Table of Contents



Standard Dyes

The first dyes you will likely discover in game are the standard dyes. These dyes are usually not locked behind quests and can be made. To create the Primary colors, you will need to give the ingredients to Aggie or Ali the Dyer along with 5 coins; the secondary colors can be mixed yourself. They are most commonly used to dye normal Capes and Goblin mail (presented in the table below), though a few of the dyes can be used for other purposes (See each dye for more information).

Dye Color Ingredients Cape Goblin mail
Red Dye
Red
3 Redberries Cape (Red) Red Goblin Mail
Yellow Dye
Yellow
2 Onions Cape (Yellow) Yellow Goblin Mail
Blue Dye
Blue
2 Woad leaves Cape (Blue) Blue Goblin Mail
Orange Dye
Orange
Red dye and Yellow dye Cape (Orange) Orange Goblin Mail
Green Dye
Green
Yellow dye and Blue dye Cape (Green) Green Goblin Mail
Purple Dye
Purple
Blue dye and Red dye Cape (Purple) Purple Goblin Mail


Pink

Pink dye can be created after completion of Hand in the Sand. Unlike the other dyes, you do not need to pay someone for its initial creation. Simply use Redberries on a Bottled water to create Redberry juice, then add White berries to create the dye. After completion of the quest, you will be able to purchase Pink dye from Betty for 20 Coins. This dye can be used on the following items:

Be aware that creating a Cape (pink) is a requirement for the Hard Falador task set.



Black

Black mushroom ink is the only dye can be made without paying anyone at all. It is created by grinding a Black mushroom with an empty vial in your inventory. If you do not have a vial, you will still grind the mushroom, but not end up with the ink. This dye can be used on the following items:

Black mushroom ink is also used during Some Like It Cold.



White

The last item is more of a bleach than a normal dye. Unlike normal dye as well, it is only present during the associated quest and you will need to give Aggie the Whitefish (needed to make the “dye”) and the Goblin mail so she can bleach it for you.



Quests

The following quests make use of 1 or more of the dyes mentioned above:




Treasure Trail Dyes

In addition to the dyes that can be purchased and made in quests and normal day to day activities, there are also dyes that can only be found by opening a Hard, Elite, or Master Reward casket from completing the appropriate level Treasure Trail. As general rules: these dyes can only be used on level 90+ armor and weaponry, dyeing these items makes them untradeable, items will still degrade and be repairable as normal(if they degraded), and the dyeing cannot be undone - unless lost in a PVP battle (in which case, it will be dropped as a broken version of the appropriate armor/weapon). Note that dyed items can still be Augmented, though the table below will not present how they look.

Treasure trail dyes include:

Items which can be dyed, and how they look, include:

Weapon/Armor Barrows Blood Ice Shadow Third-Age
Ascension crossbow Main
Ascension crossbow
Barrows Blood Ice Shadow Thirdage
Blightbound crossbow Main
Blightbound crossbow
Barrows Blood Ice Shadow Thirdage
Drygore longsword Main
Drygore longsword
Barrows Blood Ice Shadow Thirdage
Drygore mace Main
Drygore mace
Barrows Blood Ice Shadow Thirdage
Drygore rapier Main
Drygore rapier
Barrows Blood Ice Shadow Thirdage
Elite sirenic chaps Main
Elite sirenic chaps
Barrows Blood Ice Shadow Thirdage
Elite sirenic hauberk Main
Elite sirenic hauberk
Barrows Blood Ice Shadow Thirdage
Elite sirenic mask Main
Elite sirenic mask
Barrows Blood Ice Shadow Thirdage
Imperium core Main
Imperium core
Barrows Blood Ice Shadow Thirdage
Khopesh of Elidinis Main
Khopesh of Elidinis
Barrows Blood Ice Shadow Thirdage
Khopesh of Tumeken Main
Khopesh of Tumeken
Barrows Blood Ice Shadow Thirdage
Malevolent cuirass Main
Malevolent cuirass
Barrows Blood Ice Shadow Thirdage
Malevolent greaves Main
Malevolent greaves
Barrows Blood Ice Shadow Thirdage
Malevolent helm Main
Malevolent helm
Barrows Blood Ice Shadow Thirdage
Noxious longbow Main
Noxious longbow
Barrows Blood Ice Shadow Thirdage
Noxious scythe Main
Noxious scythe
Barrows Blood Ice Shadow Thirdage
Noxious staff Main
Noxious staff
Barrows Blood Ice Shadow Thirdage
Off-hand Ascension crossbow Main
Off-hand Ascension crossbow
Barrows Blood Ice Shadow Thirdage
Off-hand Blightbound crossbow Main
Off-hand Blightbound crossbow
Barrows Blood Ice Shadow Thirdage
Off-hand drygore longsword Main
Off-hand drygore longsword
Barrows Blood Ice Shadow Thirdage
Off-hand drygore mace Main
Off-hand drygore mace
Barrows Blood Ice Shadow Thirdage
Off-hand drygore rapier Main
Off-hand drygore rapier
Barrows Blood Ice Shadow Thirdage
Seismic singularity Main
Seismic singularity
Barrows Blood Ice Shadow Thirdage
Seismic wand Main
Seismic wand
Barrows Blood Ice Shadow Thirdage
Seren godbow Main
Seren godbow
Barrows Blood Ice Shadow Thirdage
Sirenic chaps Main
Sirenic chaps
Barrows Blood Ice Shadow Thirdage
Sirenic hauberk Main
Sirenic hauberk
Barrows Blood Ice Shadow Thirdage
Sirenic mask Main
Sirenic mask
Barrows Blood Ice Shadow Thirdage
Staff of Sliske Main
Staff of Sliske
Barrows Blood Ice Shadow Thirdage
Tectonic mask Main
Tectonic mask
Barrows Blood Ice Shadow Thirdage
Tectonic robe bottom Main
Tectonic robe bottom
Barrows Blood Ice Shadow Thirdage
Tectonic robe top Main
Tectonic robe top
Barrows Blood Ice Shadow Thirdage
Wand of the praesul Main
Wand of the praesul
Barrows Blood Ice Shadow Thirdage
Zaros godsword Main
Zaros godsword
Barrows Blood Ice Shadow Thirdage

This Special Report was written by ChathMurrpau.
This Special Report was entered into the database on Fri, Jul 20, 2018, at 06:19:38 AM by ChathMurrpau, and it was last updated on Thu, Jul 26, 2018, at 03:05:12 PM by ChathMurrpau.

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