49 Magic (Must be on Normal Spellbook, or have an Enchant emerald tablet)
For Ironman Mode and Hardcore Ironman Mode accounts Shades of Mort'ton is also needed to complete this Quest.
|Teak pyre logs (or higher)||1 Cosmic rune*||3 Air runes*|
*Can also be obtained during the quest, make sure the normal spellbook is active. An Enchant emerald tablet will also suffice in place of the above mentioned runes.
|Teleports/Lodestone to Canifis||Shortcut key||2 styles of combat equipment*||Druid pouch|
|Games necklace (if unlocked to teleport to Burgh de Rott)|
*Used on 2 enemies which can use protection prayers
|Mithril bar||Silver bar||Chain link mould||Silvthril chain|
|Coal||Hammer||10 Iron nails||Silver sickle (b)|
|Emerald||Silver sickle emerald (b)||Ivandis flail||Vyre corpse|
Additionally: 1 Cosmic rune, 1 Law rune, 4 or 8 Air runes and 1 or 5 Fire runes if you search the corpse in step 25 (recommended if you don't bring the required runes yourself).
Head to the start point for the Burgh de Rott Ramble mini-game, East of the Paterdomus, and talk to the Mercenary Adventurer. He will ask you to escort him to Burgh de Rott after you have investigated some mysterious strangers he saw entering the temple. Ask the adventurer about them then enter the temple to the West and speak to Drezel.
Note: The easiest way to reach the Burgh de Rott Ramble starting area is by using the Fairy Ring code C K S, or the Canifis lodestone.
Drezel will tell you that he hasn't noticed anything suspicious about the temple, but during the restoration process he discovered a secret room, a columbarium! He will ask you to search the burial chamber and the outside of the temple.
Go through the gate to the West and then climb down the stairs to the North to enter the columbarium.
Once down, search the wall storage just East of the stairs. You will discover the end of what seems to be a Blood talisman! Unfortunately, you will need a key to open the storage case.
Climb back up the stairs, then follow the path West and leave the temple. Once outside, enter the aboveground part of the temple through the large door, then head to the Top floor. Make sure you are prepared for battle (with at least two different types of attacks: melee, magic, or range).
As you reach the third floor, a cutscene will ensue involving the suspicious characters. Once finished, you will have to fight two level 77 guards. The guards will switch protection prayers every few attacks, so make sure you have more than one weapon and vary your attacks. The guards will attack using all forms of combat, so be careful! You can teleport out or climb down the stairs if you need to, but you will have to defeat the guards in order to continue.
After they are defeated and teleport away, search the crude table next to the West wall to find a book page and a glove. Now return to Drezel.
Return to Drezel who will tell you to escort the Mercenary Adventurer to Burgh de Rott. This trip will be identical to any other Temple Trekking/Burgh de Rott Ramble mini-game. Bring Druid pouches and Blessed Sickle to fight vyrewatch if you plan on taking a harder route. If you are too weak to do this, then just do the easy route and run from all combat adventures.
Upon reaching Burgh de Rott, the adventurer will reveal himself to be fellow Myreque member, Ivan Strom! Head to the Myreque base under the old inn and talk to Veliaf Hurtz.
Note: You may use the bank South of the inn to put away the second combat set and other extra items.
After a short talk about Ivan, tell Veliaf about your encounter in the temple. Afterwards, ask him if he has a job for you. Veliaf will tell you that Safalaan need provisions, and that Safalaan is working on a new weapon to take out the Vyrewatch.
Head South East and board the small boat to travel to Meiyerditch. Once there, make your way to Safalaan in the Myreque hideout. There are two ways to get there (or three if counting the non-Shortcut key walking route, which is definitely the slowest method).
The quickest way to get to the hideout is to get caught by a Vyrewatch, select the option to go to the mines and mine 15 ores. Then put the 15 ores in the mining cart and speak to one of the guards to by released in the North section of Meiyerditch. From there you can follow the map below to reach the building above the hideout.
Map using mine route:
Once in the house with a ladder (encircled at the bottom of the map), climb up the ladder, go East, jump to the East house. Climb down stairs. Walk South East and push the wall and go through. There is a decorated wall to the North. Press the decoration. Now open the lumpy rug in the center of the floor. Climb down the trapdoor that appears to enter the hideout.
