Table of Contents:



Requirements

Before you are able to take part in any activities on the Ranch, you must meet the following requirements:



Location

The Ranch Out of Time is on an island just off the coast of Anachronia. There are two ways to reach the Ranch Out of Time. The first is to walk from the Anachronia Base Camp to the mystical tree by the Aquatic jadinkos and using that mystical tree to teleport to the Ranch. The other is to walk into the Farming Guild, walk up the stairs, and then walk out onto the North balcony to the use the mystical tree located there. Taking either of these routes will put you on the Southeast corner of the Ranch's island. Walk Northwest to find Prehistoric Potterington and the rest of the Ranch.

Ranch Out of Time Map



Getting Started

You will not be able to start raising ranch animals until you have purchased deeds for at least 1 pen. To do this, right click Prehistoric Potterington and choose "Farmers' Market." In the tab labeled "Farm Upgrades" you will find the deeds for all the the Ranch's pens. In order to build any pens on the Ranch you must meet the required Farming and Construction levels in addition to having the resources to build them (see our Anachronia Base Camp guide for information on resources). Building each pen yields Construction. All this information is laid out in the table below.

Note that even though Granny Potterington gives you access to the Farmers' Market, she doesn't have the deeds for anything on the Ranch, so you must do this part on the Ranch proper by talking to Prehistoric Potterington instead.


Paddock/Pen Required Levels Deed Cost Resources Needed Construction
Experience
Maximum #
of Animals
Small Dinosaur
Paddock
100 beans 1,000 Tree stuffing Wood
1,000 Level 4 druid spell Vines
1,000 The shiny ones are used in jewelry Stone
3,000 6
Medium Dinosaur
Paddock
500 beans 25,000 Tree stuffing Wood
25,000 Level 4 druid spell Vines
25,000 The shiny ones are used in jewelry Stone
4,000 4
Large Dinosaur
Paddock I
1,000 beans 75,000 Tree stuffing Wood
75,000 Level 4 druid spell Vines
75,000 The shiny ones are used in jewelry Stone
5,000 3
Large Dinosaur
Paddock II
1,000 beans 75,000 Tree stuffing Wood
75,000 Level 4 druid spell Vines
75,000 The shiny ones are used in jewelry Stone
5,000 3
Breeding Pen 55 Construction 1,000 beans 100,000 Tree stuffing Wood
100,000 Level 4 druid spell Vines
100,000 The shiny ones are used in jewelry Stone
5,000 4

Basic Information

Just like at Player-Owned Farms, animals can only be sold on the Grand Exchange and will stack in the bank if they are unchecked. Once you have checked the animal, it will take up its own slot within your bank and, while it cannot be sold on the Grand Exchange, it can be traded with players around you.


Clicking on either a paddock gate or an animal will open the animal interface. Within this new window there are several bits of information. At the very top in capital yellow letters you will see your animal's name. Clicking an arrow to either side of the window will enable you to scroll through all the animals in that pen. See the list below for more about the various information on the interface.

Animal Stats

  • Purple - The second tab along the top will change the interface so that you can add and remove animals to the paddock without closing the window. Using the "Remove" button at the bottom of this interface will always close the window and place the animal in your inventory.
  • Silver - This area provides a view of the animal in question and informs you of its age above it.
  • Dark Green - Here you will find several bits of information including what breed it is and which pen it belongs in. You will also see their Weight, Speed, and Attractiveness ratings. As of now, these stats do not matter. In the future there may be contests where animals are graded on these stats.
  • Light Blue - These bars inform you of the animal's Health and Happiness. Keeping these at higher levels increases the likelihood of the animal breeding.
  • Yellow - This tells you what types of food your animal will eat.
  • Red - traits are shown here. Clicking on one of them will give you a description of the trait.
  • Dark Blue - This is a random description added to each pet. It is just here for amusement.
  • Light Green - At each new Growth stage this button will become bright yellow. Clicking it will allow you to earn experience and (usually) gather resources from that animal.
  • Orange - When bright yellow, your pet will have an Illness. Clicking on it will enable you to check your animal's symptoms and cure it.


Animals and How to Obtain Them

At the Ranch Out of Time there are a total of 14 different species which you can obtain, raise, and sell. Each species has several different breeds, ranging from only 4 to 11 different ones. The table below explains where to find each of the different species' breeds as well as the Farming level required to check and raise them.

