Table of Contents



Getting Started

As with any skill, there are several basics which are needed to understand what you will be doing. With Archaeology, these can be summed up as Excavating, Screening, and Repairing. The coming sections will tell you more about these features of the skill.


Tutorial

In order to be able to train the Archaeology skill, you will first need to complete the tutorial. This can be done in a handful of steps as seen below. Make sure you have at least 17 empty spaces before you begin.

  1. Speak to Acting Guildmaster Reiniger. She will give you Archaeologist’s tools and a Bronze mattock then instruct you on how to begin excavating.
  2. Walk North of her and click on the "Senntisten soil" hotspot. Here you will obtain soil, materials, and an artefact once your bar reaches 25/25. Once you have these items, return to Reiniger and she will instruct you to screen the soil.
  3. Walk West of her to the screening pit and click any one of the screening stations. Which one you choose does not matter. Screening the soil will provide you with materials that were missed during your excavation. When you have screened all of your soil, return to Reiginier.
  4. With your materials and artefact she will tell you to go to the Archaeologist’s workbench to restore the Centurion's dress sword (damaged). The workbench can be found North West of the sifters, directly North of the monolith. On the Eastern side of the bench is a Material storage container where you can store materials used to repair artefacts. With your Centurion's dress sword, you can return to Reiniger and show her or head directly to the collector, Velucia, in front of the Archaeology Guild.
  5. Velucia will trade you the dress sword for a Relic. When you have completed the exchange, return to Reiniger and you will tell her about how it is drawing you toward the monolith. She will instruct you to go to the monolith, but to be careful.
  6. Walk West to the monolith and interact with it. A cutscene will occur and in the end Reiniger will remark how you were not pulled in. The Relic/Monolith interface will open and you will charge the Font of Life relic to make it active. Reiginer will speak with you briefly before instructing you to meet her in the Guild.
  7. Walk into the building to the West and you will find her at the desk near the entrance. She will give you a very brief tour of the lower floor before instructing you to grab a soil box from Ezreal.
  8. Ezreal can be found in the North West corner of the guild hall. When you have obtained the box, return to Reiginer and she will give you an Archaeology journal before awarding you with the Intern qualifications and suggesting you check out the Kharid-et dig site.

Congratulations, Tutorial complete! And now you are an Intern.



Excavating

The main activity for Archaeology is Excavation. During this process you can obtain one of six soil types, depending upon what type of hotspot you are investigating, materials to repair artefacts, and damaged artefacts. To begin excavating, you will need to click on a hotspot at any one of the Dig sites. Hotspots can be identified by mounds of dirt that have blue sparkles above it. Once they are investigated, the mounds will open up and you will know what type of hotspot you are dealing with. Hotspots are found in sets of 3 or more, so when you open one, they will all open.

sparkle

Now that you know what type of hotspot you are excavating, you will also know: the level requirements, materials excavated, and damaged artefacts you can find. In total, there are about 65 different hotspots that can be excavated. See the table below for what ones you can access at which level.

When excavating, be sure to bring your Archaeological soil box. This is used to hold soils that you have collected, enabling you to remain at the dig sites longer. Many locations within the sites also have Material carts where you can deposit materials instead of leaving or using porters. If using porters, it is highly recommended to use them in conjunction with a Grace of the elves.

As you are digging, you will notice a small glowing ball swirling above one of the dig sites. This is the Time sprite that works similar to Rockertunities. Unlike Rockertunities, the Time sprite is a constant thing while excavating, it simply moves around the dig sites of that hotspot type so you will need to follow it if you want the perks.

sprite

When you excavate a location where the Time sprite is, you will notice an icon on your buff bar that will increase 2% every 4 ticks. This buff will also decrease by 2% every 4 ticks if you are digging at a hotspot where the Time sprite is not at or by 1% if you are not digging at all. Benefits for digging at a location where the Time sprite is are as follows:

  • 1% Focus - Gain 10% more Archaeology experience
  • 40% Focus - Gain another 10% more Archaeology experience (+20% total) and your Mattock precision is increased by 10%
  • 100% Focus - On your next action, your Mattock precision is doubled (2x) and you are guaranteed to obtain a Material. Your Focus will then reduce to 60% and begin to increase/decrease as normal.
    • At level 43, your precision will triple (3x) instead of double
    • At level 82, your precision will quadruple (4x) instead of triple
    • At level 101, your precision will quintuple (5x) instead of quadruple

Note that if you begin excavating a hotspot and leave before obtaining your artefact, your progress will not be lost. It will remain where it was left even if you begin to excavate another hotspot. When you return, you will resume where you left off.

