for either 10 Pilfer points or 37,500 coins each. See the rewards section to learn what these special items are.



Safecracking Locations

Around Gielinor, there are 5 different major areas where Safecracking can be done. Each area has a minimum Thieving level required to crack the safes - some locations, or specific safes, require a little something extra. The Sections below will detail any requirements, experience gained, and the locations of the safes. Unlocking all of the safes will complete the "The world is a safe place" achievement.

Note that if you have issues locating a safe, you can use your minimap to look for the Thieving mask icon. Be aware that it will only be seen if you are on the correct floor.

Icon

Areas where you can safecrack include:



Misthalin

  • 62 Thieving
  • 3 dial locks per safe
  • 405 experience for the first 2 dial locks opened and 1,600 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 11 safes will complete the "Pilferin' in Misthalin" achievement
  • Recommended items:
Location How to get there Notes Image
General Store - Edgeville Edgeville lodestone or Amulet of glory to Edgeville. Second floor, in the South East corner of the room. Store
Varrock Palace Varrock teleport to the market square.

Alternative: Varrock teleport to the Grand Exhchange or the Varrock lodestone.
You will need at least 65 Thieving for these safes.

Third floor, in the Treasury.

Climb the main stairs when you enter the palace, then the ladder in the room to the East, exit this room and walk West to the Treasury vault. Use a Lockpick or Hair clip to open the door. Inside you will find 3 safes along the South and West walls.
Palace
Wise Old Man's House - Draynor Village Amulet of glory to Draynor Village. At the top of the stairs just to the East of the entrance. Draynor
Draynor Manor From the location above: run North following the path, until you reach Draynor Manor.

Directly: Draynor Village lodestone and run North.
Ground floor, in the room to the West of the entrance. Inside you will find 2 safes along the East wall. Manor
Wizards' Tower Wicked hood teleport (and descend one floor). Third floor, in the North East and South West rooms.

This floor is quickly identified by the statues surrounding the beam.
Tower
Bob's House - Lumbridge Lumbridge teleport or lodestone. Second floor, along the East wall.

You will likely find a Woman up here, but she doesn't seem to mind you stealing from him.
Bob's House
Roddeck's House - Lumbridge From the location above: run North to the house directly South of the furnace.

Directly: Lumbridge teleport or lodestone.
Second floor, just inside the South room.

There is a Woman on this floor, but she doesn't pay you any notice.
Roddeck's House

Map of the area

Misthalin Map
Click the above image to enlarge!



Kharidian Desert

Location How to get there Notes Image
Lodestone - Al Kharid Al Kharid lodestone. Ground floor, along the Southern wall in the room directly North of the lodestone. Lodestone
Zeke's Superior Scimitars - Al Kharid From the location above: run to the house directly to the West.

Directly: Al Kharid lodestone.
Second floor, in the North East corner of the room.

Zeke's shop is West of the Lodestone. You will need to climb the stairs on the West side of the building to access the second floor. There is also a Body rune on the floor you can pick up.
Zeke's Scimitar Shop
Ali the Mayor's House - Pollnivneach Ring of slaying to Desert Slayer Dungeon (this will teleport you close to Sumona), Teleport to house (if in Pollnivneach), or use a Pollnivneach tablet.

Alternative: Amulet of glory to Al Kharid, then travel with Rug merchant (Shantay) to South Pollnivneach.
Ground floor, in the North West alcove.

There are 2 safes in this location.
Ali the Mayor's House
Awusah the Mayor's House - Nardah Desert amulet 2 (or above) to Nardah.

Alternative: Rug merchant (South Pollnivneach) to Nardah.
Second floor, along the Southern wall. Awusah the Mayor's House
General Store - Merchant District Merchant district teleport, Menaphos lodestone, or use the Shifting Tombs from any of the other districts.

Alternative: Rug merchant (Nardah) to Menaphos. Or you can teleport to any of the other Menaphos districts directly from Nardah first, depending on the teleports you have available.

Ground floor, along the Northern wall of the room South of the General store. General Store
Market - Merchant District From the above location: run in West direction.

Directly: Merchant district teleport, Menaphos lodestone, or use the Shifting Tombs from any of the other districts.
Ground floor, in the building West of the Market and North of the deposit box/bank chest(if unlocked). Market
Shifting Tombs - Port District From the above location: run East and enter the Shifting Tombs, take the Southen exit to the Port District.

Directly: Port district teleport, Menaphos tablet, or a Teleport to house if it is in Menaphos.
Ground floor, in the Western most room facing the dock near the entrance to the Shifting Tombs. Shifting Tombs
Imperial District From the above location: enter the Shifting Tombs again and take the West exit to the Imperial District.

