Skill Levels Required:
There are no level requirements to start this activity. However, some clues may require you to start/finish certain quests, which may have skill level or other quest requirements, to gain access to new areas. Please refer to each specific clue for more detailed information. Also, if you have a high combat level, then it will be easier to attack higher level monsters to get higher difficulty clues, which give you better rewards.
Quests Required:
Items Needed:
For any type of Treasure Trail activity, you will need to carry the Clue scroll. If you die and lose the clue, then you cannot get it back. You will have to try to get another one. You can only have one clue at a time, either in your bank or inventory.

For Emote clues, each clue will specify what items are needed to be equipped.
Skill Levels Recommended:
  • 60 - 70 Agility - To be able to use many of the shortcuts
  • 64 Magic - To be able to use all regular teleport spells.
  • 43 Prayer - To be able to use Protect from magic, missiles, and melee.
  • 54 Runecrafting - To be able to craft your own laws.
Items Recommended:
Starting Point:
Varies due to the variety of each clue. Search this guide to find where your particular clue starts.
Is this MiniGame Safe to play?:
No
Getting Started:

Table of Contents

How To Use This Guide

This guide provides complete solutions to the clues, so please be aware that it may contain spoilers. It can be difficult to search for the clue you are working on manually, most browsers will have a "Find" function, where you can type in words or phrases to help you find the clue you are working on. Simply use the "CTRL + F" feature and search for keywords or phrases. There are also many links coded into this guide that lead you to the RuneHQ Databases or Guides to give you more details on how to find the place or person you are seeking. Getting as much information before you start, can save you a lot time.

Where to find clues

Clue level Where found
Easy sealed clue easy
Medium sealed clue medium
Hard sealed clue hard
Elite sealed clue elite
Master sealed clue master There is a 1% chance of receiving a Master clue instead of a Elite clue when an Elite clue is found.
Some possible options are:


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Clue basics

First read the clue, so that you know what type of clue it is. Gather the items you need. Then head to the spot indicated by the clue. When you get to the spot specified by the clue you will get a casket. This casket will either contain treasure or another clue. So basically, follow each clue you get until you get a treasure. It's that simple!

Zadia

"Work in progress coming soon please check back."



Treasure Trail collection log

"Work in progress coming soon please check back."



Treasure Trail information board

"Work in progress coming soon please check back."



Luck

Lucky items affect the rewards from Clue scrolls adding a +1% chance for rarer clue specific reward and +1% chance drop bonus. The items that affect each level of clue scroll are different and are listed below.

Level of lucky item
Level of clue Level 1 ring of luck Level 2 ring of wealth Level 3 ring of fortune Level 4 luck of the dwarves
Easy sealed clue easy Yes Yes Yes Yes
Medium sealed clue medium No Yes Yes Yes
Hard sealed clue hard No No Yes Yes
Elite sealed clue elite No No No Yes
Master sealed clue master No No No Yes

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Anagram Clues

For anagram clues they will give a hint or detail of the person you need to speak to. It will then give a set of letters in random order which must be rearranged to find the persons name. For example: Maker of Runescape xjaeg would be your clue. The answer would be Jagex so you would then proceed to Jagex to the next clue.

Some of the people for the anagram clues will provide you with a challenge. It may be a puzzle or a challenge clue. It will list what is required next to the anagram below. If it states "None" all that is required is to speak to the person.

"Anagrams below are in alphabetical order by the given anagram, all level clues are mixed together, using CTRL + F to search and find is the fastest way to search for them."

Anagram Person Location Secondary action
A PURE GLOW Paul Gower Found at Gower Farms a house south of Varrock or at the Life altar after the Gower Quest None
A BAS Saba A cave in Burthorpe, North of the Warriors Guild. None
ACE MATCH ELM Cam the Camel West of the Duel Arena entrance (no Camulet needed.) Provides puzzle box. Complete and hand back.
AHA JAR Jaraah Duel Arena Hospital, in Al Kharid. None
AH; WET ARM Amaethwr Crwys Farmer by Lletya fruit tree patch Provides Lockbox puzzle. Complete and hand in.
AN PAINT TONIC Captain Ninto Tavern, in Gnome tunnel under White Wolf Mountain. Must have started the Fishing Contest quest to access the tunnel. Provides puzzle box. Complete and hand back.
ARC O LINE Caroline North of the church, in Witchaven or upstairs of the house, west of the Church, in Witchaven, if you have completed the Kennith's Concerns quest. Provides Challenge Clue. Speak to person again. Answer: 11 OR 0 if Salt in the Wound has been started
ARE COL Oracle West of the Monastery (Prayer Guild), on top of Ice Mountain. Provides Challenge Clue. Speak to person again. Answer: 48
ARR! SO I AM A CRUST, AND? Ramara du Croissant Furnace in the Piscatoris Fishing Colony. (requires Swan Song to be started.) Provides puzzle box. Complete and hand back.
A ZEN SHE Zenesha Southwest corner of market square, in East Ardougne. Provides puzzle box. Complete and hand back.
BAIL TRIMS Brimstail Enter the 'Cave Entrance', in the southwest corner of the Tree Gnome Stronghold. None
BOAST B Sabbot Found in the cave under the Death Plateau. None
BY LOOK Bolkoy General store (use ladder), in the Tree Gnome Village. Provides Challenge Clue. Speak to person again. Answer: 13
C ON GAME HOC Gnome Coach Usually at south side of the Gnome ball field, in the Tree Gnome Stronghold. Provides Challenge Clue. Speak to person again. Answer: 6
DO SAY MORE Doomsayer Lumbridge. None
DT RUN B Brundt Longhall, in the center of Rellekka. Provides Challenge Clue. Speak to person again. Answer: 4
EEK ZERO OP Zoo Keeper Southwest corner of the Zoo, at East Ardougne. Provides Challenge Clue. Speak to person again. Answer: 40
41 if either Eagles' Peak or Hunt for Red Raktuber are completed.
42 if both Eagles' Peak and Hunt for Red Raktuber are completed.
EL OW Lowe Archery Store, in Varrock. None
ERGO I DIG CLAY Celia Diggory East of Digsite Provides Tower puzzle. Complete and hand in.
ERR CURE IT Recruiter Main square, in West Ardougne. Provides Challenge Clue. Speak to person again. Answer: 20
GOBLIN KERN King Bolren West of the Spirit Tree, in the Tree Gnome Village. None
GOT A BOY Gabooty South of the house with an anvil, in Tai Bwo Wannai. Provides Challenge Clue. Speak to person again. Answer: 11
GULAG RUN Uglug Nar West of Jiggig and south of Castle Wars. Provides puzzle box. Complete and hand back.
HALT US Luthas Hut on the east side of the banana plantation, at Musa Point. Provides Challenge Clue. Speak to person again. Answer: 33
HATED Death None
HEAR A LADY RANT Lady Trahaearn Trahaearn Sector of Prifddinas None
HE DO POSE. IT IS CULTRRL, MK? Riki the sculptor's model Blasidar the sculptor's house, in Keldagrim. Provides puzzle box. Complete and hand back.
ICY FE Fycie Cave north of Rantz, at Feldip Hills. None
I EAT ITS CHART HINTS DO U Shiratti the Custodian North of the fountain, at Nardah. Provides puzzle box. Complete and hand back.
I FAFFY RUN Fairy Nuff Fairy hospital (north of the bank), at the Lost City (Zanaris). (You must have completed the Lost City Quest. If you have started A Fairy Tale Part II - Cure a Queen, you need to find the certificate at the Fairy Hospital and then use the Fairy Ring codes, in this order: AIR, DLR, DJQ, AJS.) Provides puzzle box. Complete and hand back.
IM KROM Rommik Crafting Shop in Rimmington. Provides Challenge Clue. Speak to person again. Answer: 10
I SAW THE LIE Ali the Wise Northwest Nardah None
IZ A AMMO LOAD FOR MRS YAKKERS Moldark, Emissary of Zamorak North of Edgeville bank. Provides Challenge Clue. Speak to person again. Answer: 7
KAY SIR Sir Kay Camelot castle, East of Seers' Village None
LAND DOOMD Odd old man North of Limestone mine, northeast of Varrock. Provides puzzle box. Complete and hand back.
LARK IN DOG King Roald Ground floor, at Varrock Palace. Provides Challenge Clue. Speak to person again. Answer: 24
ME AM THE CALC Cam the Camel West of the Duel Arena entrance (no Camulet needed.) Provides puzzle box. Complete and hand back.
ME IF Femi Entrance to Tree Gnome Stronghold. None
NOD MED Edmond Northwest corner of East Ardougne. Provides Challenge Clue. Speak to person again. Answer: 3
O BIRDZ A ZANY EN PC Cap'n Izzy No Beard Agility Arena, at Brimhaven. Provides Challenge Clue. Speak to person again. Answer: 33
O EASTERN WISHES Sensei Seaworth On Tuai Leit Provides Tower puzzle. Complete and hand in.
OK CO Cook Kitchen, at Lumbridge Castle. Provides Challenge Clue. Speak to person again. Answer: 7
OR A VILE Valerio Outside the Citharede Abbey east of Al Kharid. Provides Challenge Clue. Speak to person again. Answer: 17
OR ZINC FUMES WARD Wizard Frumscone Basement of the Wizards' Guild at Yanille. (66 Magic needed, can use potions). Provides puzzle box. Complete and hand back.
PEATY PERT Party Pete Party Room, in Northeast Falador. None
PIN HEIR ALL IN PLACE Philipe Carnillean Building south of East Ardougne Castle. After Carnillean Rising quest ask Ceril Carnillean(in previously mention building) for Philipe's location. None
PROFS LOSE WRONG PIE Professor Onglewhip Wizards' Tower, south of Draynor Village. Provides puzzle box. Complete and hand back.
RATIA Taria Gardner at Rimmington.
R AK MI Karim Kebab store, north of Bank, at Al Kharid. Provides Challenge Clue. Speak to person again. Answer: 5
REBIRTH QUAINTLY ROT Brother Tranquility Mos Le'Harmless or Harmony Island after starting The Great Brain Robbery None
RED ART TANS Trader Stan Southern dock at Port Sarim. Provides puzzle box. Complete and hand back.
REIGN US IF IMMORTAL Malignius Mortifier Northwest of Port Sarim near elemental wizards Provides Lockbox puzzle. Complete and hand in.
SEQUIN DIRGE Queen Sigrid Castle, at Etceteria in Kingdom of Miscellania.
After completing the Blood Runs Deep quest she is found in the Miscellania Castle instead.
Provides puzzle box. Complete and hand back.
SNAH Hans Lumbridge castle courtyard. (Hans tends to wander around a fair distance) None
SOY DRAIN Ysondria The Nexus in Lumbridge Swamp. Provides Challenge Clue. Speak to person again. Answer: 10
STAB OB Sabbot In cave north of Troll Invasion. None
TABOO RISES SHYLY Soothsayer Sybil The Heart of Gielinor (God Wars Dungeon 2) north of the entrance None
THEM CALL CAME Came the Camel West of the Duel Arena entrance (no Camulet needed.) Provides puzzle box. Complete and hand back.
WE IRK OVER NAMESAKE Ramokee skinweaver Very bottom of Polypore Dungeon, South side None
WINSOME LAD Wise Old Man Draynor Village None
WINSTON LANE Nails Newton Outside the Pick and Lute Inn in Taverley. Provides Challenge Clue. Speak to person again. Answer: 10

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Speak To Clues

These clues will direct you to find a specific Person to speak to. Please remember that if you don't find the Person in the exact area, he/she may have just wandered somewhere nearby. Just look around!

Speak to... Image Location
Arhein Arhein On the dock south of the bank, at Catherby.
Bartender Bartender Blue Moon Inn, east of the Sword shop, at Varrock.
Bartender Bartender Rusty Anchor Bar, at Port Sarim.
Black Heather Black Heather Bandit Camp, in the Wilderness.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Brimstail Brimstail Enter the 'Cave Entrance', in the southwest corner of the Tree Gnome Stronghold.
Citric Cellar Heckel Funch Heckel Funch on the second floor (US)/first floor (UK) of the Grand Tree in the Tree Gnome Stronghold.
Donovan Donovan Second floor of Sinclair Mansion, north of Camelot and Seers' Village.
Doric Doric House with anvils, east of the gate to Taverley.
Ellis Ellis Tannery, at Al Kharid.
Gaius Gaius Sword shop, northeastern corner of Burthorpe.
General Bentnoze General Bentnoze Northern-most house at the Goblin Village north of Falador.
Hajedy Hajedy East of the fruit tree patch, at Brimhaven.
Hans Hajedy Courtyard of Lumbridge Castle, in Lumbridge.
Hazelmere Hazelmere Second floor of the house on the Island, east of Yanille.
Kangai Mau Kangai Mau The Shrimp and Parrot Tavern, in Brimhaven.
Kebab Seller Karim Karim, in the Kebab Store in Al Kharid - South of the furnace.
Keeper of Melzar's Oziach Oziach, the rune plate seller, in Edgeville.
King Bolren King Bolren West of the Spirit Tree, in the Tree Gnome Village.
Lowe Lowe Lowe's Archery Store in Varrock, west of Varrock's east bank.
Speak to a party-goer in Falador Luthas Speak to Lucy the bartender, upstairs in the Falador party room.
Luthas Luthas Hut on the east side of the banana plantation, at Musa Point.
Murphy Murphy At the pier in Port Khazard.
Monk Brother Kojo Brother Kojo, at the Clock Tower south of East Ardougne
Ned Ned Draynor Village, near his house northeast of the bank.
Oracle Oracle East of the Monastery (Prayer Guild), on top of Ice Mountain.
Party Pete Party Pete Party Room, in Northeast Falador.
Referee Gnome ball referee Gnome ball referee at the Gnome ball course, in the Tree Gnome Stronghold.
Roavar Roavar At the bar, in Canifis.
Sir Kay Sir Kay Camelot Castle - Usually walking outside the castle by the door.
Squire Squire White Knights Castle in Falador.
Staff in the
Sinclair Mansion
Louisa Speak to Louisa, in the Sinclair Manson north of Seers' Village.
Ulizius Ulizius The monk at the gate to the Mort Myre swamp, west of Canifis.
Zeke Zeke Scimitar shop north of the palace, in Al Kharid.
Zoo Keeper Zoo Keeper Ardougne Zoo.