Level Hotspot Dig Site Artefacts Materials
Experience Item Experience Item
1 Centurion remains
(Tutorial only)
Varrock Dig Site 80 - Centurion's dress sword (damaged) 8 - Imperial iron
- Purpleheart wood
5 Venator remains Kharid-et 70 - Venator dagger (damaged)
- Venator light crossbow (damaged)
6.4 - Third Age iron
- Zarosian insignia
12 Legionary remains Kharid-et 104 - Legionary gladius (damaged)
- Legionary square shield (damaged)
- Primis Elementis standard (damaged)
9.3 - Imperial steel
- Samite silk
- Third Age iron
17 Castra debris Kharid-et 109 - Zaros effigy (damaged)
- Zarosian training dummy (damaged)
9.8 - Samite silk
- Third Age iron
- White oak
- Zarosian insignia
20 Lodge bar storage Infernal Source 112 - Hookah pipe (damaged)
- Opulent wine goblet (damaged)
10 - Goldrune
- Orthenglass
- Third Age iron
24 Lodge art storage Infernal Source 116 - Crest of Dagon (damaged)
- 'Disorder' painting (damaged)
10.4 - Cadmium red
- Samite silk
- Vellum
- White oak
25 Administratum debris Kharid-et 126 - Legatus Maximus figurine (damaged)
- 'Solem in Umbra' painting (damaged)
11.2 - Ancient vis
- Goldrune
- Tyrian purple
- Zarosian insignia
29 Cultist footlocker Infernal Source 131 - Greater demon mask (damaged)
- Imp mask (damaged)
- Lesser demon mask (damaged)
11.8 - Chaotic brimstone
- Demonhide
- Leather scraps
- Third Age iron
36 Sacrificial altar Infernal Source 157 - Order of Dis robes (damaged)
- Ritual dagger (damaged)
14.2 - Cadmium red
- Eye of Dagon
- Goldrune
- Hellfire metal
42 Prodromoi remains Everlight 171 - 'Frying pan' (damaged)
- Hallowed lantern (damaged)
15.3 - Keramos
- Third Age iron
- White marble
45 Dis dungeon debris Infernal Source 178 - Branding iron (damaged)
- Manacles (damaged)
16 - Chaotic brimstone
- Eye of Dagon
- Hellfire metal
- Third Age iron
47 Praesidio remains Kharid-et 184 - Ancient timepiece (damaged)
- Legatus pendant (damaged)
16.5 - Ancient vis
- Goldrune
- Imperial steel
- Third Age iron
48 Monoceros remains Everlight 189 - Ceremonial unicorn ornament (damaged)
- Ceremonial unicorn saddle (damaged)
17 - Cobalt blue
- Keramos
- Leather scraps
51 Amphitheatre debris Everlight 190 - Everlight harp (damaged)
- Everlight trumpet (damaged)
- Everlight violin (damaged)
17.2 - Everlight silvthril
- Goldrune
- Star of Saradomin
- White oak
56 Ceramics studio debris Everlight 198 - Folded-arm figurine (female)(damaged)
- Folded-arm figurine (male)(damaged)
17.8 - Goldrune
- White marble
58 Carcerem debris Kharid-et 201 - 'Incite Fear' spell scroll (damaged)
- Pontifex signet ring (damaged)
18 - Ancient vis
- Blood of Orcus
- Goldrune
- Vellum
61 Stadio debris Everlight 224 - Dominion discus (damaged)
- Dominion javelin (damaged)
- Dominion pelte shield (damaged)
20.2 - Keramos
- Samite silk
- Star of Saradomin
- Third Age iron
65 Infernal art Infernal Source 249 - 'Lust' metal sculpture (damaged)
- 'The Lake of Fire' painting (damaged)
22.2 - Cadmium red
- Goldrune
- Samite silk
- White oak
68 Shakroth remains Infernal Source 289 - Chaos star (damaged)
- Spiked dog collar (damaged)
26 - Chaotic brimstone
- Hellfire metal
- Leather scraps
- Third Age iron
69 Dominion games podium Everlight 290 - Bronze Dominion medal (damaged)
- Dominion torch (damaged)
- Silver Dominion medal (damaged)
26.2 - Everlight silvthril
- Goldrune
- Orthenglass
- Star of Saradomin
70 Ikovian memorial Stormguard Citadel 299 - Ikovian gerege (damaged)
- Toy glider (damaged)
- Toy war golem (damaged)
26.9 - Stormguard steel
- Third Age iron
- White oak
- Wings of War
72 Oikos studio debris Everlight 308 - Decorative vase (damaged)
- Kantharos cup (damaged)