Breed Obtaining Pen Size
Frog - 42 Farming
Common green frog
(Checked / Unchecked)
Bought from the Farmers' Market Small
Golden poison frog Breeding Only
Phantasmal poison frog
Sky-blue poison frog
Cactoad*
Jadinkos - 76 Farming
Amphibious Jadinkos
(Checked / Unchecked)
Found while hunting Amphibious jadinkos; autoloots to inventory Medium
Aquatic Jadinkos
(Checked / Unchecked)
Found while hunting Aquatic jadinkos; autoloots to inventory
Camouflaged Jadinkos
(Checked / Unchecked)
Found while hunting Camouflaged jadinkos; autoloots to inventory
Cannibal Jadinkos
(Checked / Unchecked)
Found while hunting Cannibal jadinkos; autoloots to inventory
Carrion Jadinkos
(Checked / Unchecked)
Found while hunting Carrion jadinkos; autoloots to inventory
Common Jadinkos
(Checked / Unchecked)
Found while hunting Common jadinkos; autoloots to inventory
Diseased Jadinkos
(Checked / Unchecked)
Found while hunting Diseased jadinkos; autoloots to inventory
Draconic Jadinkos
(Checked / Unchecked)
Found while hunting Draconic jadinkos; autoloots to inventory
Igneous Jadinkos
(Checked / Unchecked)
Found while hunting Igneous jadinkos; autoloots to inventory
Shadow Jadinkos
(Checked / Unchecked)
Found while hunting Shadow jadinkos; autoloots to inventory
Luminous Jadinkos* Breeding Only
Varanusaur - 97 Farming
Feral Dinosaur
(Checked / Unchecked)
Found while slaying Feral dinosaurs; chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Medium
Ripper Dinosaur
(Checked / Unchecked)
Found while slaying Ripper dinosaurs; chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks)
Venomous Dinosaur
(Checked / Unchecked)
Found while slaying Venomous dinosaurs; chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks)
Hypnotic Dinosaur* Breeding Only
Arcane Apoterrasaur - 98 Farming
Arcane Apoterrasaur
(Checked / Unchecked)
Found while skinning Arcane apoterrasaurs (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Arcane apoterrasaur iratum Breeding Only
Arcane apoterrasaur natura
Arcane Apoterrasaur Lucidum*
Brutish Dinosaur - 100 Farming
Brutish Dinosaur
(Checked / Unchecked)
Found while slaying Brutish dinosaurs; chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Beach dinosaur Breeding Only
Forest dinosaur
Magnificent Dinosaur*
Salamanders - 102 Farming
Green Salamander
(Checked / Unchecked)
Purchased from Farmers' Market. Found while Hunting salamanders; autoloots to inventory Small
Black salamander Breeding Only
Orange salamander
Red salamander
Wytchfire Salamander*
Scimitops - 104 Farming
Scimitops
(Checked / Unchecked)
Found while skinning Scimitops (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Scimitops blavum Breeding Only
Scimitops palus
Scimitops Lucidum*
Bagrada Rex - 106 Farming
Bagrada Rex
(Checked / Unchecked)
Found while skinning Bagrada rex (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Bagrada nemus Breeding Only
Bagrada purpura
Bagrada Lucidum*
Spicati Apoterrasaur - 108 Farming
Spicati Apoterrasaur
(Checked / Unchecked)
Found while skinning Spicati apoterrasaur (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Spicati apoterrasaur purpura Breeding Only
Spicati apoterrasaur tilia
Spicati Apoterrasaur Lucidum*
Asciatops - 110 Farming
Asciatops
(Checked / Unchecked)
Found while skinning Asciatops (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Asciatops acta Breeding Only
Asciatops aurum
Asciatops Lucidum*
Corbicula Rex - 112 Farming
Corbicula Rex
(Checked / Unchecked)
Found while skinning Corbicula rex (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Corbicula gelum Breeding Only
Corbicula malum
Corbicula Lucidum*
Oculi Apoterrasaur - 115 Farming
Oculi Apoterrasaur
(Checked / Unchecked)
Found while skinning Oculi apoterrasaur (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Oculi apoterrasaur glacies Breeding Only
Oculi apoterrasaur oceanum
Oculi Apoterrasaur Lucidum*
Malletops - 117 Farming
Malletops
(Checked / Unchecked)
Found while skinning Malletops (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Malletops palus Breeding Only
Malletops purpura
Malletops Lucidum*
Pavosaurus Rex - 118 Farming
Pavosaurus Rex
(Checked / Unchecked)
Found while skinning Pavosaurus rex (autoloots to inventory); chance to obtain from Irwinsson's Hunter Mark Shop's Dinosaur Egg option (80 hunter marks) Large
Pavosaurus desertum Breeding Only
Pavosaurus nemus
Pavosaurus Lucidum*
*Shiny breed of the species.


Caring for the Animals

Now that you know where to obtain all of the animals for your Ranch, let us now go over how to take care of them all.


Growth

Animals on the Ranch will each progress from egg to elder. The amount of time between ages, and the amount of Farming experience gained at each threshold, varies by species. Note that if you miss gathering experience and resources for one of the growing stages, you will still obtain it when you gather at the next one. For example, if you put an Asciatops egg in a pen and do not check it until it is an adolescent, you will receive both the 12,500 and 18,000 Farming experience, as well as 130 Spark chitin as appropriate, when you gather the produce.

Also be aware that the experience value will alter depending upon the animal's Health and Happiness as well as boosts. The example above would only be correct under the condition that the asciatops' Health and Happiness were both at 100%! The values for experience below are assuming that your animal is both 100% Happy AND Healthy and you do not have any boosts active. A sick animal with 0% Health and Happiness will only provide 10% of the harvesting experience. Please see the Health and Happiness section below for how to improve your animal's stats.

Animal Egg to Baby Baby to Adolescent Adolescent
to Adult
Adult to Elder Egg to Breedable Egg to Elder
Time XP Time XP Time XP Time XP Time XP Time XP
Frog 1h
12m
500 1h
48m
750 3h
36m
1,500 5h
24m
2,250 6h
36m
2,750 12h 5,000
Salamander 8h 3,000 12h 4,500 1d 9,000 1d
12h
13,500 1d
20h
16,500 3d
8h
30,000
Jadinko 6h
48m
3,000 10h
12m
4,500 20h
24m
9,000 1d 6h
36m
13,500 1d 13h
24m
16,500 2d
20h
30,000
Varanusaur 11h 5,500 16h
30m
8,250 1d
9h
16,500 2d 1h
30m
24,750 2d 12h
30m
30,250 4d
14h
55,000
Brutish
Dinosaur
18h 11,000 1d
3h
16,500 2d
6h
33,000 3d
9h
49,500 4d
3h
60,500 7d
12h
110,000
Arcane
Apoterrasaur
17h
31m*
10,500 1d 2h
16m*
15,750 2d 4h
32m*
31,500 3d 6h
48m*
47,250 4d
3m*
57,750 7d 6h
51m*
105,000
Scimitops 19h 12,500 1d 4h
30m
18,000 2d
9h
35,500 3d 13h
30m
54,000 4d 8h
30m
66,000 7d 22h 120,000
Bagrada
Rex
19h
31m*
12,500 1d 5h
16m*
18,750 2d 10h
32m*
37,500 3d 15h
48m*
56,250 4d 11h
19m*
68,750 8d 3h
7m*
125,000
Spicati
Apoterrasaur
20h 13,000 1d
6h
19,500 2d
12h
39,000 3d
18h
58,500 4d
14h
71,500 8d
8h
130,000
Asciatops 21h
30m*
14,000 1d 8h
11m*
21,000 2d 16h
32m*
42,000 4d
47m*
63,000 4d 22h
12m*
77,000 8d
23h*
140,000
Corbicula
Rex
21h
46m*
15,000 1d 8h
39m*
22,500 2d 17h
17m*
45,000 4d 1h
55m*
67,500 4d 23h
39m*
82,500 9d 1h
35m*
150,000
Oculi
Apoterrasaur
1d 16,100 1d
12h
24,150 3d 48,300 4d
12h
74,250 5d
12h
88,550 8d 162,800
Malletops 1d
1h
17,500 1d 13h
30m
26,250 3d
3h
52,500 4d 16h
30m
78,750 5d 17h
30m
86,250 10d
10h
165,000
Pavosaurus
Rex
1d 2h
31m*
19,000 1d 15h
46m*
28,500 3d 7h
32m*
57,000 4d 23h
18m*
85,500 6d 2h
47m*
104,500 11d 2h
5m*
190,000
*Some of the values have been rounded to the nearest minute for ease of reading