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Challenge Clues

For some clues, when you are told to find a specific person, they will present you with a challenge before you get the next clue. The answer is found in the area where the challenger is located. When you get the answer, just talk to them again to give them the answer.

Challenge Clues Solution
What is 19 to the power of 3? 6859
How many fountains are there within the grounds of Camelot castle? 6
How many banana trees are in the plantation? 33
How many bookcases are there in the palace library? 24
How many buildings are there in the village? 11
How many cannons does Lumbridge castle have? 7
How many fisherman are on the fishing platform? 11 OR 0 if Salt in the Wound has been started
How many flowers are there in the clearing below this platform? 13
How many gnomes on the Gnome ball field have red patches on their uniforms? 6
How many houses have a cross on the door? 20
How many people are waiting for the next bard to perform? 4
How many pigeon cages are behind Jerrico's house? 3
If x is 15 and y is 3, what is 3x + y? 48
I have 16 kebabs, I eat one myself and share the rest equally
between 3 friends. How many do they have each?
5
What is 57 x 89 + 23? 5096
How many animals in the Ardougne Zoo? 40
41 if either Eagles' Peak or Hunt for Red Raktuber are completed.
42 if both Eagles' Peak and Hunt for Red Raktuber are completed.
What is five times five plus three? 28
Number of tables in the Pick and Lute Inn? 10
How many ore rocks are there in the nearby copper and tin mine? 10
How many rocks in the Rimmington mine cannot be used to make bronze? 10
How many windows look out into the Citharede Abbey courtyard? 17
How many bottles are there on the stall to the east of Mr Ex? 7
King Arthur and Merlin sit at the round table with 8 knights. How many degrees does each one get? 36 degrees/person

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Riddle/Search Clues

These clues will provide you a hint of where to look and what to search. Please note there are a few that require starting specific quests.

Clue Solution
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a Spade.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
'A bag belt only?', he asked his balding brothers. Abbott Langley in the Monastery, west of Edgeville.
A crate found in the tower of a church is your next location. The church in East Ardougne, east of the furnace. Go up the ladder in the southwest corner.
A great view - watch the rapidly drying hides get splashed. Check the box you were sitting on. The house near Baxtorian Falls, south of the Barbarian Outpost. Go upstairs and search the boxes.
A town with a different sort of night life is your destination. Search for some crates in one of the houses. Search the crates in Canifis' Clothes Shop.
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. Oziach, the rune plate seller, in Edgeville.
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. Search the crates near the furnace in Zanaris.
After trawling for bars, go to the nearest place to smith them and dig by the door. In Port Khazard, dig outside the building with the anvil.
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no home would be complete without me. The treasure lies beneath me! At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. On Etceteria, dig on the crossroad.
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. In Nardah in the Kharidian Desert, dig near the cactus west of the Rug Merchant.
Being this far north has meant that these crates have escaped being battled over. On the Khazard Battlefield south of West Ardougne, search the crates outside of the most northeastern building, near the Small obelisk.
Beware of the dog Run over to the mansion in East Ardougne and kill a Guard dog to get the key.
Brush off the sand and then dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay. In (Enakhra's) Quarry, south of the Bandit Camp (Desert) in the Kharidian Desert, dig south of the eastern rock with clay.
By the town of the dead, walk south down a rickety bridge, then dig near the spotted fungus. Go to the bridge just West of Port Phasmatys, just outside of the North gate. Go slightly south of the bridge and dig near the spotted mushroom/fungus.
Come to the evil ledge, Yew know yew want to. Try not to get stung. One step east of the southern Yew tree in Edgeville.
Covered in shadows, the centre of the circle is where you will find the answer. Mort'ton, where all the roads meet in front of the general store.
Dig near some giant mushrooms, behind the Grand Tree. Dig behind the large mushroom behind the Grand Tree in the Tree Gnome Stronghold.
Dig here if you are not feeling well after travelling through the desert. Ali heartily recommends it. In, Pollnivneach dig near the well (not the fountain).
Don't forget to feed the chickens Just kill any Chicken to get the drawer key.
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. Go to Mudskipper Point. Dig at the starfish south of the fairy ring.
Find a crate close to the monk's that like to paaarty! Search the crates in the building with monks south of East Ardougne.
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. Go to the Mage Training Arena, north of the Duel Arena. Search the northeast bookcase on the second floor.
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; it is there my blades are louder. It is a crate in the top of Lumbridge windmill.
Generally speaking, his nose was very bent. General Bentnoze in the Goblin Village, north of Falador.
Go to the village being attacked by trolls and search the drawers in one of the houses. Go to the northern part of Burthorpe. Go into Gaius's Two-Handed shop, it will show as a sword shop. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Head to the house immediately southeast of the sword shop and kill Penda for key. Use the key on the drawers.
Go to this building to be illuminated, and check the drawers while you are there. The drawers near the bed on the 2nd floor of the Lighthouse. To open them you need a key dropped by a Market Guard (Rellekka). You must have started the Horror From The Deep quest to access the Lighthouse.
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. In the circular building west of the Fishing Guild and south of the Baxtorian Falls, search the hay bales.
His head might be hollow, but the crates nearby are full of surprises. The boxes west of The Golem quest start point at the Ruins of Uzer.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend. Refers to the Ruby ring in the Varrock West bank basement, dig next to the gates.
I am head of the Abbey with a cold breeze from the west. Talk to Abbot Langley in Edgeville Monastery
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads. Under the crossbow in Graveyard of Shadows in the Level 20 Wilderness. Pick up crossbow and dig under it.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
I'm sure they will let ya buy some things here, as long as you are in good 'ealth." In Lletya in Tirannwn, search the crate in the General store. NOTE: Must have started Mourning's End Part I.
Identify the back of this over-acting brother. (He's a long way from home.) Hamid the monk by the Duel Arena altar
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Talk to Gerrant the Fish Shop owner in Port Sarim. He will either ask you a question to which the answer is a "snail", or he will give you another clue.
If you didn't want to be here and in danger, you should lever things well enough alone. In Level 51 Wilderness, dig under the spot you were teleported to upon pulling the lever in East Ardougne.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
If you look closely enough, it seems that the archers have lost more than their needles. Search the big haystack in the Ranging guild.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Go to the house in Seers' Village South of the house with the Invention workbench and anvil. Search the drawers, they will be locked. Either follow the road to the West to the Ranging Guild or go North to the Sinclair Mansion. Find and kill a chicken to get the key for the drawers. (You can get the key before you visit the drawers to save time.)
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank East side of the river in East Ardougne, Jerico's house on the 2nd floor. You will need to kill a guard to get a key.
In a town where wizards are known to gather search upstairs of the large house to the north. Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man on the first floor to get a key for the chest.
In a town where the guards are armed with maces, search the upstairs room of the Public House. Search the drawers in Ardougne's Tavern on the west side of the river. The drawers require a key. To get the key kill a Guard dog in the garden area of Handelmort Mansion to the East across the river.
In a village made of bamboo, look for some crates under one of the houses. Karamja, in Tai Bwo Wannai, south of Brimhaven
It seems to have reached the end of the line, and its still empty. Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until you get to the end that has the double mine cars. Search the northern car.
Look in the ground floor crates of houses in Falador The house East of Falador East bank. First crate on right.
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Lesser cave, Karamja volcano - pick up red spider eggs and dig.
Must have lots of railings.
or
Must be full of railings.
Search the boxes outside, on the North side of the house with the broken multicannon (near where you start the Dwarf Cannon quest)(Near the coal trucks).
My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my purple smoke! Dig next to the cauldron with purple bubbling liquid in the Varrock sewers by the Moss giants.
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.
My name is like a tree, yet it is spelt with a 'g'. Come see the fur which is right near me. Speak to the child Wilough ("Willow") in the center of Varrock, near the Fur merchant.
My name's a tirade, fishing is my trade, by the docks is where my fortune is made. Speak to Gerrant in Port Sarim fishing shop
Navigating to this crate will be a trial. In Rellekka, go to Swensen the Navigator's house. Search the crate in there.
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. Go to north of Musa Point (Karamja), on the dock with three row boats. Search the middle crate.
Observe: in the crate just north of the stairs leading down, you will find the answer. In the Observatory, search the box next to the stairs on the ground floor.
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to the Examiner at the Digsite. He always gives you a puzzle box.
One of the sailors in Port Sarim is your next destination. Talk to Captain Tobias in Port Sarim.
Probably filled with books on magic. Search the most south-western bookcase on the ground floor of Wizards' Tower.
Probably filled with wizard socks. Kill a spellwisp outside of the tower on the north-west side to get a key. The cupboard is on the 3rd floor of the Wizards Tower, the room with a pair of leather boots in it. With the key in your inventory click on the cupboard and you will receive the next clue
Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Read 'How to breed scorpions.' by O.W. Thathurt. Go to the second floor of the Sorcerer's tower south of Seer's Village (east of the Ranging guild). Search the bookcase on the northern wall.
Search a barrel east of Challenge Mistress Fara, in Burthorpe. East of Challenge Mistress Fara and west of Major Mary Rancour. Search the barrel behind Captain Haskell.
Search a barrel outside the mill, in Taverley. East of the bank and south of the mill, next to the wounded soldiers.
Search a barrel outside the Pick and Lute Inn, in Taverly. North of the Pick and Lute Inn and east of the house portal. North most barrel.
Search the boxes in one of the tents in Al Kharid. Head east from the Silk trader into a tent.
Search the boxes of Falador's General Store. Look in the crates in the general store just north-northeast of Falador's west bank.
Search for a crate in a building in Hemenster. Search the house in Hemenster that has a sewer pipe, east of the Fishing Guild.
Search the crates in Canifis. The crate is in Rufus's Meat Emporium (just north of bank) in Canifis.
Search for a crate in Varrock Palace. It's one of the crates in the kitchen.
Search for some drawers in the upstairs of a house in Rimmington. Search drawers upstairs in the house with a range in Rimmington.
Search the crates in a shop in Taverley. Go to the Two-handed sword shop.
Search the boxes in the Goblin House near Lumbridge. Go to the Goblin house, on the east side of the River Lum, across the bridge from Lumbridge Castle. The boxes are inside in the middle, south of the spit roast.
Search the boxes in the house near the South entrance to Varrock. It's the crates inside the big grey building with nothing else inside except for a ladder.
Search the boxes just outside the Armour Shop in East Ardougne. The boxes lie between the plate body shop and the silk stall in the Ardougne Market.
Search the chests in Al Kharid Palace. Go to the Palace, go upstairs. It is the first one from the East side.
Search through chests found in the upstairs of houses in eastern Falador. The chest is upstairs in the house north of the fountain in eastern Falador.
Search the chests found in the upstairs of shops in Port Sarim. Search the eastern chest upstairs in the Port Sarim Food Store.
Search the chest in the left hand tower of Camelot Castle. Look in the chest at the very top of the western tower.
Search the crates in the Port Sarim Fishing shop. It's the northern-most crate in the shop.
Search the crates in the house in Al Kharid with racks of silk. Search the southwestern most crate in the house filled with racks of silk. House is connected to the Gem Merchants stall.
Search the crate in the left hand tower of Lumbridge castle. Look upstairs in the guard tower in front of the castle.
Search the crate in the most northern house in Al Kharid. Go to the house just west of the silk stall. The crate is in the southwest corner.
Search the crate near a cart in Port Khazard. Search the crate south of where the Trawler starts.
Search the crates in a house in Yanille that has a piano. In the building attached to the North wall of Yanille North of the Wizards Tower and Northwest of the Bank
Search the crates in East Ardougne's general store. Located directly south of the church.
Search the crates in Draynor Manor Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.
Search the crates in Horvik's Armoury. North East of Varrock center there is an armoury , search the crates there.
Search the crates in the Guard House of the Northern Gate of East Ardougne. Just north-west of the Market Square in the building in front of the field. There are guards milling around west of it.
Search the crates in the Northwest most house in Al Kharid. Located in the house south of gem trader in the most south west crate.
Search the crates in the Barbarian Village Helmet Shop. Look in the southern-most crate in the shop.
Search the crates in the shed just north of east Ardougne. North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in.
Search the crates in yard of Citharde Abbey. Search the crates in the yard, south of the doors.
Search the crates near a cart in Varrock. South east of Varrock Palace, south of the tree farming patch.
Search the drawers above Varrock's shops. Drawers in room above Clothes shop.
Search the drawers in the ground floor of a shop in Yanille. Go to the Hunter store in Yanille, search the drawers inside.
Search the drawers in the upstairs of a house in Catherby. In the house north of the bank in Catherby, search the drawers on the second floor.
Search the drawers in Ivy's house in Taverly House with the Crystal Chest, just West of the Summoning obelisk
Search the drawers in Catherby's Archery Shop. Drawers are on the ground floor of said shop.
Search through some drawers found in Taverley's houses. Look for three small houses in the southwest corner of Taverley. The drawers are in the eastern house.
Search the drawers, upstairs of the Bank to the East of Varrock. Go to the Varrock East bank and go up the the stairs.
Search the drawers of houses in Burthorpe. Search the drawers in the house directly north of the Loyalty Shop.
Search the drawers on the first floor of a building overlooking the Ardougne's Market. House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor").
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.)
Search the drawers in a house in Draynor Village. The drawers are in the building south-east of the pottery shed, a few steps west of the door.
Search the drawers upstairs in Falador's shield shop. Go to the shop, located North of the Falador furnace, and go upstairs to search the drawers.
Search the upstairs of houses in Seers' Village for some drawers. Go to the house with the spinning wheel in Seers' Village.
Search for a crate on the ground floor of a house in Seer's Village. Look in the house south-southeast of the Seer's pub and north of the church.
Search the chest in the Duke of Lumbridge's bedroom. Go to the second floor of Lumbridge Castle.
Search the chests in the Dwarven Mines. The westernmost chest in the Ranged shop in the Dwarven Mines.
Search the drawers found upstairs in the houses East Ardougne. Search the drawers in the upstairs of the pub, North of the castle, in East Ardougne.
Search the drawers in Falador's Chain Mail Shop. The chain mail shop is directly south of the castle. Search the southernmost drawers inside.
Search the drawers in one of Gertrude's bedrooms. Search the drawers in the Southeast room of Gertrude's house, located West of Varrock.
Search the drawers upstairs of houses in the eastern part of Falador. Search the Nothern Closed Chest in the house to the North of the fountain in east Falador.
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Go to Burthorpe, south of the Games room castle. Search the boxes between the two beds in the northwest tent.
Search in the basement of the Artisan Dwarves' workshop in Falador. Search two small crates stacked on top of each other in the room the south of Sten, the dwarf in charge of laying new mining track. The crates are just in front of two shelves on the northern wall.
"Small shoe." Often found with rod on mushroom. Speak to the trainer in the Gnome Stronghold agility arena.
Snah? I feel all confused, like one of those cakes... Talk to Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed.
Sophind yourself some treasure by searching these boxes. In Sophanem, search the crates a very short distance south west of the pyramid plunder pyramid.
Spelling update You'll need to have Doug deep into the distant past to get to these sacks.
Stand by your man. Kill the level 2 Man downstairs to get a key.
Surprising? I bet he is.... Sir Prysin on the first floor of Varrock castle.
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish. Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch.
The cheapest water for miles around, but they react badly to religious icons. The Bandit Camp, south of the Bedabin Camp. Search the crates in the general store.
The crate in the ground floor of a church is your next location Ardougne church - Next to ladder
The dead, red dragon watches over this chest. He must really dig the view. The chest in the most southern room of the Exam centre (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian in the Barbarian City for the key.
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes! Southwest of the Tree Gnome Stronghold and West of the Outpost. Near a broken cart search the crates.
The Keeper of Melzars...Spare? Skeleton? Anar? Talk to Oziach The Rune Plate seller - West of Edgeville
The owner of this crate has a hunch that he put more than fish inside... On the beach south of Brimhaven on Karamja, search the crate near Lubufu at the Karambwan fishing area. (Near the fishing spot North of Karamja lodestone)
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. In Gu'tanoth (Ogre Area), dig between the two rocks in front of the Rock cake stall.
The socks in these drawers are holier than thine, according to the tonsured owners. Go to the Captured temple, south of the Goblin Village, kill a Zamorak monk to get a key. Use the key on the drawers on the northeast side of the Edgeville Monastary (Prayer Guild).
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. Dig in the building near the Odd Old Man, who is east of the Lumber Yard, near the limestone quarry.
There is no 'worthier' lord. Lord Iorwerth in the Elf camp (Regicide quest required)
This aviator is at the peak of his profession. Speak to gnome pilot at the top of White Wolf Mountain.
This crate holds a better reward than a broken arrow. A crate in the ranging guild near the most northern ranging shop.
This crate is mine, all mine, even if it is in the middle of the desert. It is in the mining camp in the "middle" of the desert. Search the crate South of the cart near the camel.
This crate clearly marks the end of the line for coal. Go to the building north-west of the Seers' Village bank. Search the crate on the north wall.
This cupboard has treasure, pirate pots and corsair cutlery. In Brimhaven (Karamja), search the cupboard in the house east of the bar.
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. In the underground temple west of Witchhaven, search the chest on the southern wall of the first room.
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. The bookcase in the antiques store in Shilo Village. Search the bookcase on the west wall.
Throat mage seeks companionship. Seek answers inside my furniture if interested. Search the drawers upstairs in the Necromancer's Tower, south of East Ardougne.
Try not to let yourself be dazzled when you search these drawers. In East Ardougne, at Jimmy the Dazzler's house north of the castle West of the Bar, search the drawers in the Northwest corner, left set of drawers.
Try not to step on any aquatic nasties while searching this crate. In the shack on the Fishing Platform that you go to during the Sea Slug quest. Talk Holgart or Jeb in Whichhaven, East of Ardougne to get to the platform.
When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. Entrana in a drawer in the house with a glass blowing pipe.
When you get tired of fighting, go deep, deep down until you need an antidote. In the Yanille Agility Dungeon go down a floor by praying at the Chaos altar, and then go to where the poison spiders are and search the crates next to the stairs.
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. Dig on the West side of the church Southeast of Rimmington and South of Port Sarim.
You can cook food on me, but don't cook any foodles - that would just be wrong. Take the gnome glider to gandius (Karamja). Go to Captain Klemfoodle and dig near the fire beside him.
You don't need to go hopping mad - or take steps - to get this treasure: just be totally shellfish. Head to north of the Barbarian Outpost and south of the jumping stones. Dig on the small shell on the ground.
You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft. Search the crate inside the Elemental Workshop nearest to the entrance to the Air room.
You'll need to have dug deep in the distant past to get these sacks. At the Dig Site, use a rope with the northeast winch. Then 'operate' the winch and search the sacks on the northwest wall. NOTE: You must have started The Dig Site Quest.
You'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel Search the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key.
You will need to under cook to solve this one. Search the crates in basement of Lumbridge Castle.
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. Go to Braindeath Island. Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig directly North of the lake on top of the hill. NOTE: Must have started Rum Deal Quest.
Search the drawers in a house in Catherby. The drawers are in the building souththe range store.