- Patera bowl (damaged)
27.7 - Cobalt blue
- Everlight silvthril
- Keramos
- White marble
74 Kharid-et chapel debris Kharid-et 335 - Ceremonial mace (damaged)
- 'Consensus ad Idem' painting (damaged)
- Pontifex Maximus figurine (damaged)
30 - Goldrune
- Third Age iron
- Tyrian purple
- White oak
76 Gladiatorial goblin remains Warforge 351 - Ekeleshuun blinder mask (damaged)
- Narogoshuun 'Hob-da-Gob' ball (damaged)
- Rekeshuun war tether (damaged)
31.6 - Malachite green
- Mark of the Kyzaj
- Vulcanised rubber
- Warforged bronze
76 Keshik ger Stormguard Citadel 351 - Avian song-egg player (damaged)
- Keshik drum (damaged)
- Morin khuur (damaged)
31.6 - Animal furs
- Armadylean yellow
- Leather scraps
- White oak
81 Crucible stands debris Warforge 422 - Ogre kyzaj axe (damaged)
- Ork cleaver sword (damaged)
37.9 - Fossilised bone
- Mark of the Kyzaj
- Warforged bronze
81 Pontifex remains Kharid-et 422 - Pontifex censer (damaged)
- Pontifex crozier (damaged)
- Pontifex mitre (damaged)
37.9 - Ancient vis
- Goldrune
- Zarosian insignia
81 Animal trophies Infernal Source 422 - Larupia trophy (damaged)
- Lion trophy (damaged)
- She-wolf trophy (damaged)
37.9 - Animal furs
- Cadmium red
- Chaotic brimstone
- Orthenglass
81 Tailory debris Stormguard Citadel 422 - Aviansie dreamcoat (damaged)
- Ceremonial plume (damaged)
- Peacocking parasol (damaged)
37.9 - Animal furs
- Armadylean yellow
- Goldrune
- Samite silk
83 Goblin dorm debris Warforge 452 - Thorobshuun battle standard (damaged)
- Yurkolgokh stink grenade (damaged)
40.5 - Malachite green
- Vulcanised rubber
- White oak
- Yu'biusk clay
84 Oikos fishing hut remains Everlight 478 - Dominarian device (damaged)
- Fishing trident (damaged)
40.5 - Everlight silvthril
- Goldrune
- Star of Saradomin
- Third Age iron
85 Weapons research debris Stormguard Citadel 491 - Hawkeye lens multi-vision scope (damaged)
- Talon-3 razor wing (damaged)
44.2 - Aetherium alloy
- Orthenglass
- Stormguard steel
- Wings of War
86 Orcus altar Kharid-et 537 - 'Exsanguinate' spell scroll (damaged)
- Necromantic focus (damaged)
48.3 - Ancient vis
- Blood of Orcus
- Imperial steel
- Vellum
89 Dis overspill Infernal Source - 'Pandemonium' tapestry (damaged)
- 'Torment' metal sculpture (damaged)
- Cadmium red
- Eye of Dagon
- Hellfire metal
- Third Age iron
89 Big high war god shrine Warforge - High priest crozier (damaged)
- High priest mitre (damaged)
- High priest orb (damaged)
- Goldrune
- Malachite green
- Mark of the Kyzaj
- Samite silk
91 Gravitron research debris Stormguard Citadel - Prototype gravimeter (damaged)
- Songbird recorder (damaged)
- Leather scraps
- Orthenglass
- Quintessence
- Stormguard steel
92 Acropolis debris Everlight - Amphora (damaged)
- Rod of Asclepius (damaged)
- Everlight silvthril
- Goldrune
- Keramos
- White marble
93 Armarium debris Kharid-et - Zarosian ewer (damaged)
- Zarosian stein (damaged)
- Imperial steel
- Third Age iron
- Zarosian insignia
94 Yubiusk animal pen Warforge - Beastkeeper helm (damaged)
- Idithuun horn ring (damaged)
- 'Nosorog!' sculpture (damaged)
- Fossilised bone
- Vulcanised rubber
- Warforged bronze
- Yu'biusk clay
95 Keshik tower debris Stormguard Citadel - Dayguard shield (damaged)
- Stormguard gerege (damaged)
- Goldrune
- Stormguard steel
- White oak
- Wings of War
97 Goblin trainee remains Warforge - Garagorshuun anchor (damaged)
- Ourg megahitter (damaged)
- Ourg tower/goblin cower shield (damaged)
- Fossilised bone
- Leather scraps
- Third Age iron
- Warforged bronze
98 Byzroth remains Infernal Source - Hellfire haladie (damaged)
- Hellfire katar (damaged)
- Hellfire zaghnal (damaged)
