|Air orb (12-20) (noted)||Black Dragonhide (7-13) (noted)||Blue Charm||Cactus spine (4-8) (noted)|
|Camel staff||Crimson charm||Coconut (6-10) (noted)||Cursed amascut sand|
|Dragon mace||Fire talisman (10-18) (noted)||Gold charm||Green Charm|
|Grimy avantoe (4) (noted)||Grimy dwarf weed (4) (noted)||Grimy lantadyme (4) (noted)||Magic logs (15-39) (noted)|
|Onyx bolt tips (6-10)||Potato Cactus (5-15) (noted)||Raptor key part 3||Rune 2h sword|
|Rune platelegs||Sealed clue scroll (elite)||Sealed clue scroll (hard)||The Ugthanatos|
|Ugathanki kebab (2)|
Certain player skills cause Camel warriors to summon a sandstorm, a special typeless attack that does a lot of damage and doubles with each tick.
During the fight, Camel warriors will split into three mirages: Blood, Shadow, and Smoke. All three look exactly the same, but use ancient magick spells corresponding to their type.
Smoke - reduces accuracy & can cast Confuse
Shadow - reduces damage. When bar above its head fills, it will use a curse which drains prayer a large amount
Blood - heal for 5% of the damage dealt and ice binds for 10 seconds.
The chance of receiving better drops is increased by the Ring of fortune, Enhanced luck potion, Collector's insignia (charged), or Luck of the dwarves.