Tables of Contents:

The Start!

Before you summon a creature, you will need to create the pouch for it. For every creature pouch you make, you need one empty pouch, a gold, green, crimson, or blue charm, a certain amount of spirit shards, and one item relative to the creature you wish to summon.

Once you have all the items required for a Summoning creature, you will need to visit an obelisk to infuse your pouch with the creature's spirit. (See below for locations of the obelisks.) Now you have a Summoning pouch. To summon the creature, right-click the pouch and select 'Summon'. Your creature will now be summoned, and it can now join you in battle or do other helpful things for you.

Options for your Summoning creature should now appear when right clicking on the summoning icon next to the mini-map. Clicking it will bring you to the Summoning interface. There are a series of buttons in this interface which is explained below.

Menu

  • Green - This shows the amount of special move points the creature can still perform.
  • Purple - This shows how many Summoning ability scrolls you have left in your inventory.
  • Pink - Clicking this button orders your familiar to attack a target once one is chosen.
  • Yellow - This displays how many Summoning points you have left and your Summoning level.
  • Blue - This displays how much time your familiar has left before vanishing.
  • Orange - Clicking this button deposits items your familiar is carrying into your inventory.
  • White - Clicking this button will call your familiar to you, provided you are in a large enough area for it to fit.
  • Aqua - Clicking this button will renew how much time your familiar has left before vanishing, provided you have another summoning pouch that is the same as your current familiar in your inventory.
  • Red - Clicking this button will dismiss your Summoning familiar.

Summoning familiars drains your Summoning points, in a similar way as Prayer does. This means that after a certain period of time you need to recharge you points in order to summon more creatures. All major obelisk have the option to refresh your points besides infusing pouches. Smaller obelisks, scattered all around Runescape, were introduced at a later stage to make it easier for players to recharge their Summoning points

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Important Locations

Obelisks/Shops

Area Name Location Information Picture
Taverley The first floor of Pikkupstix's house
Gu'Tanoth Outside the gates of Gu'Tanoth Gu'Tanoth
Nature Spirit Grotto Inside the Nature Spirit cave Nature Spirit
Isafdar Just inside the Underground Passage Isafdar
Brimhaven North-west of Brimhaven Brimhaven
Piscatoris In a cave South-west of the entrance to the Piscatoris Fishing Colony Piscatoris
Kharidian Desert In a cave South-west of Pollnivneach Desert

Mini Obelisks

Surface Dungeon
Duel arena, near the entrance to the minigame South of White Wolf Mountain, near the Fruit Tree patch Heroes' Guild, near the runite rocks Zanaris, near the Fairy Ring
Shantay Pass South of Relleka, near the POH-portal Grand Tree mine, near the silver rocks Brimhaven dungeon, near the Black demons
North of Burgh de Rott Etceteria, south of the castle Stronhold of Security, near the entrance on first floor Taverly dungeon, near the blue Dragons
West of Canifis Jatizo, south of the bank Varrock Sewers, in the area with Moss giants and Deadly red spiders Keldagrim, northwest of the Hop patch
Draynor Village Bank, south of the Willow trees Neitiznot, west of the city walls Keldagrim, near the mine south of the Construction shop Fremennik Slayer Dungeon, near the entrance
Pollnivneach, near the POH-portal Northeast of Heroes' Guild Tzhaar, between the furnace and the Fairy Rings Dwarven mines, north of the agility shortcut
Northeast of Sophanem, outside the city walls Lunar Isle, east of the city King Black Dragon Lair Waterbirth Island Dungeon, near the northern 2-man door on the first floor
Next to the bridge between Edgeville and the Grand Exchange Feldip Hills, near the Fairy Rings Scarabite Dungeon Giant Mole Liar, in center of the dungeon
Rogues' Castle in High Wilderness East of Castle Wars Desert Slayer Dungeon, in center of the bottom floor Edgeville Dungeon, in the Wilderness part with Skeletons and Black demons
Port Sarim, north of the chapel South of the Tyras Camp Ice Queen Caves, in the Queen's throne room Ogre Enclave
Musa Point, near the entrance to the Volcano Dungeon North-west of Lletya
Near the mine north of Shilo Village Between the Fight Arena and Port Khazard
Shilo Village, north-west of the general store Fishing Guild, east of the bank
Ape Atoll, west of the Magic shop South of Combat Training Camp
North of the Battlefield Tree Gnome Stronghold, next to the Spirit Tree
Mos Le'Harmless, near the entrance of the dungeon North of the Barbarian Assault complex
North of the Ectofuntus West of Oo'glog

Pet Shops/Incubators

City Name Location Picture
Taverley South of the Summoning shop Taverley Pet
Yanille West of the Wizards' Guild Yanille Pet

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Summoning Items

Name Image Use Where To Get
Pouch Pouch Required for making Summoning pouches Bought from Pikkupstix for 1gp
Spirit shards Spirit shard Required for making Summoning pouches Bought from Pikkupstix for 25 gp
Gold charm Gold charm Required for certain Summoning pouches Wolf Whistle reward and Monster drop
Green charm Green charm Required for certain Summoning pouches Monster drop
Crimson charm Crimson charm Required for certain Summoning pouches Monster drop
Blue charm Blue charm Required for certain Summoning pouches Monster drop
Abyssal charm Abyssal charm Required for all Abyssal familiar pouches Monster drop
Obsidian charm Obsidian charm Required for all Obsidian familiar pouches Monster drop
Ravager charm Ravager charm Required for Void ravager pouches Bought from the Void Outpost Knight's for 2 points each
Shifter charm Shifter charm Required for Void shifter pouches Bought from the Void Outpost Knight's for 2 points each
Spinner charm Spinner charm Required for Void spinner pouches Bought from the Void Outpost Knight's for 2 points each
Torcher charm Torcher charm Required for Void torcher pouches Bought from the Void Outpost Knight's for 2 points each
Talon beast charm Talon beast charm Required for Talon beast pouches Monster drop
Antlers (uncharged/charged) Antlers Worn to increase Summoning defence
and hold scrolls for you
Bought from Pikkupstix for 100gp
Lizard skull (uncharged/charged) Lizard skulls Worn to increase Summoning defence
and hold scrolls for you
Bought from Pikkupstix for 200gp
Feather headdress Feather headress Worn to increase Summoning defence
and hold scrolls for you
Player made

