Skill Levels Required:
Quests Required:
Items Needed:
North of Seers' Village, west of the Mountain Camp.
Longhall bar, marketplace, clothes store, crafter's room, docks, mines, battle gear store, Fremennik Slayer Dungeon, altar to recharge lyres, vegetable garden, animal farm with a Dairy cow, Keldagrim cave entrance, Player-owned house portal, entrance to the Mountain Camp, and the Golden apple tree.
Brundt the Chieftain, Olaf the Bard, Thora the barkeep, Jarvald, Askeladden, Manni the Reveller, Sigmund the Merchant, Peer the Seer, Sigli the Huntsman, Volf Olafson, Dron, Blanin, Olaf Hradson, Ingrid Hradson, Swensen the Navigator, Yrsa, Sailor, Fisherman, Maria Gunnars, Mord Gunnars, Lokar Searunner, Agnar, Longhall bouncer, Bjorn, Pontak, Freygerd, Reeso, Inga, Sassilik, Fish monger, Fur trader, Peter, Eldgrim, Fridgeir, Torbrund, Styrmir, Ospak, Lalli, and Lensa.
Rock crabs (level 13), Warriors (level 48), Hobgoblins(level 42), Borrokar (level 48), Lanzig (level 48), Chickens (level 1), Jennella (level 48), Market guards (level 48), Fenris wolves (level 64), Fox (level 57), Grizzly bear (level 21), Bear cub(level 15), Bunny (level 2), Unicorn (level 15), Black unicorn foal (level 22), and Black unicorn (level 27).
Beer, Bones, Bronze hatchet, Bucket of milk, Iron pickaxe, Keg of beer, Knife, Nature runes, Sapphire, Seaweed, and a Tankard.
Quests Available in the City:
City Map:
Rellekka Map
  1. Longhall:
    The Rellekka Longhall is undoubtably the most important building in the city of Rellekka. It's the home of mighty eminent Fremennik warriors, such as councilor Manni the Reveller and Brundt the Chieftain, the chieftain of Rellekka and the Fremennik Province. The Fremennik Trials quest can be started by talking to Brundt. He also plays important roles in quests Mountain Daughter, Lunar Diplomacy, Glorius Memories and Blood Runs Deep.

    If you don't like your Fremennik name, you can talk to Brundt and he will change it. Please note that you must wear Ring of Charos (a) (reward from Garden of Tranquillity quest) in order to change the name. If you have lost your Seal of Passage, Brundt the Chieftain will give you a new one. Seal of Passage is needed if player wants to communicate with anyone on the Lunar Isle. Please note that Brundt will not give you a new Seal of Passage if you already have one in your inventory or in the bank. Players who have completed elite Fremennik tasks are given the option to toggle the need of Seal of Passage on or off by talking to Brundt.

    Main Hall

  2. Market Place:
    The Rellekka Market Place offers variety of services for players. You're able to fight and pickpocket Fremennik Warriors, Market Guards (both level 48) and a character named Agnar. Players can train their Thieving skill here by stealing fur from the Fur Stalls and all sorts of Fish from the Fish stalls around the Market.

    Market Place

    Fishing supplies can also be bought from Fish monger and furs from the fur trader.


    Fur Trader

    Sigmund will sell you a variety of supplies at his general store.

    Sigmund the Merchant

  3. The Puzzle House:
    The puzzle house is used in the Fremennik Trials quest and it can be entered by talking to Peer the Seer. Players who have completed the quest cannot enter the building.

  4. Swensen The Navigator's House:
    This house is Swensen The Navigator's home. He playes a role in the Fremennik Trials quest. The ladder in his house will take a player to Swensen's maze, which is used in the quest. There is also a chest in the house, which can be robbered with a lockpick.

  5. Sassilik's House:
    In this house lives Sassilik. Her combat level is 48 but she cannot be attacked. However, players are able to pickpocket her for 40gp. There is also a chest in her house, which can be robbered for 10gp (remember to seach the traps first!).

  6. Janella's House:
    This is Jannella's place. Players are able to attack and pickpocket her. The fire in the middle of the room can be used for cooking.

  7. The Crafter's Room:
    This building house several tools which may aid you in the training of your Crafting and Smithing skills. West of the house is also a popular spot of Rock Crabs (level 13).

    Crafter's Room

  8. Yrsa's Clothes Store:
    This is the place where you can buy Fremennik clothing. Players can change their default shoes for free by talking to Yrsa (Fremennik Trials needed).