- Hellfire metal
- Leather scraps
- Orthenglass
- White oak
98 Destroyed golem Stormguard Citadel - Golem heart (damaged)
- Golem instruction (damaged)
- Aetherium alloy
- Quintessence
- Soapstone
- Vellum
100 Kyzaj champions boudoir Warforge - Dorgeshuun spear (damaged)
- 'Forged in War' sculpture (damaged)
- Warforged bronze
- White oak
- Yu'biusk clay
100 Culinarum debris Kharid-et - 'Smoke Cloud' spell scroll (damaged)
- Vigorem vial (damaged)
- Ancient vis
- Blood of Orcus
- Imperial steel
- Vellum
100 Icyene weapon rack Everlight - Kopis dagger (damaged)
- Xiphos short sword (damaged)
- Everlight silvthril
- Leather scraps
103 Keshik weapon rack Stormguard Citadel - Blackfire lance (damaged)
- Nightguard shield (damaged)
- Aetherium alloy
- Quintessence
- Stormguard steel
- Wings of War
104 Hellfire forge Infernal Source - 'Possession' metal sculpture (damaged)
- Trishula (damaged)
- Tsutsaroth piercing (damaged)
- Cadmium red
- Eye of Dagon
- Hellfire metal
- Third Age iron
104 Warforge scrap pile Warforge - Huzamogaarb chaos crown (damaged)
- Saragorgak star crown (damaged)
- Third Age iron
- Warforged bronze
105 Stockpiled art Everlight - 'Hallowed Be the Everlight' painting (damaged)
- 'The Lord of Light' painting (damaged)
- 'The Pride of Padosan' painting (damaged)
- Cobalt blue
- Samite silk
- Vellum
- White oak
107 Ancient magick munitions Kharid-et - Ancient magic tablet (damaged)
- 'Animate Dead' spell scroll (damaged)
- Portable phylactery (damaged)
- Ancient vis
- Blood of Orcus
- Imperial steel
- Vellum
109 Bibliotheke debris Everlight - 'The Enlightened Soul' scroll (damaged)
- 'The Eudoxian Elements' tablet (damaged)
- Goldrune
- Star of Saradomin
- Vellum
- White marble
110 Chthonian trophies Infernal Source - Chaos Elemental trophy (damaged)
- Virius trophy (damaged)
- Chaotic brimstone
- Demonhide
- Orthenglass
- White oak
110 Warforge weapon rack Warforge - Drogokishuun hook sword (damaged)
- Hobgoblin mansticker (damaged)
- Fossilised bone
- Malachite green
- Warforged bronze
111 Flight research debris Stormguard Citadel - Flat cap (damaged)
- Night owl flight goggles (damaged)
- Armadylean yellow
- Leather scraps
- Orthenglass
- Samite silk
112 Aetherium forge Stormguard Citadel - Prototype godbow (damaged)
- Prototype godstaff (damaged)
- Prototype godsword (damaged)
- Aetherium alloy
- Goldrune
- Quintessence
- Wings of War
114 Praetorian remains Kharid-et - Praetorian hood (damaged)
- Praetorian robes (damaged)
- Praetorian staff (damaged)
- Ancient vis
- Imperial steel
- Samite silk
- Zarosian insignia
115 Bandos sanctum debris Warforge - Kal-i-kran chieftain crown (damaged)
- Kal-i-kran mace (damaged)
- Kal-i-kran warhorn (damaged)
- Animal furs
- Fossilised bone
- Vulcanised rubber
- Yu'biusk clay
116 Tsutsaroth remains Infernal Source - Tsutsaroth helm (damaged)
- Tsutsaroth pauldron (damaged)
- Tsutsaroth urumi (damaged)
- Eye of Dagon
- Goldrune
- Hellfire metal
- Third Age iron
117 Optimatoi remains Everlight - Doru spear (damaged)
- Kontos lance (damaged)
- Everlight silvthril
- Samite silk
- White oak
118 Howl's workshop debris Stormguard Citadel - Chuluu stone (damaged)
- Quintessence counter (damaged)
- Spherical astrolabe (damaged)
- Armadylean yellow
- Orthenglass
- Stormguard steel
- White oak
118 War table debris Kharid-et - Ancient globe (damaged)
- Battle plans (damaged)
- 'Prima Legio' painting (damaged)
- Ancient vis
- Tyrian purple
- Vellum
- White oak
119 Makeshift pie oven Warforge - 'Da Boss Man' sculpture (damaged)
- Horogothgar cooking pot (damaged)
- Malachite green
- Soapstone
- Yu'biusk clay