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Map Clues

Easy Clue
Maps Location Image
varrock Mine Varrock Mine Map - Dig at the fence at the Varrock East mining site location image
Click the above image to enlarge!
Wizard Tower Behind the Wizard's Tower Wizard Tower
Click the above image to enlarge!
Mort'ton Southern part of the path to Mort'ton. Mort'ton
Click the above image to enlarge!
North of Falador Road intersection just north of Falador. North of Falador
Click the above image to enlarge!
Falador Mine Falador Useless Rock Area Map - Fenced area East-NorthEast of Falador's North entrance, full of useless rocks. Falador Mine
Click the above image to enlarge!
Coal Trucks Brother Galahad's house across the river from Coal Trucks. location image
Click the above image to enlarge!
West of the Champions Guild West of the Champions' Guild. Champion's Guild
Click the above image to enlarge!

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Medium Clue
Maps Location Image
Draynor Fishing Spot Draynor Fishing Spot Map - South from Draynor's Bank location image
Click the above image to enlarge!
Necromancer Dig west of Necromancer's Tower, just north of the Tower of Life. Dig west of Necromancer's Tower, just north of the Tower of Life.
Click the above image to enlarge!
rellekka Dig on the fern just Southeast of the Musician, South of the bridge to Rellekka Rellekka Map Location
Click the above image to enlarge!
Clock Tower Search a crate on the west side of the Clock Tower, which is south of Ardougne. Clock Tower
Click the above image to enlarge!
Lighthouse Near the lighthouse in Relleka. location image
Click the above image to enlarge!
McGrubor's Wood Inside McGrubor's wood, which is west of Seer's village. McGrubor's Wood
Click the above image to enlarge!
Miscellania Miscellania. Just outside the castle entrance. Follow the steps and dig. Miscellania Map Location
Click the above image to enlarge!
Chemist's house West of the Chemist's house west of Rimmington (South of Falador below the Crafting Guild). Chemist's house
Click the above image to enlarge!

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Hard Clue
Maps Location Image
Dark Warriors's Fortress Dark Warrior's Fortress in the Wilderness. Search the crate in the southwest corner of the area inside.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Dark Fortress
Click the above image to enlarge!
Observatory Search crate outside the house with range at goblin area near Observatory goblin area by observatory
Click the above image to enlarge!
Volcanoes Level 50 Wilderness, east of the Agility Course. You will see 3 trees and 3 little volcanoes. Dig between the 2 North ones.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Level 50 Wilderness
Click the above image to enlarge!
Legends guild clue South of the Legends entrance, northeast of Ardougne. Legends' Guild Map Location
Click the above image to enlarge!
Lumberyard Varrock Lumberyard Map - Northeast from Eastern Varrock Bank Lumber yard search crate
Click the above image to enlarge!
West Ardougne Dig in the northwest corner of the most eastern ruined house in the middle row of buildings found in West Ardougne. West Ardougne
Click the above image to enlarge!
South of Yanille Bank In the southeast corner of Yanille, south of the bank Yanille
Click the above image to enlarge!

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Clue level not known please submit level and picture of clue using the form at the end of the guide. Thanks
Maps Location Image
Hobgoblin peninsula It's on the Hobgoblin peninsula that sticks out west of the Crafting Guild (below the Make over Mage - found directly west after exiting Falador by the south entrance). Crafting guide
Click the above image to enlarge!
Chaos Altar The Chaos Altar north of the Observatory. Stand and dig right next to the standards behind the altar. Chaos Alter
Click the above image to enlarge!
North of Falador Road intersection just north of Falador. North of Falador
Click the above image to enlarge!
Lighthouse East of the Ranged guild, near the most eastern Magic tree. Ranging Guild
Click the above image to enlarge!

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Puzzle Clues

When you get these clues, a NPC will ask you to solve the puzzle for them. Open the puzzle, and move the tiles around until it forms the complete picture. You can only move tiles into the empty space and if you close the puzzle before you complete it, you will start over. Once completed, talk to the NPC who gave you the puzzle and you will receive another clue.

There are a few options that are available to help with completion of the puzzle:

  • There is a check button that will show which pieces are places correctly/incorrectly.
  • There is a check box option to invert the keyboard controls.
  • The hint option shows what the puzzle should look like when complete
Puzzle Box
Castle
Castle Solved
Maple Tree
Maple Tree Solved
Troll
Troll Solved
Lumbridge Bridge
Bridge puzzle
General Graardor
General Graardor
Black Dragon
Black Dragon
Corporeal Beast
Corporeal Beast
Araxxor
Araxxor
Archers
Archers
Wyvern
Wyvern
Elves
Elves
Gregorovic
Gregorovic
Nomad
Nomad
Sword of Edicts
Sword of Edicts
Tuska
Tuska
Vanstrom Klause
Vanstrom Klause
Viking
Viking
Adventurer
Adventurer
Werewolf
Werewolf
Helwyr
Helwyr
Nymora
Nymora
Clan Citadel
Clan Citadel
Wizard
Wizard
Strykwyrm
Strykwyrm


Solving Puzzles:

The following basic technique will help you solve any of the puzzle challenges given to you. The general idea is to start at the top and work your way to the bottom of the puzzle. You only need to learn the order of the pieces and get them in in that order. The first piece correctly placed must be Red 1 (as marked in the image above), then Red 2, and work your way to Pink 5. Getting each section in order is becomes more difficult as you work your way to the end. If you happen to mess around with the puzzle making it unsolvable, then log out and start again.

  • Red 12345
  • Yellow 12345
  • Green 12345
  • Blue 1234
  • Pink 12345

Basic Technique

If you can follow this technique successfully, the puzzle almost solves itself. If you are having some difficulties getting pieces in the correct order, then here are some tips to help you follow the technique laid out in the previous section.

There is no way you will get 4 and 5 in place unless you do them together, consecutively. You have Red 1, 2, 3 and 4 in position. Unless you have the black space available, where 5 is meant to go, you cannot get 5 in without moving 4. Therefore, you need to move them both in together. This may seem very obvious but is the hardest step of a puzzle, especially near the end. Here is an example.

Red Technique

Here are Blue 1 and 2. Once you get to this stage it is becoming easier to solve the puzzle. However again, the position shown is essential. Moving pieces around lots of times, often helps. Do not stick to moving only the pieces you need to place, move every unplaced piece.

Blue Technique

Sometimes it is worthwhile, to move pieces that you have already placed correctly according to the basic technique. Sometimes this is necessary, so that you can place the blue and pink section correctly. Do not let yourself get too far backward though. Just start by undoing one piece at a time to help you. You should only have to move a couple of pieces to give yourself room to maneuver. When working in the blue and pink areas, think of putting the pieces in the correct order by rotating clockwise or counterclockwise.