Health and Happiness

Opening an animal's interface will present you with two percentage bars just below their image. These bars let you know how happy and how healthy your animal is. Keeping these at higher levels increases the likelihood of the animal breeding and the amount of experience received when harvesting produce from them. These bars are affected a few different ways: Honey and Milk, Food, and Illness.


Beehives and Milk

Though they are not obtained the same way, how you use these items and the functions they perform are similar. To use them on your animals, you do not need to step into the pen with them, just use the item on the specific animal. This will increase the appropriate stat(s) and consume the item. Note that diseased animals and eggs will refuse to eat these items. For more information on these resources, view the appropriate section of our Player-Owned Farms special report.



Food

When you have animals in a pen you will need to add food to the trough for them to eat. If they are given the proper food, animals will heal slightly and become a little bit happier each time. In turn, failing to feed them will cause these stats to lower and for them to potentially become sick. Animals consume different amounts of food based on their pen size (see the table below).

Small PensMedium PensLarge Pens
Animal Food Consumption Rate Animal Food Consumption Rate Animal Food Consumption Rate
Frogs 1 food every 18 minutes Jadinko 3 food every 36 minutes
(Averaging 1 food every 12 minutes)
Brutish Dinos 6 food every 54 minutes
(Averaging 1 food every 9 minutes)
Apoterrasaurs
SalamandersVaranusaurs'Tops
Rexes

Each trough can hold a maximum of 1,000 pieces of food. These can be added noted or unnoted and from inside or outside of the pen. Clicking the trough will give you the option to select how much you wish to deposit. Adding food to a trough will automatically turn it to mush. As a result, you will not be able to reclaim any food put into them, but you can withdraw the mush created. Each animal will eat at least 1 type of mush. You can see these foods listed on the interface below the Health and Happiness bars. Or you can see the table below for which types they eat.

Animal Flowers Insects Meat Seeds
Frog X
Salamander X X X
Jadinko X
Varanusaur X
Brutish Dinosaur X
Apoterrasaur X
'Tops X
Rex X


Where to Obtain Food

  • Flowers
    • Woad leaves are arguably the only flower worth using as food on the Ranch or at Player-Owned Farms. They can be bought in any quantity from Wyson the gardener in Falador for 25 Coins each.
    • It is worth mentioning that several flowers are used to make honeycomb varieties that improve the stats of an animal. See the appropriate section of our Player-Owned Farms guide for more information.
  • Insects
    • Pet shops are the best place to obtain two items that can be turned into buggy mush: Beetle bits and Flies. None of the items stack, but they are fairly cheap from the store (expensive from the Grand Exchange, but doable if you have the coins to spare). Because the stock of the pet stores is independent by player, it is recommended to buy all of your insects from the pet shop in Yanille, the pet shop closest to a bank. To speed this process up, you can use a BoB familiar, even a Pack yak and make use of its Winter storage ability.
    • Players with 103 Farming can plant Stinkshroom spore in a mushroom patch to harvest later. A fully grown patch yields 40 Stinkflies. Unlike the Beetle bits and Flies sold in pet stores, Stinkflies stack in your inventory.
  • Seeds
    • Barberry seeds can be bought relatively cheaply (typically less than 50 Coins each) on the Grand Exchange.
    • When harvesting Arc berries from the patch on Tuai Leit, it is typical to receive 6 to 10 seeds of the berries that were harvested.
    • Seeds can also be collected in large batches from your Kingdom, however, this takes a bit of time and it is of better value to sell other collected products and purchase seeds outright.
    • Pickpocketing Master farmers - just West of the Manor grounds or within Draynor Village market - is a quick easy way to get a handful of various seeds as well.
  • Meat - must be raw


Illness

Like animals encountered in the real world, animals in your Ranch Out of Time can become sick. Thankfully, treating your animals in Gielinor is far more simple. You will know that your animal is sick because the "Cure disease" button at the bottom right of their interface will become yellow and allow you to click it. If you have unlocked the status icons upgrade from the Farmers' Market, sick animals will have a skull icon above them in the pen.

This will open a new interface which will allow you to check various parts of your animal and to administer treatment when you have discovered its ailment - you do not need any special items to treat your animals. Some illnesses have similar symptoms, so be sure to check each body section. Thankfully, an animal cannot die due to their illness; but their health and happiness do lower as a result of it and they will not breed. Curing the animal will earn you Farming experience based on the animal and its age: 5% of its harvesting experience (meaning eggs cannot get sick) for the stage, or 1% if it is an elder. For exact experience, see the table below.

