Table of Contents



Getting Started

In order to begin safecracking, head to the Thieves' Guild in Lumbridge. In the North East corner of the main room, you will find the Safe-cracking trainer. Talk to him and he will give some basic information as well as the tools needed to begin safecracking. These tools are a Stethoscope and a Small loot bag. Note that neither of these tools are actually needed, but without them, cracking a safe is much slower and you will gain no loot when you break in. For the higher level safes, you are able to use skill boosting items to steal from them.

Start

This training method involves attempting to open the safe by turning the dial (performed automatically) and bypassing a set of dial locks. The higher level safes have more locks and, therefore, take longer to open. A small amount of experience is given throughout the cracking process, with a larger amount given when you complete one of the dial locks, and an even larger amount when you break open the safe.

In order to quickly open a safe at the fastest possible speed, players should watch the safe that they are opening and wait for it to flash blue as seen in the gif below - note that it will also make a distinctive noise if you have your sound effects on. When it does this, click the safe again and it will instantly complete a lock. Once the safe is open, an amount of loot is placed in the players loot bag and you can also randomly be awarded a special item that gives extra rewards when redeemed. Most safes take 5 minutes of in-game time to reset and allow you to crack them again, however, the safes unlocked at level 90+ take approximately 10 minutes to reset instead.

Blue Light Special

Once you have filled your loot bag or simply wish to turn in your items, return to the Thieves' Guild and talk to Chief Thief Robin. He will fence the items collected in your loot bag then reward you with experience, coins, and Pilfer points - a separate reward currency purely gained from safecracking. Any special items can be turned in to Darren Lightfinger for either 10 Pilfer points or 37,500 coins each. See the rewards section to learn what these special items are.



Safecracking Locations

Around Gielinor, there are 5 different major areas where Safecracking can be done. Each area has a minimum Thieving level required to crack the safes - some locations, or specific safes, require a little something extra. The Sections below will detail any requirements, experience gained, and the locations of the safes. Unlocking all of the safes will complete the "The world is a safe place" achievement.

Note that if you have issues locating a safe, you can use your minimap to look for the Thieving mask icon. Be aware that it will only be seen if you are on the correct floor.

Icon

Areas where you can safecrack include:



Misthalin

  • 62 Thieving
  • 3 dial locks per safe
  • 405 experience for the first 2 dial locks opened and 1,600 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 11 safes will complete the "Pilferin' in Misthalin" achievement
Location Notes Image
General Store - Edgeville Second floor, in the South East corner of the room. Store
Varrock Palace You will need at least 65 Thieving for these safes.

Third floor, in the Treasury.

Climb the main stairs when you enter the palace, then the ladder in the room to the East, exit this room and walk West to the Treasury vault. Use a Lockpick or Hair clip to open the door. Inside you will find 3 safes along the South and West walls.
Palace
Draynor Manor Ground floor, in the room to the West of the entrance. Inside you will find 2 safes along the East wall. Manor
Wise Old Man's House - Draynor Village At the top of the stairs just to the East of the entrance. Draynor
Wizards' Tower Third floor, in the North East and South West rooms.

This floor is quickly identified by the statues surrounding the beam.
Tower
Bob's House - Lumbridge Second floor, along the East wall.

You will likely find a Woman up here, but she doesn't seem to mind you stealing from him.
Bob's House
Roddeck's House - Lumbridge Second floor, just inside the South room.

There is a Woman on this floor, but she doesn't pay you any notice.
Roddeck's House

Map of the area

Misthalin Map
Click the above image to enlarge!



Kharidian Desert

  • 69 Thieving
  • 4 dial locks per safe
  • 580 experience for the first 3 dial locks opened and 2,875 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 10 safes will complete the "Pilferin' in Kharidian Desert" achievement
Location Notes Image
Lodestone - Al Kharid Ground floor, along the Southern wall in the room directly North of the lodestone. Lodestone
Zeke's Superior Scimitars - Al Kharid Second floor, in the North East corner of the room.