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Coordinate Clues

The coordinate clues are based on a system where you need to move a certain distance North or South and then a certain distance East or West. The center of the system is the Observatory North of CastleWars. This coordinates for the center location are 00 min North/South and 00 degrees 00 min East/West. "Min" stands for minutes and each minute is represented in RuneScape by one walkable square. (Note: Meerkat pouches and Fetch casket scrolls can be used to avoid spawning wizards).

To do a coordinate clue the first thing to do is click on the clue and it will provide you with the coordinates.

Sextant origional image

Right-click the clue and click "Sextant Clue scroll." It will provide you with your current coordinates as a pop-up window and as text in your client chat box (if you do not get the client chat box info check your chat box settings and change the settings).

Sextant right click

Here is an example of how the process works. For the coordinate clue from the picture above the clue was started at the Karamja lodestone. The coordinates we are heading to are:
07 degrees 43 minutes South
12 degrees 26 minutes East

Karamja lodestone

Use the sextant to get your current coordinates and you get these coordinates for the Karamja lodestone.

Karamja lodestone sextant

Based off of the coordinates you head east and south. The first stop is just East of the Gleaming Divination spot:

Karamja stop 1

So the first thing you do is check the sextant and it gives the coordinates:

Sextant clue 1

This means that you need to go around 4 degrees South and 2 degrees West.
Proceed by moving for a while heading South and and slightly more East due to the way Karamja is set up we end up at the agility stepping stones by the waterfall.

Karamja stop 2

The coordinates for this location are:

Sextant clue 2

At this point the North/South coordinate is much closer, but due to Runescape topology you first had to move more East to proceed South before you can correct the East/West coordinate. Proceed by moving South a little but mostly West to just South of Shilo Village.

Karamja stop 3

The sextant now shows:

Sextant clue 3

At this point the North/South coordinate is almost correct. The East/West coordinate still needs a little adjustment. Keep moving and you are now in the middle of the Karamja Jungle.

Karamja stop 4

Checking the sextant again to get the coordinates:

Sextant clue 4

Now you are very close at this point. Now you can start counting each square you move as 1 minute and get to the final location:

Karmaja final stop

We check the sextant to make sure and they match.

Sextant clue 5

Once the coordinates match choose the right-click option dig or use the Meerkat pouch to dig and avoid the wizard.



The chart below provides the location of the coordinate clues. They are in numerical order based on the coordinates given. The fasted way to find the coordinates it to use "CTRL + F" and search by the first set of degree and minute given.

Degrees North or South

00 Degrees

01 Degrees

02 Degrees

03 Degrees

04 Degrees

05 Degrees

06 Degrees

07 Degrees

08 Degrees

09 Degrees

11 Degrees

12 Degrees

13 Degrees

14 Degrees

15 Degrees

16 Degrees

17 Degrees

18 Degrees

19 Degrees

20 Degrees

21 Degrees

22 Degrees

24 Degrees

25 Degrees

00 Degrees

Coordinate Location Image
00 degrees 00 minutes north
07 degrees 13 minutes west
(00.00 N, 07.13 W)
Regicide area, Northeast of Tyras Camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond. You will be attacked by a Saradomin wizard. 00 degrees 00 minutes north 07 degrees 13 minutes west
Click the above image to enlarge!
00 degrees 05 minutes south
01 degrees 13 minutes east
(00.05 S, 01.13 E)
East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthWest side of the Lonely Willow Tree 00 degrees 05 minutes south 01 degrees 13 minutes east
Click the above image to enlarge!
00 degrees 13 minutes south
14 degrees 00 minutes east
(00.13 S, 14.00 E)
Between two small ponds on Musa Point, just west of the General Store. 00 degrees 13 minutes north 14 degrees 00 minutes east
Click the above image to enlarge!
00 degrees 18 minutes south
09 degrees 28 minutes east
(00.18 S, 09.28 E)
South-west of Brimhaven, one pace south of the second most northwestern gold rock. 00 degrees 18 minutes South 09 degrees 28 minutes East
Click the above image to enlarge!
00 degrees 20 minutes south
23 degrees 15 minutes east
(00.20 S, 23.15 E)
In Lumbridge swamp, at the Lost City quest start. 00 degrees 20 minutes south 23 degrees 15 minutes east
Click the above image to enlarge!
00 degrees 50 minutes north
24 degrees 16 minutes east
(00.50 N, 24.16 E)
Lumbridge swamps, one step north of The Nexus' north pillar. 00 degrees 30 minutes north 24 degrees 16 minutes west
Click the above image to enlarge!
00 degrees 31 minutes south
17 degrees 43 minutes east
(00.31 S, 17.43 E)
South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves 00 degrees 31 minutes north 17 degrees 43 minutes west
Click the above image to enlarge!
00 degrees 52 minutes north
00 degrees 58 minutes east
(00.52 N, 00.58 E)
Goblin area North East of the Observatory, dig outside of the North East building. 00 degrees 52 minutes north 00 degrees 58 minutes west
Click the above image to enlarge!
00 degrees 54 minutes north
00 degrees 09 minutes east
(00.54 N, 00.09 E)
North East corner of the Observatory office building. 00 degrees 54 minutes north 00 degrees 09 minutes west
Click the above image to enlarge!

01 Degrees

Coordinate Location Image
01 degrees 18 minutes south
14 degrees 15 minutes east
(01.18 S, 14.15 E)
On top of the seaweed spawn, near Tiadeche, east of the harpie bug swarms across the river with the log in it.
North of the fairy ring in Karamja, D K P
01 degrees 18 minutes north 14 degrees 15 minutes west
Click the above image to enlarge!
01 degrees 24 minutes north
08 degrees 05 minutes west
(01.24 N, 08.05 W)
In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, there is a stick trap, south of the stick trap dig to the west of the first tree. You will be attacked by a Saradomin wizard. 01 degrees 24 minutes north 08 degrees 05 minutes west
Click the above image to enlarge!
01 degrees 26 minutes north
08 degrees 01 minutes east
(01.26 N, 08.01 E)
In the middle of the Moss Giant Island at its highest point, West of Brimhaven - You will need agility to get there. 01 degrees 26 minutes north 08 degrees 01 minutes west
Click the above image to enlarge!
01 degrees 35 minutes south
07 degrees 28 minutes east
(01.35 S, 07.28 E)
The Green Spider island east of Yanille 01 degrees 35 minutes north 07 degrees 28 minutes west
Click the above image to enlarge!

02 Degrees

Coordinate Location Image
02 degrees 33 minutes north
28 degrees 45 minutes east
(02.33 N 28.45 E)
Al Kharid Duel Arena. Second floor of the Duel Arena, in the intersection of 3 platform areas. Spot is just Northeast of the bank (picture is facing South). You will be attacked by a Saradomin Wizard. 02 degrees 33 minutes north 28 degrees 45 minutes west
Click the above image to enlarge!
02 degrees 50 minutes north
06 degrees 20 minutes east
(02.50 N, 06.20 E)
South of Ardougne, North of the Necromancer - Dig by the NorthEast side of the group of 3 willow trees 02 degrees 50 minutes north 06 degrees 20 minutes west
Click the above image to enlarge!
02 degrees 50 minutes north
21 degrees 46 minutes east
(02.50 N, 21.46 E)
Northeast of Draynor Village jail 02 degrees 50 minutes north 21 degrees 46 minutes east
Click the above image to enlarge!

03 Degrees

Coordinate Location Image
03 degrees 03 minutes south
05 degrees 03 minutes east.
(03.03 S, 05.03 E)
South of Yanille, northeast of the Crystal tree on the west side of three bushes in a triangle. You will be attacked by a Saradomin wizard. 03 degrees 03 minutes south 03 degrees 03 minutes east
Click the above image to enlarge!
03 degrees 35 minutes south
13 degrees 35 minutes east.
(03.35 S, 13.35 E)
Dig directly West of the Gleaming wisp energy rift Karamja. The spot is located just north of a tree. 03 degrees 35 minutes north 13 degrees 35 minutes west
Click the above image to enlarge!
03 degrees 39 minutes south
13 degrees 58 minutes east.
(03.39 S, 13.58 E)
Southwest of the Karamja Divination Crater. You will be attacked by a Zamorak wizard. 03 degrees 39 minutes south 13 degrees 58 minutes west
Click the above image to enlarge!
03 degrees 45 minutes south
22 degrees 45 minutes east
(03.45 S, 22.45 E)
North side of the pond in Bedabin Camp. Dig between the two trees. You will be attacked by a Saradomin wizard. 03 degrees 45 minutes south 22 degrees 45 minutes east
Click the above image to enlarge!

04 Degrees

Coordinate Location Image
04 degrees 00 minutes south
12 degrees 46 minutes east
(04.00 S, 12.46 E)
In the middle of the Nature Altar mine, north of Shilo Village. 04 degrees 00 minutes south 12 degrees 46 minutes east
Click the above image to enlarge!
04 degrees 03 minutes Sorth
03 degrees 11 minutes East
(04.03 S, .3.11 E)
It is at the farthest point in the Ogre City of Gu'Tanoth. You take the west path when you enter the main city and follow it, past the battlements and the broken bridge, across 1 final bridge. It is 3 steps west of the Eastern-most bone spawn. You must have either completed or started the Watchtower quest to reach this spot. You will be attacked by a Saradomin wizard. 07 degrees 33 minutes North 15 degrees 00 minutes East
Click the above image to enlarge!
04 degrees 05 minutes south
04 degrees 24 minutes east
(04.05 S, 04.24 E)
On the Ogre island south of Yanille.
Enter through the cave entrance, located south of the southwestern corner of Gu'Tanoth.
The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots. You will be attacked by a Saradomin wizard.
04 degrees 05 minutes south 04 degrees 24 minutes east
Click the above image to enlarge!
04 degrees 13 minutes north
12 degrees 45 minutes east
(04.13 N, 12.45 E)
Northeaster corner of Crandor, between the 2 mines 04 degrees 13 minutes south 12 degrees 45 minutes east
Click the above image to enlarge!
04 degrees 16 minutes south
16 degrees 16 minutes east
(04.16 S, 16.16 E)
Inside the Karamja Shipyard, southernmost house, at the window between 2 bookshelves. To enter the shipyard you will have started The Grand Tree, then proceed and give the Shipyard worker near the entrance the password Ka, Lu, Min. You will be attacked by a Saradomin wizard. 04 degrees 16 minutes south 16 degrees 16 minutes east
Click the above image to enlarge!
04 degrees 41 minutes north
03 degrees 09 minutes west
(04.41 N, 03.09 W)
On the Arandar Pass to Tirannwn where you kill the mourner in the Mourning's Ends Part I Quest. Dig 1 step north of the southern-most red spider egg spawn. You will be attacked by a Saradomin wizard. 04 degrees 41 minutes south 03 degrees 09 minutes west
Click the above image to enlarge!

05 Degrees

Coordinate Location Image
05 degrees 20 minutes south
04 degrees 28 minutes East
(05.20 S, 04.28 E)
Dig right beside the most northern rockslide in Feldip hills, by the plain rock mine. 05 degrees 20 minutes south 04 degrees 28 minutes east
Click the above image to enlarge!
05 degrees 37 minutes north
31 degrees, 15 minutes east
(05.37 N, 31.15 E)
Right behind the Nature Spirit's tree in Mort Myre swamp. You will be attacked by a Saradomin wizard. 05 degrees 37 minutes south 31 degrees 15 minutes east
Click the above image to enlarge!
05 degrees 43 minutes north
23 degrees 05 minutes east
(05.43 N, 23.05 E)
North of the Lumbridge windmill, next to the bridge south of the Champions' guild. 05 degrees 43 minutes south 23 degrees 05 minutes east
Click the above image to enlarge!
05 degrees 50 minutes south
10 degrees 05 minutes east
(05.50 S, 10.05 E)
On Cairn Isle next to Tinsay. You will be attacked by a Saradomin wizard.

(Note: Tinsay will only be there during Tai Bwo Wannai Trio quest
05 degrees 50 minutes south 10 degrees 05 minutes east
Click the above image to enlarge!

06 Degrees

Coordinate Location Image
06 degrees 00 minutes south
21 degrees 48 minutes east
(06.00 S, 21.48 E)
The far west end of the Desert Bandit Camp, between a cactus and the shoreline. You will be attacked by a Saradomin wizard. 06 degrees 00 minutes south 21 degrees 48 minutes east
Click the above image to enlarge!
06 degrees 11 minutes south
15 degrees 07 minutes east
(06.11 S, 15.07 E)
East part of Karamja, north of the stepping stones you can balance on which leads to a Jungle Forester. You will be attacked by a Saradomin wizard. 06 degrees 11 minutes south 15 degrees 07 minutes east
Click the above image to enlarge!
06 degrees 31 minutes north
01 degrees 46 minutes west
(06.31 N, 01.46 W)
At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes. 06 degrees 31 minutes south 01 degrees 46 minutes west
Click the above image to enlarge!