Animal Baby Adolescent Adult Elder
Frog 25 37.5 75 222.5
Salamander 150 225 450 135
Jadinko 150 225 450 135
Varanusaur 275 412.5 825 247.5
Brutish
Dinosaur
550 825 1,650 495
Arcane
Apoterrasaur
10,500 525 1,575 472.5
Scimitops 625 900 1,775 540
Bagrada
Rex
625 937.5 1,875 562.5
Spicati
Apoterrasaur
650 975 1,950 585
Asciatops 700 1,050 2,100 630
Corbicula
Rex
750 1,125 2,250 675
Oculi
Apoterrasaur
805 1,207.5 2,415 742.5
Malletops 875 1,312.5 2,625 787.5
Pavosaurus
Rex
950 1,425 2,850 855

If you administer the wrong treatment, the animal's health and happiness will drop. You will then be presented with the examining options again and your animal will have rerolled their symptoms. Despite displaying new symptoms, the illness will not have changed.

Most of the time animals will randomly become sick on their own, but it is possible to make your animals sick by failing to feed them. This comes in handy because in order to complete the "Animal Whisperer" task, you will need to cure 100 animals of their ailments. Animals with the Sickly trait, for example, are also more likely to fall ill.

Bone Rattle Curse
  • Teeth click in a sinister manner.
  • You can't seem to spot anything immediately obvious.
  • Breath smells normal, which is to say horrible.
  • Gums appear healthy.
  • Nose seems fine.
Head
  • Faint light deep within the animal's throat.
  • Nose is lumpy, like it's grown warts.
  • Smells faintly of sulfur.
  • Smelly breath.
  • Occasionally mumbles something in a language it can't possibly speak.
  • You can't seem to spot anything immediately obvious.
  • Seem fine.
  • You can't seem to spot anything immediately obvious.
Eyes
  • Bloodshot.
  • A little glazed over.
  • Faintly glowing.
  • Filled with uncharacteristic malice.
  • You can't seem to spot anything immediately obvious.
  • Click as it walks.
  • Seem a little stiff.
Legs & Feet
  • Tapping to a strange rhythm. It's unsettling.
  • Faintly chewed on.
  • Seem a little scuffed.
  • Seem fine.
  • You can't seem to spot anything immediately obvious.
  • Body is making a weird clicking noise.
  • Has a bit of gas, but nothing too concerning.
  • Shivering, but has no temperature.
  • You can't seem to spot anything immediately obvious.
  • Doesn't appear to be in gastronomic distress.
Stomach
  • Doesn't appear to be in gastronomic distress.
  • Has a bit of gas, but nothing too concerning.
  • Seems off its food.
  • Stomach is making strange noises, like there's something singing inside there.
  • You can't seem to spot anything immediately obvious.
Dry Nose Flu
  • Nose is very dry.
  • Refuses to let you see its nose, it seems like the nose it quite sore.
Head
  • Breath smells deeply unpleasant.
  • Sneezes in your face.
  • Appears to be suffering from a small fever.
  • Coughs in your face.
  • Seem fine.
  • You can't seem to spot anything immediately obvious.
Eyes
  • Bloodshot.
  • You can't seem to spot anything immediately obvious.
  • Seem fine.
  • You can't seem to spot anything immediately obvious.
Legs & Feet
  • Feet are very sweaty.
  • Feet are clammy.
  • Feet are very warm to the touch.
  • You can't seem to spot anything immediately obvious.
  • Has a bit of gas, but nothing too concerning.
  • Doesn't appear to be in gastronomic distress.
  • You can't seem to spot anything immediately obvious.
Stomach
  • Has a bit of gas, but nothing too concerning.
  • Suffering from nausea.
  • Doesn't appear to be in gastronomic distress.
  • Seems off its food.
  • You can't seem to spot anything immediately obvious.
Foot-in-Mouth Wooting Cough
  • Breath smells oddly like socks
  • Inflamed gums.
  • Keeps making noises at embarrassing moments making it difficult to investigate.
  • Smelly breath.
  • Gums appear to be a little sore.
  • Nasty looking marks along the gum line.
Head
  • Coughs loudly in a "hu hu huu" style.
  • Spots at jawline.
  • Nose seems fine.
  • Breath smells normal.
  • Coughs as you try to examine it.
  • You can't seem to spot anything immediately obvious.
  • Seem normal.
  • Seem fine.
  • You can't seem to spot anything immediately obvious.
Eyes
  • Bloodshot.
  • Darting around the place with a sense of wonder.
  • Filled with mirth, more mirth than normal.
  • A little damp.
  • A little soggy for some reason.
  • Seem a little scuffed.
  • You can't seem to spot anything immediately obvious.
  • Faintly chewed on.
Legs & Feet
  • Unsteady on its feet.
  • Seem fine.
  • Appears to be a little bloated.
  • Has a bit of gas, but nothing too concerning.
  • Emissions smell strangely of shoes.
  • You can't seem to spot anything immediately obvious.
  • Doesn't appear to be in gastronomic distress.
Stomach
  • Coughs regularly.
  • Has a bit of gas, but nothing too concerning.
  • Doesn't appear to be in gastronomic distress.
  • Body is slightly swollen.


Perks

On each of the pens you have the ability to add a Farm totem, purchased from the Farmers' Market (200 Beans). But what do those do? When an elder of any given species is placed into a pen with a totem attached to it, you will enable its tier 1 perk. Placing a second elder of the same species within your other pen and adding a Farm totem to it will enable the tier 2 perk. See the table below for what species can enable what perks.

