Able to defeat a level 36 undead goblin priest
Head over to the Cave Goblin Mines, below the city of Lumbridge, and talk to Grubfoot. You will learn that he wants to speak to Zanik, the chosen commander, but has been denied access to Dorgesh-Kaan by Mistag because he is a surface goblin. Tell Mistag that you will take responsibility for Grubfoot and he will allow you both into the city.
Note: The easiest way to reach the mines is by using the Lumbridge lodestone home teleport, climb down into the castle cellar from the kitchen and ask Kazgar to take you to the mines. Another option is to teleport to Dorgesh-Kaan using a Dorgesh-kaan sphere and then leaving the city through the gate to the north.
Once inside the city, head to Oldak's workshop in the northwestern corner and talk to Zanik. Ask Grubfoot why he wants to talk to Zanik. Grubfoot will recall his dream about Zanik, the chosen commander, and Yu'biusk, the land of the goblins. Ask him how he knows that the dream was true and tell Zanik that it must mean something when she asks for your opinion. Grubfoot will then tell you about a secret temple and promise him that you will not tell anyone about its location. Oldak will then teleport you and Zanik there.
Head northwest through the Goblin Cave until you reach some stairs, flanked by 2 Goblin guards. Attempt to climb down the stairs and they will not let you, but they will allow Zanik to enter. While you're here you should obtain some Black mushroom ink for use later in the quest by picking two Black mushroom near the stairs and grinding it into a Vial.
Return to Dorgesh-Kaan and tell Oldak that they would not let you in. He will direct you to the Make-over mage, north of the Crafting Guild. Head over to the mage and ask him if he can turn you into a goblin or not. Eventually, he will give you some Pharmakos berries and tell you how to make a Goblin potion.
Note: The easiest way to reach Make-over mage's house is by using a Skills necklace (4) to teleport to the Crafting Guild and walking north or by using the Falador lodestone home teleport and climbing over the broken wall west of the bank, and then head south.
Make a Goblin potion by adding the Pharmakos berries to a Toadflax potion (unf). Return to the Goblin Guards in the Goblin Cave, east of the
Fishing Guild. Unequip all your items and drink a dose of the potion (Preferably in front of the goblin guards). Choose any goblin form and speak to the guards. You will receive a Goblin name and will be granted entry.
Note: The easiest way to reach the Goblin Cave is by using a Skills necklace (4) to teleport to the Fishing Guild or by using the Ardougne lodestone home teleport and walking north.
Once inside of the temple, head north and speak to the High priest about Zanik and he will ask who she is. Reply with "a dorgeshuun goblin" and he will then tell that she has been taken prison in the Huzamogaarb enclave.
Use the Black mushroom ink you obtained earlier on your Goblin mail to make Black goblin mail and equip it. Head to the north-east part of the temple and pass the guard to find Zanik at the end of the chamber. Talk to her and she will tell you to search the nearby crate for her Moving-Over-Distance sphere. Give the Dorgesh-kaan sphere to her and she will teleport away.
Now head back to the High Priest and ask him about Yu'biusk and the priest will tell you that you must first pass a test. Answer all of the following questions correctly (see below) and then the high priest will answer your questions. He will tell you that the location of Yu'biusk was known only by a former high priest Snothead. However he is dead, but can be called upon by speaking his name over his grave. To gain access to his crypt you need to collect the keys from all of the 6 tribes by dying Goblin mails in each tribe's special color.
Q: True or false: those who do not believe in Big High War God, whether they goblins or other races, must die.
Q: Oh? Why?
A: The Big High War God Commands it.
Q: True or false: Big High War God chose goblins to be his race because goblins mighty warriors.
Q: Oh? Why you say that?
A: Goblins were not mighty warriors before he chose us.
Q: True or false: goblin leaders should be good at planning in order to win battles.
Q: Why not?
A: That's one of the commandments.
Q: Prophecy say some day Big High War God send Chosen Commander. What Chosen Commander do?
A: Lead Goblins to victory over the whole world.
In order to collect the keys, you will need Blue, Orange, Purple, Yellow, and White dyes. Before you leave the temple, use your Black goblin mail to enter the black area and pickpocket the key from black tribe priest.
To obtain White dye, speak to Aggie in Draynor Village about dyes and ask her if she can make you some white dye. She will tell you that she needs a Whitefish, which can only be caught in Hemenster using a Slimy eel as bait.
Note: The easiest way to reach Draynor Village is by using a Amulet of glory (4) teleport or the Draynor lodestone home teleport.