An alternative method is to run there directly using the Shortcut key. If you no longer have the Shortcut key and you're still determined to not get caught by a Vyrewatch, you'd need to follow the instructions and map in the Darkness of Hallowvale quest guide, otherwise follow the map below. Obstacles include climbing up or down shelves, jumping or walking across floor boards, and crawling under walls.
Map using Shortcut key route:
Talk to Safalaan in the underground hideout. He will tell you to talk to fellow member Flaygian Screwte.
Speak to Flaygian and ask him about his research. He will tell you about the book of haemalchemy and how the vyrewatch have a "sixth sense," in which they can predict your moves and evade them. The best way to beat them is to create a new, completely unpredictable weapon.
Talk to Andiess Juip or Kael Forshaw and they will advise you to use a flail. They will also tell you that a recruit has a book about the flail.
Search the bunk beds and lockers to the South until you find the Combat book. Read it then return to Flaygian. He will ask you which page he needs to read. Type in the correct number that you read from the book.
Flaygian will proceed to tell you about rumors of a furnace in Meiyerditch. He will give you a hammer and 10 nails and ask you to go find it. Exit the base and head to the most North East part of Meiyerditch, go to the house 2 houses East and one South of the mining pit to find a pole you can use for the ladder. Use your hammer and nails on it and climb up the new make-shift ladder.
Jump across the floorboards and then through the wall. Climb up the ladder, then search the trough to discover the old furnace. Now take a piece of Coal from the coal barrel and head down to the bottom floor.
Right click the Mass of debris and excavate it, then use your Coal on the furnace. Finally use the 'Light' option on the furnace before returning to Flaygian.
Flaygian will now tell you to make the flail. Take two Silver bars and two Mithril bars from the barrel and a Silver sickle (b) from the shelf on the South wall. Head to the room to the East of the entrance ladder and search the crate for a Chain link mould.
Go back to the furnace and make the Silvthril chain, then return to Flaygian. Talk to him, then show him the Silver sickle (b). He will take the chain and sickle from you and tell you to talk to Safalaan.
Safalaan will introduce you to Andiess Juip and Kael Forshaw. He will then tell you that they want to search the laboratory to the North of Meiyerditch. After a short dialogue, if you don't have one on your toolbelt then take a saw from the tool rack. Then head over to the laboratory, which is located in the North East of Meiyerditch, next the Eastern wall (look for the slashed tapestry).
As you enter the lab, a short cut scene will begin, with you discovering the bodies of Safalaan and the bodyguards. Look at any of the bodies and they will jump up at you! It turns out they were just playing a joke on you.
Head to the door to the South of the room and use the search option. This will bring up a choose a tool screen, select to use a saw on the door. Go through the now open door to find yourself in a long tunnel.
Make your way down the tunnel, being careful of the level 70 Skeletal Hands, level 75 Zombie Hands, and the level 91/95 Mutated Bloodvelds. Continue along North West until the passage turns a bit South West. Follow it then go North into a large room with coffins and gravestones. Approach the center and a cutscene with Safalaan and the bodyguards will ensue.
Head North and search the corpse next to the skull shaped rocks to find 1 Cosmic rune, 1 Law rune, 4 or 8 Air runes and 1 or 5 Fire runes (you need these runes in the following step if you didn't bring them yourself). Then search the strange stone and they'll feel familiar to you. Speak to Safalaan again and you will see a short cutscene in which two Vyrewatch will attack. They will kill Andiess and begin to attack Safalaan. Attack the Vyrewatch, although your attacks will deal no damage. Suddenly, Safalaan will perform a magical spell, forcing the Vyrewatch to flee, and you will return back to base.
Talk to Safalaan and he will ask you to keep what happened down there quiet. You will agree, and Safalaan will give you the materials to create the Flail of Invandis. Use the emerald on the sickle, then enchant it with the Level-2 Enchant spell. Finally, use the chain on the sickle to get the Invandis Flail.