Animal Perk Name Tier 1 Perk Tier 2 Perk
Small Pen
Frog Flycatcher Yield from harvesting Stinkshroom is doubled.
Salamander La la la la XP gained from catching salamanders is increased by 5%.
Medium Pen
Jadinko The Old Black Magic The duration of juju potions you consume is increased by 30 seconds.
Varanusaur Envenomed When mixing weapon poison or antipoison potions, there is a 10% chance that you will make 4 doses instead of 3.
Large Pens
Brutish Dinosaur Stubborn The healing from Regenerate is increased by 50%. The healing from Regenerate is increased by 100%.
Arcane Apoterrasaur Arcane Elements When crafting elemental runes, you will craft an additional rune per essense. When crafting elemental runes, you will craft an additional 2 runes per essense.
Scimitops Living Mountain Your chance of finding Geodes while Mining is increased by 1%. Your chance of finding Geodes while Mining is increased by 2%.
Bagrada Rex King of Beasts Provides a 5% chance of not consuming a bomb when thrown. Provides a 10% chance of not consuming a bomb when thrown.
Spicati Apoterrasaur Butterfly Effect Provides a chance to spawn a Guthixian butterfly when harvesting produce from animals adolescent or older. Provides a chance to spawn a Guthixian butterfly when harvesting produce from animals adolescent or older.
Asciatops Powerful Beast Increases your chance to score a critical hit while Mining by 3% Increases your chance to score a critical hit while Mining by 6%
Corbicula Rex No Fear Increases the chance of scoring a critical hit with the Meteor Strike ability by 20%. Increases the chance of scoring a critical hit with the Meteor Strike ability by 40%.
Oculi Apoterrasaur Steak Out When skinning a Big Game Hunter dinosaur, you have a 3% chance of receiving an additional piece of meat. When skinning a Big Game Hunter dinosaur, you have a 5% chance of receiving an additional piece of meat.
Malletops Armoured Hide Increases the duration of the Barricade ability by 1.8 seconds. Increases the duration of the Barricade ability by 3.6 seconds.
Pavosaurus Rex Rep-tile Any Farming Guild reputation you earn is increased by 5%. Any Farming Guild reputation you earn is increased by 10%.


Breeding

Now that you have your first few animals and you've raised them to adulthood, you can begin the arduous task of having them reproduce. Note that only Adults and Elders can breed and the breed type do not have to match to produce offspring, only the species type - ie breeding a Phantasmal poison frog with a Golden poison frog will work. When you first start working on the Ranch, your animals will only be able to breed in the breeding pen, and only after you have constructed it. You can make it possible for the animals to breed in the other pens by unlocking that ability from the Farmers' Market.

To make sure your animals are capable of breeding, be sure you have at least 1 male and 1 female of your chosen species in the pen, ensure they are fully healthy and happy, have food in their trough, are not diseased, are adults or elders, and then proceed to wait. After a certain amount of time, they will produce offspring. It is suggested to promptly move it to a normal pen to grow if you were breeding them in the breeding pen. This is because the pen can only fit 4 animals in it. Once there are 4 in the pen, no more babies can be bred.

Breeding Pen

Unlike the breeding pen, the normal pens also do not have "Failure Mitigation". This is where after 5 failed breeding attempts are made, you are guaranteed to have your animals breed. You can increase your chances of breeding by enabling the tier 1 or tier 2 Rabbit perk on your Farmers' Market and by using animals with the Studly and/or Virile traits.

Be aware that placing 2 animals of the same sex within a breedable pen may still "produce" offspring. In this situation, the animals will "have decided to raise a child together and have adopted a baby". It is not SUPER common to occur, but it is still possible. This method of "breeding" is not affected by the failure mitigation mechanic.

It is possible to keep track of which animal breeds you have produced in 2 ways. Firstly, you can view the breeding log by clicking on the dog next to Prehistoric Potterington (Stan the sheepdog), or you can pick up a copy of the Manor Farm breeding log from the table just inside the Manor farm. Depending on your settings, adjusted via the cog in the top right of the window, you can click on any of the animal breeds and announce if you have or have not managed to breed it. All animals bred will appear vividly colored, while unbred ones will be faded out.

Breeding Log

When you obtain a "shiny" breed of an animal, you will need to wait until it is an adolescent before you can see the difference within the pen and animal interface. While a lot of ranch animal breeds can only be obtained through breeding, all of the shiny breeds fall into this category. In the breeds and species table, the shiny breeds are noted with an *. If the animal is in your bank, inventory, or a trade window, it will look like a normal animal of that species, but you will see "Shiny!" written just below the sex if you hover over it. Note that using a shiny animal to breed will not increase your chances of obtaining another shiny animal! You will still need the appropriate traits to increase your chances.


Traits

As seen on the interface, every animal has between 1 and 3 traits. These traits actively influence actions of your animal. For example, animals with the Sickly trait get sick more often than most animals. See the table below for the various traits and what they do.

