Quest Requirements:
Skill/Other Requirements:
20 Smithing
10 Fletching
Must be able to kill a level 47 enemy.
Quests Unlocked/Partially Unlocked by completing this Quest:
Items Needed at Quest Start:
Hammer, Shantay pass, 2-3 Bronze bars, 10-30 Feathers, 20 Coins, Desert shirt, Desert robe, Desert boots, and a Weapon (Shantay sells most of these).
Items Needed to Complete Quest:
Items Recommended for Quest:
Pickaxe, Knife, Waterskins (4), Food, and Armour (for low level players only).
Items Acquired During Quest:
Metal key, Cell door key, Slave shirt, Slave robe, Slave boots, Bedabin key, Technical plans, Prototype dart tip, Prototype dart, Tenti pineapple, Bronze darts, Barrel, 15 Rocks, Bronze pickaxe, and Ana in a barrel.
Quest Points:
4350 XP in two skills (Agility, Fletching, Thieving, or Smithing), ability to making throwing darts, a Wrought iron key to access the Desert Mining Camp's mithril and adamantite rocks.
Start Point:
Shantay Pass south of Al Kharid.
To Start:
Talking to Irena.
  1. Talk to Irena just south of Shantay Pass and she will tell you about her daughter Ana who has not returned from a trip into the desert. Agree to help her head south to find some footprints.

    Step 1

  2. Follow the trail of footprints through the desert to the Desert Mining Camp.

    Step 2

  3. Talk to the Mercenaries around there until you get them to admit that they don't like the Captain. This will cost you 5 gp per bribe. Find out that the Captain doesn't like to fight his own battles.

    Note: Should you get busted they will take you to the desert and take all but one Waterskin.

    Step 3

  4. Now talk to the Captain and pick the following options during the conversation:
    • Wow! A real Captain!
    • I'd love to work for a tough guy like you!
    • Can't I do something for a strong Captain like you?
    • Sorry Sir, I don't think I can do that.
    • It's a funny captain who can't fight his own battles!
    He then challenges you to a fight. Kill him and you'll receive a Metal Key, which will be added to your inventory. Use this to go inside with NO Armour or Weapons On!

    Note: From this point onwards you won't get into any combat, hence it's advised to deposit your armour in bank to save you inventory spaces. Also, once you've killed the Captain you can come here to kill him again and get the key without all the dialogue.

    Step 4

  5. Talk to the Male Slave who is not mining south of the wooden doors and tell him that you have just arrived. When he tells of a plan to escape, tell him, "That's interesting." Help him to remove his handcuffs and he will give you his Slave shirt, Robe, and Boots in exchange for your desert robes and boots. It may take several attempts to successfully unlock his handcuffs.

    Note: If you get caught inside the camp the Guards and Mercenaries may throw you in jail. A Cell Key can be found upstairs in Captain Siad's desk. If you didn't grab a Cell key first, you can escape by squeezing out through the southwest window. Then you must climb up the hillside to the west to escape the camp. You will take damage from failing these agility obstacles!

    Step 5

  6. Now with your slave outfit on, go downstairs through the huge door and follow the path to the TWO Mercenaries. You will pass some Rowdy slaves who will attack you - just ignore them and run. Talk to one of the mercenaries and ask him to let you trade spots. He will hint at you getting a Pineapple for him first.

    Note: If you say "sounds good" instead of going with him ana will be sent back to the mines and you have to get her again.

    Note: Make sure you don't have armour or weapons on around the Mercenaries!

    Step 6

  7. Leave the camp completely. Go due west until you find the Bedabin Camp. Talk to Al Shabim until you can ask him for a Pineapple. He will reveal the plan to get Blueprints from Captain Siad. Agree and he will give you a copy of the Chest Key. Now head back to the Mining Camp.

    Note: You can get more supplies from the nomads.

    Step 7

  8. Inside the Mining Camp go upstairs in the building to Captain Siad's room. Get the Cell Key by searching his desk. Search the Bookcases till you find that he has books about sailing. Now talk to him.

