Table of Contents

How to get there:

The Heart Of Gielinor dungeon is located within the Kharidian Desert just South-West of Nardah.

Overhead



Map

There are various ways to get there quickly including using The Heart teleport tab, using a Desert Amulet 2 or above to teleport to Nardah and run from there. Alternative methods can include using the fairy ring D L Q and running South-West from there, the Magic Carpet network to navigate from other desert cities to Nardah, and also using the Bandit Camp Lodestone and walking South-East from there. There are no requirement to entering The Heart, but if entering you should be ready for combat regardless.

The Camps:



chosen
As you descend down the lift you will arrive in an entrance area. You will notice a large tree to the North, outside of which Soothsayer Sibil stands as an NPC used for battling and interacting with Telos. You will also notice the 4 Chosen of each of the warring gods, standing next to their allocated banners.

Chosen Image
Furies' Chosen
Furies Chosen
Vindicta's Chosen
Vindicta's Chosen
Gregorovic's Chosen
Gregorovic's Chosen
Helwyr's Chosen
Helwyr's Chosen

You are able to talk to each of these Chosen in order to gain an Insignia, denoting your allegiance to a certain faction. It allows you to automatically collect ingression fragments and seals, and convert them into reputation, as well as allowing you to prevent damaging NPCís of your faction. Each of the chosen also is able to show you your reputation with each of the factions, which will be covered in more detail later in the guide.

Across the areas of The Heart you will notice pillars with a glowing light effect around them. The godís forces fight over these pillars, with the victors claiming the pillar for their faction before moving onto the next one, leaving some troops to guard it. These pillars have no real effect on the battle, but often show where certain troops of a general may be. All of the combat NPCís inside of the main dungeon drop Ingression Fragments when killed. These fragments can be combined to summon reinforcements for a God of your choice. With 100 fragments being used for a small wave of reinforcements and rewarding you with 5 reputation, and 250 for a large wave rewarding 15 reputation.

Similar to the original God Wars, you must kill 40 the corresponding Godís troops before being able to enter the camp and face the General itself. Unlike the original however, leaving the dungeon does not reset your kill count. Meaning you are able to leave the dungeon and not lose your progress. It also uses a multiplier system meaning if you kill NPCís fast enough you can build up the multiplier meaning each kill will count for more up to a 300% increase, meaning each NPC kill counts for 3. This kill count has a cap of 200.

Serenís NPCís are the automatons, wolves and Seren archers, mages and warriors.

Zarosí NPCís are the abyssal demons, blood reavers, mighty blood reavers and ancient rangers, mages and warriors.

Zamorak's NPCís are the black knight champions, black knights, bloodvelds, butcher demons, champions of infernus, chaos dwarves, hellhounds and Zamorakian snipers.

Sliske's NPCís are the fallen champions, necromancers, shadow demons, skeletons, wights and wight rangers.

killcount

Once you have reached 40 of any killcount you are able to proceed into the camp itself. The four camps are located in the four corners of the Heart. Sliskeís Necropolis is located in the North-East, Serenís Encampment in the South-East, Zarosís Bation to the South-West and Zamorakís Rampart to the North-West.

Sliskeís Necropolis:

Located in the North-East Corner of The Heart lies Sliskeís Necropolis. Here you will find the entrance to fight Gregorovic, his general. It requires level 80 Prayer to enter and contains a portal to the boss arena. Unlike the original God Wars, all instances are free, meaning you are able to start and rejoin at no cost. Gregorovic is level 1,000 and has 200,000 hitpoints. He has a regular attack pattern which contains a few special attacks.

  • Trick Knife - Gregorovic throws a knife that will bounce between players.
  • Summon Spirit - Gregorovic summons a spirt of rage, delirium of mania. If they reach Sliske they will empower his in a different manor by increasing his attack damage, poison damage or attack speed.
  • Glaive Throw - Gregorovic throws his glaive into the air and shadows will appear on the arena floor. Daggers and knives will then fall and damage players standing there.
  • Summon Shadow - When Gregorovic reaches 140,000 and 60,000 hit points, he summons 2 or 3 shadows depending on which health point he is at. Gregorovic is able to jump to any of these shadows at one time.

