Skill Levels Required:
Quests Required:
Lost City (if you haven't completed the quest, you can still access this minigame by clicking on random crop circles that appear)
Items Needed:
Skill Levels Recommended:
High Agility level
High Strength
High Thieving level
Items Recommended:
Coins, Boots of lightness, Spotted/Spottier cape, and Penance gloves, Super/Energy potions, and runes to cast Bind/Snare/Entangle.
Starting Point:
Puto-Puro (See Below).
Is this MiniGame Safe to play?:
Getting Started:

Puro-Puro can be accessed by entering the center of a crop circle in a wheat field. A permanent crop circle is located in the city of Zanaris. Crop circles also randomly appear in wheat fields all across RuneScape. However, these portals will only remain open for a short amount of time after which they will reappear in another wheat field.

If you enter Puro-Puro through one of the crop circles outside of Zanaris, you will receive a farming affinity boost, which will allow you pass through the magical wheat much faster for thirty minutes.

You may talk to the Wandering Impling in Zanaris's wheat field, to get hint as to where the current crop circle can be found. He will not tell you its exact location but will show it in a cut scene.

Crop circle

Once you have made it in Puro-Puro, ask Elnock Inquisitor near the center if he has any spare equipment you can borrow. Elnock Inquisitor will supply you with a Butterfly net and 6 Impling jars. Additional jars can be bought from Elnock Inquisitor or made by yourself (See below). In the right part of the screen you will see a list of all types of implings and the amount of implings in jars you currently have in your inventory.

Elnock Inquisitor

Playing The Game:

With empty Impling jars and a Butterfly net, make your way through the maze by pushing through the magical wheat. The higher your Strength level the faster you will be able to move through the wheat. Every few minutes, the shape of the maze changes with new wall and passages.


Once you find an impling, catch it by clicking on it. Since implings move around all the time, a good strategy is to use Bind/Snare/Entangle spells to temporarily stop them from moving. When you try to loot an impling, the Impling jar might break. If this happens, you will simply get rid of it but still keep the loot.


Imp defenders, who wander around the maze, will try to free the implings from the jars in your inventory. The higher your Thieving level the harder it will be for these imps to free the implings. If you have -80 Thieving, it is advised that you keep a vial of Imp repellent in your inventory, because it will decrease the chance that Imp defenders will be able to set the implings free.


You may leave the Puro-Puro realm through the portal in the center. Before you leave you may use Elnock Inquisitor's exchange option to store your Butterfly net, Imp repellent, and up to 127 Impling jars.



Implings can also be found outside of Puro-Puro, where they can be caught barehanded or by using a Butterfly net and Impling jar. If you catch an impling barehanded and therefore without a jar, you will automatically loot them. The higher your Agility level the easier it will be to catch . If you catch one out side of Puro-Puro you will receive extra experience (See the table below).

Name Image Hunter Level
XP in
Puro Puro
XP in
Baby impling Baby impling 17 20 25
Young impling Young impling 22 48 65
Gourmet impling Gourmet impling 28 82 113
Earth impling Earth impling 36 126 177
Essence impling Essence impling 42 160 225
Eclectic impling Eclectic impling 50 205 289
Spirit impling Spirit impling 54 227 321
Nature impling Nature impling 58 250 353
Magpie impling Magpie impling 65 289 409
Ninja impling Ninja impling 74 339 481
Pirate impling (after
Rocking Out)
Pirate impling 76 350 497
Divine impling (after
Fate of the Gods)
Divine impling 79 375 520
Dragon impling Dragon impling 83 390 553
Zombie impling Zombie impling 87 412 585
Kingly impling Kingly impling 91 434 617
Crystal impling Crystal impling 95 525 820

Making Impling Jars:

Even though Elnock Inquisitor supplies you with 6 Impling jars, you might run out of them. Keep repeating the process until you have made the desired amount of jars. Below is a list of items you will need to create 1 jar.

  1. Speak to the Chemist in Rimmington about Impling jars. Ask if he has a spare Sieve.

  2. Use 8 Anchovies with a Pestle and mortar to make Anchovy paste (stackable). Use all of them with a Sieve while having a Vial in your inventory to make a vial of Anchovy oil.

  3. Use 14 flowers (Rosemary, Marigolds, or Nasturtiums) with the Anchovy oil to create vial of Imp repellent.

  4. Return to the Chemist with a Butterfly jar and Imp repellent vial. Use the Imp repellent with the Lamp Oil Still on the table in the northeastern corner of the house to produce 1 Impling jar.


There are two choices of rewards in this activity: looting the imps or trading them for items.