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Summoning Pouches

Pouch Name Image Level Required Charm Shards Secondary ingredient Experience
Spirit wolf Spirit wolf 1 Gold 7 Wolf bones 4.8
Dreadfowl Dreadfowl 4 Gold 8 Raw chicken 9.3
Meerkats* Meerkats 4 N/A N/A N/A N/A
Spirit spider Spirit spider 10 Gold 8 Spider carcass 12.6
Thorny snail Thorny snail 13 Gold 9 Raw thin snail 12.6
Granite crab Granite crab 16 Gold 7 Iron ore 21.6
Mosquito Mosquito 17 Gold 1 Proboscis 46.5
Desert wyrm Desert wyrm 18 Green 45 Bucket of sand 31.2
Spirit scorpion Spirit scorpion 19 Crimson 57 Bronze claws 83.2
Spirit Tz-Kih Spirit Tz-Kih 22 Crimson 64 Obsidian charm 96.8
Albino rat Albino rat 23 Blue 75 Raw rat meat 202.4
Spirit kalphite Spirit kalphite 25 Blue 51 Potato cactus 220
Compost mound Compost mound 28 Green 47 Compost 49.8
Giant chinchompa Giant chinchompa 29 Blue 84 Chincompa 255.2
Vampyre bat Vampyre bat 31 Crimson 81 Vampyre dust 136
Honey badger Honey badger 32 Crimson 84 Honeycomb 140.8
Beaver Beaver 33 Green 72 Willow logs 57.6
Void ravager Void ravager 34 Green 74 Ravager charm 59.6
Void shifter Void shifter 34 Blue 74 Shifter charm 59.6
Void spinner Void spinner 34 Blue 74 Spinner charm 59.6
Void torcher Void torcher 34 Blue 74 Torcher charm 59.6
Bronze minotaur Bronze minotaur 36 Blue 102 Bronze bar 316.8
Bull ant Bull ant 40 Gold 11 Marigolds 52.8
Macaw Macaw 41 Green 78 Clean Guam 72.4
Evil turnip Evil turnip 42 Crimson 104 Carved turnip 184.8
Spirit cockatrice Spirit cockatrice 43 Green 88 Cockatrice egg 75.2
Spirit coraxatrice Spirit coraxatrice 43 Green 88 Coraxatrice egg 75.2
Spirit guthatrice Spirit guthatrice 43 Green 88 Guthatrice egg 75.2
Spirit pengatrice Spirit pengatrice 43 Green 88 Pengatrice egg 75.2
Spirit saratrice Spirit saratrice 43 Green 88 Saratrice egg 75.2
Spirit vulatrice Spirit vulatrice 43 Green 88 Vulatrice egg 75.2
Spirit zamatrice Spirit zamatrice 43 Green 88 Zamatrice egg 75.2
Iron minotaur Iron minotaur 46 Blue 125 Iron bar 404.8
Pyrelord Pyrelord 46 Crimson 111 Tinderbox 202.4
Magpie Magpie 47 Green 88 Gold ring 83.2
Bloated leech Bloated leech 49 Crimson 117 Raw beef 215.2
Spirit terrorbird Spirit terrorbird 52 Gold 12 Raw bird meat 68.4
Abyssal parasite Abyssal parasite 54 Green 106 Abyssal charm 94.8
Spirit jelly Spirit jelly 55 Blue 151 Jug of water 484
Ibis Ibis 56 Green 109 Harpoon 98.8
Steel minotaur Steel minotaur 56 Blue 141 Steel bar 492.8
Spirit graahk Spirit graahk 57 Blue 154 Graahk fur 501.6
Spirit kyatt Spirit kyatt 57 Blue 153 Kyatt fur 501.6
Spirit larupia Spirit larupia 57 Blue 155 Larupia fur 501.6
Karamthulhu overlord Karamthulhu overlord 58 Blue 144 Empty fishbowl 510.4
Smoke devil Smoke devil 61 Crimson 141 Goat's horn dust 268
Abyssal lurker Abyssal lurker 62 Green 119 Abyssal charm 109.6
Spirit cobra Spirit cobra 63 Crimson 116 Snake hide 276.8
Stranger plant Stranger plant 64 Crimson 128 Bagged plant 281.6
Barker toad Barker toad 66 Gold 11 Swamp toad 87
Mithril minotaur Mithril minotaur 66 Blue 152 Mithril bar 580.8
War tortoise War tortoise 67 Gold 1 Tortoise shell 58.6
Bunyip Bunyip 68 Green 110 Raw shark 119.2
Fruit bat Fruit bat 69 Green 130 Banana 121.2
Ravenous locust Ravenous locust 70 Crimson 79 Pot of flour 132
Arctic bear Arctic bear 71 Gold 14 Polar kebbit fur 93.2
Phoenix
(After In Pyre Need)
Phoenix 72 Crimson 165 Phoenix quill 301.8
Obsidian golem Obsidian golem 73 Blue 195 Obsidian charm 642.4
Granite lobster Granite lobster 74 Crimson 166 Granite (500g, 2kg, or 5kg) 325.6
Praying mantis Praying mantis 75 Crimson 168 Flowers (Any except Black or White) 329.6
Adamant minotaur Adamant minotaur 76 Blue 144 Adamantite bar 668.8
Forge regent Forge regent 76 Green 141 Ruby harvest 134
Talon beast Talon beast 77 Crimson 174 Talon beast charm 1015.2
Giant ent Giant ent 78 Green 124 Willow branch 136.8
Fire titan Fire titan 79 Blue 198 Fire talisman 695.2
Ice titan Ice titan 79 Blue 198 Air talisman, Water talisman 695.2
Moss titan Moss titan 79 Blue 202 Earth talisman 695.2
Hydra Hydra 80 Green 128 Water orb 140.8
Spirit dagannoth Spirit dagannoth 83 Crimson 1 Dagannoth hide 364.8
Lava titan Lava titan 83 Blue 219 Obsidian charm 730.4
Swamp titan Swamp titan 85 Crimson 150 Swamp lizard 373.6
Rune minotaur Rune minotaur 86 Blue 1 Runite bar 756.8
Ghast** Ghast 87 N/A N/A N/A N/A
Unicorn stallion Unicorn stallion 88 Green 140 Unicorn horn 154.4
Geyser titan Geyser titan 89 Blue 222 Water talisman 783.2
Wolpertinger Wolpertinger 92 Crimson 203 Raw rabbit, Wolf bones 404.8
Abyssal titan Abyssal titan 93 Green 113 Abyssal charm 163.2
Iron titan Iron titan 95 Crimson 198 Iron platebody 417.6
Pack yak Pack yak 96 Crimson 211 Yak hide 422.4
Steel titan Steel titan 99 Crimson 178 Steel platebody 435.2

*The Meerkat pouch is a possible reward from a clue scroll.
**The Ghast pouch is bought with 50,000 coins after getting all of the companions in Temple Trekking to level 99.