07 Degrees

Coordinate Location Image
07 degrees 05 minutes north
30 degrees 56 minutes east
(07.05 N, 30.56 E)
In Mort Myre swamp, southwest of the entrance gate, one pond south of the two fishing spots. Dig next to a rotten a tree. 07 degrees 05 minutes south 30 degrees 56 minutes east
Click the above image to enlarge!
07 degrees 22 minutes north
14 degrees 15 minutes east
(07.22 N, 14.15 E)
South side of the scarecrow in the Wheat field next to the entrance to Taverley Dungeon. You will be attacked by a Saradomin wizard. 07 degrees 22 minutes north 14 degrees 15 minutes east
Click the above image to enlarge!
07 degrees 33 minutes north
15 degrees 00 minutes east
(07.33 N, 15.00 E)
Near the Lady of the Lake, Southwest of the gate leading to Taverley. 04 degrees 03 minutes south 03 degrees 11 minutes east
Click the above image to enlarge!
07 degrees 41 minutes north
06 degrees 00 minutes east
(07.41 N, 06.00 E)
Northeast of the Fishing Guild, south of Hemenster. You will be attacked by a Zamorak wizard. 07 degrees 41 minutes north 06 degrees 00 minutes east
Click the above image to enlarge!
07 degrees 43 minutes south
12 degrees 26 minutes east
(07.43 S, 12.26 E)
In the Kharazi Jungle. Southern edge of the Water Pool used in Legends' Quest. Must have started the Legends' Quest. Remember to bring your best Machete and your best hatchet with you. You will be attacked by a Saradomin wizard. 07 degrees 43 minutes south 12 degrees 26 minutes east
Click the above image to enlarge!

08 Degrees

Coordinate Location Image
08 degrees 03 minutes north
31 degrees 16 minutes east
(08.03 N, 31.16 E)
In the Mort Myre swamp, dig near the third lake south of the gate to the swamp. You will be attacked by a Saradomin wizard. 08 degrees 03 minutes south 31 degrees 16 minutes east
Click the above image to enlarge!
08 degrees 05 minutes south
15 degrees 56 minutes east
(08.05 S, 15.56 E)
Inside the herblore habitat area, dig east of the most southwestern tree. You will be attacked by a Saradomin wizard. 08 degrees 05 minutes south 15 degrees 56 minutes east
Click the above image to enlarge!
08 degrees 26 minutes south
10 degrees 28 minutes east
(08.26 S, 10.28 E)
In the Kharazi Jungle, dig near a corpse on the small peninsula in the southwestern corner. The Legends' Quest is required to do this clue scroll. You will be attacked by a Saradomin wizard. 08 degrees 26 minutes south 10 degrees 28 minutes east
Click the above image to enlarge!
08 degrees 33 minutes north
01 degrees 39 minutes west
(08.33 N, 01.39 W)
South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water. 08 degrees 33 minutes south 01 degrees 39 minutes west
Click the above image to enlarge!

09 Degrees

Coordinate Location Image
09 degrees 22 minutes north
02 degrees 24 minutes west
(09.22 N, 02.24 W)
At the bottom of the path leading up Eagles' Peak, southwest of the Eagles' Peak lodestone. You will be attacked by a Zamorak wizard. 08 degrees 22 minutes north 02 degrees 24 minutes west
Click the above image to enlarge!
09 degrees 33 minutes north
02 degrees 15 minutes east
(09.33 N, 02.15 E)
Baxtorian Falls, Second island on the Waterfall - You will need to bring a rope, Dig right before the dead tree on the edge of the waterfall 09 degrees 33 minutes south 02 degrees 15 minutes east
Click the above image to enlarge!
09 degrees 48 minutes north
17 degrees 39 minutes east
(09.48 N, 17.39 E)
West of the entrance to Ice mountain, south of the Oracle, a little north between two trees, near the ancient magicks teleport spot. 09 degrees 48 minutes north 17 degrees 39 minutes east
Click the above image to enlarge!

11 Degrees

Coordinate Location Image
11 degrees 03 minutes north
31 degrees 20 minutes east
(11.03 N, 31.20 E)
Off the path to the Canifis Slayer Tower. 6 steps north and 4 steps east of the last torch on the path before the tower fence. 11 degrees 03 minutes north 31 degrees 20 minutes east
Click the above image to enlarge!
11 degrees 05 minutes north
00 degrees 45 minutes west
(11.05 N, 00.45 W)
Between two swamps northwest of the Grand Tree. 11 degrees 05 minutes south 00 degrees 45 minutes west
Click the above image to enlarge!
11 degrees 41 minutes north
14 degrees 58 minutes east
(11.41 N, 14.58 E)
Outside the building south of the Burthorpe agility course, next to the east banner. 11 degrees 41 minutes south 14 degrees 58 minutes east
Click the above image to enlarge!

12 Degrees

Coordinate Location Image
12 degrees 48 minutes north
20 degrees 20 minutes east
(12.48 N, 20.20 E)
In level 7 Wilderness, at the Air Obelisk. Go through the Edgeville dungeon, past the Black Demons, and climb the ladder. Dig 3 steps east of the ladder. You will be attacked by a Zamorak wizard. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 12 degrees 48 minutes south 20 degrees 20 minutes east
Click the above image to enlarge!

13 Degrees

Coordinate Location Image
13 degrees 46 minutes north
21 degrees 01 minutes east
(13.46 N, 21.01 E)
East of the Bronze arrow respawn in level 11 Wilderness in the upsidedown 'u' of mushrooms. You will be attacked by a Zamorak wizard. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 13 degrees 46 minutes north 21 degrees 01 minutes east
Click the above image to enlarge!

14 Degrees

Coordinate Location Image
14 degrees 54 minutes north
09 degrees 13 minutes east
(14.54 N, 09.13 E)
2 steps west of the swaying tree in the forest east of Rellekka. 14 degrees 54 minutes north 09 degrees 13 minutes east

15 Degrees

Coordinate Location Image
15 degrees 48 minutes north
13 degrees 52 minutes east
(15.48 N, 13.52 E)
South of the entrance to Mad Eadgar's cave on Trollheim mountain. You will be attacked by a Saradomin wizard. 15 degrees 48 minutes north 13 degrees 52 minutes east
Click the above image to enlarge!

16 Degrees

Coordinate Location Image
16 degrees 20 minutes north
12 degrees 45 minutes east
(16.20 N, 12.45 E)
South of the entrance to the Troll Stronghold. You will be attacked by a Saradomin wizard. 16 degrees 20 minutes north 12 degrees 45 minutes east
Click the above image to enlarge!
16 degrees 30 minutes north
16 degrees 28 minutes east
(16.30 N, 16.28 E)
Level 22 Wilderness - Inside the Ruins in Western Wilderness West of the Bandit Camp. You will be attacked by a Zamorak wizard. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 16 degrees 30 minutes north 16 degrees 28 minutes east
Click the above image to enlarge!
16 degrees 35 minutes north
27 degrees 01 minutes east
(16.35 N, 27.01 E)
Level 22 wilderness - Northeast of the Boneyard and North of the Black salamander hunting spot, near the middle of three lava pools. You will be attacked by a Zamorak wizard. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 16 degrees 35 minutes north 27 degrees 01 minutes east
Click the above image to enlarge!
16 degrees 43 minutes north
19 degrees 11 minutes east
(16.43 N, 19.11 E)
Inside the bandit camp in the wilderness. You will be attacked by a Zamorak wizard. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 16 degrees 43 minutes north 19 degrees 11 minutes east
Click the above image to enlarge!

17 Degrees

Coordinate Location Image
17 degrees 50 minutes north
08 degrees 30 minutes east
(17.50 N, 08.30 E)
Northeast of Relekka by the rock crabs. Dig on a seaweed spawn, east of the dock. 17 degrees 50 minutes north 08 degrees 30 minutes east
Click the above image to enlarge!

18 Degrees

Coordinate Location Image
18 degrees 03 minutes north
25 degrees 16 minutes east
(18.03 N, 25.16 E)
In level 37 Wilderness in the Ruins, north of the Graveyard of Shadows, between the Steel Platelegs spawn and the trapdoor. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 18 degrees 03 minutes south 25 degrees 16 minutes east
Click the above image to enlarge!
18 degrees 22 minutes north
16 degrees 33 minutes East
(18.22 N, 16.33 E)
This lies in the Forgotten Cemetary lvl 39 wilderness in front of the broken gravestone of the middle row. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 18 degrees 22 minutes south 16 degrees 33 minutes east
Click the above image to enlarge!

19 Degrees

Coordinate Location Image
19 degrees 43 minutes north
25 degrees 07 minutes east
(19.43 N, 25.07 E)
The Chaos Dwarf area in the level 36 wilderness - Go to the Big Bone respawn. From that point, go directly north until you see some chaos dwarves and rocks. You have to dig exactly in the middle of the 4 large, white rocks. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 19 degrees 43 minutes south 25 degrees 07 minutes east
Click the above image to enlarge!

20 Degrees

Coordinate Location Image
20 degrees 05 minutes north
21 degrees 52 minutes east
(20.05 N, 21.52 E)
North of the pond in the area with the Moss Giants in level 36 wilderness, West of the Red Dragon island. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 20 degrees 05 minutes south 21 degrees 52 minutes east
Click the above image to enlarge!
20 degrees 07 minutes north
18 degrees 33 minutes east
(20.07 N, 18.33 E)
In level 36 Wilderness. Dig on top of a little hill in the northeastern part of hobgoblin mine. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 20 degrees 07 minutes south 18 degrees 33 minutes east
Click the above image to enlarge!
20 degrees 33 minutes north
15 degrees 48 minutes east
(20.33 N, 15.48 E)
Just South of the Zamorak Altar in the level 38 wilderness. Dig at the southwest corner of the building. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 20 degrees 33 minutes south 15 degrees 48 minutes east
Click the above image to enlarge!

21 Degrees

Coordinate Location Image
21 degrees 24 minutes north
17 degrees 54 minutes east
(21.24 N, 17.54 E)
The Lesser Demon cage in the level 41 wilderness.
This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
21 degrees 24 minutes south 17 degrees 54 minutes east
Click the above image to enlarge!

22 Degrees

Coordinate Location Image
22 degrees 30 minutes north
03 degrees 01 minutes east
(22.30 N, 03.01 E)
On Miscellania at the end of the path just south of the mining and smithing place. 22 degrees 30 minutes north 03 degrees 01 minutes east
Click the above image to enlarge!
22 degrees 35 minutes north
19 degrees 18 minutes east
(22.35 N, 19.18 E)
In level 46 Wilderness, North of the Lava Maze. Dig 2 steps west of the eastern runite rock. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 22 degrees 35 minutes south 19 degrees 18 minutes east
Click the above image to enlarge!
22 degrees 45 minutes north
26 degrees 33 minutes east
(22.45 N, 26.33 E)
At the Greater Demon ruins in the level 47 wilderness - You have to dig on the most northeast pentagram (the red star on the ground). This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 22 degrees 45 minutes south 26 degrees 33 minutes east
Click the above image to enlarge!

24 Degrees

Coordinate Location Image
24 degrees 24 minutes north
26 degrees 24 minutes east
(24.24 N, 26.24 E)
Level 53 Wilderness at the Rogues Castle. On the inside, the most northeast point. You will be attacked by a Zamorak Wizard. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 22 degrees 45 minutes south 26 degrees 33 minutes east
Click the above image to enlarge!
24 degrees 56 minutes north
22 degrees 28 minutes east
(24.56 N, 22.28 E)
North of the Deserted Keep in level 55 Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. You should see some bones on the ground a little north of the web, walk 5 steps east of the bones and dig. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 24 degrees 56 minutes south 22 degrees 28 minutes east
Click the above image to enlarge!
24 degrees 58 minutes north
18 degrees 43 minutes east
(24.58 N, 18.43 E)
Behind the Pirates house in level 56 Wilderness. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 24 degrees 58 minutes south 18 degrees 43 minutes east
Click the above image to enlarge!

25 Degrees

Coordinate Location Image
25 degrees 03 minutes north
17 degrees 05 minutes east
(25.03 N, 17.05 E)
West of Agility Camp in the Wilderness - all the way North, close to agility fence. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 25 degrees 03 minutes south 17 degrees 05 minutes east
Click the above image to enlarge!
25 degrees 03 minutes north
23 degrees 24 minutes east
(25.03 N, 23.24 E)
One step west of the backdoor of the Axe Hut, northeast of the Mage Arena, in level 56 Wilderness. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. 25 degrees 03 minutes north 23 degrees 24 minutes east
Click the above image to enlarge!

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Emote Clues

These clues will require you to perform one or two of the many emotes at a specific location, while also equipping specific items. You can also be equipping any other items, but you must have all the items specified by the clue. When you perform the correct emote while equipping the correct items, then Uri Molotov will appear and give you the next clue or casket.

If you do not have or can not get the required items for a emote clue you can use a Costume-skipping ticket to do the emote clue without the needed items. You still have to go to the required location and do the required emote but it removes the need for the required items. The Costume-skipping ticket also let you do the opposite in the case of a clue stating that no items can be equipped. The ticket will allow you to leave all items equipped.

The table below lists the emote clues along with the specific locations and items needed for the clue. There is also a list of some of the ways to obtain the items. If you choose not to make the required items yourself, you can always purchase them from other players or at the Grand Exchange. In any of the clues that tell of a Double Agent, you will need to fight a look alike of Uri Molotov.

The Double agent level for clues leading to the wilderness will be 77 and for clues that lead to all other areas, it will be 98. After you fight the Double agent, you will need to perform the emote again with all required items equipped and Uri Molotov will appear instead. If he is not appearing double check that the correct items are equipped, you may have unequipped items to fight him, such as a mud pie exhcanged for a weapon.