Caches

While hotspots are permanent, there are other places that can only be Excavated for limited periods of time called caches. Also unlike the hotspots, caches can be found in random locations throughout the world (not just at the dig sites) and they will only provide you with materials. Be aware that any cache within a Dig Site's boundaries will also give you soil.

Note that caches are not instanced and will deplete in a fashion similar to trees. The higher level the cache is, the longer it will take to respond, however, it is possible to world hop in order to find them more rapidly.

Level Material Experience Locations Members
Dig Site Other
5 Third Age iron 24.3 Archaeology Campus Free Icon
5 Zarosian insignia 24.3 Kharid-et Empty Throne Room East Free Icon
12 Imperial steel 24.2 Kharid-et Empty Throne Room North Free Icon
12 Samite silk 24.3 Kharid-et Al Kharid East Free Icon
17 White oak 24.2 Ice Mountain Free Icon
20 Goldrune 24.3 Camdozaal Cavern Members Icon
20 Orthenglass 24.2 Anachronia North Members Icon
24 Cadmium red 24.2 Infernal Source First Tower Members Icon
24 Vellum 24.4 First Tower Members Icon
25 Ancient vis 24.2 Kharid-et Slayer Tower Members Icon
25 Tyrian purple 24.1 Kharid-et Empty Throne Room South Members Icon
29 Chaotic Brimstone 24.4 Infernal Source Daemonheim South West Members Icon
29 Demonhide 24.2 Infernal Source God Wars Dungeon (Zamorak East) Members Icon
29 Leather scraps 24.2 Morytania North Members Icon
36 Eye of Dagon 30.0 Infernal Source Daemonheim South West Members Icon
36 Hellfire metal 30.2 Infernal Source God Wars Dungeon (Zamorak North) Members Icon
42 Keramos 30.4 Everlight God Wars Dungeon (Saradomin South East) Members Icon
42 White marble 30.3 Everlight First Tower Members Icon
48 Cobalt blue 30.3 Everlight God Wars Dungeon (Saradomin South East) Members Icon
51 Everlight silvthril 30.2 Everlight Barrows mounds Members Icon
51 Star of Saradomin 30.2 Everlight Barrows mounds Members Icon
58 Blood of Orcus 30.2 Kharid-et Slayer Tower Members Icon
70 Stormguard steel 56.4 Stormguard Citadel God Wars Dungeon (Armadyl South West) Members Icon
70 Wings of War 56.4 Stormguard Citadel God Wars Dungeon (Armadyl South West) Members Icon
76 Animal furs 56.3 Feldip Members Icon
76 Armadylean yellow 56.5 Stormguard Citadel Empyrean Citadel Members Icon
76 Malachite green 56.5 Warforge God Wars Dungeon (Bandos' Stronghold) Members Icon
76 Mark of the Kyzaj 56.4 Warforge God Wars Dungeon (Bandos West) Members Icon
76 Vulcanised rubber 56.4 Warforge Members Icon
76 Warforged bronze 56.4 Warforge God Wars Dungeon (Bandos' Stronghold)
God Wars Dungeon (Bandos North)
Members Icon
81 Fossilised bone 56.4 Ancient Cavern
Odd Old Man
Members Icon
83 Yu'biusk clay 56.4 Warforge Members Icon
85 Aetherium alloy 56.5 Stormguard Citadel Empyrean Citadel Members Icon
91 Quintessence Stormguard Citadel Empyrean Citadel Members Icon
98 Soapstone Waiko Members Icon


Mattocks

In order to even be able to Excavate the hotspots and caches listed above, you will need to have a mattock either equipped or placed on your toolbelt. Note that Smithable mattocks can be created regardless of your Archaeology level, however, they cannot be used until you reach the appropriate level. At steel+, when a new mattock replaces your old one on your toolbelt, you will receive the removed/previous mattock back in your inventory. This can then be sold, disassembled, or dropped as desired.

Note that skillchompas can be used in place of a mattock to Excavate. The effectiveness of their ability to Excavate will be the same as the corresponding tier mattock.