Trait Descirption Information
Big boned This animal puts on weigh more easily. Will weigh more than most
Butterface A fantastic physical specimen, just not much to look at. Additional Weight and Speed, Reduced Attractiveness
Chatty This animal won't be quiet. No purpose
Charmed This animal is happier and healthier than other animals More Health & Happiness than others
Constipated This animal never produces dung. You will never have reason to muck out this animal's pen
Curvy This big-boned beauty will win many competitions, just not a race. Additional Weight and Attractiveness, Reduced Speed
Enigmatic You're not sure what this trait does. If, indeed, it does anything. Effects (if any) are not yet known
Exalted This animal is so special it awards more XP on harvesting. Can only be be in the 3rd slot
Fearless Why are you running? Dogs aren't dangerous. No purpose
Fortunate This animal is considered very special and farmers will pay more beans for it. Can only be be in the 3rd slot - earns you 10% more beans when sold
Freak of Nature This creature is a medical marvel. Curing it is worthwhile. Gain more experience than normal for curing this animal
Fussy Eater This animal puts on less weight. Lower weight than most animals
Genetic Inferiority Offspring of this animal are less likely to have multiple traits. Reduces chance to produce offspring with multiple traits
Genetic Instability The unusual genetics in this animal means its offspring are more likely to have multiple traits. Greatly improves chance to produce offspring with multiple traits
Genetic Mutation The unusual nature of this animal means its offspring are more likely to have multiple traits. Improves chance to produce offspring with multiple traits
Genius This animal is super smart. No Purpose
Giver This animal awards more XP when harvested. Gain 3% more experience when gathering produce from animals
Glistening This animal is more likely to produce shiny offspring. Increases the chances to produce a "shiny" breed baby by 6%
Golden Gift There are no golden eggs, but this creature will occasionally pass...'nuggets'. Wash hands after handling. Obtain a few pieces of gold in addition to produce when harvesting
Good Breeding This animal carries some rare breed ancestry in its genetics. Increases the chance the offspring will be a different breed
Handsome This animal is better looking than most others. Increased Attractiveness
Hyperactive This animal is faster than most others. Increased Speed
Immune This animal is practically immune to disease. Any time this animal isn't sick, its health will default to 100%
Insane This animal thinks it's a biscuit. We have no idea why. No purpose
Jovial This animal always sees the glass as half full. Any time this animal isn't sick, its happiness will default to 50%
Joyful This animal is almost always happy. Any time this animal isn't sick, its happiness will default to 100%
Limited Efficiency Harvesting this animal will award more materials, but at the cost of lower XP and bean value. -2% beans when sold - Decreased experience gained when harvesting, but extra produce obtained
Lithe Fast and beautiful, but not terribly sturdy. Additional Speed and Attractiveness, Reduced Weight
Lucky This animal is worth more beans when sold. +2% beans when sold
Mysterious Does something mysterious.... or nothing, but if nothing it does so mysteriously. Effects(if any) are not yet known
Nice but Dim Generous with XP, but less popular with farmers and is not so good with materials on harvesting. -10% beans when sold - Decreased produce obtained when harvesting, but extra experience gained
Nightmare Kill it with fire! Greatly reduced Attractiveness
Old at Heart This animal ages faster than most others. Ages 5% faster than normal
Perfected This animal is a perfect example of its breed. Increased Weight, Speed, and Attractiveness
Plain This animal is not as attractive as some of the other animals. Reduced Attractiveness
Prize Specimen A shining example of what this breed is capable of. Greatly increased Weight, Speed, and Attractiveness
Producer This animal awards more materials when harvested. Possibility of gaining more produce when harvesting
Radiant This animal is practically shining. Greatly increases the chances to produce a "shiny" breed baby by 10% - Slot 3 trait only
Ravensworn This animal knows the secret handshake and has knowledge of the deeper mystery that is the Ravensworn. It won't share. Requires Ravensworn title to occur. Unlike at Player-Owned Farms, breeding dinosaurs with this trait does not unlock any achievements.
Regular This animal produces dung regularly. Increased amount of manure production
Robust This animal is more resistant to disease. Any time this animal isn't sick, its health will default to 50%
Sickly This animal gets sick more easily. Decreased Health
Slowpoke This animal is slower than most others. Decreased Speed
Smelly This animal smells really bad. Decreased Attractiveness
Sparkling There's something almost 'shiny' about this animal. Increases the chances to produce a "shiny" breed baby by 4% - Best combined with Glistening and/or Radiant
Stingy This animal isn't as generous with harvested materials. Possibility of gaining less produce when harvesting
Stressed This animal suffers from 'performance anxiety'. Decreased chances to Breed successfully
Strong Genes This animal is more likely to produce offspring of the same breed. Increases the chance the offspring will be the same breed
Studly This animal has a much higher breeding chance than other animals. Greatly increases chances to Breed successfully
Sullen This animal always sees the glass as half empty. Greatly decreased Happiness
Surly This animal is unpleasant and so worth fewer beans. -5% beans when sold
Taker This animal isn't as generous with harvested XP. 3% less experience when gathering produce from animals
Unlucky for Some Other farmers will happily purchase this animal, but it's not so good for you for XP or materials. +5% beans when sold - Decreased produce and experience when harvested
Virile This animal has a higher breeding chance than some others. Increases chances to Breed successfully
Whimsical You're not sure what this trait does. If, indeed, it does anything. No purpose
Young at Heart This animal ages much slower than most others. Ages 5% slower than normal

When breeding, the most helpful traits include the following...

  • Shiny, Glistening, and Radiant - Increase your chances of producing a "Shiny" breed. Note that the chances stack so having 1 of each will give you a 10% increase.
  • Good Breeding - Increased chance of producing different breeds.
  • Genetic Instability and Genetic Mutation - Increased chances offspring will have multiple traits.
  • Studly and Virile - Increased chances of breeding.
  • Charmed, Immune, Jovial, Joyful, and Robust - Increased Health and/or Happiness

After completing the breeding log, one of the most efficient trait setups for attaining beans and produce consistently would be a breeding pair where both have the Immune and Joyful traits (to maximize experience and harvest output), and then picking traits like Nice but Dim or Producer traits on them depending on what the player is most looking to gain from the pair. Because the odds of the offspring having a trait from the parents is high, these benefits will generally pass onto the offspring to maximize your gains. As an added benefit of the Jovial and Immune traits, the odds of the animal getting sick despite having no food drop significantly, and they will continue to produce offspring at a normal rate as long as they remain healthy.


Time

As mentioned before, the breeding pen has a failure mitigation mechanic. This guarantees that you will have to wait no more than 5 breeding cycles before you will obtain an offspring, assuming there is space within the breeding pen. Each species' breeding cycle lasts a different amount of time. Thus you could be waiting 5 minutes for a baby or up to a week. Once you have purchased the ability to have animals breed outside the breeding pen it is still suggested that you use it. In addition to being another place where the animals can breed, they are 5 times less likely to successfully breed a baby in any other pen, their breeding cycle functions as 5 times longer in other pens, and the failure mitigation mechanic does not apply to the other pens. The table below displays the data for breeding within the breeding pen.

Species Breeding Cycle Maximum Breeding Time
Frog 3 hours
20 minutes
16 hours
40 minutes
Salamander 16 hours
45 minutes
3 days
11 hours
45 minutes
Jadinko 11 hours
40 minutes
2 days
10 hours
20 minutes
Varanasaur 13 hours
20 minutes
2 days
18 hours
40 minutes
Brutish Dinosaur 18 hours
20 minutes
3 days
19 hours
40 minutes
Arcane Apoterrasaur 18 hours
20 minutes
3 days
19 hours
40 minutes
Scimitops 18 hours
20 minutes
3 days
19 hours
40 minutes
Bagrada Rex 20 hours 4 days
4 hours
Spicati Apoterrasaur 20 hours 4 days
4 hours
Asciatops 20 hours 4 days
4 hours
Corbicula Rex 20 hours 4 days
4 hours
Oculi Apoterrasaur 21 hours
40 minutes
4 days
12 hours
20 minutes
Malletops 21 hours
40 minutes
4 days
12 hours
20 minutes
Pavosaurus Rex 23 hours
20 minutes
4 days
20 hours
40 minutes

Selling

Now that you have produced some offspring, you will need to sell them to the appropriate buyer. When selling animals, not every animal will gain you the same amount of beans. Though you can sell at any age, for all species, adolescence is the age that will award you the most beans. See the table below for base bean prices you will earn for each age group.

