Difficulty:
Experienced
Length:
Medium
Quest Requirements:
Skill/Other Requirements:
60 Divination
67 Mining
62 Slayer
67 Smithing
A combat level of at least 100 is recommended.
Quests Unlocked/Partially Unlocked by completing this Quest:
Items Needed at Quest Start:
None.
Items Needed to Complete Quest:
Soft clay, Mithril bar, Food, Armour, and Weapon.
Items Recommended for Quest:
Items Acquired During Quest:
Quest Points:
2
Reward:
10,000 Smithing XP, 10,000 Mining XP, 10,000 Slayer XP, 10,000 Divination XP, Access to Dragonkin Lair Adamant Dragons, Access to Abomination cave Bane ore rocks, The ability to produce 5% more runes when Runecrafting, Replayable Abomination boss fight, and 2 Treasure Hunter keys.
Start Point:
To Start:
Talk to Alfrick the Planner or Freya Lune by the pier at the marketplace in Rellekka.
Instructions:
  1. Speak to Alfrick the Planner or Freya Lune by the pier at the marketplace in Rellekka. They will be having an argument, and suggest you speak to a few people around Rellekka.

    Step 1a
  2. After you have talked to the people above, speak to Alfrick the Planner once more. They will ask the following questions. You must answer them correctly.

    Step 2
  3. After answering the questions, you will encounter a cut-scene depicting V returning and the Fremennik rejoicing. However, V wishes to speak to you after the scene ends.

    Step 3
  4. You will wake up hungover inside the cow or chicken pens, return to Alfrick once more and inquire about traveling to the trading post island.

    Step 4

  5. Enter the dungeon on the NorthWest side of the island to find V. He will tell you he is losing his strength and is becoming weak.

    Step 5a

    Step 5b
  6. From here, V will send you to locate sources of energy for him. Head back out of the cave and investigate the following. V will arrive to siphon the divine energy from these sources.

    Note: (You must do one Ďitemí and then do its duplicate, or else it will not work properly, but these pairs can be done in any order.)
    • Investigate the gnarled tree to the NorthWest.
    • Investigate the duplicated gnarled tree located at the SouthWest part of the island.
    • Investigate the Western fishing boat.
    • Investigate the fishing boat on the East side of the island.
    • Investigate the old dock just next to the Eastern fishing boat.
    • Investigate the old dock on the Southern side of the island.
    • Investigate the cave entrance to the SouthEast.
    • Investigate the cave entrance to the NorthWest.
    • Investigate the rock formation on the West side of the island.
    • Investigate the rock formation just to the NorthEast of the previous rock formation.
  7. After all of the locations have been harvested, proceed back into the dungeon to speak to V again. He will note that your valiant efforts have had no effect; he is still losing his strength and you will be thrown into another cut-scene.

    Step 7
  8. After the scene ends, V will be dead. Head into the room North of his body and search it to find and read V's Journal. You will locate some Map fragments from within, inspect each of these and solve the puzzle. You will receive a Map.

    Step 8a

    Step 8b
  9. Head to the Ancient Cavern located below Baxtorian falls. You can use a Ferocious ring, Fairy rings (B J Q) or a Games necklace to quickly teleport there. You will need soft clay and a mithril bar and either Anti-dragon shield (with Antifire) or Super antifire or food for this part.
  10. Head up the stairs just South of the Waterfiends and proceed past Kuradel into the Dragon Forge area. On the West wall there is a door, use your Soft clay on it to create a Key mould.

    Note: You will need Antifire, food and armor/weapons for beyond this point!

    Step 10
  11. Head back downstairs, and then to the East side of the cave to a staircase. Make sure you have your Antifire protection ready. Go upstairs to the mithril dragon area and use your key mould on a dragon and it will create a Dragon-mithril key.

    Step 11a

    Step 11b
  12. Head back to the door you made the mould on and use the key to enter. Through the door you will encounter and need to kill an adamant dragon. After defeating the dragon, you will enter a cut-scene with dragonkin.

    Step 12
  13. Head into the room and talk to Sakirth. He will damage you to low lifepoints. Afterwards inquire about where the Elder Mirror is. After you have finished speaking to him, head into the room to the West and jump across the stepping stones to reach the chest. Start from the stone on the far West, head diagonally NorthEast three times, then go NorthWest twice, and West to arrive at the chest (follow the white dots).