Looting Imps:

Impling Possible Loot
Baby impling jar
Baby impling jar
Anchovies, Bow string, Cheese, Chisel, Flax, Hammer, Hard leather, Knife, Mud pie, Needle, Sapphire, Seaweed, Silver bar, Soft clay, Spice, Thread (1)
Young impling jar
Young impling jar
Bow string, Chocolate slice, Coal, Defence potion(3), Lockpick, Meat pizza, Mithril bar, Pure essence, Steel axe (hatchet), Steel full helm, Steel nails (5), Tuna, Yew longbow, Yew shortbow
Gourmet impling jar
Gourm' impling jar
Bass, Chef's delight, Chocolate cake, Cooked karambwan (2) (noted), Curry, Curry leaf, Frogspawn, Garden pie, Karambwan paste (fully cooked), Lobster (4) (Noted), Meat pie, Meat pizza, Rainbow Fish (5) (Noted), Shark, Shark (2) (Noted), Shark (3) (Noted), Spice, Tuna, Wild pie
Earth impling jar
Earth impling jar
Bucket of sand (4) (Noted), Compost (6) (Noted), Earth rune (32), Earth talisman, Earth tiara, Fire talisman, Gold ore, Mithril ore (3) (Noted), Ruby, Unicorn horn, Super compost (2)
Essence impling jar
Ess' impling jar
Air rune (30-60), Body rune (28), Blood rune (7), Chaos rune (4), Cosmic rune (4), Death rune (13), Fire rune (50), Lava rune (4), Law rune (13), Mind rune (25), Mind talisman, Mud rune (4), Nature rune (13), Pure essence (20) (Noted), Soul rune (10-11), Steam rune (4), Water rune (30)
Eclectic impling jar
Eclectic impling jar
Adamant kiteshield, Adamantite ore (10) (Noted), Air rune (30-55), Battlestaff, Blue d'hide chaps, Candle lantern, Curry leaf, Diamond, Gold bar (1-6) (Noted), Gold ore, Mithril pickaxe, Oak plank (1-5) (Noted), Red spiky vambs, Rune dagger, Slayer's respite, Smoke rune (4), Snape grass, Unicorn horn, Water rune (30), Watermelon seed (3), Wild pie
Spirit impling jar
Spirit impling jar
Air talisman (4) (Noted), Bagged plants (2), Banana (11) (Noted), Battlestaff, Black salamander, Blue charm, Bronze bar (6) (Noted), Carved evil turnip, Clean guam (4), Cockatrice egg, Coraxatrice egg, Crimson charm (2), Dagannoth hide, Earth talisman, Evil turnip seed (4), Graahk fur, Gold charm (6), Green charm (2), Guthatrice egg, Harpoon (9) (Noted), Iron platebody (5) (Noted), Marigolds, Mithril bar, Polar kebbit fur, Potato cactus, Pengatrice egg, Pot of flour (15) (Noted), Pouch (25 Noted), Proboscis, Raw bird meat (9) (Noted), Raw rabbit (6-9) (Noted), Raw rat meat (25) (Noted), Raw shark, Flowers (red), Ruby harvest (In jar) (2) (Noted), Runite bar, Saratrice egg, Steel bar (2) (Noted), Steel platebody, Swamp toad (5) (Noted), Tortoise shell, Unicorn horn, Vampire dust, Vulatrice egg, Willow branch (2, Willow logs (41-56) (Noted), Wolf bones (3) (Noted), Yak-hide, Zamatrice egg
Nature impling jar
Nature impling jar
Avantoe seed, Belladonna seed, Cactus spine, Clean irit, Clean snapdragon, Clean tarromin (4) (Noted), Clean torstol (2) (Noted), Coconut, Curry tree seed, Dwarf weed seed, Harralander seed (1, 2), Irit seed, Jangerberry seed, Kwuarm seed, Limpwurt seed, Magic logs, Orange tree seed, Ranarr seed, Snapdragon seed, Torstol seed
Magpie impling jar
Magpie impling jar
Amulet of power (3) (Noted), Black dragonhide (6) (Noted), Diamond (4) (Noted), Dragon dagger, Loop half of a key, Mystic boots (blue), Mystic gloves (blue/white), Nature tiara, Pineapple tree seed, Ring of forging (3), Ring of life (3, 4) (Noted), Rune sq shield, Rune warhammer, Runite bar (2) (Noted), Sinister key, Snapdragon seed, Splitbark gauntlets, Teeth half of a key
Ninja impling jar
Ninja impling jar
Black dragonhide (10) (Noted), Dagannoth hide (3) (Noted), Drag dagger (p++), Dragon dagger, Dragon dagger (p), Harralander seed, Mystic boots (blue), Mystic gloves (blue/white), Onyx bolt tips (4), Onyx bolts (2), Opal machete, Prayer potion (4, 3 doses) (Noted), Ranarr seed, Rune arrow (70), Rune chainbody, Rune claws, Rune dart (70), Rune knife (40), Rune scimitar, Rune sq shield, Rune thrownaxe (50), Snakeskin boots, Snapdragon seed, Splitbark helm, Torstol seed, Weapon poison (+) (4) (Noted)
Pirate impling jar
Pirate impling jar
Bandana eyepatch, Gold bar (15) (Noted), Left eyepatch, Pieces of eight (1), Pirate bandana, Pirate boots , Pirate leggings, Stripy pirate shirt
Divine impling jar
Divine impling jar
Elder charm, Pale energy (81-150)-Incandescent energy (81-150)*, Nightmare muspah pouch, Portent of life, Portent of restoration I-Portent of restoration X*, Sign of death, Sign of life, Sign of the porter I-Sign of the porter VI*
Dragon impling jar
Dragon impling jar
Amulet of glory (4) (3-4) (Noted), Babydragon bones, Death talisman, Death tiara, Dragon arrow (166-212), Dragon arrowtips (138-326), Dragon bolts (16-28), Dragon bones, Dragon dagger (p++) (3) (Noted), Dragon dart (178-203), Dragon dart tips (158), Dragon longsword, Dragonstone (3) (Noted), Dragonstone bolt tips, Magic seed, Mystic robe bottom (blue/white), Snapdragon seed (6), Summer pie (15) (Noted)

