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Speak with Siv in the Command center, she will tell you that we need to improve the security of the Fort. Accept the quest and continue the dialog.
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Once you have finished speaking with Siv, head West to The Raptor and speak with him. He will tell you about the threat coming from the undead just North of the Fort and tell you it must be dealt with. Head to the Northen gate and enter the Wilderness.
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Once you have entered the Wilderness, The Raptor will tell you to deal with the West undead, whilst he handles the North. You must kill the 10 Fetid zombies. After you have defeated the 10 zombies, you will spawn back in the Fort. Go speak with The Raptor about the attack.
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Whilst speaking with The Raptor, he will tell you that the Fort needs more fortification, go speak with Bill at the Workshop to see what can be done.
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Bill will mention the new foundations at the Front gate but will provide the resources to build spikes on the outer walls to help protect the Fort. You must enter the Wilderness and build the 6 sets of spikes on the outside of the Fort, beware of the Fetid zombies, they are aggressive. Once all 6 are built, return to Siv.
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Speak with Siv, she will tell you that she has found some guards, but we need a place for them, perhaps a new building? (another one..urg)
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Go to the Workshop and speak with Bill, he will be sad about not being able to build his Inn but its for the greater good! (The greater good) He will tell you to check the Blueprint table to check what materials are required. Which are: 14 Teak frame and 6 Stone wall segment. Time to build another building in the Fort, this one being a Guardhouse. Once you have started the blueprint, head near the Front gate and start building on any of the 5 building hotspots.
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Once you have built the guardhouse, speak with The Raptor or Siv to begin a cutscene.
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During the cutscene, Sivs' guards will show up, but it turns out they're Dark warriors?! No, their gang name is the dark warriors, but they're just bandits, their leader was killed by a zamorakian. Once Siv has explained, you will welcome them to Fort Forinthry. The Raptor will tell you to meet him by the Northen gate, to find the source of the undead...
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Once you go through the gate, you will need to defeat the 10 Fedid zombies once more. After they're defeated a cutscene will happen, showing you running back to The Raptor, when a armored phantom will spawn and vanish. The Raptor will tell you to follow him, leading you to a ancient crypt that just happened to appear. The cutscene will lead you to an underground area, with Zemouregal trying to break down an ancient door. After some dialog, he will spawn some armored phantoms and teleport away.
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You and The Raptor will retreat back to the safety of the Fort, leaving you wondering how powerful these foes really are. Head back to The Raptor and speak with him. He will tell you he is staying at the Fort, due to the high level of the threat from Zemouregal.

This Quest Guide was written by Robbie.
This Quest Guide was entered into the database on Wed, Apr 12, 2023, at 12:07:12 AM by Robbie, and it was last updated on Mon, May 01, 2023, at 11:26:05 PM by Chath.
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