Serens Encampment:

Located in the South-East Corner of The Heart lies Serenís Encampment. Here you will find the entrance to fight Helwyr, her general. It requires level 80 Magic to enter and contains a portal to the boss arena. Unlike the original God Wars, all instances are free, meaning you are able to start and rejoin at no cost. Helwyr is level 1,000 and has 200,000 hitpoints. He has a regular attack pattern which contains a few special attacks.

  • Mushroom Growth - Helwyr makes three mushrooms grow which give off a green gas which damages players that stand in it.
  • Howl - Helwyr howls and summons two Cywir Alphas to attack the player.
  • Cleave - Helwyr stands on his rear legs and slashes in front of him. If a player is caught in the cone area in front of him they will be hit and will suffer a bleed affect.
  • Frenzy - Helwyr jumps to a player and starts spinning around clawing at the nearby area. This deals high damage and will also start a bleed affect.

Zarosís Bastion:

Located in the South-West Corner of The Heart lies Zarosís Bastion. Here you will find the entrance to fight Vindicta, his general. It requires level 80 Attack to enter and contains a portal to the boss arena. Unlike the original God Wars, all instances are free, meaning you are able to start and rejoin at no cost. Vindicta is level 1,000 and has 200,000 hitpoints. She has a regular attack pattern which contains a few special attacks.

  • Hurricane - Vindicta spins on the spot dealing damage to all surrounding targets.
  • Dragonfire - Vindicta uses her dragon Gorvek to breathe a wall of fire onto the ground. Standing in this fire deals a large amount of damage.

Zamoraks Rampart:

zamorak

Located in the North-West Corner of The Heart lies Zamorakís Rampart. Here you will find the entrance to fight The Twin Furies - Avaryss and Nymora - his generals. It requires level 80 Ranged to enter and contains a portal to the boss arena. Unlike the original God Wars, all instances are free, meaning you are able to start and rejoin at no cost. The Twin Furies are level 1,000 and have 200,000 hitpoints shared between them. They have a regular attack pattern which contains a few special attacks.

  • Wall Charge - Avaryss jumps onto the walls and flies off in a straight line. If players are hit, they are knocked back and damage is dealt.
  • Ceiling Collapse - Nymora flies up into the ceiling and knocks down stalactites dealing damage everywhere across the arena except where she was just before flying.
  • Channeled Bomb - Avarss and Nymora fly to the centre of the room, a ring of fire appears that damages players that stand in it. The sisters channel their powers in order to create an energy portal that shoots fire bolts that also damage players. A blue bar will slowly fill up, when it fills the portal will explode dealing damage to all players in its radius.

The Heart:

telos entrance

The Heart is the name of the home of Telos the Warden who is the neutral Gaurdian of the Anima Mundi that resides there. He is a very tough solo boss and to access him you must kill each of the generals to receive the following sigil pieces that combine into an Ancient Sigil.

telos

The sigil pieces are a 100% drop rate and will drop to the player with the most damage dealt to the general that can receive the drop (you cannot receive multiple pieces of the same type). Once each piece has been retrieved you may assemble an Ancient Sigil which allows you to enter The Heart, which is located in the entrance area under the large tree. Telos is level 2000 and has 400,000 hit points.

telos spawn

Telos drops components to create Tier 92 magic, range and melee two handed weapons, as well as a special ability codex. Similar to Araxxor, Telos uses an enrage system which increases when you kill him at a lower enrage. For example if you kill Telos at 0%, you are able to kill him at 5% enrage the next time. Players are able to custom choose the enrage at which to fight Telos at, with the highest enrage being the highest rage you have killed Telos plus 5%. The higher enrage Telos has, the better drop rates for rare drops he has, although the rare drops can be dropped on any enrage.