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Easy Clue
Emote Clue Location Items Image
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a mud pie. Ardougne Zoo.
Blow raspberries outside the entrance to Keep Le Faye. Equip a studded leather coif, an iron platebody and leather gloves. Keep Le Faye, south-east of Seers' Village
Bow or curtsy in the ticket office of the Duel Arena. Equip an iron chain body, leather chaps, and a studded leather coif. The building near the Duel Arena gate in Al Kharid.
Bow or curtsy outside the entrance to the Legend's Guild. Equip iron platelegs, an emerald amulet and an oak shieldbow. Legend's Guild gate, outside.
Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do. The Games Room in Burthorpe. None
Cheer at the Druid's Circle. Equip an air tiara, bronze two-handed sword, and gold amulet. Druid's Circle in Taverley.
Cheer for the monks at Port Sarim. Equip a studded leather coif, steel plateskirt and a sapphire necklace. Entrana Monks on the Port Sarim docks.
Clap in the main exam room in the Exam Center. Equip a ruby amulet, blue flowers, and leather gloves. Exam center at the Digsite. East of Varrock
Clap on the causeway to the Wizard's Tower. Equip an iron helmet, emerald ring, and leather gloves The bridge to the Wizard's Tower. South of Draynor Village
Clap on the top level of the mill, north of East Ardougne. Equip an emerald ring, wood camo top and an unenchanted tiara. Top level of the mill North of Ardougne.
Dance a jig by the entrance to the fishing guild. Equip an emerald ring, a sapphire amulet, and a bronze chain body. Fishing Guild. North of East Ardougne
Dance at the crossroads north of Draynor. Equip an iron chain body, a sapphire ring and a shieldbow. Crossroads north of Draynor Village.
Dance in the Party Room. Equip a steel full helmet, steel platebody, and an iron plateskirt. Party Room in Falador.
Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet and a gold ring. The shack in the Lumbridge Swamp.
Headbang in the mine north of Al Kharid. Equip a polar camo top, leather gloves, and leather boots. Al Kharid Mine. North of Al Kharid
Jump for joy at the beehives. Equip iron boots, unholy symbol, and a steel hatchet. Beehives south-east of Seers' Village.
Laugh at the crossroads south of Sinclair Mansion. Equip a cowl, strength amulet and iron scimitar. Crossroads south of Sinclair Mansion, northeast of Seers' Village.
Panic in the Limestone Mine. Equip bronze platelegs, a steel pickaxe, and a steel helmet. Limestone Mine, East of Varrock (road to Canifis)
Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. Port Khazard docks, where you start the Fishing Trawler Mini-Game. None.
Shrug in the mine near Rimmington. Equip a gold necklace, a gold ring, and a bronze spear. Mine near Rimmington.
Think in the middle of wheat field by the Lumbridge mill. Equip a sapphire necklace, a polar camo legs and an oak shortbow. The Wheat field near the mill in Lumbridge.
Twirl at the crossroads North of Rimmington and just south of the Clan Camp. Equip a sapphire ring, yellow flowers and leather chaps. Crossroads near the Crafting Guild. Southwest of Falador
Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. Fountain south-west of Draynor Manor. North of Draynor Village.
Wave along the south fence of the Lumber Yard. Equip a hard leather body, leather chaps, and a bronze hatchet. Southern fence of the Lumber Yard, northeast of Varrock.
Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. Mudskipper Point, south-east of Rimmington.
Yawn in Draynor Marketplace. Equip studded leather chaps, an iron kiteshield and a steel longsword. Draynor marketplace.
Yawn in the Varrock library. Equip a holy symbol, leather vambraces, and an iron warhammer. Varrock Library.

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Medium Clue
Emote Clue Location Items Image
Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of dueling and a mithril helmet. Tai Bwo Wannai on Karamja.
Beckon in the digsite near the eastern winch. Bow before you talk to me. Equip a pointed red and black snelm, snakeskin boots and iron pickaxe. Eastern Winch in the Digsite. East of Varrock.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel plate body, maple shortbow, and bronze boots. Barbarian Agility Arena.
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps and a steel square shield. King Lathas' Combat Training Camp, to the North of Ardougne. (Biohazard quest required to access
Cry in the Catherby Archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body and an unblessed silver sickle. Catherby Archery Shop.
Cry on the platform of the south-west tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps. Gnome Agility Training Course in the Tree Gnome Stronghold.
Dance a jig under Shantay's Awning. Bow before you talk to me. Equip a pointed blue snail helmet and an air staff. Shantay's Pass under the awning. South Al Kharid
Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helm, mithril plate legs, and an iron two-handed sword. Canifis, in the area north of the pub. Dance in Canifis
Click the above image to enlarge!
Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip an iron crossbow, adamantite helmet, and snakeskin chaps. Yanille Bank.
Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plate skirt, a maple shieldbow, and no boots Mausoleum in Morytania. You must have at started the Creature of Fenkenstrain Quest to gain access.
Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chain body, green dragonhide chaps, and a ruby amulet. Observatory, north-east of Castle Wars area.
Twirl on the bridge by the Barbarian Village. Salute before you talk to me. Equip an iron hatchet, a steel kiteshield, and a mithril full helmet. Bridge, east of Barbarian Village.
Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, a mithril scimitar, and an iron square shield. Castle Wars lobby.

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Hard Clue
Emote Clue Location Items Image
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune platebody. Shilo Village bank.
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps and rune warhammer. Fishing Guild Bank. Requires 68 Fishing to enter. Raspberry Fishing guild
Click the above image to enlarge!
Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces, and no jewelry. The lighthouse south-west of Rellekka. You must have started the Horror From The Deep quest to access the Lighthouse. Bow in the lighthouse
Click the above image to enlarge!
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. Klenter's pyramid in Sophanem.
Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff. Jokul's Tent in the Northeast corner of Mountain Camp. A rope is required to access the camp if you have not completed Mountain daughter.
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. Haunted Woods, southeast of the Fairy Ring near a couple of mushroom. None. Panic Haunted Woods
Click the above image to enlarge!
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune axe. Gnome pilot on White Wolf Mountain. Panic by the Pilot
Click the above image to enlarge!
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. Musa Point, banana plantation south of the fishing platform on Karamja.
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip bronze plate legs, an iron platebody, and blue dragonhide vambraces. Chaos Temple, level 12 Wilderness. This is located in the Wilderness be careful which items you take with you as they may be lost upon death. Shrug in the Zamorak Temple
Click the above image to enlarge!
Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragon vambraces and an iron pickaxe. Bandit camp, level 23 wild in the general store. This is located in the Wilderness be careful which items you take with you as they may be lost upon death.

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Master Clue
Emote Clue Location Items Image
Blow a Raspberry at the celestrial dragons on Dragontooth Isle. Beware of double agents! Equip a dragon mask, a Dragon Rider amulet and a dragon defender. In the resource dungeon on Dragontooth Isle. Quest One of a Kind required.
Bow or curtsy at the charm sprite hunter area. Beware of double agents! Equip an enhanced yaktwee stick, a Dagon-hai hat and an amulet of ranging. The sprite hunter area is located south of Tree Gnome Stronghold.
Cheer by the sulphur pit in the TzHaar City. Beware of double agents! Equip a fire cape, a Toktz-ket-xil and a spork. In TzHaar City, southeast of TzHaar Fight Cave
Dance on an Uncharted Isle. Beware of double agents! Equip a dark bow, some infinity boots and culinaromancer gloves 10. On Uncharted Isles visit an uncharted isle. Quest Impressing the Locals required.
Dare to laugh in the Green Ghost inn at Port Phasmatys. Beware of double agents! Equip an Iban's staff, a ghostly cloak and a cavalier. In Port Phasmatys Map
Have an idea inside the Invention Guild. Beware of double agents! Equip a lab coat top, lab coat legs and a staff of light. Inside Invention Guild northwest of the Falador lodestone. Level 69 Invention required.
Headbang inside the Slayer Tower. Beware of double agents! Equip an imp-hide hood, a Prifddinian musician's robe top and an amulet of magic. Inside Slayer Tower. Quest Plague's End required.
Jig in the Edgeville Monastery garden. Beware of double agents! Equip a holy cithara, Saradomin's murmur and a ring of devotion. Inside Edgeville monastery garden. Quest One Piercing Note required.
Salute in the Max Guild Garden. Beware of double agents! Have no items equipped when you do. Inside Max Guild garden in Prifddinas. Quest Plague's End required and either 1 skill at level 99 or have Quest point cape Unequipp all items
Shrug in the Lumbridge Fishing Supplies shop. Beware of double agents! Equip demon slayer gloves, a boater and the cape of legends. Inside Lumbridge fishing shop in northeast Lumbridge. Quest Legends' Quest required.
Think in the Hefin district of Prifddinas. Beware of double agents! Equip an ancient staff, Prifddinian worker's trousers and a berserker ring Hefin district of Prifddinas. Quest Plague's End required.
Wave inside the Grand Library of Menaphos. Beware of double agents! Equip an asylum surgeon's ring and the Scabaras mask. Inside Menaphos Grand library. Quests The Jack of Spades and Broken Home(3 challenges also required) required.

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Hidey Holes

Hidey Holes
Clue Level Contruction Level Required Contruction experience per Hidey Hole Hidey Holes per clue level Materials needed
Easy sealed clue easy 27 500 XP 25
Medium sealed clue medium 42 1,000 XP 13
Hard sealed clue hard 55 1,500 XP 9
Master sealed clue master 88 2,500 XP 11

Easy Clue
Location name Where to find Item converted Items held Image
Inside the shed in Lumbridge Swamp
********
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Next to the bridge on the Wizards' Tower island
********
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In Draynor Village market
********
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In the Silvarea limestone mine
********
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Outside the Legends' Guild gates
********
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On Mudskipper Point
********
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Near the Entrana Ferry in Port Sarim
********
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South of the Al Kharid scorpion mine
********
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Next to the Draynor Manor fountain
********
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Outside the Lumbridge windmill
********
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At the crossroads north of Draynor Village
********
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In the Rimmington mine
********
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Inside the Varrock Palace Library
********
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Upstairs in the East Ardougne windmill
********
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Inside the Falador Party Room
********
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Next to the Taverley Stone Circle
********
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Among the Catherby beehives
********
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Next to the monkey cage in Ardougne Zoo
********
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By the crossroads north of Rimmington
********
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Near the entrance to the Fishing Guild
********
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Near the entrnace to Keep Le Faye
********
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At the junction south of Sinclair Mansion
********
Click the above image to enlarge!
Inside the Digsite Exam Centre
********
Click the above image to enlarge!
Near the Sawmill Operator's booth north east of Varrock
********
Click the above image to enlarge!
In the Duel Arena lobby
********
Click the above image to enlarge!

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Medium Clue
Location name Where to find Item converted Items held Image
Outside The Hair Of The Dog Tavern in Canifis
********
Click the above image to enlarge!
Mausoleum off the Morytania coast
********
Click the above image to enlarge!
East of the Barbarian Villiage bridge
********
Click the above image to enlarge!
Inside the entrance of Tai Bwo Wannai village
********
Click the above image to enlarge!
Next to the Castle Wars bank
********
Click the above image to enlarge!
Inside the Barbarian Outpost agility training area
********
Click the above image to enlarge!
Halfway up the tree in the Gnome Stronghold agility course
********
Click the above image to enlarge!
Inside the Yanille bank
********
Click the above image to enlarge!
On the top floor of the Kandarin Observatory
********
Click the above image to enlarge!
By the ogres in the Combat Training Camp
********
Click the above image to enlarge!
Next to the eastern Digsite winch
********
Click the above image to enlarge!
Outside Hickton's Archery Emporium in Catherby
********
Click the above image to enlarge!
Near the entrance to Shanty Pass
********
Click the above image to enlarge!

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Hard Clue
Location name Where to find Item converted Items held Image
Inside the Zamorak temple in the eastern Wilderness
********
Click the above image to enlarge!
Inside the Fishing Guild bank
********
Click the above image to enlarge!
On the top floor of the Kandarin lighthouse
********
Click the above image to enlarge!
Next to Jamila's craft stall in Sophanem
********
Click the above image to enlarge!
Near the Wilderness Bandit camp obelisk
********
Click the above image to enlarge!
South side of the Musa Point banana plantation
********
Click the above image to enlarge!
Near the Mountain Camp goat enclosure
********
Click the above image to enlarge!
Near the Gnome Glider on White Wolf Mountain White Wolf Mountain just West of the Taverley lodestone near the gnome glider. Rock White wolf mountain hidey hole
Click the above image to enlarge!
Inside the Shilo Village Bank
********
Click the above image to enlarge!

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Master Clue
Location name Where to find Item converted Items held Image
Next to the sulphur pit in the TzHaar City
********
Click the above image to enlarge!
South west of the Charm Sprite cracked dolmen
********
Click the above image to enlarge!
On the northern Waiko docks
********
Click the above image to enlarge!
Near the entrance to the Morytania Slayer Tower
********
Click the above image to enlarge!
Inside the Green Ghost Inn in Port Phasmatys
********
Click the above image to enlarge!
On the top level of the Grand Library of Menaphos
********
Click the above image to enlarge!
Inside the Invention Guild
********
Click the above image to enlarge!
Inside the celestial dragon dungeon on Dragontooth Island
********
Click the above image to enlarge!
Inside the Lumbridge Fishing Supplies shop
********
Click the above image to enlarge!
Next to the start of the Hefin District agility course
********
Click the above image to enlarge!
Next to the Edgeville Monastery garden
********
Click the above image to enlarge!