Zeke's shop is West of the Lodestone. You will need to climb the stairs on the West side of the building to access the second floor. There is also a Body rune on the floor you can pick up.
Zeke's Scimitar Shop
Ali the Mayor's House - Pollnivneach Ground floor, in the North West alcove.

There are 2 safes in this location.
Ali the Mayor's House
Awusah the Mayor's House - Nardah Second floor, along the Southern wall. Awusah the Mayor's House
General Store - Merchant District Ground floor, along the Northern wall of the room South of the General store. General Store
Market - Merchant District Ground floor, in the building West of the Market and North of the deposit box/bank chest(if unlocked). Market
Shifting Tombs - Port District Ground floor, in the Western most room facing the dock near the entrance to the Shifting Tombs. Shifting Tombs
Imperial District Ground floor, in the South Eastern most house tucked into the South Eastern corner.

Area is quickly accessed via Fairy Ring code C-K-Q.
Imperial District
Qat's House - Imperial District Tier 5 Imperial Reputation is necessary to access this safe.

Ground floor, along the South wall in the house where Qat is found.

Area is quickly accessed via Fairy Ring code C-K-Q.
Qat's House

Map of the area

Desert Map
Click the above image to enlarge!



Asgarnia

  • 76 Thieving
  • 4 dial locks per safe
  • 780 experience for the first 3 dial locks opened and 3,875 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 10 safes will complete the "Pilferin' in Asgarnia" achievement
Location Notes Image
Black Knights' Fortress Skull of Remembrance or gear to sneak into the fort is necessary. See the "Items Needed" section of Sliske's Endgame for a list of disguises that will work.

Third floor of the Fortress, in the North Western corner.

Enter the fort and climb the staircase in the North West corner. On the second floor, go the the South East corner and climb the stairs. Two safes can be found in the North Western Treasure room.
Black Knights' Fortress
Burthorpe Castle Roof of the castle, located in the Equipment room.

Accessed rapidly by climbing the ladder to the West of the entrance door.
Burthorpe
Falador Park Ground floor, in the building on the East side of the Park.

You will need to be in the Park to access the building.
Falador Park
Party Room Second floor, in the house South of the Party Room.

This is the building that is accessed during the Treasure Trail clue "Search through chests found in the upstairs of houses in eastern Falador."
Party Room
Falador Fountain Thrid floor, in the house East of the Fountain. Fountain
Mining Guild Second floor, in the Southern building around the entrance to the Mining area.

You will need to enter the door to the West, then pass through 2 more doors (South then East) to access the stairs that lead to the area.
Mining Guild
Grum's Gold Exchange - Port Sarim Second floor, in the South East corner. Grum's Gold Exchange
Brian's Battleaxe Bazaar - Port Sarim Second floor, along the Southern wall. Brian's Battleaxe Bazaar

Map of the area

Asgarnia Map
Click the above image to enlarge!



Kandarin

  • 83 Thieving
  • 5 dial locks per safe
  • 805 experience for the first 4 dial locks opened and 4,800 experience for fully opening the safe
  • Safes will reset after about 5 minutes
  • Opening all 9 safes will complete the "Pilferin' in Kandarin" achievement
Location Notes Image
Camelot Ground floor, West hallway on either side of the corrirdor. There are 2 safes in this location. Camelot Castle
East Ardougne Market - North Second floor, along the South wall in the second room.

This is the same location as the Treasure Trail clue "Search the drawers on the first floor of a building overlooking the Ardougne's Market."
Market North
East Ardougne Market - West Second floor, inside the second room just North of the door. Market West
Ardougne Castle Second floor, one is in the Southern most room and a second is in the Northern most. Both are along the Western wall. Ardou
Jimmy Dazzler's House - East Ardougne Second floor, along the Eastern wall. Jimmy Dazzler's House
Yanille Wall Ground floor, just inside the Southern wall alonge the Western side. Yanille Wall
Dragon Inn - Yanille Second floor, along the Southern wall. Dragon Inn

Map of the area

Kandarin Map
Click the above image to enlarge!