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Summoning Familiars

Familiar Name Level Required Time Out (Minutes) Experience per Summon Skill Focus Other
Spirit wolf 1 6 0.1 Combat - Attack Fights (Level 26)
Dreadfowl 4 4 0.1 Combat - Magic Fights (Level 26) and Farming boost (1)
Spirit spider 10 15 0.2 Forager - Randomly produces a number of Red spiders' eggs Fights (Level 25 - Controlled)
Thorny snail 13 16 0.2 Combat - Ranged Fights (Level 26) and Beast of Burden (3)
Granite crab 16 18 0.2 Forager - Generates fish while owner is Fishing Fights (Level 26 - Defence) and Fishing boost (1)
Mosquito 17 12 0.5 Combat - Attack Fights (Level 32)
Desert wyrm 18 19 0.4 Forager - Right click option to collect ores Fights (Level 31 - Strength) and Mining boost (1)
Spirit scorpion 19 17 0.9 Combat - Controlled Fights (Level 51)
Spirit Tz-Kih 22 18 1.1 Combat - Magic Fights (Level 36) and Right click option "Despair", which drains your opponent's prayer instead of damaging
Albino rat 23 22 2.3 Combat - Attack Fights (Level 37) and Forager - stores cheese from scroll use
Spirit kalphite 25 22 2.5 Beast of Burden - 6 slots Fights (Level 39 - Defence)
Compost mound 28 24 0.6 Forager - Compost and seeds Fights (Level 27 - Strength), Farming boost (1 + 2% of level), and use a bucket on it to gather compost (deals 20 damage to it)
Giant chinchompa 29 31 2.9 Combat - Ranged Fights (Level 42) and Explode - chance of exploding in combat, inflicting damage to nearby enemies
Vampyre bat 31 33 1.5 Combat - Controlled Fights (Level 44) and possibility of healing itself when inflicted damage is done
Honey badger 32 25 1.6 Combat - Strength Fights (Level 45) and Ferocious - chance of attack twice without a delay
Beaver 33 27 0.7 Forager - Logs and planks Woodcutting boost (2) and Fletcher (acts as a knife)
Void ravager 34 27 0.7 Forager - Ores Fights (Level 46 - Strength) and Mining boost (2)
Void spinner 34 27 0.7 Healer - Heals owner for 10 Life Points often Fights (Level 40 - Defence)
Void shifter 34 94 0.7 Combat - Attack Fights (Level 46) and Teleporter - teleports you to the Void Outpost if you have less than 10% Life Points
Void torcher 34 94 0.7 Combat - Magic Fights (Level 46) and Right click option "Strike", which damages one extra
Bronze minotaur 36 30 3.6 Combat - Defence Fights (Level 50)
Bull ant 40 30 0.6 Beast of Burden - 9 slots Fights (Level 58 - Controlled)
Macaw 41 31 0.8 Forager - Herbs Remote view and improved herb drops
Evil turnip 42 30 2.1 Combat - Ranged Fights (Level 62), Forager - evil turnip slices, and possibility of healing itself when using Ranged attacks
Spirit cockatrice (and variants) 43 36 0.9 Combat - Magic Fights (Level 64), Right click option "Drain" (inflicts damage and drains a combat stat, varying according to type), and Forager - cockatrice eggs
Iron minotaur 46 37 4.6 Combat - Defence Fights (Level 70)
Pyrelord 46 32 2.3 Combat - Strength Fights (Level 70), Firemaking boost (3), and counts as a tinderbox and a 10 experience bonus
Magpie 47 34 0.9 Forager - Jewellery -
Bloated leech 49 34 2.4 Combat - Attack Fights (Level 76)
Spirit terrorbird 52 36 0.8 Beast of Burden - 12 slots Fights (Level 62 - Controlled)
Abyssal parasite 54 30 1.1 Beast of Burden - 7 slots for unnoted rune/pure essence Fights (Level 86 - Magic) and slowed abyssal Prayer drain
Spirit jelly 55 43 5.5 Combat - Strength Fights (Level 88)
Ibis 56 38 1.1 Forager - Gathers fish when owner is Fishing Fishing boost (3)
Steel minotaur 56 46 5.6 Combat - Defence Fights (Level 90)
Spirit graahk 57 49 5.7 Combat - Strength Fights (Level 93), Hunter boost (5), Trample - attack twice if moving to get into battle, and can teleport you to the Horned graahk Hunter area
Spirit kyatt 57 49 5.7 Combat - Attack Fights (Level 93), Hunter boost (5), Pounce - if called or summoned into combat the first attack can deal up to triple the normal hit, and can teleport you to the Piscatoris Hunter area
Spirit larupia 57 49 5.7 Combat - Controlled Fights (Level 93), Hunter boost (5), and can teleport you to the Feldip Hunter area
Karamthulhu overlord 58 44 5.8 Combat - Ranged Fights (Level 95) and Right click option "Drown" (hits opponent with water spell)
Smoke devil 61 48 3 Combat - Magic Fights (Level 101) and Right click option "Flames" (hits opponent with fire spell)
Abyssal lurker 62 41 1.2 Beast of Burden - 7 slots for unnoted rune/pure essence Fights (Level 93 - Controlled)
Spirit cobra 63 56 3.1 Combat - Attack Fights (Level 105)
Stranger plant 64 49 3.2 Combat - Controlled Fights (Level 107), Farming boost (1 + 4% of level), and Forager - strange fruit
Barker toad 66 8 1 Combat - Strength Fights (Level 112) and Right click option "Cannon" (must be loaded with a cannonball to use)
Mithril minotaur 66 55 6.6 Combat - Defence Fights (Level 112)
War tortoise 67 43 0.7 Beast of Burden - 18 slots Fights (Level 86 - Defence)
Bunyip 68 44 1.4 Healer - Heals owner for 20 Life Points every 15 seconds Fights (Level 70 - Attack) and use raw fish on it to turn into water runes
Fruit bat 69 45 1.4 Forager - Fruit and seeds Light enhancer and Fly - gathers fruit in Karamja
Ravenous locust 70 24 1.5 Combat - Attack Fights (Level 120), can eat your opponent's food, and remote view
Arctic bear 71 28 1.1 Combat - Controlled Fights (Level 122), Hunter boost (7), counts as two pieces of snow camo, and can teleport you to the Trollweiss and Rellekka Hunter area
Phoenix 72 30 7 Combat - Magic Fights (Level 124) and Right click option "Ash Blast" (blinds opponents for a few seconds reducing their chance to hit).
Obsidian golem 73 55 7.3 Combat - Strength Fights (Level 126) and Mining boost (7)
Granite lobster 74 47 3.7 Forager - Gathers fish while owner is Fishing Fights (Level 129 - Defence) and Fishing boost (4)
Praying mantis 75 69 3.7 Combat - Attack Fights (Level 131)
Adamant minotaur 76 66 7.6 Combat - Defence Fights (Level 133)
Forge regent 76 45 1.5 Combat - Ranged Fights (Level 133), counts as tinderbox (with 10 experience bonus), and Right click option "Fireball" (flaming attack that hits up to 6 enemies for 5 damage each)
Talon beast 77 49 3.8 Combat - Strength Fights (Level 135)
Giant ent 78 49 1.6 Combat - Controlled Fights (Level 137), increased yield when harvesting Farming fruit trees, belladonna, and caci; Forager - produces oak logs, and Nature link - can convert pure essence into nature or earth runes
Fire titan 79 62 7.9 Combat - Magic Fights (Level 139)
Ice titan 79 64 7.9 Combat - Attack Fights (Level 139)
Moss titan 79 58 7.9 Combat - Strength Fights (Level 139)
Hydra 80 49 1.6 Combat - Ranged Fights (Level 141)
Spirit dagannoth 83 57 4.1 Combat - Controlled Fights (Level 148) and Ferocious - chance of attacking again without a delay
Lava titan 83 61 8.3 Combat - Strength Fights (Level 148), chance of 50 extra damage with every attack, Firemaking boost (10), Mining boost (10), and can teleport you to the Lava Maze
Swamp titan 85 56 4.2 Combat - Attack Fights (Level 152)
Rune minotaur 86 151 8.6 Combat - Defence Fights (Level 154)
Unicorn stallion 88 54 1.8 Healer - Use scroll Fights (Level 70 - Controlled) and Right click option "Cure" (Cures poison and disease)
Geyser titan 89 69 8.9 Combat - Ranged Fights (Level 200), Ranged boost (1 + 3% of level), use bowls on it to get bowls of hot water, and use Amulet of glories on it to recharge them
Wolpertinger 92 62 4.6 Combat - Magic Fights (Level 210), Hunter boost (5), grants 5% Defence bonus against Magic, and double experience and yield when harvesting berries
Abyssal titan 93 32 1.9 Beast of Burden - 7 slots for unnoted rune/pure essence Fights (Level 215 - Attack)
Iron titan 95 60 4.7 Combat - Defence Fights (Level 220) and Defence boost (10% bonus to stab, slash, and crush Defence)
Pack yak 96 58 4.8 Beast of Burden - 30 slots Fights (Level 175 - Strength)
Steel titan 99 64 4.9 Combat - Ranged Fights (Level 230) and Defence boost (15% bonus to stab, slash, and crush Defence)

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Summoning Scrolls

Next off we have the Summoning scrolls. These are used to release the Familiar's special ability. These are made by going to an obelisk with pouches, switching menu tabs, and choosing the correct scrolls symbol for the pouches you have.

Below is a table that shows what scroll is used for each Familiar and more information.