Keep in mind that the higher your tool's Precision, the faster the blue progress bar above your head will fill and you will obtain an Artefact. The Focus, on the other hand, affects the chance you have to obtain Materials while Excavating. For both of these, the higher the number, the better your tool.

Level Mattock Stats Source Made With Augmentable?
Precision Focus
1 Bronze Mattock
Bronze mattock
5 0 - Player Made
- Archaeology Guild
- 2 Bronze bar No
10 Iron Mattock
Iron mattock
10 1 - Player Made
- Archaeology Guild
- 2 Iron bar No
20 Steel Mattock
Steel mattock
15 1 - Player Made
- Archaeology Guild
- 2 Steel bar No
30 Mithril Mattock
Mithril mattock
20 2 - Player Made
- Archaeology Guild
- 2 Mithril bar No
40 Adamant Mattock
Adamant mattock
25 2 - Player Made
- Archaeology Guild
- 2 Adamant bar No
50 Rune Mattock
Rune mattock
30 3 - Player Made
- Archaeology Guild
- 2 Rune bar No
60 Orikalkum Mattock
Orikalkum mattock
40 3 - Player Made - 2 Orikalkum bar No
60 Dragon Mattock
Dragon mattock
50 4 - Big Game Hunter
- Ancient casket
N/A Yes
70 Necronium Mattock
Necronium mattock
50 4 - Player Made - 2 Necronium bar No
70 Crystal Mattock
Crystal mattock
60 5 - Player Made - Dragon mattock
- 4,000 Harmonic dust
Yes
80 Bane Mattock
Bane mattock
60 5 - Player Made - 2 Bane bar No
80 Imcando Mattock
Imcando mattock
70 6 - Player Made - Dragon mattock
- Chunk of imcando metal
- Lump of imcando metal
- Shard of imcando metal
- Slice of imcando metal
- Redberry pie*
Yes
90 Elder Rune Mattock
Elder rune mattock
70 6 - Player Made - 2 Elder rune bar No
99 Mattock T&S
Mattock of Time and Space
80 7 - Player Made - Crystal mattock
- Imcando mattock
- Energized meteorite shard
Yes
99 Guildmaster Tony's Mattock
Guildmaster Tony's mattock
80 9 - Archaeology Guild N/A Yes

*You will also need to unlock a specific area to create the mattock. See the item entry for details.



Screening

Once you have done some Excavating, you have the option of screening your soil. This step can be time consuming, but will provide you with more materials (mainly) and artefacts (sometimes) that were not found when first Excavating. If you feel you have enough of them without screening soil, it is not necessary to do this. Alternatively, you can do it while Excavating by using an Auto-screener v1.080 to automatically screen your soils as they are obtained.

Currently, it is only possible to screen soil at one location: on the Eastern side of the dig site, near the dock to Anachronia. At most, 100 of any type soil can be screened per iteration. If you have more than 100 soils, you will need to start more rounds to screen everything. If you have a porter, or Grace of the elves with porters, worn then your materials will automatically be deposited to your storage container.

When screening soil, you will obtain any associated material up to your current level. As such, many people wait until they reach the maximum level to obtain all materials and artefacts from their soil.

Soil Type Levels Location Items
Minimum Maximum Materials Artefacts
soil
Senntisten soil
1 1 Varrock Dig Site - Imperial iron
- Purpleheart wood
gravel
Ancient gravel
5 58 Kharid-et - Ancient vis
- Blood of Orcus
- Goldrune
- Imperial steel
- Samite silk
- Third Age iron
- Tyrian purple
- Vellum
- White oak
- Zarosian insignia
- Zarosian training dummy (damaged)
brimstone
Fiery brimstone
20 36 Infernal Source - Cadmium red
- Chaotic brimstone
- Demonhide
- Eye of Dragon
- Goldrune
- Hellfire metal
- Leather scraps
- Orthenglass
- Samite silk
- Third Age iron
- Vellum
- White oak
- Opulent wine goblet (damaged)
mud
Saltwater mud
42 51 Everlight - Cobalt blue
- Everlight silvthril
- Goldrune
- Keramos
- Leather scraps
- Orthenglass
- Star of Saradomin
- Third Age iron
- White marble
- White oak
- 'Frying pan' (damaged)
- Ceremonial unicorn ornament (damaged)
- Folded-arm figurine (male)(damaged)
- Hallowed lantern (damaged)
sediment
Aerated sediment
70 91 Stormguard Citadel - Aetherium alloy
- Armadylean yellow
- Quintessence
- Stormguard
- Wings of War
-
clay
Earthen clay
76 83 Warforge - Malachite green
- Mark of the Kyzaj
- Vulcanised rubber
- Warforged bronze
- Yu'biusk clay
-


Repairing

Having collected artefacts, either from Excavating or Screening, you will now want to repair them as this is where a large portion of your skilling experience comes from. Clicking one of these damaged items will open an interface where you can see: requirements and materials to repair them, which collection(s) they belong to, experience that you will gain for repairing it, and how many Chronotes you will obtain when you turn it in to a collector.