Directly: Imperial district teleport, or Ring of slaying to Fremennik Slayer Dungeon (or Amulet of glory to Edgeville) to access the Fairy Ring transportation system; then use code C-K-Q.
Ground floor, in the South Eastern most house tucked into the South Eastern corner. Imperial District
Qat's House - Imperial District From the above location: run in North West direction.

Directly: Imperial district teleport, Fairy Ring code C-K-Q, or use the Shifting Tombs from any of the other districts.
Tier 5 Imperial Reputation is necessary to access this safe.

Ground floor, along the South wall in the house where Qat is found.
Qat's House

Map of the area

Desert Map
Click the above image to enlarge!



Asgarnia

  • 76 Thieving
  • 4 dial locks per safe
  • 780 experience for the first 3 dial locks opened and 3,875 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 10 safes will complete the "Pilferin' in Asgarnia" achievement
  • Recommended items:
Location How to get there Notes Image
Black Knights' Fortress Edgeville lodestone or Amulet of glory (4) to Edgeville. Skull of Remembrance or gear to sneak into the fort is necessary. See the "Items Needed" section of Sliske's Endgame for a list of disguises that will work.

Third floor of the Fortress, in the North Western corner.

Enter the fort and climb the staircase in the North West corner. On the second floor, go the the South East corner and climb the stairs. Two safes can be found in the North Western Treasure room.
Black Knights' Fortress
Burthorpe Castle Games necklace (8) to Troll Invasion, Combat bracelet (4) to Warriors' Guild, or Burthorpe lodestone. Roof of the castle, located in the Equipment room.

Accessed rapidly by climbing the ladder to the West of the entrance door.
Burthorpe
Falador Park Falador teleport or lodestone. Ground floor, in the building on the East side of the Park.

You will need to be in the Park to access the building.
Falador Park
Party Room From the above location: exit the park and run in East direction, past the bank and then slightly North of the fountain.

Directly: Falador teleport or lodestone.
Second floor, in the house South of the Party Room.

This is the building that is accessed during the Treasure Trail clue "Search through chests found in the upstairs of houses in eastern Falador."
Party Room
Falador Fountain From the above location: run slightly South East.

Directly: Falador teleport or lodestone.
Thrid floor, in the house East of the Fountain. Fountain
Mining Guild From the above location: run slightly South West, directly West of the Artisan's Workshop.

Directly: Falador teleport or lodestone.
Second floor, in the Southern building around the entrance to the Mining area.

You will need to enter the door to the West, then pass through 2 more doors (South then East) to access the stairs that lead to the area.
Mining Guild
Grum's Gold Exchange - Port Sarim Explorer's ring 3 (or 4) to the Cabbage field North of Port Sarim, Captain's log to inside Player-Owned Ports, or Teleport to house spell/tablet if your house is in Rimmington.

Alternative: Port Sarim lodestone, or from the location above: exit Falador through the Southern gate, continue running South until you are in Port Sarim.
Second floor, in the South East corner. Grum's Gold Exchange
Brian's Battleaxe Bazaar - Port Sarim From the location above: run to the house directly East.

Directly: Explorer's ring 3 (or 4) to the Cabbage field North of Port Sarim, Teleport to house spell/tablet if your house is in Rimmington, or the Port Sarim lodestone.
Second floor, along the Southern wall. Brian's Battleaxe Bazaar

Map of the area

Asgarnia Map
Click the above image to enlarge!



Kandarin

  • 83 Thieving
  • 5 dial locks per safe
  • 805 experience for the first 4 dial locks opened and 4,800 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 9 safes will complete the "Pilferin' in Kandarin" achievement
  • Recommended items:
    • Camelot teleport runes or tablets
    • Ardougne teleport runes or tablets (requires completion of Plague City)
      Alternative: Ardougne cloak 2 (or 3) for one teleport to the farm North of Ardougne, or Ardougne cloak 4 for unlimited teleports.
    • Watchtower teleport runes or tablets (requires completion of Watchtower), but only if you have it toggled to teleport you to within Yanille (must have completed the Hard Ardougne Tasks, speak to Aleck if you want/need to toggle it). The regular Watchtower teleport is slower than using the Yanille lodestone.
      Alternative: Teleport to house runes or tablets if your Player-owned-house happens to be in Yanille.
Location How to get there Notes Image
Camelot Camelot teleport.

Alternative: Seers' Village lodestone.
Ground floor, West hallway on either side of the corrirdor. There are 2 safes in this location. Camelot Castle
East Ardougne Market - North Ardougne teleport or lodestone.

Alternative: Ardougne cloak.
Second floor, along the South wall in the second room.

This is the same location as the Treasure Trail clue "Search the drawers on the first floor of a building overlooking the Ardougne's Market."
Market North
East Ardougne Market - West From the location above: enter the house directly to the South West.