Around the clearing with Prehistoric Potterington you will notice various NPCs. These are who will purchase your animals.

The buyer who will show up when a location resets is initially based upon what animals you have in the associated size pens. If the pen is empty, it will default to the lowest level animal for the size. If the pens have different types of animals in them, however, you have an even chance of either one showing up.

Alternatively, you can speak to Prehistoric Potterington about Contract options to have the opportunity to advertise that you are are looking for a specific buyer. These are done for each pen size individually and can be reset to the standard game mechanic by speaking with her again.

Animal Buyer Age
Egg Baby Adolescent Adult Elder
Frogs Anphi (frog collector) 10 21 108 91 75
Salamanders Steven (salamander commander) 36 72 360 306 252
Jadinkos Papa Mambo (jadinko jailer) 64 129 648 550 453
Varanasaurs Laniakea (varanasaurs dinosaur buyer) 64 129 1,260 550 453
Brutish Dinosaurs General Bentnoze (brutish dinosaur buyer) 207 414 2,070 1,759 1,449
Arcane Apoterrasaurs Glout (arcane associate) 193 387 1,935 1,644 1,354
Scimitops Doric (scimitops handler) 211 423 2,115 1,798 1,481
Bagrada Rexes Daya (bagrada rex buyer) 221 443 2,214 1,882 1,550
Spicati Apoterrasaurs Wizard Ilona (spicati selector) 230 459 2,295 1,951 1,607
Asciatops Evil Dave (asciatops buyer) 252 504 2,520 2,142 1,765
Corbicula Rexes Thok (rex wranger) 274 547 2,736 2,325 1,915
Oculi Apoterrasaurs Odd Billy (bird fancier) 301 603 3,015 2,562 2,110
Malletops Moia (malletops master) 327 655 3,276 2,785 2,293
Pavosaurus Rexes Irwinsson (rex rider) 360 720 3,600 3,060 2,520

Note that in addition to age, there are several other factors that influence the amount of beans you will receive for each animal sold. From lowest to highest, these include:

  • -10% - Nice but Dim trait
  • -5% - Surly trait
  • -2% - Limited Effency trait
  • +2% - Lucky trait
  • +5% - Unlucky for Some trait
  • +5% - Animal farmer outfit
  • +10% - Master farmer outfit
  • +10% - Fortunate trait
  • +10% - Buyer's desired breed
  • +10% - Buyer's desired trait
  • +25% - Buyer's desired breed and trait
  • +52% - Highest possible bonus - Lucky, Unlucky for Some, and Fortunate traits + Master farmer outfit + desired breed and trait

Alternatively, you can sell any animal to Baby Shakes, a baby troll found on Granny Potterington's porch at the Player-Owned Farms. This baby troll will happily purchase any animal for 10% of the price that a normal animal buyer would. This provides players with a way to sell animals when the buyer they need is not present, as unlike other buyers, Baby Shakes is always present at the Manor farm.

While Baby Shakes is the official name of this person, his name varies. Every time he buys an animal from a player, he will say, "YUM! Me like [animal name]!" The troll's name will then become the name of the animal he was just sold, similar to the way the Baby troll pet's name functions. For example, if a player were to sell Baby Shakes a salamander named Bernie, the troll's name would become Bernie.


Resources and Potion

Upon reaching a new growth stage, animals will typically give you resources in addition to the experience discussed earlier. All animals on the Ranch will provide produce when they reach the ages of adolescent, adult, and elder. The following is the amount of produce obtained without any boosts, such as the Unlucky for Some trait. All of these items are used in the Herblore skill. The table below shows all resources the animals will produce at each of those three stages, the amount at each stage, and their use(s).

Resources Producers Use(s)
Beak snot Arcane apoterrasaurs: 40
Spicati apoterrasaurs: 50
Oculi apoterrasaurs: 65
Powerbursts of sorcery
Sticky bombs
Bottled dinosaur roar Bagrada rexes: 50
Corbicula rexes: 65
Pavosaurus rexes: 85
Powerbursts of masterstroke
Powerbursts of feats
Powerbursts of overkill
Vulnerability bombs
Dinosaur claws Varanasaurs
(Feral and Ripper only): 60
Sticky bombs
Poison slime Frogs: 15
Varanasaurs (Venomous only): 60
Powerbursts of vitality
Poison bombs
Spark chitin Brutish dinosaur: 40
Scimitops: 50
Asciatops: 65
Malletops: 85
Powerbursts of acceleration
Swamp tar Salamanders: 85 Used to make Herb tars
Jadinko Vines
Aquatic vine Aquatic jadinkos: 15 Used to mix Juju fishing potions
Corrupt vine Diseased jadinkos: 15 Used to mix Juju hunter potions
Draconic vine Draconic jadinkos: 15 Used to mix Juju mining potions
Marble vine Igneous jadinkos: 15 Used to mix Juju farming potions
Oily vine Amphibious jadinkos: 15 Used to mix Juju woodcutting potions
Plant teeth Cannibal jadinkos: 15 Used to mix Juju cooking potions
Pungent vine Carrion jadinkos: 15 Used to make Supercompost
Shadow vine Shadow jadinkos: 15 Used to mix Scentless potions
Striped vine Camouflaged jadinkos: 15 Given to Papa Mambo to ward off a jadinko
type of your choice in the Herblore Habitat
Withered vine Common jadinkos: 15 Used as bait to hunt other jadinkos


Farmers' Market

You can access the Farmers' Market by Right clicking on Prehistoric Potterington. This will open a new window that has 3 tabs. All items within the store are purchased using Beans.