Item repairing must be completed at an Archaeologist’s workbench. These can be found at the entrance of each Dig Site (where you teleport to) and one at the Archaeology Campus, North of the Monolith. Near these locations you will also find a Material storage container. This is where your materials can be stored to save on bank space. Initially there are 25 spots for you to use, but it is possible to unlock more space at higher levels so that you can have up to 40 spots – more on this later.

workbench

There are 2 buttons on the storage interface. One to deposit all of the items in your backpack and one to withdraw all items from storage. Removing items with this button will provide you with noted items. Alternatively, you can click any item to remove them unnoted individually – Right clicking will enable you to select how many you wish to withdraw unnoted. Be aware that removing materials is not necessary, unless you are running out of space, as repairing items will remove items from the container automatically.

storage interface

To actually repair an item, you will need to have 1 or more damaged items in your inventory, the necessary materials to repair the item, and the required level. Click the workbench and the Restoration interface will open. On the Left side you will see a dropdown at the top to select which God faction you would like to repair items for and below this you will see a selection of items from this category. Any item which is in vibrant color is indicating that you have what is necessary to repair it. When you have an item selected, regardless of if you can fix it, the Right side will provide you with the details of the repair. Click "restore" to repair the item, then wait the 6 seconds (per item) to complete the process.

repair interface

Once you have restored your item, you will be ready to speak with a collector to trade it.



Chronotes

Chronotes are the currency for archaeology. They are obtained by turning Repaired artefacts in to collectors or you can obtain 60% of the Chronotes you would have received from a collector if you turn them in to the Museum guard.

Chronotes are used to purchase various items and upgrades from the Archaeology guild. These include upgrades for your soil box, skill outfit pieces, experience boosting items, and more. In addition to spending them at the guild, Chronotes can be used for Research and Relics.

Guild Shop



Qualifications

As you are leveling through Archaeology, you will notice that there are 5 different Qualifications. These ranks provide you with more access to rewards and abilities. The ranks, their requirements, and their perks can be found below.


Intern

After completion of the Tutorial, you will have obtained the first qualification – Intern. With this rank you obtain access to items from the Intern tab at Ezreal’s shop and the title "[NAME] the Archaeology intern".


Assistant

The second qualification can be obtained after speaking with Acting Guildmaster Reiniger and completion of the following requirements:

  • Qualification – Intern – Complete the Archaeology tutorial.
  • The Discoverer IV – Excavate damaged artefacts. (X/25)
  • Collectors Assemble I – Complete unique collections for archaeological collectors. (X/1)
  • Archaeology 40 – Reach level 40 in the Archaeology skill.
  • The Restorer IV – Restore damaged artefacts. (X/25)
  • Mystery Solver I – Solve Gielinor's greatest mysteries. (X/1)

Once you have unlocked the rank, you will earn the ability to Research, be able to purchase from the Assistant tab in Ezreal’s shop, and the title "[NAME] the Archaeology Assistant".


Associate

To obtain the third qualification, you will need to speak with Acting Guildmaster Reiniger after completing the following achievements:

  • Qualification – Assistant – Complete all of the listed achievements and attend the qualification ceremony.
  • The Discoverer VII – Excavate damaged artefacts. (X/250)
  • Collectors Assemble III – Complete unique collections for archaeological collectors. (X/5)
  • The Researcher I – Send your research team out on field studies. Tracked in hours. (X/24)
  • Archaeology 70 – Reach level 70 in the Archaeology skill.
  • The Restorer VII – Restore damaged artefacts. (X/250)
  • Mystery Solver IV – Solve Gielinor's greatest mysteries. (X/10)

Once you have unlocked the rank, you will earn a 3rd slot for your Research team, access to research assistants and new special research, be able to purchase from the Associate tab in Ezreal’s shop, and the title "[NAME] the Archaeology Associate".


