Combat Effects:
Weapon
Stats
Damage Accuracy
21 0

Damage
Bonuses
Strength Magic Ranged Necromancy
0.0 0.0 0.0 Unknown

Attributes Armour Life Bonus Prayer Bonus
479 1440 2

Styles Class Attack Style Attack Speed
Ranged N/A N/A
Requirements:
90 Defence to wear; 92 Crafting to make (Exp: 1,000).
Where Found:
Player Made (See Notes).
Item Uses:
Worn for protection; Augmented; Upgraded to Elite sirenic chaps.
Notes:
Made using 28 Sirenic scales and 2 Algarum thread.

When equipped for the first time, this item will become untradeable. From there it has 100,000 charges for use in combat. At the end of those charges, it will degrade to dust. Note that 0 charges will be used when worn inside of an Elite Dungeon.

The Sirenic set consists of:
Can be used with a Barrows dye, Blood dye, Ice dye, Shadow dye, or Third-age dye to make the dyed versions of the item. The Dyed versions of the Sirenic chaps do not degrade to dust and can be repaired with Sirenic scales - 3% per scale, meaning 34 are used for a full recharge.

Disassembly:
Quantity Required Materials Received Base Junk Chance
1 8 Junk 0%
Invention Experience
27
Possible Materials
Special
5 x Ascended components Ascended components 100%
Often
Cover parts Cover parts 35%
Padded parts Padded parts 30%
Tensile parts Tensile parts 30%
Rarely
Evasive components Evasive components 3%
Protective components Protective components 2%
Weight:
9 kg
Examine Information:
Made from sirenic scales and strengthened by algarum thread. Woven into chaps as part of a set of armour.

This Data was submitted by: Javezz, Fuzzyjoe162, and ChathMurrpau

If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.

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