Scroll Name Scroll Image Pouch Needed Level Required Ability Points Used Experience Gained When Activated
Howl Howl Spirit wolf 1 Causes NPC opponents to flee from the battlefield 3 0.1
Dreadfowl Strike Dreadfowl Strike Dreadfowl 4 Magic attack that damages up to 30 3 0.1
Egg Spawn Egg Spawn Spirit spider 10 Spawns a random amount of red spider eggs 6 0.2
Slime Spray Slime Spray Thorny snail 13 Attack that damages up to 80 3 0.2
Stony Shell Stony Shell Granite crab 16 Boosts your Defence by 4 12 0.2
Pester Pester Mosquito 17 Commands mosquito to attack 3 0.5
Electric Lash Electric Lash Desert wyrm 18 Magic attack that does 50 damage and stuns your opponent 12 0.2
Venom Shot Venom Shot Spirit scorpion 19 Change of making a Range attack of yours be slightly poisonous, if the arrows can be poisoned in the first place 6 1
Fireball Assault Fireball Assault Spirit Tz-Kih 22 Hits two nearby enemies up to 70 damage 6 1.1
Cheese Feast Cheese Feast Albino rat 23 Stores 4 cheese in the rat's inventory 6 2.3
Sandstorm Sandstorm Spirit kalphite 25 Strikes up to 5 enemies for up to 20 damage 6 2.5
Generate Compost Generate Compost Compost mound 28 Fills nearby compost bin with a chance of making supercompost 12 0.6
Explode Explode Giant chinchompa 29 Detonates the chinchompa, damaging nearby enemies 3 2.9
Vampyre Touch Vampyre Touch Vampyre bat 31 Damages up to 120 with a chance of restoring 20 of your own Life Points 4 1.6
Insane Ferocity Insane Ferocity Honey badger 32 Reduces its Defence to increase its Attack and Strength 12 1.6
Multichop Multichop Beaver 33 Cuts up to 3 logs on a nearby tree 3 0.7
Call to Arms Call to Arms Void familiars 34 Teleports you to Pest Control 3 0.7
Bronze Bull Rush Bronze Bull Rush Bronze minotaur 36 Magic attack that damages up to 40 with a chance of stun 6 3.6
Unburden Unburden Bull ant 40 Restores run energy based on your Agility level 12 0.6
Herbcall Herbcall Macaw 41 Chance of making herbs 12 0.8
Evil Flames Evil Flames Evil turnip 42 Magic attack that drains an opponent's Ranged skill 6 2.1
Petrifying gaze Petrifying Gaze Spirit cockatrices and other variants 43 Deals up to 100 damage as well as reducing a combat skill (varies between types of Cockatrices) 3 0.9
Iron Bull Rush Iron Bull Rush Iron minotaur 46 Magic attack that damages up to 60 with a chance of stun 6 4.6
Immense Heat Immense Heat Pyrelord 46 Smelts a gold bar into an item of jewellery witout a furnace 6 2.3
Thieving Fingers Thieving Fingers Magpie 47 +2 Thieving boost 12 0.9
Blood Drain Blood Drain Bloated leech 49 Heals stat damage, poison, and disease at the cost of some Life Points 6 2.5
Tireless Run Tireless Run Spirit terrorbird 52 +2 Agility boost and restores run energy based on your Agility level 8 0.8
Abyssal Drain Abyssal Drain Abyssal parasite 54 Magic attack that gives you a Prayer point if it hits 6 1.1
Dissolve Dissolve Spirit jelly 55 Magic attack that damages up to 120 and drains the opponent's Attack 6 5.5
Steel Bull Rush Steel Bull Rush Steel minotaur 56 Magic attack that damages up to 90 with a chance of stun 6 5.6
Fish Rain Fish Rain Ibis 56 Produces fish up to Bass 12 1.1
Goad Goad Spirit graahk 57 Commands your graahk to attack 3 5.7
Ambush Ambush Spirit kyatt 57 Commands your kyatt to attack with an instant hit and potentially high damage 3 5.7
Rending Rending Spirit larupia 57 Magic-based attack which also drains opponent's Strength 6 5.7
Doomsphere Device Doomsphere Device Karamthulhu overlord 58 Damages up to 160 3 5.8
Dust Cloud Dust Cloud Smoke devil 61 Damages up to 80 and up to 60 on nearby opponents 6 3.1
Abyssal Stealth Abyssal Stealth Abyssal lurker 62 +4 boost to Agility and Thieving 20 1.9
Ophidian Incubation Ophidian Incubation Spirit cobra 63 Transforms an egg into a Cockatrice egg 3 3.2
Poisonous Blast Poisonous Blast Stranger plant 64 Attack with a 50% chance of poison and inflicting 2 damage 6 3.2
Mithril Bull Rush Mithril Bull Rush Mithril minotaur 66 Magic attack that damages up to 120 with a chance of stun 6 6.6
Toad Bark Toad Bark Barker toad 66 Damages up to 180 6 1
Testudo Testudo War tortoise 67 Boosts your Defence level by 8 20 0.7
Swallow Whole Swallow Whole Bunyip 68 Allows you to eat uncooked fish if you have the level to cook it 3 1.4
Fruitfall Fruitfall Fruit bat 69 Produces random fruit nearby 6 1.4
Famine Famine Ravenous locust 70 Destroys opponent's food 12 1.5
Arctic Blast Arctic Blast Arctic bear 71 Magic attack that damages up to 150 with a chance to stun 6 1.1
Rise from the Ashes Rise from the Ashes Phoenix 72 Your opponent turns into ashes on the ground causing phoenix to be reborn, healing all of its health, and damaging nearby enemies. The lower the phoenix's heath before casting, the higher to the damage dealt to the nearby enemies 12 5
Volcanic Strength Volcanic Strength Obsidian golem 73 Boosts your Strength by 9 12 7.3
Crushing Claw Crushing Claw Granite lobster 74 Damages up to 140 as well as removing up to 5 Defence from opponent 6 3.7
Mantis Strike Mantis Strike Praying mantis 75 Binds, causes Magic-based damage, and drains player's Prayer points 6 3.8
Adamant Bull Rush Adamant Bull Rush Adamant minotaur 76 Magic attack that damages up to 160 with a chance of stun 6 7.6
Inferno Inferno Forge regent 76 Magic attack that can unequip your opponent's weapon or shield 6 1.5
Deadly Claw Deadly Claw Talon beast 77 Commands Talon beast to do 3 Magic attacks 6 11.7
Acorn Missile Acorn Missile Giant ent 78 Damages up to 170 on up to 3 enemies and a chance of acorns being dropped 6 1.6
Titan's Constitution Titan's Constitution Fire, Ice, or Moss titan 79 Boosts Defence and Constitution greatly 20 7.9
Regrowth Regrowth Hydra 80 Use on a Farming tree stump to instantly grow back 6 1.6
Spike Spot Spike Shot Spirit dagannoth 83 Range attack that damages up to 180 and stuns 6 4.2
Ebon Thunder Ebon Thunder Lava titan 83 Magic attack that drains your opponent's Special Attack energy 4 8.3
Swamp Plague Swamp Plague Swamp titan 85 Area effect Magic that can poison your enemies 6 4.3
Rune Bull Rush Rune Bull Rush Rune minotaur 86 Magic attack that damages up to 190 with a chance of stun 6 8.6
Healing Aura Healing Aura Unicorn stallion 88 Heals up to 15% of your Life Points 20 1.8
Boil Boil Geyser titan 89 Damages a player, more depending on their armor 6 8.9
Magic Focus Magic Focus Wolpertinger 92 Boosts your Magic level by 7 20 4.6
Essence Shipment Essence Shipment Abyssal titan 93 Transports all pure essence from your inventory and titan's to your bank 6 1.9
Iron Within Iron Within Iron titan 95 Iron titan's next attack will be three powerful melee attacks 12 4.8
Winter Storage Winter Storage Pack yak 96 Use special on an item in your inventory to send it to your bank 12 4.8
Steel of Legends Steel of Legends Steel titan 99 Steel titan's next attack will be four powerful Ranged attacks 12 5

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Summoning Headgear

Apart from Antlers, Lizard skull, and Feather headdress, there are other helmets that can hold your summoning scrolls. Pikkupstix will enchanted any of the helmets below into summoning helmet. Rember that once enchanted the helmet are untradable, Pikkupstix however has the ability to turn them back into regular helmets.

