Combat Effects:
Weapon
Stats
Damage Accuracy
0 0

Combat
Bonuses
Strength Magic Ranged
43.0 43.0 43.0

Attributes Armour Life Bonus Prayer Bonus
65 300 6

Styles Class Attack Style Attack Speed
All N/A N/A
Requirements:
To obtain and wear:
Where Found:
Purchased from the Museum guard on the top floor of the Varrock Museum
Item Uses:
Worn for protection; and can provide the perks for up to three different skill capes (See Notes).
Notes:
The Completionist cape is the most powerful cape in the game. When purchased, it comes along with a Completionist hood which can be added to it to create a Hooded completionist cape.

The cape has the arrow collecting ability of Ava's Alerter, the Ardougne cloak 4's ability to teleport the player to the East Ardougne monastery and farming patch, as well as the enhanced thieving abilities. It also is acts as a TokHaar-Kal for fighting Ice Strykewyrms. Like the Max cape, the colors of the Completionist cape can be customized by using the menu opened by right-clicking the cape. It will also unlock 'the Completionist' title the first time you wear it.

After completing a long list of requirements that practically amounts to finishing the game, the cape will become a Completionist cape (t).

Along with the Max cape and Completionist cape (t), this cape can be fed any of the normal Skillcapes in order to obtain their perks. Note that you can only have up to 3 perks on the cape at one time (removing a perk will not return the cape) and they are shared amongst the capes. Meaning that if you use the Cooking cape on this cape, both the Max cape and Completionist cape (t) will also obtain the perk, if you have one of them.
The available cape perks include:
Cape Perk
Agility cape Gives a chance of double tickets from the Brimhaven Agility Arena. Stacks with the Karamja task set reward.
Attack cape Gives a chance for degradable items not to degrade.
Constitution cape Doubles life points regained over time.
Construction cape Reduces the cost of creating planks.
Cooking cape Prevents food from being burned.
Crafting cape Thread is no longer needed when crafting.
Defence cape Acts as a sign of life. Same cooldown.
Divination cape Gives a chance of saving Divination materials.
Dungeoneering cape Teleport to any available resource dungeon.
Farming cape Gives a chance of instantly harvesting a patch.
Firemaking cape Active to light a fire on the spot you're standing on.
Fishing cape Gives a chance to get a double catch.
Fletching cape Gives a chance of automatically stringing a bow when Fletching unstrung bows.
Herblore cape Activate to clean all herbs in your inventory for no XP.
Hunter cape Activate to give your Herblore Habitat vine plant the effects of its hunter potion.
Invention cape Slows the drain of invention charge.
Magic cape Activate to swap spellbooks at banks.
Mining cape Gives an invisible +2 skill bonus.
Prayer cape Imparts the same benefits as lit burners in a player-owned house.
Ranged cape Acts as Ava's devices(Ava's accumulator, Ava's alerter, Ava's attractor).
Runecrafting cape Activate to reveal the required rune for the Rune Goldberg Machine.
Slayer cape Activate to teleport to any Slayer master in the game that you can access.
Smithing cape Gives the same effect as the goldsmithing gauntlets.
Strength cape Dismember lasts an additional 2 seconds.
Summoning cape Gives a chance to save charms when infusing pouches.
Thieving cape Lowers your stunned time when caught from 4.2 seconds to 3.
Woodcutting cape Provides an increased chance at finding bird's nests and crystal geodes.
Quest point cape Adds 30 seconds onto your Tears of Guthix time.
Weight:
0.4 kg
Examine Information:
A cape worn by those who've over achieved.

This Data was submitted by: DRAVAN, Bob, Javezz, Amoa, Jarkur, With Faith, Gerdeh, and ChathMurrpau.

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