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Compass Clues

Compass clues are found in elite and master treasure trails, when click upon they show an arrow pointing in the direction of where the casket is buried. Simply head in the direction the compass is pointing to until the arrow turns into a cross, where you must dig. It is advised that you teleport to various lodestones to narrow down the location.

A Guthix wizard (level 119) may appear and attack you with all three combat styles (melee, ranged and magic), Kill him and then dig again to get the casket. If the Guthix wizard appears in the Wilderness it will be a level 110.

Compass Clue

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Scan Clues

Scan clues are found in elite and master treasure trails. They give a city name or general location where the casket is buried. The general idea is to wander around the are listed to find the location of the dig spot.

There are a couple ways the clue helps you find the exact location. First the clue list an amount of paces on it (e.g. 13 paces) this is how far the clue will scan and show the location with a yellow arrow on your screen and minimap. So if you are 14 paces away it will not show the arrows but when you move to 13 paces away it will appear.

To help make this easier to locate after you right click the and click scan a pulse will appear around your feet.



Slow pulse Medium pulse Fast pulse
Speed of pulse Around 1/second Around 2/second Around 4/second
Distance when pulse changes Farther away than twice the range of scan location. 1 pace past scan range up-to twice the distance of scan range. Within the distance of the scan location.
Example Slow pulse Medium pulse Fast pulse

If you are using a Meerkats pouch and scrolls it will increase your scan by 5 paces and using the Fetch casket scroll special move the meerkats will dig up the casket without having the chance of a wizard showing up to fight you.

Once you are standing on the spot where the arrow points right click on the clue and click dig to dig.

A Guthix wizard (level 119) may appear and attack you with all three combat styles (melee, ranged and magic), Kill him and then dig again to get the casket. If the Guthix wizard appears in the Wilderness it will be a level 110.



Scan clue Locations

Ardougne

Brimhaven Dungeon

Darkmeyer

Dorgesh-Kaan

Falador

Fremennik Isles of Jatizso and Neitiznot

Fremennik Slayer Dungeons

Haunted Woods

Heart of Gielinor

Isafdar and Lletya

The Islands That Once Were Turtles

Keldagrim

Kharazi Jungle

Kharidian Desert

Lumbridge Swamp

Menaphos

Mos Le'Harmless

Piscatoris Hunter Area

Prifddinas

Taverley Dungeon

Varrock and the Grand Exchange

Wilderness

Wilderness volcano

Zanaris
Clue Location
This scroll will work within the walls of East or West Ardougne. Orb scan range: 22 paces.
Near the general store in West Ardougne.
Near the large house southwest of the altar in West Ardougne.
Near the entrance to the ZMI altar southwest of West Ardougne.
Near the Mourner's headquarters in West Ardougne.
Near the house with the anvil in West Ardougne.
Near the graveyard in West Ardougne.
Near the entrance to the Underground Pass.
Near the northern bank in East Ardougne.
Near the Construction Servant's house and in East Ardougne.
Near the pottery in East Ardougne.
Near the mansion south of the East Ardougne Castle.
Near Edmond's house in in East Ardougne.
In the center of the East Ardougne market.
Between the Jade Vine patches at Horacio's manor in East Ardougne.
This scroll will work in the Brimhaven Dungeon. Orb scan range: 14 paces.
Near the vines south of the entrance.
North of the pipe obstacle.
South of the stepping stones.
Near the vines western of the Black Demons area.
North of the Bronze Dragons area.
Northeastern corner of the metal dragon area.
Southwest corner of the metal dragon area.
Near the bridge in the Red dragon area.
Northern edge of the Red dragon area.
At the ledge between the Fire Giants and the Greater Demons on the second floor.
Southeast of the Greater Demons on the second floor.
Near the stairs north of the Fire Giants on the second floor.
This scroll will work in Darkmeyer. Orb scan range: 16 paces.
"Work in progress coming soon please check back."
Near Prison Cell gate.
This scroll will work in the cave goblin city of Dorgesh-Kaan. Orb scan range: 16 paces.
Near the bank in the northwester corner of the city.
Near the general store in the center of the market area.
In long rectangular passageway west of the market area.
The room southeast of the market area.
Near the water source and a cooking range in the southeastern corner of the city.
Near southeastern corner of the city.
Near the wire maching in the southwestern corner of the city.
Near the Council chamber on the second floor.
Near the train station entrance on the second floor.
Near the nursery on the second floor.
The room north of the Bone collection on the second floor.
This scroll will work within the walls of Falador. Orb scan range: 22 paces.
Near the agility shortcut south of the Gem shop.
Near Wayne's chainmail shop
Near the back of Wyson the gardener's house
Near the barber shop
Near the entrance of the Mining Guild
Near the southern city gate
Near the statue north of the White Knights' Castle
Near the Party Room
In the Falador park
In the courtyard of the White Knights' Castle
Between the southern wall of the Artisan's Workshop and the south-east corner of the city
This scroll will work on the Fremennik Isles of Jatizso and Neitiznot. Orb scan range: 16 paces.
Near the most western bridge between Neitiznot and the snow-covered island.
Near the middle bridge between Neitiznot and the snow-covered island.
Near the eastern cave entrance on the most northern snow-covered island.
Near the western cave entrance on the most northern snow-covered island.
Near the bridge between the two snow-covered islands.
Near the runite mine north of Jatizso and Neitiznot.
Near the spinning wheel on Neitiznot.
Inside the Yak pen on Neitiznot.
Near the fountain on Neitiznot.
Near the western woodcutting stump on the first island to the north of Neitiznot.
Near the bridge between Jatizso and the snow-covered island.
Near the houses west of Jatizso's city hall.
Near the guard tower west of Jatizso.
Near the summoning obelisk on Jatizso.
This scroll will work in the Fremennik Slayer Dungeons. Orb scan range: 16 paces.
Near the main entrance.
Between the area with Cockatrice and the area with Pyrefiends.
Near the western wall of the area with Pyrefiends.
Between the area with Pyrefiends and the area with Basilisks.
Between the area with Basiliks and Jellies.
Near the southeastern corner of the area with Turoths.
Between the area with Turoths and the area with Kurasks.
Between the area with Kurasks and the area with Aquanites.
Near the back corner of the area with Aquanites.
This scroll will work within the Haunted Woods. Orb scan range: 11 paces.
Near Port Phasmatys's western entrance.
Near the farming allotment and cow pen.
Near the entrance to the Werewolf Agility course.
Near the entrance of Fenkenstrain's Castle.
Near the fairy ring ALQ, in the center of the woods.
Southwest of the musician on the peninsula.
Southeast of Mazchna, the slayer master, in Canifis.
This scroll will work around the Heart of Gielinor. Orb scan range: 49 paces.
"Work in progress coming soon please check back."
This scroll will work in Isafdar and Lletya. Orb scan range: 22 paces.
Near the fishing spots northwest of the Elf Camp.
Near the entrance to Prifddinas, to the east, over the leaves.
Near the bridge leading to Prifddinas.
North-west of the entrance to Lletya.
Near the charter boat in Tyrus Camp.
Near Ilfeen's clearing southeast of the Elf Camp.
Near the mine southwest of Lletya.
Near the magic trees in Isafdar.
Near the Tyras Camp catapult.
Near the path leading from the Tyrus Camp to Port Tyras.
Near the center of the Tyras Camp.
The hunter area east of the Tyras Camp.
Northeastern corner of Lletya.
North of the Poison Waste.
This scroll will work on The Islands That Once Were Turtles. Orb scan range: 27 paces.
"Work in progress coming soon please check back."
This scroll will work within the dwarven city of Keldagrim. Orb scan range: 11 paces.
Near the Stonemason's shop.
Near the hops patch.
Near the niche northwest of the library.
Near the pub in West Keldagrim.
Near the bank in West Keldagrim.
Near Hegir's house north of the summoning obelisk.
Near the anvil in the western wing of the palace.
Inside Blasidar the Sculptor's workshop.
Near the entrance to the Blast Furnace.
Near the houses south of the mine cart tracks.
Near the Brewery in East Keldagrim.
This scroll will work in the Kharazi Jungle. (There are no scans in or north of the Herblore habitat) Orb scan range: 14 paces.
Near the eastern coast.
Near the totem pole in the eastern part of the jungle.
Near the rocky border southeast of Shilo Village.
Near the rocky border southwest of Shilo Village.
Near the northwestern coast.
Near the center of the jungle.
Near the peninsula in southwestern corner of the jungle.
Kharidian Desert: all dig locations are east of the River Elid. Orb scan range: 27 paces.
Near the Pharaoh Queen's pyramid south of the Ruins of Uzer.
Near the buildings at the Ruins of Uzer.
Near the fairy ring DLQ west of the Ruins of Uzer.
Near the coast north of the Ruins of Uzer.
Near the Desert Hunter area, southeast of the bridge crossing the River Elid.
Near the waterfall north of the Desert Hunter area.
Northeast of NardahNardah.
Northern part of Nardah.
Near the river east of Pollnivneach.
Near the lake north of Sophanem.
This scroll will work in the dark and damp caves below Lumbridge Swamp. Orb scan range: 11 paces.
Near the main entrance.
Area south of the main entrance.
Cave southwest of the squeeze-through hole leading to the Lumbridge Castle cellar.
Area with Rockslugs south of the squeeze-through hole leading to the Lumbridge Castle cellar.
Area with the Cave goblins in the eastern part of the dungeon.
Area with Giant Frogs near the tunnel to the Cave of Guthix.
This scroll will work within Menaphos. Orb scan range: 30 paces.
"Work in progress coming soon please check back."
Imperial District
Merchant District
Port District
Workers District
North East of the sandstone mine next to the guard
Adjacent to Kharl south-west corner.
This scroll will work on the faraway island of Mos Le'Harmless. Orb scan range: 27 paces.
Near the lakes in the middle of the island.
Near the lake northwest of the wheat field.
Near the western fence of the Trouble Brewing area.
Near the coast northeast of the Trouble Brewing area.
Near the bank in the center of the city.
Near the docks south of the city.
Near the stone slab, west of the Cave Horrors dungeon entrance.
Near the fence, southeast of the Cave Horrors dungeon entrance.
South of the eastern city wall.
This scroll will work in the Piscatoris Hunter Area. Orb scan range: 14 paces.
Near the fairy ring AKQ.
Near the deadfall trap southwest of the Falconer area.
Near the center of the Piscatoris Hunter area.
Near the western edge of the Piscatoris Hunter area.
Near the ferret area northwest of Eagle's Peak.
Near the fence northeast of Eagles' Peak .
Near the hut in the Falconer area.
Near the eastern edge of the Falconer area.
This scroll will work in Prifddinas. Orb scan range: 30 paces.
"Work in progress coming soon please check back."
This scroll will work in Taverley Dungeon. Orb scan range: 22 paces.
Near the entrance to the dungeon.
Near the statues, north of the entrance to the dungeon.
Near the rubble in northeast of the Cauldron of Thunder.
Near the Chaos Druids in the northeastern corner.
Southwest of Magic Axes area.
Eastern part of the Magic Axes area.
Near the Chaos dwarves east of the bridge.
Near the center of the Hill Giants area.
Near the Jailo in the Black Knights area.
Near Poison spiders just south of the agility shortcut.
Near the fishing spots south of the Blue dragons area.
Near the Fire Obelisk west of the Black Dragons.
Northeast of the In the Monks of Zamorak near the Black Dragons.
This scroll will work within the walls of Varrock and the Grand Exchange. Orb scan range: 16 paces.
Near the Fancy Dress Shop in the fenced-off area.
Near Guidor's House in the fenced-off area.
Near the southern city gate.
Near the bear cage north of the palace garden.
Near the Estate agent's house.
Near the pillory cages east of the general store.
Near the entrance to the Phoenix gang headquaters.
Near the Spirit Tree at the Grand Exchange.
Near the clerks in the Grand Exchange.
Near Aubury's rune shop.
Near the sword shop.
Near the entrance of the Varrock Museum.
Between the two fountains in the courtyard of the palace.
Inside Horvik's Armor Shop.
Inside the south-west city wall corridor, near the Tannery.
This scroll will work in the deepest levels of the Wilderness. Orb scan range: 25 paces.

This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Western part of the Scorpion Pit.
Near the anvil east of the Pirate's Hideout.
Near the shipwreck west of the Pirate's Hideout.
Southwest of the Mage arena.
Near the entrance of the Mage Arena.
Near the gate east of the Frozen Waste Plateau.
East of the entrance to the Wilderness Agility Arena.
Near the bride on the Volcano peninsula, in the northeast of the wilderness.
Near the teleport obelisk southeast of the Rogue's Castle.
Northwestern corner of the courtyard of the Rogues' Castle.
Northeast of the Rogues' Castle.
South of the Magic Axe Hut.
North of teleport lever at the Deserted Keep.
This scroll will work in the crater of the Wilderness volcano. Orb scan range: 11 paces.