Helmet Image Scroll capacity Level required Other requirments
Adamant full helm Adamant full helm 50 20 30 Defence
Slayer helmet Slayer Helmet 50 20 10 Defence, and completed the Smoking Kills quest
Snakeskin bandana Snakeskin bandana 50 20 30 Defence, and 30 Ranged
Splitbark helm Splitbark helm 50 30 40 Defence, and 40 Magic
Rune full helm Rune full helm 60 30 40 Defence
Warrior helm Warrior helm 70 35 45 Defence, and completed The Fremmenik Trials quest
Berserker helm Barseker helm 70 35 45 Defence, and completed The Fremmenik Trials quest
Archer helm Archer helm 70 35 45 Defence, and completed The Fremmenik Trials quest
Farseer helm Farseer helm 70 35 45 Defence, and completed The Fremmenik Trials quest
Helm of Neitiznot Helm of Neitiznot 90 45 55 Defence, and completed The Fremennik Isles quest
Dragon medium helm Dargon med helm 110 50 60 Defence
Lunar helm Lunar helm 110 55 40 Defence, 65 Magic, and completed the Lunar Diplomacy quest
Armadyl helmet Armadyl helmet 120 60 70 Defence, and 70 Ranged

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Cockatrice Egg Variations

The list below tells you what type of Cockatrice eggs are out there and how they can be obtained.

Egg Name Image Where Found Familiar Result
Cockatrice egg Cockatrice egg Monster drop or Spirit cobra special on an Egg Spirit cockatrice
Guthatrice egg Guthatrice egg Spirit cobra special on a Green bird's egg Spirit guthatrice
Zamatrice egg Zamatrice egg Spirit cobra special on a Red bird's egg Spirit zamatrice
Saratrice egg Saratrice egg Spirit cobra special on a Blue bird's egg Spirit saratrice
Pengatrice egg Pengatrice egg Spirit cobra special on a Penguin egg Spirit pengatrice
Vulatrice egg Vulatrice egg Spirit cobra special on a Vulture egg Spirit vulatrice
Coraxatrice egg Coraxatrice egg Spirit cobra special on a Raven egg Spirit coraxatrice

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Pets

Pet Name Image (Adult) Level Required Image (Baby/Egg) Source Notes Time for Adult
Bulldog Bulldog 4 Baby bulldog Bought from Pet Shops for 500 gp Eats raw meat (not fish) and takes bones 400 min.
Dalmatian Dalmatian 4 Baby dalmatian Bought from Pet Shops for 500 gp Eats raw meat (not fish) and takes bones 400 min.
Greyhound Greyhound 4 Baby greyhound Bought from Pet Shops for 500 gp Eats raw meat (not fish) and takes bones 400 min.
Labrador Labrador 4 Baby labrador Bought from Pet Shops for 500 gp Eats raw meat (not fish) and takes bones 400 min.
Sheepdog Sheepdog 4 Baby sheepdog Bought from Pet Shops for 500 gp Eats raw meat (not fish) and takes bones 400 min.
Terrier Terrier 4 Baby terrier Bought from Pet Shops for 500 gp Eats raw meat (not fish) and takes bones 400 min.
Abyssal minion Abyssal minion 4 Abyssal minion Reward from the Soul Wars mini-game Eats ashes N/A
Baby basilisk Baby basilisk 4 Baby basilisk Reward from the Soul Wars mini-game Eats eye of newt N/A
Baby kurask Baby kurask 4 Baby kurask Reward from the Soul Wars mini-game Eats bones N/A
Creeping hand Creeping hand 4 Creeping hand Reward from the Soul Wars mini-game Eats leather gloves N/A
Minitrice Minitrice 4 Minitrice Reward from the Soul Wars mini-game Eats limpwurt root N/A
Rune guardian Rune guardian 4 Rune guardian Reward from the Rune Mechanics quest Needs to be revitalized at a runecrafting altar to feed it N/A
Gecko Gecko 10 Baby Gecko Caught using Hunter Eats flies as a baby, eats flies and beetle bits as an adult 400 min.
Platypus Platypus 10 Baby platypus Caught using Hunter Eats raw fish and ground fishing bait as a baby, eats raw fish and fishing bait when adult. You must have completed the As a First Resort... quest to be able to catch this ?
Broav Broav 23 Broav Caught using Hunter Eats Mort myre fungus. You must have completed the While Guthix Sleeps to be able to catch this N/A
Penguin Penguin 30 Penguin egg Egg obtained from the Penguin Zookeeper in Ardougne Zoo Egg must be incubated at a Pet Shop and eats raw fish 400 min.
Tooth creature Healthy and Decayed Tooth Creature 37 Milk Tooth Creature Bought from the Tooth Fairy in exchange for 5 teeth after the A Fairy Tale Part III - Battle at Orks Rift quest. Eats regular milk. If you feed it Chocolatey milk, it will turn into a Decayed instead of a Healthy creature. ?
Giant crab Giant crab 40 Baby giant crab Obtained from trading Nung a Cunchy claw token for the Baby giant crab Eats raw fish 400 min.
Raven Raven 50 Baby Raven Egg obtained from Bird's nests Egg must be incubated at a Pet Shop, eats ground fishing bait as chick, and normal fishing bait as adult 400 min.
Squirrel Squirrel 60 Baby squirrel Caught using Hunter Eats nuts 400 min.
Guthix raptor Guthix raptor 70 Green egg Egg obtained from Bird's nests Egg must be incubated at a Pet Shop, eats ground fishing bait as chick, and normal fishing bait as adult 1200 min.
Saradomin owl Saradomin owl 70 Blue egg Egg obtained from Bird's nests Egg must be incubated at a Pet Shop, eats ground fishing bait as chick, and normal fishing bait as adult 1200 min.
Zamorak hawk Zamorak hawk 70 Red egg Egg obtained from Bird's nests Egg must be incubated at a Pet Shop, eats ground fishing bait as chick, and normal fishing bait as adult 1200 min.
Ex-Ex-Parrot Ex-Ex-Parrot 71 Ex-Ex-Parrot Obtained by asking Bill Teach for a Magical cage. Then, you must speak with 50 Ships Mufasa to receive an Ex-parrot. Place the dead parrot in the cage and use the cage on the stone slab outside of the Cave Horror dungeon on Mos Le'Harmless. The bird will become an Ex-ex-parrot. Eats Rock fragments. You must have completed the Rocking Out quest to be able to obtain this N/A
Cute phoenix eggling Cute phoenix eggling 72 Cute phoenix eggling Egg from the Phoenix Lair Distractions and Diversions Eats ashes. You must have completed the In Pyre Need quest to be able to obtain this. Upon leaving the lair, you will receive a Phoenix egg. Clap to hatch the egg N/A
Mean phoenix eggling Mean phoenix eggling 72 Mean phoenix eggling Egg from the Phoenix Lair Distractions and Diversions Eats ashes. You must have completed the In Pyre Need quest to be able to obtain this. Upon leaving the lair, you will receive a Phoenix egg. Kick the egg to hatch the egg N/A
Raccoon Raccoon 80 Baby raccoon Caught using Hunter Eats raw meat and fish 450 min.
Vulture Vulture 85 Vulture egg Egg obtained from killing Vultures Egg must be incubated at a Pet Shop, eats ground fishing bait as chick, and normal fishing bait as adult ?
Chameleon Chameleon 90 Chameleon egg Egg obtained on Cairn Isle Egg must be incubated at a Pet Shop and eats flies ?
Monkey Monkey 95 Baby Monkey Caught using Hunter Eats bananas ?
Dragon Dragon 99 Dragon egg Egg obtained from killing Dragons Egg must be incubated at a Pet Shop and eats vast quantities of raw meat, fish, or chicken ?
TzRek-Jad TzRek-Jad 99 TzRek-Jad Obtained by talking to Nomad or Zimberfizz at the Soul Wars lobby. You must have 99 Slayer, 100 zeal points and a Fire cape to receive it from them Does not get hungry N/A

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Dungeoneering Summoning

Summoning has a great use inside the dungeons of Daemoheim. The higher your summoning level, the better the familiars you can summon. There are 6 different familiars, all with varying uses.