    Step 8

  9. Start with "I wanted to have a chat?" He will insist that you leave. Next, say "You have a lot of books!" He will reply and agree that he does. Now say "So you're interested in Sailing?" and he will perk up and say that it's been a passion of his for most of his life. Finally, reply "I could tell by the cut of your jib." Saying this will flatter him and he'll begin rambling off about sailing stories and will be distracted enough for you to unlock his Chest and steal the blueprints.

    Step 9

  10. Bring these back to Al Shabim and he will ask you to make the weapon from them. Go north a bit and use your plans with the Bedabin guard. He will let you into the secret room to use the Experimental Anvil. Make the weapon; it is a dart tip. To get into the tent, you need to use the blueprints with the guard to get permission. You may fail once or twice. Once the tip is made use Feathers with it until you can get a complete Experimental Dart.

    Note: You may need to leave through the Shantay Pass and get more supplies, which can be purchased from Shantay.

    Step 10

  11. Take this to Al Shabim and he will give you the Pineapple and six Darts. You now also have the ability to make darts! Go back to the Mining Camp.

  12. Go through the gates with NO armor or weapons equipped. Then down to the mines. Give the Pineapple to the Mercenary and go through the Mine Cave.

  13. Close to the mine cart is a bunch of Barrels. Search an empty one and take it. Now get in the mine cart. This may take a few tries depending on your agility level. Make sure you have food because you will get hurt.

    Step 13

  14. Once the cart arrives on the other side go north-west a bit till you find a large area with many Slaves. Ana will be there. If she asks how you got in tell her the line about it being secretive.

    Note: DO NOT SAY YOU HAVE A KEY! If you do you will be rounded up. To get out you will have to mine 15 rocks and give to the Mercenary.

    Step 14

  15. After talking to Ana use the Barrel with her to "kidnap" her. Place her in the cart then get in it yourself.

  16. When you have made it back to the other side of the mines, search the barrels till you find Ana in a barrel. You will automatically pick it up. Place it on the Winch bucket. Let the nearby Guard help you when he offers. Ana will start complaining but you have to cover for her. Pick the statements that will compliment the Guard.

    Note: Do not attempt to walk through the Mine cave without first placing Ana in a barrel on the Winch bucket, else you will end up in prison again and will again have to rescue Ana.

    Step 16

  17. Leave the mines and go over to the Winch above ground, which is in the south-west corner of the Mining Camp. Use it and then search the barrels for Ana. Use her on the wooden Cart and place her in it.

    Note: DO NOT try to walk through the Gates, you will be caught and SEVERELY punished.

    Step 17

  18. Speak to the Wooden Cart Driver and say "Nice cart". After he replies with his tutting, say "One wheel says to the other, 'I'll see you around'". He'll smirk, then reply with the option that has 'quotations' on it. He'll laugh and ask if you're trying to get him fired. Say "Fired...no, shot maybe!" At this point, he'll be laughing a lot. He'll ask what you're in for, Reply with, "In for a penny in for a pound." Next, choose the option, "Well, you see, it's like this..." Tell him there is going to be a prison riot in ten minutes and to get his cart out of there. Then say, "You can't leave me here, I'll get killed," and get into his cart by searching it. He'll start going.

    Step 18

  19. Once outside go north to Irena and talk to her. Quest complete!


This Old School Quest Guide was written by imthecoolest and haxhi4life. Thanks to DRAVAN, Fireball0236, Poofy, Tumeg, whitey21, warjaek, pokemama, diablokilall, Ju Juitsu, Dendr0batez, Sliz, McSwindler, Jarkur, Black Stinks, Thingman34, Dokter Doos, Xuali, and Skata for corrections.
This Old School Quest Guide was entered into the database on Wed, Jun 09, 2004, at 12:46:01 PM by DRAVAN and CJH, and it was last updated on Sat, Sep 19, 2020, at 04:13:59 PM by Chath.

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