    Step 13
  14. Upon opening the chest, you will find a Dragonkin key. Head back across the stepping stones and jump torwards the NorthEast twice onto the ledge on the North side (follow the light blue dots).

  15. Before you, you will find an area filled with a series of pressure plates. If you step on these, you will alert Kalibath of your presence, and be teleported back to the start. You must walk around them.

    Step 15
  16. Head through the area and go around each section of pressure plates until you reach a crate. This works similarly to statues and barrels in Dungeoneering. The first crate will need to be pushed North twice. Head around it and then push the next two crates North twice.

    Step 16

  17. Push the Eastern crate East twice, and then the Northernmost crate West.

    Step 17
  18. Finally, push the last crate to the South and head through the door on the East side of the cave.

    Step 18
  19. Search within the chest for a Dragonkin protective charm and Notes.

    Step 19
  20. Equip the dragonkin protective charm into your pocket slot. It will reduce the damage you take during your fights with Tarsak. Teleport out and read the notes before heading to the Grotworm lair slightly NorthWest of Port Sarim. Make sure you again have Antifireís, armor and plenty of food. Use the shortcut (requires 50 Agility) to head to the bottom level of the Lair. If you cannot use the Agility shortcut, you will need to make your way through the Grotworm lair the normal way.

    Step 20
  21. After reaching the third floor, head West over the bridge (or East until you reach the stairs if you didnít take the shortcut) and go down the stairs.

    Step 21
  22. You will encounter another cut-scene where Phalaks is arguing with Tarshak. After the cut-scene is over, Tarshak will attack you. He will channel an attack that will stun you, simply step away from him when the chat box appears. This attack can potentially cause high damage, so make sure you are prepared. He will also spew a fireball at you. You can negate this damage by stepping out of the area quickly.

    Step 22
  23. After defeating Tarshak, he will teleport away to Brimhaven Dungeon . Speak to Sakirth and make your way there via the Karamja lodestone after refreshing your food if required. Pay Saniboch and enter the dungeon. If you do not have a hatchet on your toolbelt, you will need one.

    Step 23
  24. His hideout in Brimhaven Dungeon is found on the SouthWest wall of the Iron and Steel dragon room.

    Step 24a

    Please read all of the following sections before entering the cave and fighting him

    Step 24b

  25. Tarshak will have mutated into an Abomination and you will have to fight him once again. For the first part of the fight, you will not be able to directly harm the Abomination. You will need to use his environment against him by mining the pillars around the room twice. After you have mined each pillar, you will need to direct the fireball explosion onto the pillar simply by standing next to it while it chases you.

    During this phase, he will have four specific attacks.
    • A wall of fire that will damage you until you run into the water pools.
    • Smashes the ground to send a shockwave covering a quarter of the room twice.
    • Fills one of the two quarters of the rooms he didnít affect with the shockwave with cave-ins. (This is avoided by running into an area that was affected by the shockwave as soon as one is over.)
    • A fireball that will chase your character around.

    Step 25a
    Step 25b
    Step 25c
    Step 25d
  26. Part two is back to normal styled fighting. The Abomination will crawl out from under the rubble of the ceiling and you will need to kill him. You can either chose to face it and fight him like a normal monster, or keep running away from him and let the rubble and fireballs kill him. Note: You will need to avoid the rubble and fireballs yourself during this phase.

    Step 26
  27. Once you have killed the abomination, the dragonkin Kerapac, Kalibath, Phalaks, Sakirth and Strisath will appear and begin fighting in a cut-scene. Once it is over, return to Rellekka and speak to Alfrick or Freya Lune to travel back to the trading post island to claim your reward. Part of the cave will have been turned into a shrine for the hero V. Speak to them once again when you enter the room.

    Step 27
  28. Congratulations! Quest Complete!

    Step 28

This Quest Guide was written by Rooskii.
This Quest Guide was entered into the database on Sun, Feb 28, 2016, at 01:55:53 AM by Jarkur, and it was last updated on Wed, Jan 17, 2018, at 10:29:46 PM by DRAVAN.

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