Bloodrager

The Bloodragers are the warrior familiars within Daemonheim. They require ores to summon, and their sundering strike can greatly reduce the defence of their opponent. These are popular in dungeons, especially at higher tiers, due to their fighting abilities.

Summoning lv
Required
Tier Name Image Image/Charm Image/Item Image/Scroll
1 1 Cub Bloodrager Cub Bloodrager Gold charm
Gold Charm
Novite OreNovite Ore Sundering Strike T1Sundering Strike
11 2 Little Bloodrager Little Bloodrager Gold charm
Gold Charm
Bathus OreBathus Ore Sundering Strike T2Sundering Strike
21 3 Naive Bloodrager Naive Bloodrager Gold charm
Gold Charm
Marmaros OreMarmaros Ore Sundering Strike T3Sundering Strike
31 4 Keen Bloodrager Keen Bloodrager Green charm
Green Charm
Kratonium OreKratonite Ore Sundering Strike T4Sundering Strike
41 5 Brave Bloodrager Brave Bloodrager Green charm
Green Charm
Fractite OreFractite Ore Sundering Strike T5Sundering Strike
51 6 Brah Bloodrager Brah Bloodrager Green charm
Green Charm
Zephyrium OreZephyrium Ore Sundering Strike T6Sundering Strike
61 7 Naabe Bloodrager Naabe Bloodrager Crimson charm
Crimson Charm
Argonite OreArgonite Ore Sundering Strike T7Sundering Strike
71 8 Wise Bloodrager Wise Bloodrager Crimson charm
Crimson Charm
Katagon OreKatagon Ore Sundering Strike T8Sundering Strike
81 9 Adept Bloodrager Adept Bloodrager Blue charm
Blue Charm
Gorgonite OreGorgonite Ore Sundering Strike T9Sundering Strike
91 10 Sachem Bloodrager Sachem Bloodrager Blue charm
Blue Charm
Promethium OrePromethium Ore Sundering Strike T10Sundering Strike

Deathslingers

The deathslingers are the ranging familiars in daemonheim. They require 2 logs to create the pouch. Their special attack scroll has an accurate, powerful shot that may poison the target.

Summoning lv
Required
Tier Name Image Image/Charm Image/Item Image/Scroll
2 1 Cub Deathslinger Cub Deathslinger Gold charm
Gold Charm
2 Tangle Gum Branch Tangle Gum branches Poisonous Shot T1Poisonous Shot
12 2 Little Deathslinger Little Deathslinger Gold charm
Gold Charm
2 Seeping Elm BranchSeeping Elm branches Poisonous Shot T2Poisonous Shot
22 3 Naive Deathslinger Naive Deathslinger Gold charm
Gold Charm
2 Blood Spindle BranchBlood Spindle branches Poisonous Shot T3Poisonous Shot
32 4 Keen Deathslinger Keen Deathslinger Green charm
Green Charm
2 Utuku BranchUtuku branches Poisonous Shot T4Poisonous Shot
42 5 Brave Deathslinger Brave Deathslinger Green charm
Green Charm
2 Spinebeam BranchSpinebeam branches Poisonous Shot T5Poisonous Shot
52 6 Brah Deathslinger Brah Deathslinger Green charm
Green Charm
2 Bovistrangler BranchBovistrangler branches Poisonous Shot T6Poisonous Shot
62 7 Naabe Deathslinger Naabe Deathslinger Crimson charm
Crimson Charm
2 Thigat BranchThigat branches Poisonous Shot T7Poisonous Shot
72 8 Wise Deathslinger Wise Deathslinger Crimson charm
Crimson Charm
2 Corpsethorn BranchCorpsethorn branches Poisonous Shot T8Poisonous Shot
82 9 Adept Deathslinger Adept Deathslinger Blue charm
Blue Charm
2 Entgallow BranchEntgallow branches Poisonous Shot T9Poisonous Shot
92 10 Sachem Deathslinger Sachem Deathslinger Blue charm
Blue Charm
2 Gravecreeper BranchGravecreeper branches Poisonous Shot T10Poisonous Shot

Stormbringers

Stormbringers are the mage familiars within Daemonheim. They require a plant to summon, and their snaring wave special attack makes a more damaging, accurate attack that immobilises the opponent in place.

Summoning lv
Required
Tier Name Image Image/Charm Image/Item Image/Scroll
3 1 Cub Stormbringer Cub Stormbringer Gold charm
Gold Charm
Salve NettlesSalve nettles Snaring Wave T1Snaring Wave
13 2 Little Stormbringer Little Stormbringer Gold charm
Gold Charm
WildercressWildercress Snaring Wave T2Snaring Wave
23 3 Naive Stormbringer Naive Stormbringer Gold charm
Gold Charm
BlightleafBlightleaf Snaring Wave T3Snaring Wave
33 4 Keen Stormbringer Keen Stormbringer Green charm
Green Charm
RosebloodRoseblood Snaring Wave T4Snaring Wave
43 5 Brave Stormbringer Brave Stormbringer Green charm
Green Charm
BryllBryll Snaring Wave T5Snaring Wave
53 6 Brah Stormbringer Brah Stormbringer Green charm
Green Charm
DuskweedDuskweed Snaring Wave T6Snaring Wave
63 7 Naabe Stormbringer Naabe Skinweaver Crimson charm
Crimson Charm
SoulbellSoulbell Snaring Wave T7Snaring Wave
73 8 Wise Stormbringer Wise Stormbringer Crimson charm
Crimson Charm
EctograssEctograss Snaring Wave T8Snaring Wave
83 9 Adept Stormbringer Adept Stormbringer Blue charm
Blue Charm
RuneleafRuneleaf Snaring Wave T9Snaring Wave
93 10 Sachem Stormbringer Sachem Stormbringer Blue charm
Blue Charm
SpiritbloomSpiritbloom Snaring Wave T10Snaring Wave

Hoardstalker

Hoardstalkers are used rarely in dungeoneering, but they can be useful. For the duration they are summoned, they will forage for raw items, such as ore, logs, or raw fish, up to their tier level. Their Aptitude scroll will raise your skill level by an amount equal to their tier, but you have no control over which skill it boosts.