Zombie impling jar
Zombie impling jar
Babydragon bones (2-10) (Noted), Big bones (5-15) (Noted), Curved bone, Dragon bones (3), Fayrg bones (3), Long bone, Monkey skull, Ourg bones, Raurg bones (2-3), Wyvern bones
Kingly impling jar
Kingly impling jar
Amulet of glory (3-10) (Noted), Crystal key (2) (Noted), Dragon 2h sword, Dragonstone ammy (Strung) (3) (Noted), Dragon arrow (40-145), Dragon arrowtips (65-280), Dragon bolts (40-70), Dragon dart (230-320), Dragon longsword (2) (Noted), Dragon spear, Dragonstone (6) (Noted), Onyx bolts (50-60), Onyx bolt tips (75), Royal amulet, Royal crown, Royal leggings, Royal sceptre, Royal shirt, Runite bar (10) (Noted), Uncut diamond (15-35), Uncut dragonstone (7-15) (Noted), Uncut onyx
Crystal impling jar
Crystal impling jar
Coconut (20) (Noted), Crystal acorn, Crystal tool seed, Crystal triskelion fragment 1, Crystal triskelion fragment 2, Crystal triskelion fragment 3, Crystal weapon seed, Elder seed, Lantadyme seed (2), Loop half of a key Magic logs (30 (Noted), Magic seed, Onyx bolt tips (16), Prayer potion (4) (8) (Noted), Super restore (4) (8) (Noted), Thinker boots, Thinker gloves, Tooth half of a key Torstol seed (2) Uncut diamond (10) (Noted), Uncut dragonstone (4) (Noted)

*Divine impling loot is given in proportion to your Divination level e.g. Sparkling energy at level 40-49 or Gleaming energy at level 50-59.

Trading Imps:

You can exchange the implings you have caught with Elnock Inquisitor for one of the following items.

Trading Screen

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This Minigame Guide was written by Sir_Bob126. Thanks to King_of_Smiles, Aredjay, Andro_Girl, Jett_Man, Sksfrontiers, Frosty35, Crypto416, Grundoes, Jakesterwars, Tafkan, JoeC, Spikesummers, Belgarath, Poopymath, Ubernisation, Pac Sun Man, luigi1130, ice king xxx, Pk 0wner4, Escatore, Dwayne_Dibly, Wolves425, Motion_Man, MadeyeMike, Brainhault, Slayer_killa, Kayelle, LittleJake07, Radmite, Sup934, Dh5567, Iamdead173, Knighthawk76, Random605, Walk w jesus, Iriel_Red, kaoskiller1, Cloudsfinalh, Radmite, Alfawarlord, Lilroo503, Clamball, and Javezz for corrections.
This Minigame Guide was entered into the database on Fri, Jul 06, 2007, at 04:52:01 PM by Jakesterwars, and it was last updated on Sun, Oct 05, 2014, at 01:30:18 PM by Javezz.

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