Professor

The second to the last rank is the Professor qualification. To obtain it, you will need to speak with after completing the following achievements:

  • Qualification - Associate – Complete all of the listed achievements and attend the qualification ceremony.
  • The Discoverer VIII – Excavate damaged artefacts. (X/500)
  • Collectors Assemble VI – Complete unique collections for archaeological collectors. (X/20)
  • The Researcher III – Send your research team out on field studies. Tracked in hours. (X/72)
  • Archaeology 90 – Reach level 90 in the Archaeology skill.
  • The Restorer VIII – Restore damaged artefacts. (X/500)
  • Mystery Solver V – Solve Gielinor's greatest mysteries. (X/15)

Once you have unlocked the rank, you will earn a 4th slot for your Research team, access to research associates and new special research, be able to purchase from the Professor tab in Ezreal’s shop, and the title "[NAME] the Archaeology Professor".


Guildmaster

The fifth and final rank is that of the Guildmaster qualification. To obtain it, you will need to speak with after completing the following achievements:

  • Qualification - Professor – Complete all of the listed achievements and attend the qualification ceremony.
  • The Discoverer IX – Excavate damaged artefacts. (X/1,000)
  • Collectors Assemble VII – Complete unique collections for archaeological collectors. (X/25)
  • The Researcher IV – Send your research team out on field studies. Tracked in hours. (X/168)
  • Archaeology 99 – Reach level 99 in the Archaeology skill.
  • The Restorer IX – Restore damaged artefacts. (X/1,000)
  • Mystery Solver VI – Solve Gielinor's greatest mysteries. (X/20)

Once you have unlocked the rank, you will earn a 5th slot for your Research team, access to research professors, be able to purchase from the Guildmaster tab in Ezreal’s shop, and the title "[NAME] the Archaeology Guildmaster".



Dig Sites

In total, there are 5 different dig sites where you can dig up and repair different Artefacts. Each one of these sites are dedicated to a different God and can be accessed at specific level milestones. The sections below give minor detail concerning each area. Please see the associated area guide for more information.


Kharid-et

The Kharid-et Dig Site is the first location you will have access to and begins at level 5. This dig site is Zarosian in nature and, as such, all Zaros Artefacts will be found here. There are a total of 6 Caches, 14 Hotspots, 8 Mysteries, and 7 Research locations. You will be able to complete/access all of each activity at the following levels:


Infernal Source

At level 20, you will be invited to access the Infernal Source Dig Site. This dig site is Zamorakian in nature and, as such, all Zamorak Artefacts will be found here. There are a total of 5 Caches, 13 Hotspots, 4 Mysteries, and 6 Research locations. You will be able to complete/access all of each activity at the following levels:


Everlight

At level 42, you will be invited to access the Everlight Dig Site. This dig site is Saradominist in nature and, as such, all Saradomin Artefacts will be found here. There are a total of 5 Caches, 13 Hotspots, 7 Mysteries, and 7 Research locations. You will be able to complete/access all of each activity at the following levels:


Stormguard Citadel

At level 70, you will be invited to access the Stormguard Citadel Dig Site. This dig site is Armadelean in nature and, as such, all Armadyl Artefacts will be found here. There are a total of 5 Caches, 11 Hotspots, 6 Mysteries, and 6 Research locations. You will be able to complete/access all of each activity at the following levels:


Warforge

The Warforge Dig Site is the last location you will have access to and begins at level 76. This dig site is Bandosian in nature and, as such, all Bandos Artefacts will be found here. There are a total of 5 Caches, 11 Hotspots, 6 Mysteries, and 6 Research locations. You will be able to complete/access all of each activity at the following levels:



Collections

COMING SOON!



Research Teams

COMING SOON!



Mysteries

COMING SOON!



Relics

COMING SOON!



Ancient Invention

COMING SOON!



Ancient Summoning

COMING SOON!



Capes of Accomplishment

Archaeology Skill Cape Set

Once you have achieved level 99, you may visit Acting Guildmaster Reiniger to purchase an Archaeology cape for 99,000 Coins.

Archaeology Master Skill

Once you have achieved level 120, Acting Guildmaster Reiniger will sell you the Archaeology master cape for 120,000 Coins.



Discount

Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from Acting Guildmaster Reiniger, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.

This Skill Guide was written by 3ter 1 and Chathmurrpau. Thanks to FuzzyJoe162 and Sparkly van for corrections.
This Skill Guide was entered into the database on Tue, Mar 31, 2020, at 03:32:36 PM by 3ter1, and it was last updated on Sat, May 16, 2020, at 06:04:23 PM by Chath.

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