Summoning lv
Required
Tier Name Image Image/Charm Image/Item Image/Scroll
5 1 Cub Hoardstalker Cub Hoardstalker Pouch Gold charm
Gold Charm
Protomastyx HideProtomastyx Hide Aptitude T1Aptitude
15 2 Little Hoardstalker Little Hoardstalker Gold charm
Gold Charm
Submastyx HideSubmastyx hide Aptitude T2Aptitude
25 3 Naive Hoardstalker Naive Hoardstalker Gold charm
Gold Charm
Paramastyx hideParamastyx hide Aptitude T3Aptitude
35 4 Keen Hoardstalker Keen Hoardstalker Green charm
Green Charm
Archaemastyx HideArchaemastyx hide Aptitude T4Aptitude
45 5 Brave Hoardstalker Brave Hoardstalker Green charm
Green Charm
Dromomastyx HideDromomastyx hide Aptitude T5Aptitude
55 6 Brah Hoardstalker Brah Hoardstalker Green charm
Green Charm
Spinomastyx HideSpinomastyx hide Aptitude T6Aptitude
65 7 Naabe Hoardstalker Naabe Deathslinger Crimson charm
Crimson Charm
Gallimastyx hideGallimastyx hide Aptitude T7Aptitude
75 8 Wise Hoardstalker Wise Hoardstalker Crimson charm
Crimson Charm
Stegomastyx HideStegomastyx hide Aptitude T8Aptitude
85 9 Adept Hoardstalker Adept Hoardstalker Blue charm
Blue Charm
Megamastyx hideMegamastyx hide Aptitude T9Aptitude
95 10 Sachem Hoardstalker Sachem Hoardstalker Blue charm
Blue Charm
Tyrannomastyx HideTyrannomastyx hide Aptitude T10Aptitude

Worldbearers

The worldbearers are the beast of burden familiars inside the dungeons of Daemonheim. They can hold from 12-30 items, depending on their tier. Their Second wind scroll restores some of your run energy for you.

Summoning lv
Required
Tier Name Image Image/Charm Image/Item Image/Scroll
7 1 Cub Worldbearer Cub Worldbearer Gold charm
Gold Charm
Protoleather Torn bagProtoleather torn bag Second Wind T1Second Wind
17 2 Little Worldbearer Little Worldbearer Gold charm
Gold Charm
Subleather Torn bagSubleather torn bag Second Wind T2Second Wind
27 3 Naive Worldbearer Naive Worldbearer Gold charm
Gold Charm
Paraleather Torn BagParaleather torn bag Second Wind T3Second Wind
37 4 Keen Worldbearer Keen Worldbearer Green charm
Green Charm
Archleather Torn BagArchleather torn bag Second Wind T4Second Wind
47 5 Brave Worldbearer Brave Worldbearer Pouch Green charm
Green Charm
Dromoleather Torn bagDromoleather torn bag Second Wind Scroll T5Second Wind
57 6 Brah Worldbearer Brah Worldbearer Pouch Green charm
Green Charm
Spinoleather Torn bagSpinoleather torn bag Second Wind Scroll T6Second Wind
67 7 Naabe Worldbearer Naabe Worldbearer Crimson charm
Crimson Charm
Gallileather Torn bagGallileather torn bag Second Wind Scroll T7Second Wind
77 8 Wise Worldbearer Wise Worldbearer Crimson charm
Crimson Charm
Stegoleather Torn bagStegoleather torn bag Second Wind T8Second Wind
87 9 Adept Worldbearer Adept Worldbearer Blue charm
Blue Charm
Megaleather Torn bagMegaleather torn bag Second Wind T9Second Wind
97 10 Sachem Worldbearer Sachem Worldbearer Blue charm
Blue Charm
Tyrannoleather Torn bagTyrannoleather torn bag Second Wind T10Second Wind

Skinweavers

The Skinweavers are very useful familiars, as their primary ability is to add lifepoint regeneration onto any food you eat, ranging from 10-30lp. They require 2 pieces of food to summon. Its Glimmer of Light scroll can also heal you.

Summoning lv
Required
Tier Name Image Image/Charm Image/Item Image/Scroll
9 1 Cub Skinweaver Cub Skinweaver Gold charm
Gold Charm
Heim Crab2 Heim Crab Glimmer of Light T1Glimmer of Light
19 2 Little Skinweaver Little Skinweaver Gold charm
Gold Charm
Red-Eye2 Red-Eye Glimmer of Light T2Glimmer of Light
29 3 Naive Skinweaver Naive Skinweaver Gold charm
Gold Charm
Dusk Eel2 Dusk Eel Glimmer of Light T3Glimmer of Light
39 4 Keen Skinweaver Keen Skinweaver Green charm
Green Charm
Giant Flatfish2 Giant Flatfish Glimmer of Light T4Glimmer of Light
49 5 Brave Skinweaver Brave Skinweaver Green charm
Green Charm
Short-finned Eel2 Short-finned Eel Glimmer of Light T5Glimmer of Light
59 6 Brah Skinweaver Brah Skinweaver Green charm
Green Charm
Web Snipper2 Web Snipper Glimmer of Light T6Glimmer of Light
69 7 Naabe Skinweaver Naabe Skinweaver Crimson charm
Crimson Charm
Bouldabass2 Bouldabass Glimmer of Light T7Glimmer of Light
79 8 Wise Skinweaver Wise Skinweaver Crimson charm
Crimson Charm
Salve Eel2 Salve Eel Glimmer of Light T8Glimmer of Light
89 9 Adept Skinweaver Adept Skinweaver Blue charm
Blue Charm
Blue Crab2 Blue Crab Glimmer of Light T9Glimmer of Light
99 10 Sachem Skinweaver Sachem Skinweaver Blue charm
Blue Charm
Cave Moray2 Cave Moray Glimmer of Light T10Glimmer of Light

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How To Train

Now, you ask, what is the best way to train this skill quickly? As you may already know, in the lower levels the only thing that gives decent experience is making the pouches. In this chapter we will discuss which way one should train in order to get the levels effectively.

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Charms

This is perhaps the most annoying part of summoning: getting the charms. Monsters which drop these usually do not drop them in bunches (only few do), and it isn't a 100% drop. However, there are lots of monsters which drop these, from low level to high level ones! The difference between high and low level monsters is that the high level monsters have a higher charm dropping rate and they are also known to drop higher level charms more often. It may even appear that a monster which is hard to beat drops multiple charms at once!
There are four types of charms: gold, green, crimson and blue. The gold charm is the most common drop, and it requires the lowest level to use. Charms can also be bought with Zeal points obtained from the Soul Wars mini-game and are rewards from Random events.

The table below should give common dropper of the charms. Please note however that if we were to list all monsters which drop charms, it'd take ages for your browser to load all data! That's why we have selected a few monsters which have a considerable drop rate. For all monsters which drop charms, please check out the charms in the items database. It may be useful to know that some, or all, are located in the Chaos Tunnels.

Charm Name Common Droppers
Gold charm Abberant spectre, Ankou (all levels), Dagannoth (all levels), Fire Giant, Giant Rock Crab (10), Hellhound, Ice giant, Ice Warrior, Infernal Mage, Jogre, Giant bat,Moss giant, Ogre, Rock Crab, and Turoths (all levels)
Green charm Basilisk, Black dragon, Bloodveld, Bronze dragon, Dagannoth (all levels), Giant Rock Crab (10), Green Dragon, Jelly, Jogre, Kurask, Metal Dragons (all), Turoth (all levels), Wild dog, and Wolf (all levels)
Crimson charm Abyssal demon Cockroach soldier, Dagannoth (all levels), Dust Devil, Earth Warrior, Gargoyle, Giant Rock Crab (10), Greater Demon, Metal Dragons (all), Nechryael, Pyrefiend, Rock Lobster, Shadow Warrior, and Waterfiend
Blue charm Black dragon, Dark Beasts, Gargoyle, Giant Rock Crab (10), Green Dragon, Kalphite soldier, Metal Dragons (all), Mummy, and Tormented Wraiths
Abyssal charm Abyssal guardian, Abyssal leech, and Abyssal walker
Obsidian charm TzHaar creatures

Making pouches

Seeing as making pouches is the only decent way to gain experience, it is best you read through this part carefully. To make a summoning pouch, you will need an empty pouch, a charm (higher level pouches require higher charms), a certain amount of spirit shards (this varies per creature) and an item relevant to the creature you want to summon. You can buy the empty pouches from Pikkupstix for 1 gp each and you can buy the spirit shards from Pikkupstix for 25 gp each. The charms are monster drops. In the start you are given a certain amount of gold charms which should be able to get you up to at least level 16 Summoning. After this you will have to kill monsters for these charms. Higher level monsters drop higher level charms, so make sure to go on a killing spree! The relative item varies per monster. Some are easier to get than others.