Telos uses a large amount of special attacks across multiple phases that change depending on Telos' enrage, and as such will be included in a separate guide.

Rewards:

All of the generals and Telos drop unique items and pet tokens. The Generals drops include the components to create Tier 80 armour in all combat styles, including a hybrid armour, Tier 85 weapons and pet tokens for each boss. Telos drops the components to create Tier 92 two handed weapons in each style, as well as an ability codex and a pet token.

The armour sets within The Heart work differently than the original God Wars Dungeon, instead of dropping the armour pieces themselves, the bosses drop Dormant Anima Core armour pieces (body, legs or helm). In order to turn these into an armour piece you can equip you must combine it with a crest that is a rare drop from each general. If you wish to turn Dormant Anima Core armour into Anima Core armour of Seren, you must combine it with a Crest of Seren and so forth. After gaining 2000 reputation in any factions you are able to add Essenceís of each faction in order to create a Refined version that is slightly more powerful but untradeable. The body requires 3 of each essence, the legs require 2 of each and the helm requires 1 of each.

Telos' weapon drops also act in a unique manor. Similar to the armour he drops a Dormant version of each weapon. In order to turn these into the wieldable version you must combine them with one of each Orb of Anima that Telos drops. These Orbs are always dropped in the same order similar to the Crystal Triskellion Fragments. First the Orb of Pure Anima, then the Orb of Volcanic Anima and finally the Orb of Corrupted Anima. Using all three orbs on a dormant weapon creates its full wieldable counterpart.

Unique Drops:

Below are the unique item drops from each boss within The Heart:

Gregorovic Unique Drops
Dormant Amina Core helm Dormant Amina Core Body
Dormant Amina Core Legs Crest Of Sliske
Shadow Glaive Off-Hand Shadow Glaive
Faceless Mask (Pet Token) Sliskean Essence
Helwyr Unique Drops
Dormant Amina Core helm Dormant Amina Core Body
Dormant Amina Core Legs Crest Of Seren
Wand of the Cywir Elders Twisted Antler (Pet Token)
Serenic Essence
Vindicta Unique Drops
Dormant Amina Core helm Dormant Amina Core Body
Dormant Amina Core Legs Crest Of Zaros
Dragon Rider Lance Glimmering Scale (Pet Token)
Imbued Blade Slice (Pet Token) Zarosian Essence
Twin Furies Unique Drops
Dormant Amina Core helm Dormant Amina Core Body
Dormant Amina Core Legs Crest Of Zamorak
Blade of Avaryss Blade of Nymora
Avaryssí Braid (Pet Token) Nymoraís Braid (Pet Token)
Zamorakian Essence
Telos Unique Drops
Dormant Seren Godbow Dormant Staff of Sliske
Dormant Zaros Godsword Reprisal Ability Codex
Orb of Pure Anima Orb of Volcanic Anima
Orb of Corrupted Anima Telosís Tendril (Pet Token)

Reputation:

reputation

Within the Heart, you are able to gain reputation with each of the 4 factions (excluding Telos). Reputation in turn gives rewards once it reaches a certain threshold with a faction, and in some reward cases, all factions. There is currently 5 ways to gain reputation with the factions.

  • All NPCís within the The Heart (excluding bosses and non combat NPCís) drop ingression fragments when killed. These can be used to summon reinforcements for a faction of your choice. 100 ingression fragments may be used to summon a small amount of reinforcements and rewards the player with 5 reputation in the faction they choose. Once the player gains 250 reputation in any faction, they are able to summon large reinforcements for them. This uses 250 ingression fragments and rewards the player with 15 reputation in the faction of their choice.