    Yrsa's Clothes Store

  9. Western Dock:
    The western dock is run by two seamen, Jarvald and Lokar Searunner. You may take the boat to Lunar Isle once you have completed the Lunar Diplomacy quest by talking to Lokar Searunner (don't forget your Seal Of Passage!) and you can also start the quest by talking to Lokar Searunner. Players can get to Waterbirth Island by talking to Jarvald. If you have completed The Fremennik Trials quest the trip is free, but if you haven't the voyage will cost you 1,000 gp.

  10. Central Dock:
    The Sailor on the central dock takes you to Miscellania, if you have completed the Throne of Miscellania quest. There are also three fishing spots on this dock, which you can bait or net.

  11. The Fishing Platform:
    On the Fisherman's Fishing Platform players can cage and harpoon fish.

  12. Northern Dock:
    Here, players may talk to Mord Gunnars or Maria Gunnars to take a boat to Jatizso and Neitiznot, respectively, to which you gain access during the The Fremennik Isles quest, which can be started by talking to Mord on this dock. There are also four net and harpoon fishing spots on this dock.


  13. Skulgrimen's Battle Gear Store:
    This building is the home of Skulgrimen's battle equipment store. He will also make rock-shell armor if you bring him the required supplies.

    Skulgrimen's Battle Gear Store

  14. The Sand Pit House:
    Reeso and Freygerd can be found inside the house. North of the house is a sand pit, which can be used for collecting sand by using a bucket.

  15. The Rock Crab Beach:
    Here, you will find many level 13 Rock crabs, which makes it a great place to train for mid leveled players. You may also telegrab some Natures runes from a small nearby island. There are also level 42 Hobgoblins around here.


  16. Rellekka Mining Area:
    This mine consists of 4 Clay rocks, 3 Silver rocks and 7 Coal rocks.

    Rellekka's Mine

  17. Borrokar's House:
    In this house, players are able to attack and pickpocket Borrokar (level 48). Olaf the Bard can be found west of the house, he is used in The Fremennik Trials quest.

  18. The Storage:
    The Storage contains a bucket of milk respawn, a lot crates and a chest.

  19. The Farm:
    There are multiple houses around the farm. The south western house is owned by Lanzig (level 48) and he can be attacked or pickpocketed. The backyeard of his house is a tiny farm. At this farm, you will find some chickens and a dairy cow. The dairy cow can be milked and its cowbells can be stealed. The Cowbells are needed in the Cold War quest.

    Animal Farm

    Players can find Ingrid and a well just west of Lanzig's house. Ingrid plays part in the Olaf's Quest and from time to time, players are able to find a Polar Bear in the well. For more information about the polar bear, please check out our Penguin Hunt and Seek guide.

    Directly north of the farm, there are two houses. The western house is owned by Inga and Freidir, who can be attacked or pickpocketed (both of them are level 48). East of their house is an empty building.

  20. Ponteak's Vegetable Garden:
    Ponteak, the owner of this house, has nice little vegetable garden in his backyard.This garden consists of onion, cabbage, and potato crops. Ponteak himself can be pickpocketed for Thieving experience.

    Vegetable Garden

  21. The Entrance and Small Summoning Obelisk:
    Here's the only entrance to the city of Rellekka, if not counting the docks. Sigli the Huntsman patrols the entrance and he plays a part in the Fremennik Trials Quest. A level 48 Warrior and two town guards can be found around the entrance. The Enchanted Lyre teleport will take players to the entrance. Just south east of the entrance, players can find a small summoning obelisk, where they can restore thei Summoning points.

  22. The POH House Portal:
    On the trail to Rellekka is a Portal to a Player Owned House. Adventurers, who have achieved level 30 Construction, can pay 10,000gp to an Estate Agent if they want to move their house here. Players can move their house here and use home teleport spell from the spellbook for a quick passage to Rellekka.

    . POH Portal

  23. Fossegrimen's Altar:
    Here, you can recharge your Enchated Lyre from The Fremennik Trials quest. You can use one Raw shark (2 charges), one Raw sea turtle (3 charges), or one Raw Manta ray (4 charges). These charges are used to teleport you to Rellekka's entrance. The Ring of Charos (a) will enable you to receive two charges in exchange for one Raw bass

    . Lyre Recharging

  24. Agility Shortcut:
    Adventures who have level 48 Agility can use this shortcut to Sinclair's Mansion instead of walking along the trail there.