Directly: Ardougne teleport or lodestone.
Second floor, inside the second room just North of the door. Market West
Ardougne Castle From the location above: exit the house and follow the path to the West, across the river into the castle.

Directly: Ardougne teleport or lodestone.
Second floor, one is in the Southern most room and a second is in the Northern most. Both are along the Western wall. Ardou
Jimmy Dazzler's House - East Ardougne From the location above: exit the castle in East direction, outside its walls run North West to the house directly West of the pub (i.e. the first house North of the house with the Lever to the Wilderness).

Directly: Ardougne teleport or lodestone.
Second floor, along the Eastern wall. Jimmy Dazzler's House
Yanille Wall Watchtower teleport (only if toggled to teleport to Yanille), otherwise a Teleport to house (if your house is in Yanille) or the Yanille lodestone. Ground floor, just inside the Southern wall alonge the Western side. Yanille Wall
Dragon Inn - Yanille From the location above: exit the wall and run in South East direction to the Dragon Inn.

Directly: Watchtower teleport (only if toggled to teleport to Yanille), otherwise Teleport to house (if your house is in Yanille) or the Yanille lodestone.
Second floor, along the Southern wall. Dragon Inn

Map of the area

Kandarin Map
Click the above image to enlarge!



Other

  • 90 Thieving
  • 4+ dial locks per safe
  • Experience varies depending on specific area, see table
  • Safes will reset after about 10 minutes
  • Opening all 9 safes will complete the "Pilferin' the hidden ones" achievement
Level Dial Experience Opening Experience Notes Image
Rogues' Castle - Wilderness
90 2,130 X 3 = 6,390 10,625 Second floor, in the Eastern tower room.

You will need to enter the castle via one of the side doors. Climb the staies in the North West corner then enter the room with the Mysterious ghost. You will find 3 safes here.

This is in level 50 Wilderness! DO NOT bring anything you don't want to risk losing!
Rogues' Castle
Zanaris
90 1,055 X 4 = 4,220 6,300 Completion of Lost City is required to access this area.

Ground floor, Northern most building in the Market just North of the door.

There may be a Fairy in this room, but it will not care that you are stealing.
Zanaris Market North
94 1,055 X 4 = 4,220 6,300 Completion of Lost City is required to access this area.

Ground floor, South Western building in the Market just South of the door.
Zanaris Market South
Zemouregal's fort*
90 838 X 5 = 4,190 5,833 Ground floor in the room East of the entrance, see map for exact safe location. Zemouregal's fort
92 865 X 5 = 4,325 6,020
94 893.5 X 5 = 4,467.5 6,218
96 921.5 X 5 = 4,622.5 6,417

* Quickly accessed via Fairy Ring code D-K-Q (Glacor cave), once outside you will need to run West to find the fort. Completion of at least The Curse of Arrav is necessary. Completion up to or beyond Dishonour among Thieves and Ritual of the Mahjarrat is highly suggested for ease of travel.





Rewards

As you may recall, Pilfer points are earned from Chief Thief Robin fencing the items in your loot bag and by giving Darren Lightfinger any special items found while safecracking. Remember that these items are worth 10 Pilfer points OR 37,500 coins each. Special items include:

Note that it is possible, though rare, to obtain a medium, hard, elite, or master Sealed clue srcoll as a special item as well.

When you have completed an interaction with Chief Thief Robin, and if you choose to obtain Pilfer points from Darren Lightfinger, you will be told your total number of Pilfer points.

Now that you have Pilfer points, what do you do with them? You can purchase several upgrades for your safecracking tools, as well as other consumable items to assist with other Thieving training methods from Dodgy Derek. He is located in the room South of the bank in the Thieves' Guild. These upgrades and consumables include:

Upgrade Pilfer Points Function
Upgrades
Medium Loot Bag 500 Upgrades the amount of loot the bag can carry.
Large Loot Bag 2,000 Upgrades the amount of loot the bag can carry.
Huge Loot Bag 5,000 Upgrades the amount of loot the bag can carry.
Master Thief’s Lockpick 2,500 A lock pick that doesn’t break and can be added to the tool belt.
Master Thief’s Stethoscope 2,500 A stethoscope that can be added to the tool belt.
Consumables
Shock Absorber 10 Stops a player getting stunned once when pickpocketed.
Elf Thieving Reset Token 200 Resets the lockout period from Thieving from an elf clan in Prifddinas.
Thieves' Guild Teleport 10 Provides a teleport directly to the Thieves' Guild.

Now that you know what all is out there, get cracking!

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This Special Report was written by Owain121 and ChathMurrpau. Thanks to KSB Single and Alk12 for corrections.
This Special Report was entered into the database on Sun, Jul 29, 2018, at 12:03:23 AM by ChathMurrpau, and it was last updated on Fri, Mar 15, 2019, at 10:17:37 PM by Alk12.

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