Head to Hemenster and try to enter the fishing contest area by telling them that you need to catch a Whitefish and they will let you in. Catch one and return to Aggie in
Draynor Village. Give her the Whitefish and Goblin mail along with 5 Coins and she will create a White goblin mail.
Note: The easiest way to reach Hemenster is by using a Skills necklace (4) to teleport to the Fishing Guild.
Unequip everything, and return back to the goblin temple, take a dose of your Goblin potion, and equip your white goblin mail. Talk to the guard of the white tribal area to enter it. Pickpocket the Priest in that area to obtain a key. Repeat the operation, dying your mail yellow, purple, orange and blue, in order to steal the four other keys.
Once you have all six keys, prepare yourself for battle use the 6 keys on the door to the west of the High Priest.
Note: Once you have used all of the keys to open the door, it will always stay open to you. Therefore, you do not have to acquire all of keys again.
You will find yourself inside a crypt. Put on your normal armor and say Snothead's name at his grave (see image below). Snothead (level 19) will rise from the grave and attack you using melee. Once you have defeated him, ask him where Yu'biusk is. He will say he does not know, but that his predecessor might know. Now, ask him the name of his predecessor and he will tell you that it is Snailfeet.
Say Snailfeet's name about his grave and he will appear. Snailfeet (level 25) uses Melee and Ranged. When you have defeated him, ask him about Yu'biusk and he will tell you that his predecessor might know. Ask him the name of his predecessor and he will tell you that it is Mosschin. Repeat the process at the grave of Mosschin (level 30), who uses Melee, Magic, and Ranged. He will refer you to his predecessor Redeyes (level 36). Say Redeyes' name at his grave and he will rise again. He will attack you with Melee, Magic, and Ranged and has to ability to lower your Attack, Strength, and Defence. He will refer you to his predecessor, Strongbones (level 36).
The last predecessor resides in the northern grave. Say his name and attack him. Strongbones (level 36) uses Melee, Magic, and Ranged and has to ability to lower your Attack, Strength, and Defence. In addition, he will summon 4 Skoblins (level 14) to aid him in battle. When he has been defeated, he will tell you that Yu'biusk is on another plane of existence and that no Goblin alive has ever been there.
Note:Ignore the Skoblins (level 14) and focus on Strongbones (level 36) because they will disappear as soon as you have killed Strongbones.
Return to Oldak's workshop in Dorgesh-Kaan and speak to Zanik. Tell her that you have the defeated all of the high priests in the crypt and what you have learned about Yu'biusk. Oldak and Zanik will then suggest that they might be able to reach Yu'biusk by using the Fairy Rings, and tell you to meet them at the Fairy Ring in the Dorgesh-Kaan Dungeon, south of the city.
Note: The easiest way to reach Dorgesh-Kaan is by using a Dorgesh-kaan sphere.
Head towards southern most stairs to get to the Agility course. Then climb down the ladder and walk to the transportation arrow that shows on the main map. Once there, talk to Zanik and Oldak. You will be asked to adjust the machine by distributing the correct amount of power to each ring proportional to the area within the ring. When you have adjusted the machine so that the power combination is 9-4-1, you will be transported to Yu'biusk.
Note: The easiest way to reach the Dorgesh-Kaan South Dungeon is by using the Fairy Ring code AJQ (requires a light source).
Yu'biusk is now desolate and barren due to the Big High War God.
Head northwest and until you come across a strange box. Open it and Zanik will be pulled in. A cut scene will occur in which you rush back to the portal right before it closes, leaving her behind.
Oldak will tell you that there is no way you can get back to Yu'biusk to rescue her using the Fairy Ring.
Note: If you have completed the A Fairy Tale Part II - Cure a Queen quest, then Yu'biusk can be accessed by using the Fairy Ring BLQ.
Congratulations! Quest Complete!
Hopespear's Will Mini-Quest:
Upon completion of the quest, you can return to the crypt in the Goblin Temple to complete the Hopespear's Will. Help fulfill Hopespear Will's will of returning to Yu'biusk. For more information, refer to Please visit the Hopespear's Will mini-quest guide.
This Quest Guide was written by Fruitcheese and Belgariad04. Thanks to buzycaz, Hege, Arkayla, DRAVAN, Evilman06, Clamball, Alfawarlord, Double_D_Edd, Austinmmarti, Swargey, barbtail, Motion_Man, Ruler_Of_Wax, ChaosPwnzor, ksb single, iPortuguese, Jarkur, XxFoxx94xX, and Olllivander for corrections.
This Quest Guide was entered into the database on Mon, Nov 12, 2007, at 03:27:03 PM by Im4eversmart, and it was last updated on Wed, Jul 15, 2015, at 11:46:38 AM by Jarkur.
If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.
If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!