  25. The Golden Apple Tree:
    After completing The Fremennik Trials quest, you may pay the troll 1,000 gp if you want some more Golden fleece.

    Golden Apple Tree

  26. Fairy Ring Teleport:
    Players who have completed A Fairy Tale Part II - Cure a Queen quest can use Fairy Ring teleport system. The code AJR will take players here, between the Golden Apple Tree and the Fremennik Slayer Dungeon.

  27. Fremennik Slayer Dungeon:
    Inside the cave, you will find many slayer creatures. For more information, please refer to the Slayer skill guide and the Fremennik Slayer Dungeon map.

    Fremennik Slayer Dungeon Entrance

  28. The Musician:
    The musician here will restore your run energy rapidly as well as restore your life points gradually.


  29. Mountain Camp Entrance:
    In order to enter and exit the Mountain Camp, you must climb over a pile of rocks. If you have not completed the Mountain Daughter quest, then you will need a Rope in order to enter. Go north of these rocks and climb the cliffside. If you have completed the quest, then you are able to pass freely over the rocks.

  30. The Wavy Tree:
    You can cut the branches from this tree. Using these branches, you can create a Lyre, which is used for teleporting to Rellekka's entrance. All around the tree you can find Doogle leaves.

    Wavy Tree

  31. The Keldagrim Entrance Mining Area:
    East of the city, you will find another mine. This mine consists of 9 Iron rocks and 2 Mithril rocks.

    Eastern mine

  32. East Keldagrim Entrance:
    Once you enter the cave, you can either go straight into another tunnel to Keldagrim or go right. In the tunnel to the right, which leads to Trollweiss Mountain, you will find many Mountain trolls.

    Keldagrim Entrance

  33. West Keldagrim Entrance:
    This is the alternative entrance to Keldagrim. Follow the cave to North until you come to an intersection. The west tunnel entrance will take you back to the Fremennik Provice and the eastern will take you to Keldagrim.

  34. Rock Crabs and Seaweed Respawns:
    Along Rellekka's most northern shores you will find several Seaweed spawns, used as an ingredient for glass. For more information, please refer to the Crafting skill guide. Rock crabs also spawn in this area, making it great place for mid-leveled players to train.

    Rockcrabs and Seaweed Respawns

  35. Boat to the Iceberg:
    On this pier, players are able to find Larry, who can take you to the Iceberg. If you have started or completed Hunt for Red Raktuber, Larry gives you the ability to use boat yourself to get to the Iceberg.

  36. The Olaf's Quest Start Point:
    Adventurers who have level 40 Firemaking, level 50 Woodcutting, completed the Fremennik Trials quest and are brave enough to face a level 100 Skeleton, can start the Olaf's Quest by talking to Olaf Hradson. The parth to north will take players to the Snow Hunter area.

    Olaf Quest Start Point

  37. The Tale of the Muspah Quest Start Point and Dungeon:
    Here, players can start the Tale of the Muspah quest by talking to Ejolf. The cave next to the Erjolf will take players to the quest dungeon.

    Olaf Quest Start Point

  38. Fairy Ring Teleport:
    Players who have completed A Fairy Tale Part II - Cure a Queen quest can use Fairy Ring teleport system. The code DKS will take players here, next to the Tale of the Muspah quest start point and dungeon.

  39. Black Unicorns:
    Throughout the forest surrounding the city of Rellekka, you will find Black unicorns.

    Black Unicorns

  40. Ship to Jatizso and Nietznot:
    Here you can start The Fremennik Isles quest by speaking to Mord Gunnars, he will also take you to Jatizso and speaking to Maria Gunnars will take you to Nietznot (Both will only take you after completing a certain step in The Fremennik Isles).

    Ship to Jatizso and Nietznot

This City/Area Guide was written by Skeletonmat. Thanks to the_real_gte, uknowme60, DRAVAN, Straidon, Aakanaar, halk 5, Beepem, havoc_cat, Tennerel, Fireball0236, pokemama, Chaosblade77,Slow Cheetah, Nuke-Marine, Creepy675298, Hilwin1, Hellhound462, diamondi3ack, Sire_TRM, Realruth, Ruzzy, Alfawarlord, uknowme60, and Mimz for corrections.
This City/Area Guide was entered into the database on Sat, May 28, 2005, at 04:03:16 PM by dravan, and it was last updated on Sat, Sep 08, 2012, at 12:55:16 PM by Greg.

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