Other

  • 90 Thieving
  • 4+ dial locks per safe
  • Experience varies depending on specific area, see table
  • Safes will reset after about 10 minutes
  • Opening all 9 safes will complete the "Pilferin' the hidden ones" achievement
Level Dial Experience Opening Experience Notes Image
Rogues' Castle - Wilderness
90 2,130 X 3 = 6,390 10,625 Second floor, in the Eastern tower room.

You will need to enter the castle via one of the side doors. Climb the staies in the North West corner then enter the room with the Mysterious ghost. You will find 3 safes here.

This is in level 50 Wilderness! DO NOT bring anything you don't want to risk losing!
Rogues' Castle
Zanaris
90 1,055 X 4 = 4,220 6,300 Completion of Lost City is required to access this area.

Ground floor, Northern most building in the Market just North of the door.

There may be a Fairy in this room, but it will not care that you are stealing.
Zanaris Market North
94 1,055 X 4 = 4,220 6,300 Completion of Lost City is required to access this area.

Ground floor, South Western building in the Market just South of the door.
Zanaris Market South
Zemouregal's fort*
90 838 X 5 = 4,190 5,833 Ground floor in the room East of the entrance, see map for exact safe location. Zemouregal's fort
92 865 X 5 = 4,325 6,020
94 893.5 X 5 = 4,467.5 6,218
96 921.5 X 5 = 4,622.5 6,417

* Quickly accessed via Fairy Ring code D-K-Q (Glacor cave), once outside you will need to run West to find the fort. Completion of at least The Curse of Arrav is necessary. Completion up to or beyond Dishonour among Thieves and Ritual of the Mahjarrat is highly suggested for ease of travel.





Rewards

As you may recall, Pilfer points are earned from Chief Thief Robin fencing the items in your loot bag and by giving Darren Lightfinger any special items found while safecracking. Remember that these items are worth 10 Pilfer points OR 37,500 coins each. Special items include:

Note that it is possible, though rare, to obtain a medium, hard, elite, or master Sealed clue srcoll as a special item as well.

When you have completed an interaction with Chief Thief Robin, and if you choose to obtain Pilfer points from Darren Lightfinger, you will be told your total number of Pilfer points.

Now that you have Pilfer points, what do you do with them? You can purchase several upgrades for your safecracking tools, as well as other consumable items to assist with other Thieving training methods from Dodgy Derek. He is located in the room South of the bank in the Thieves' Guild. These upgrades and consumables include:

Upgrade Pilfer Points Function
Upgrades
Medium Loot Bag 500 Upgrades the amount of loot the bag can carry.
Large Loot Bag 2,000 Upgrades the amount of loot the bag can carry.
Huge Loot Bag 5,000 Upgrades the amount of loot the bag can carry.
Master Thief’s Lockpick 2,500 A lock pick that doesn’t break and can be added to the tool belt.
Master Thief’s Stethoscope 2,500 A stethoscope that can be added to the tool belt.
Consumables
Shock Absorber 10 Stops a player getting stunned once when pickpocketed.
Elf Thieving Reset Token 200 Resets the lockout period from Thieving from an elf clan in Prifddinas.
Thieves' Guild Teleport 10 Provides a teleport directly to the Thieves' Guild.

Now that you know what all is out there, get cracking!

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This Special Report was written by Owain121 and ChathMurrpau. Thanks to KSB Single for corrections.
This Special Report was entered into the database on Sun, Jul 29, 2018, at 12:03:23 AM by ChathMurrpau, and it was last updated on Tue, Aug 07, 2018, at 03:32:48 AM by ChathMurrpau.

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