This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Near the edge in the northwestern corner of the crater.
Near the edge in the northern part of the crater.
Near the lava in the center of the crater.
Near the eastern pool of lava of the crater.
Near the Greater Demons at the southeastern entrance of the crater.
This scroll will work in the city of Zanaris. Orb scan range: 16 paces.
Near the Mutated Zygomites northeast of the Windmill.
Near Chaeldar inside of the Throne Room.
Northwest of the bank.
North of the wheat field.
South of the wheat field.
Northeast the Cosmic Temple.
Near the agility shortcuts leading to the Cosmic Temple.
Near the evil chicken statue in the entrance area.
Near the summoning obelisk.
Southwestern corner of the Otherworldy Beings area.
Just in front of the Magic doors.

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Celtic Knot Clues

Celtic Knot clues, only found in elite treasure trails, are actually fairly simple to solve. There are three tracks of runes in a knot (blue, red and gray track) which intersect. However, there is no spot in the puzzle at which all three tracks intersect at the same time. Wherever two tracks intersect you will see a circle. There are always two runes at the spot of an intersection. if these two runes are different, the circle will be red. If the two runes are the same, the circle will be green. In order to solve the puzzle and unlock your scroll box, you must line up all three tracks so that the two runes at every track intersection are the same. Once all intersections have matching runes and turned green, select 'Unlock' to complete the puzzle.

Note You can move the tracks clockwise or anticlockwise by using the arrows. To view the runes on the underlying tracks use the 'Invert Paths' button. The puzzle can be reset by pressing the X in the top right corner or by logging out.

Pick two tracks to focus on; you will not need to pay any attention to the third track until you have completed the first step of solving the puzzle. Choose one track (f.e. red) that will stay still and one that you will be rotating (f.e. gray). Watch a certain rune on the red track, and use the arrows to move the red track in a full rotation. The rune you chose to watch should go all the way around the red track and finally stop in the spot it was in before you began rotating the track. Now, rotate the gray track once. Then, do exactly what you did before with the red track until all of the circles on the intersections of the red and gray tracks turn green. When you have found the point where all of these circles turn green, stop moving the both tracks and leave them as they are. Now, move on to the blue track. Rotate the blue track around until all of the track intersections in the puzzle have turned green.

Celtic Knot Clue

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Tower puzzle scroll

If you've ever played Sudoku, this idea will be very familiar!



To change the numbers on a tower puzzle there are 2 ways. Using the left click option will change the value by 1 increment each click. Right clicking will give the option to select between incrementing the value as before or to directly select any number between 1-5.



  • Each row and column must contain, in this case, the numbers 1 through 5.
    • Rows may not repeat a number
    • Columns may not repeat a number
  • Think of each hint provided as the NUMBER of towers you can view by looking to the hint on the exact opposite end of the table.


To aid you in solving this puzzle, Jagex gives us hints for each row and column (just like Sudoku solves a portion of the puzzle). That being said, some of you may find this type of puzzle difficult to solve. Here are some tips and tricks to help solve this puzzle.

Below is a sample puzzle. This is similar to how the puzzle will look when you start. The main difference is we added a coordinate system below each box in the blue section, this allows us to specify which box is being discussed as we describe how to solve the puzzle.

Tower puzzle beginning

My best tip for starting to solve this puzzle is to begin by placing 5's by hints of 1. The reasoning behind this is that if you're standing on a tower of 1 and you only want to see one tower a maxed height will prevent all other towers from being seen. In the below image there is a 5 placed next to each of the hints of 1.

Tower puzzle step 1

Next we will finish entering the rest of the missing 5's and begin adding other numbers.

Just below (4,4) we can see we need 5 visible towers, this means it MUST ASCEND from bottom to top. We will fill in all 5 numbers 1-5 with number 1 at (4,4) and number 5 at (0,4). We will ALSO finish filling in the 5's.

We can see just above (0, 3) that we need 4 visible towers, so we will place the 5 four paces south (into 3,3).

This leaves the remaining position for a 5 in the (1,2) position, which is also intuitive because we only ever want to be able to see two towers (this means we can place ANY number in (0,2) and be fine.

Tower puzzle step 2

Now look at the hints again. Make sure all of the lowest are 2's at this point. If not go back and add a 5 next to the 1's. Now see if a "limiter" can be added as was just done with the 5's previously to ensure we only ever see 2 towers.

Position (4,0) is a ripe candidate for limiting, since it is next to a 2 two towers will be seen so place a 4 in that position. We now have 3 numbers filled in that row which means we can proceed with that row and try to finish it out. The number to the right of (4,4) is 3, at this point it can see the number 1 and number 5. We need to add 1 more tower but there are 2 towers left. If we add a 2 in (4,3) you will be able to see towers 1, 2, 3, and 5, which would be 4 so this can't be the answer. So (4,3) must be 3 and (4,2) must be 2. This means the (4,X) row is now complete.

Another prime position for a limiter is (3,0) we only want to see 3 positions in this row, and we've already used our 4 for this column, so we'll place a 3 there.

The (0,1) column needs to be limited to 2 towers. We have already used a five in (4,1) and if we put anything but a 4 in (0,1) we will see more than 2 towers so we're going to put a 4 in (0,1).

We want four visible spaces for the (0,3) column. There is a 5 in (3,3) so to get 4 visible towers in (0,3) we have to use a 1.

For (0,0) we have already used a 3, 4, and 5 in that column and a 4, 1, and 5 in that row so it must be a 2 since this is the only number not used in the row/column that it is in.

We need a view of three towers according to our hint right of (1,0) so we'll go with 1 there placing our remaining 2 in the (0,0) position

In (0,2) the only number not used in that row is a 3 so that is the answer for that box.

Our puzzle should now look like this:

Tower puzzle step 3

In the column of (0,3) we need four towers from (0,3) down. Thus (1,3) should be a 2 and (2,3) should be a 4.

The row of (1,1) now is only missing one number so (1,1) must be a 3.

Our hint below (4,2) wants a limit of three towers, which means (3,2) must be a 4.

The remaining 1 must go in (2,0).

So then (2,1) is going to be a 2 and (3,1) is going to be a 1.

SOLUTION:

Tower puzzle solution.

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Lockbox puzzle

The goal of the Lockbox puzzle is to change all of the squares to the same logo. It does not matter what symbol you choose any will work. This puzzle can be quick and easy to finish if you follw the steps below. In the below example the magic symbol was chosen as the symbol to work towards since it is the symbol that is the most different due to the blue background.

To begin with your puzzle should look something like this:

Starting pic

The first step is to start at the top right corner and turn each square to the magic symbol. After the first row move to the right side of the second row and continue the same process until the first 4 rows are all the magic symbol. The last row will not be all magic symbols, if it is you got really lucky. Below is a GIF of this step:

GIF 1

This is what it will look like after step 1:

pic 1

In the next step you will need to click on the top square in each column that has a non-magic symbol in the bottom row. For this specific puzzle each column has a non-magic symbol so you will click on each of the top squares once.
Now you do the same thing you did in step 1. Start at the top right corner and make each square a magic symbol. Again move right to left and top to bottom. It is the same process as below and again likely the bottom row will not be all magic symbols, if it is you are done. If not move on to the next step.
The below GIF will show the previous step.

GIF 2

This is what it will look like after step 2:

pic 2

Now you will do the same thing you just did again you will click on the top square of each column that is not a magic symbol. In this particular instance there is only 2 columns to change. Then go back through and make each square the magic symbol starting at the top. Again if you finish the puzzle you are done, if not continue.
Here is a GIF showing that step:

GIF 3

This is what it will look like after step 3:

pic 3

In this specifc puzzle the process has to be done a 3rd time and at the end it is solved. Each puzzle can be a little differnet so it may take multiple times of this process or just once or twice. Follow the same process until the puzzle is solved the number of times depends on the specific puzzzle.
Below is the final GIF showing how to finish the process:

GIF 4

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Skill riddle challenge

A skill riddle challenge will provide you with a clue and requires an action. Most actions are reasonably quick to accomplish but may have high level requirements since these only appear during Master clues.


Clue Action Location/Requirements
A view of the city from high above. I can hear their prayers below. Reach the top of Hefin Agility Course Prifddinas
Being open to Chaos can raise your defences. It may also bring you closer to death. Take a moment to bottle this feeling. Create a Zamorak Brew 78 Herblore required.
Catching only one shark. That don't impress me much. Catch 2 Raw sharks at the same time 76 Strength and 76 Fishing
Charm me and I shall unlock.
But be brave in the darkness.
Catch a charming moth level 25 Wilderness, West of Daemonheim

This is located in the Wilderness be careful which items you take with you as they may be lost upon death.
Corruption seeps from this stone but there are those who work to cleanse it. Lend your voice. Use a Cleansing crystal to cleanse the Corrupted Seren Stone. Plague's End required.
The Corrupted Seren stone is located in the Hefin distric of Prifddinas
Crossing the desert I met a crocodile. She gave me a dazzling smile but she had something in her teeth. Use a deadfall trap to catch a Plover bird 73 Hunter required.
Plover birds are located in Sophanem
Ernie once mentioned to me a secret to improve my cooking.
His idea was strong but I went the extra mile.
Create or Activate a Decorated cooking urn (must attach a rune to the urn to complete) 81 Crafting to make.
Head protection is never a bad thing.
Make it from rune for the best chance of survival.
Make a Rune helm 88 Smithing to make
I have all the ingredients for soup but sometimes a simple meal tastes the best. Cook a Raw shark or a Raw rocktail 80 Cooking required.
In a station of power someone requires assistance. Do a good deed to spread some happiness. Find and help Turgall. 80 Agility and Death to the Dorgeshuun required.
Located by the Dorgesh-Kaan agility course.
I once met a man returning from market. He showed me the spoils of his day. It's precious to see what people pay for. Steal a gem from the East Ardougne gem stall 75 Thieving required.
East Ardougne
I once met an ancient warrior who told me tales of his adventures, his eyes lit up as he spoke. Burn Elder logs Firemaking
Keeping all your gold together. That's a good idea. It shall be mine. Mine at a concentrated gold rock. 80 Mining
In the Living Rock Caverns
Magical energy floats unleashed.
The fluid of life that flows through us all.
Span the gap to capture this energy.
Siphon Blood runes in Runespan 77 Runecrafting Required.
Runespan
Round and round we go, burning, burning all aglow. Chop a Curly root and light in a fire pit. (superheat does NOT work) 83 Woodcutting and 83 Firemaking required.
Located in the Jadinko Lair
Rowdy
Unruly
Boisterous
I am pie.
Cook a Raw wild pie 85 Cooking
Rumours of a great shark continue to spread. Catch me one and I will be fed. Catch a Raw great white shark 80 Fishing required
Stare into the flames for long enough and you may see something you didn't see. Add Magic logs to Prifddinas or Max Guild bonfire Prifddinas
Take the journey to a distant mining site. Become a blight to your foes. Create a bane bar Ritual of the Mahjarrat, 77 Smithing, 87 Magic, required to complete.
The crystals tempt most however, there are other riches to gain for the quick-fingered. Pickpocket a Prifddinas worker in one of the Prifddinas districts 91 Thieving (boostable) and Plague's End
The God of Order requires a sacrifice of strength but in return restores me. If only we could keep that feeling in his absence. Create a Saradomin brew (3) 83 Herblore
The spell struck me in the chest. Perhaps if I had worn armour today. Black looks better than red Craft a Black dragonhide body 84 Crafting
There are those who prove themselves and become a beacon of light in the darkness.
Come to the crystal city and become that figure.
Activate the curse "Light Form" inside Prifddinas Prifddinas
There is a temple where there are rivers of red. Bind the magic to get ahead. Craft a Blood rune 77 Runecrafting and Legacy of Seergaze quest required.
Only at the Blood altar
Those things I once held dear continue to fade. I look upon her face and barely know who she is. But her eyes...they are still so radiant. Harvest a Radiant memory. 85 Divination Required.
The Radiant Divination colony is located on Dragontooth Island
This lady wants me to find ancient scrolls. Talk to Celia Diggory East of Digsite
When I encountered this individual, she had more rings than any I had seen before. Cut an Elder tree 90 Woodcutting required. At any of the Elder Trees
Where there is light there is also death
Should you contain this you may progress.
Craft a Death rune 65 Runecrafting and Mourning's Ends Part II required.
Only on Death Altar

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Rewards:
Please visit the following page for a list of all availible rewards from Treasure Trails.

Treasure Trails Rewards
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This Minigame Guide was written by The RuneHQ Community. Thanks to Fireball0236, Lilroo503, Double_D_Edd, Jakesterwars, DRAVAN, Tabion, Greg, Amoa123, Tudjay, Javezz, Jarkur, XmyselfX, Somedude772, Etghon, 1-2_punch, Jarl Ulfrich, DyingCrystal, Pyr0killer, Ratville, Unview, Rednar, Seck154, 88m, Endless Life, YouRageAtMe, Rs Two One, z Breach, TKJ222, TKoris, HeartofDixie, Wolf 1508, Noble_K, Tainted Fire, Cp93, Nova Curse, DarkPyroNinja, WhtRemx, RHQ Bob, Miauwmeph, HiddenWoody, Numerous One, Mirr0rs, Dvdveeken, Saint Blair, Su1cidal, Cryolence, Telle, Ksb Single, Rooskii, Bazzy, Hitori, Hankinator, and Zing. for corrections.
This Minigame Guide was entered into the database on Fri, Jun 04, 2004, at 02:54:29 PM by Kidd and CJH, and it was last updated on Fri, May 25, 2018, at 12:12:08 AM by ksb single.

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