Talk to Safalaan and he will tell you to put the weapon to the ultimate test by killing a Vyrewatch. The Vyrewatch are strong, their combat level is 70-78 so protection prayer and/or food is advised. Go outside, kill one, then pick up the Vyre corpse. Return to Safalaan and he will order you to return to Veliaf in Burgh de Rott and tell him your findings.
Note: If you wish, you can kill a Vyrewatch before speaking to Safalaan and then you won't have to kill one after.
Return to Burgh de Rott (using a Games necklace if you have it unlocked to teleport to Burgh de Rott, or teleport to Canifis and complete a game of Temple Trekking/run through the swamp, or walk back to the boat you used to get to Meiyerditch (using the map at step 11).
Once there, tell Veliaf (below the inn) the good news. He will advise you to go to Drezel (at the Paterdomus) to find out a way to dispose of the corpse.
Before heading to Drezel go to a bank and grab your pyre logs. Drezel will examine the corpse and tell you that there is a soul in the body, tortured and anxious to be freed. He will then suggest that you go to the columbarium to meditate. Go through the gate West of Drezel then down the stairs to the North. Use your pyre logs on a funeral pyre, followed by the corpse, then light them to obtain an ornate tomb key.
Go to where the blood talisman is and use the key on the storage to get it. Drezel will then come down to congratulate and bless you.
Go upstairs and talk to Drezel. He will advise you to go back to Veliaf. Return to Burgh de Rott and talk to him, and he will ask you about the story. After telling him about it, he will reward you.
Congratulations! Quest Complete!
The Blood altar is the three skull rocks you investigated earlier in the quest. Although this area is rather remote, you can use a shortcut to get there. Go down the trapdoor behind the bar in Canifis, then search and go through the wall.
Immediately East of you is a cave entrance, which you must enter. From there, head South and go through another cave entrance. Head East until you reach a Jutting wall, which requires 65 Agility to pass, then continue along the path to find yourself at the area with the strange stones (the altar). Alternatively, you can just go through the Abyss.
After completing the quest, you may continue to kill Vyrewatches. They are now one of the occuring combat events in the Temple Trekking/Burgh de Rott Ramble mini-game. Each Vyrewatch only drops one item, a Vyre corpse. These corpses can be burned to receive prayer experience, firemaking experience, and an item. For more information on burning vyre corpses, refer to the Vyrewatch Corpse Burning mini-game guide.
Remaking the Invandis Flail:
If you lose your Ivandis flail, you can make another one by doing the following.
You will require the following items: Silver sickle (b), Silver bar (2), Mithril bar (2), Emerald, Sapphire, Cosmic rune (2), Water rune, Air rune (3), Soft clay, and a Rope. Also on your tool belt should be the Chisel, Sickle mould, and the Chain link mould. You also must be on the normal magic spell book in order to cast level 1 and 2 jewelry enchantment.
Rod of Ivandis
First, use the soft clay on Ivandis' Tomb, which is located under the Canifis bar. After going through the secret door in the back wall, enter the first cave. Use the soft clay on Ivandis' tomb. Then with a mithril bar, a silver bar, and a sapphire in your inventory, use one of the bars on a furnace, you now have a Silvthrill rod. Next, use Enchant level 1 jewelry on the Silvthrill rod. Finally, with a rope in your inventory, head to the well in the passageway over the river Salve. Use the Silvthrill rod on the well to dunk it in the river, and you will have your Rod of Ivandis.
First, use the emerald on your Silver sickle (b). Cast Enchant Level 2 Jewelry on the jeweled sickle. Next, use your silver on a furnace to get a Silvthril chain. Finally, once you have all the pieces you can use them together to get your Ivandis Flail.
This Quest Guide was written by ssj_metroid. Thanks to Arkayla, Skeletonmat, alexi, war_fhantom, Wylyne, justin51422, Tinychris1, Zantetsuken, Jakesterwars, Im4eversmart, Clamball, Turkin3, lordelvis31, Ralkal, MartinReitan, Oo Gaben, B2a, Alk12, and DarkPyroNinja. for corrections.
This Quest Guide was entered into the database on Tue, Apr 22, 2008, at 01:52:04 PM by Im4eversmart, and it was last updated on Wed, Jan 30, 2019, at 10:58:08 AM by Alk12.
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