Farm Upgrades

Item Beans Description
Small dinosaur pen deed 100 Allows you to construct a small dinosaur pen (houses 6 dinosaurs).
Medium dinosaur pen deed 500 Allows you to construct a medium dinosaur pen (houses 4 dinosaurs).
Large dinosaur pen deed I 1,000 Allows you to construct your first large dinosaur pen (houses 3 dinosaurs).
Large dinosaur pen deed II 1,000 Allows you to construct a second large dinosaur pen (houses 3 dinosaurs).
Dinosaur breeding pen deed 1,000 Allows you to construct a dinosaur breeding pen (houses 4 dinosaurs).
Bank Chest 300 Upgrades the farm's deposit box to a bank chest.
Farm totem 200 Farm totems, once attached to a pen, enable that animal's perk.
Noted Produce 3,000 Unlocking this will mean that all animal produce is noted upon harvesting.
Seasonaliser wheel 5,000 A machine that can be used to artificially set the season on your farm.
Multiple trait boost (small) 6,000 Unlocking this gives all small animals an increased chance of having multiple traits. Stacks with parent traits.
Multiple trait boost (medium) 9,000 Unlocking this gives all medium animals an increased chance of having multiple traits. Stacks with parent traits.
Multiple trait boost (large) 12,000 Unlocking this gives all large animals an increased chance of having multiple traits. Stacks with parent traits.
Animals can now breed in small dinosaur pens 6,000 Unlocking this gives a chance for dinosaurs in your small dinosaur pen to breed. The chance is lower than the breeding pen and does not have any failure mitigation.
Animals can now breed in medium dinosaur pens 8,000 Unlocking this gives a chance for dinosaurs in your medium dinosaur pen to breed. The chance is lower than the breeding pen and does not have any failure mitigation.
Animals can now breed in large dinosaur pens 10,000 Unlocking this gives a chance for dinosaurs in your large pens to breed. The chance is lower than the breeding pen and does not have any failure mitigation.
Storm barn deeds 5,000 Allows you to build a storm barn to store up to 15 checked animals.
Storm barn extension 1
(+15 spaces)*
20,000 Expands your storm barn by 15 spaces.
Storm barn extension 2
(+30 spaces)*
20,000 Expands your storm barn by 30 spaces.

* Must purchace the previous tier/pen first.


Animals/Potions

Item Beans Description
Green frog* 100 Frogs can be placed in small dinosaur pen.
Green salamander* 100 Salamanders can be placed in small dinosaur pen.
Name Re-roller 50 Use on an animal to re-roll its name and get a different one.
Trait Re-roller 300 Use on an animal to re-roll one of its traits, potentially getting something better, you may also get the same trait.
Small animal pen kit 500 Can be used to construct a small animal pen in place of planks and nails.
Medium animal pen kit 1,500 Can be used to construct a medium animal pen in place of planks and nails.
Large animal pen kit 2,500 Can be used to construct a large animal pen in place of planks and nails.
Supreme growth potion (sundry) 1,000 Can be used on any mushroom, hops, allotment and evil turnip patches to grow the plant to full near instantly.
Supreme growth potion (leafy) 1,000 Can be used on any herb, flower, cactus, vine and belladonna patches to grow the plant to full near instantly.
Supreme growth potion (bushy) 1,200 Can be used on any bush patches (including the one at Herblore Habitat) to grow the plant to full near instantly.
Supreme growth potion (fruity) 2,400 Can be used on any fruit and calquat tree patches to grow the plant to full near instantly.
Supreme growth potion (woody) 4,000 Can be used on any wood, spirit and elder tree patches to grow the plant to full near instantly.

* Must have appropriate level and pen built to purchase.


Misc Rewards

Item Beans Description Notes
Master farmer outfit blueprint 1,000 Buy blueprints to discover how to craft master farmer outfit pieces. 20 Invention and 80 Farming required to create outfit pieces.
Master farmer fragment pack 2,000 A pack of 3,600 master farmer fragments, which is enough to craft one outfit piece. Must have the Master farmer outfit blueprint to purchase.
Trevor the magical zygomite 10,000 Unlocks Trevor, the magical zygomite override pet. Must have completed the "Ever So Clever" Achievement to purchase.
Herbicide 10,000 Herbicide destroys selected herbs dropped in combat, giving you 2x the usual cleaning XP in Herblore.
Seedicide 10,000 Seedicide destroys selected seeds dropped in combat, giving you 2x the usual planting XP in Farming.
Herbicide hoarder upgrade 25,000 Upgrade herbicide with herb hoarding - picks up herbs not burned. Must own Herbicide to purchase.
Seedicide stealer upgrade 25,000 Upgrade seedicide with seed stealing - picks up seeds not destroyed. Must own Seedicide to purchase
Farm deeds (+titles) 250,000 Unlocks some titles, primarily 'the Master Farmer'. Must own the Master farmer outfit and have all pens built to purchase. Titles include: "Granny [Username]", "[Username] Potterington", "Grandma/Grandpa [Username]", and "[Username] the Master Farmer"
Status icons 1,500 Displays magical icons above animals to show if they need harvesting or healing.
Harvest potion 1,000 Harvest potions let you harvest special produce from allotment patches. Vial contains only 1 dose.


Achievement Tasks

Several Farming Achievements must be completed at the Ranch Out of Time. These tasks can be found in the Skills section under the "Farming" tab in the Achievements section of the Hero tab. There are a total of 22 tasks to complete here, some of which can be completed at the Player-Owned Farms. Please see our Skill Achievements guide for the tasks and how to complete them.

This Special Report was written by 3ter 1. Thanks to ChathMurrpau for corrections.
This Special Report was entered into the database on Sat, Nov 30, 2019, at 05:17:35 PM by Chath, and it was last updated on Mon, Mar 29, 2021, at 06:23:13 PM by 3ter1.

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