  • All bosses within The Heart (excluding Telos) drop seals when they are defeated. These seals can be handed in to the Chosen of any other faction except the faction of the boss that dropped the seals. These give the player 5 reputation per seal.

  • If player completes a bounty given to them by Feng, the Bounty Master, he rewards them with 150 reputation in the faction they chose to fight for.

  • Killing a boss (except Telos) for the first time gives the player 50 reputation for all factions except the faction that the general belongs to.

  • Killing a boss (except Telos) in Challenge mode for the first time gives the player 100 reputation for all factions except the faction that the general belongs to.

Bounties:

Feng, the Bounty Master is found in the entrance area to The Heart. He gives the players bounties to kill factions in order to gain reputation. Players first choose the Faction they fight for, the one in which they want to gain experience in, and will be asked to kill 100 of one of the other factions. Non boss NPCís count as 1 towards the total whereas a boss themselves counts for 25. The multiplier does affect the progress when killing non boss NPCís, meaning that killing many of them in quick succession can help quickly finish the bounty. Once completed, you must go back to Feng to hand it in and claim the reputation. Players may complete one bounty a day, however if you miss a day they are able to stack up to five to complete.

Additional rewards:

Each faction has different rewards at various levels of reputation. These are all specified below. Please note that where a drop increase is specified, it refers to all unique drops except the pet token (weapons, dormant anima core pieces, crests and essences).

Sliske Reputation Rewards
Reputation Rewards
100 25% Drop chance increase from Gregorovic
250 Ability to summon Large reinforcements.
500 Sliske Insignia
1000 50% Drop chance increase from Gregorovic
2000 Ability to create Refined Sliskeís Parody Armour
2500 Invention blueprints for Shadow Components
3000 A mysterious bottle
3500 75% Drop chance increase from Gregorovic
4000 Shadow glaive dagger cosmetic override
4500 50% Reduction in required kill count for Gregorovic
5000 100% Drop chance increase from Gregorovic
Seren Reputation Rewards
Reputation Rewards
100 25% Drop chance increase from Helwyr
250 Ability to summon Large reinforcements.
500 Seren Insignia
1000 50% Drop chance increase from Helwyr
2000 Ability to create Refined Anima Core of Seren Armour
2500 Invention blueprints for Cywir Components
3000 A daystone
3500 75% Drop chance increase from Helwyr
4000 Helwyrís claws cosmetic override
4500 50% Reduction in required kill count for Helwyr
5000 100% Drop chance increase from Helwyr
Zaros Reputation Rewards
Reputation Rewards
100 25% Drop chance increase from Vindicta
250 Ability to summon Large reinforcements.
500 Zaros Insignia
1000 50% Drop chance increase from Vindicta
2000 Ability to create Refined Anima Core of Zaros Armour
2500 Invention blueprints for Ilujankan Components
3000 A nightstone
3500 75% Drop chance increase from Vindicta
4000 Dragon Rider Blade cosmetic override
4500 50% Reduction in required kill count for Vindicta
5000 100% Drop chance increase from Vindicta
Zamorak Reputation Rewards
Reputation Rewards
100 25% Drop chance increase from the Twin Furies
250 Ability to summon Large reinforcements.
500 Zamorak Insignia
1000 50% Drop chance increase from the Twin Furies
2000 Ability to create Refined Anima Core of Zamorak Armour
2500 Invention blueprints for Avernic Components
3000 A lava ball
3500 75% Drop chance increase from the Twin Furies
4000 Fury Wings cosmetic override
4500 50% Reduction in required kill count for the Twin Furies
5000 100% Drop chance increase from the Twin Furies

Once you have reached 5000 reputation in all four factions, you unlock the NAME the Venerated, title.

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This Special Report was written by Owain121. Thanks to Dark for corrections.
This Special Report was entered into the database on Tue, Jan 10, 2017, at 11:46:45 AM by Dark, and it was last updated on Sat, Jan 14, 2017, at 06:10:22 PM by Rooskii.

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