Spirit Gems

Spirit gems are items that are dropped by monsters that also drop charms, the gems are worn in the pocket slot and have a chance to save a charm when making pouches. This charm saving can only happen so many times before the gem will be destroyed. The better the quality of the gem the higher the change and higher the charges it will have.

Image Name Chance
To Save
Charges
Spirit sapphire Spirit sapphire 10% 10
Spirit emerald Spirit emerald 20% 20
Spirit ruby Spirit ruby 30% 30
Spirit diamond Spirit diamond 40% 40
Spirit dragonstone Spirit dragonstone 50% 50
Spirit onyx Spirit onyx 60% 60

Bogrog's Exchange

Bogrog

Bogrog, the owner of the Gu'Tanoth summoning shop, will exchange your pouches and scrolls for 70% of the spirit shards. To swap with him, simply right-click Borog. Then, select the pouches/scrolls and the amount you wish to exchange. To start using his service, you must have a summoning level of at least 21. In addition to this you must have a summoning level above the level required to infuse the pouch which you wish to swap. If you want to know the exact level required to swap a certain pouch, select the "Value" option on the pouch whilst talking to Bogrog.

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Training Routes

Below you will find a few recommended routes to obelisks you may use to comfortably make your pouches. For a list of all obelisks in case these pathways do not suit you, please visit the Obelisks/Shops part of the guide to view images of where they are located.

Taverley Route

Making pouches through Taverley is one of the most efficient ways to train your Summoning level.

Via Taverley Bank

Requirements: None.

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional) and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: From the Taverley bank (south of the lodestone) run west across the bridge, then slightly north to find Pikkupstix's house. Inside you'll see the summoning obelisk to create your pouches. Run south, then east across the bridge, back to the bank. Deposit your Summoning pouches, withdraw your relative items and repeat!

Via Hot-Air Balloon

Requirements: Enlightened Journey quest, level 50 Firemaking, need to have unlocked the Castle Wars balloon.

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), ring of duelling, normal log, boots of lightness (optional), spotted/spottier cape (optional) and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: From Castle Wars, go outside and then north. Travel to Taverley by hot air balloon, then continue north until you get to Pikkupstix's house. Once there, go down the ladder and create the pouch you wish you use. Teleport back to Castle Wars, deposit your Summoning pouches, withdraw your willow log and relative items and repeat! Make sure you replace your ring of dueling when it breaks!

Via Player Owned House (POH)

Requirements: House in Taverley, Glory Amulet in Skill Hall or Portal Room in your house (optional), Ancient magiks unlocked (optional), Canifis Portal (optional).

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), House Teleport Runes/Tablet (1 Law, 1 Earth, 1 Air), Ring of duelling (optional), boots of lightness (optional), spotted/spottier cape (optional) and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: First teleport to your house, go outside and head east. Once there, go down the ladder and create the pouch you wish you use. Now there are three methods of getting to a bank.

Method 1: Glory Amulet.
Once finished crafting pouches, return to your house, and then go to your skill hall. Teleport to Edgeville, bank, restock on materials and then teleport back to your house.

Method 2: Teleport Room (Canifis).
Once finished crafting pouches, return to your house, and then go to your portal room. Use the portal to Canifis, bank, restock on materials and then teleport back to your house.

Method 3: Ring of dueling.
Once finished crafting pouches, use your ring of dueling to teleport to Castle Wars. Bank, restock on materials and then teleport back to your house. Make sure you replace your ring of dueling when it breaks!

Via Games Necklace

Requirements: None.

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: Use your Games necklace to teleport to the Games Room area and head out towards the Rogue's Den or Warriors' Guild. There, access your bank account and grab all your supplies and head south towards Pikkupstix's house. Repeat this process by teleporting to the Games Room.

Piscatoris Route

There is yet another effective way to make pouches, which is fairly easier to use than the Taverley method. You must have completed the Swan Song quest to enter the Piscatoris Fishing Colony and use their bank. You must have completed A Fairy Tale Part II - Cure a Queen quest to use the quick route to Piscatoris itself. Please keep in mind, there are no Summoning Shops in this area, so if you run out of shards, you will have to visit a shop for more supplies

Via Fairy Rings

Requirements: Completed A Fairy Tale II and wielding a Lunar staff or Dramen staff.

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: While in Zanaris, head over to the main Fairy Ring and insert the code AKQ to go straight towards Piscatoris. When you're on Piscatoris, head a little north-east until you reach a trapdoor. Open it and head inside. Continue this path to make your pouches because it's relatively fast if you can put in the code fast and bank fast.

Via Piscatoris Fishing Colony Bank

Requirements: Completed Swan Song.

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: When you are done banking in the bank, go out of the city and go through the underground tunnels until you reach the outside world of Piscatoris. When you're out, head west until you reach the trapdoor and open and go down. Make your pouches and head back to the bank and repeat as many times needed. This is the fastest way to make pouches and requires little things to do it.

Via Spirit Kyatt

Requirements: 57 Summoning

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Also bring a Ring of duelling and a summoned Spirit Kyatt. Fill the rest of your inventory with the relative item you need for the creature.

Route: Bank at Castle wars, then interact with your Spirit Kyatt and select teleport. This teleports you just south of the obelisk. Run north, go down the ladder, make your pouches. Afterwards, use your Ring of duelling to teleport back to Castle wars. Repeat as many times as you need to.

Brimhaven Route

Via Ardougne Boat

Requirements: None.

Bring: 50-60k gp and as many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: When you are done banking in East Ardougne, head over to the docks and take a trip over to Brimhaven. When you're on Brimhaven, head towards the House Portal and head West and follow the banks of the ocean to get to there. Refer to the Obelisk Locations Section of the guide to see exactly where it is. When your done teleport to Ardougne and continue. This method is NOT advised due to the fact it's long travels and you use a massive amount of runes in the process.

Via Player Owned House (POH)

Requirements: Own a house in Brimhaven (40 Construction).

Bring: Glory amulet charged and as many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

Route: Teleport to Edgeville using your glory and grab either the runes needed for your house teleport or a tele-tab and grab your ingredients and such for the pouches. Teleport to your house and head wWest and along the banks of the ocean until you reach there. Refer to the Obelisk Locations Section of the guide to see exactly where it is. Repeat this process by teleporting to Edgeville and continuing from there. Also, this method is still not advised due to the time it takes and amount of running needed.

Gu'Tanoth Route

Requirements: None.

Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature. Brining Watchtower teleport runes or tablets is also recommended.

Route: When you are done banking in the Yanille bank, leave the city through its western entrance. Once outside, go south east to the Gu'tanoth path. Follow the path northwards until you come to a small summoning hut with the obelisk. Teleport or run back to Yanille using the same route and repeat this proces. Alternatively, you can use a Mithril grapple (requires 21 Range, 39 Agility, 38 Strength to us) to leave and access Yanille via the Agility shortcut in the southern city wall, if you do not have the requirements for the Watchtower teleport spell.

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FAQ

Question: Are the charms tradable?
Answer: No, they are not.

Question: Which is more important, the scroll or the pouch?
Answer: The pouch is the most important. The reason being is because when you make scrolls yourself, each pouch makes 10 scrolls and the scrolls cost less than pouches.

Question: Are Summoning pouches/scrolls tradable?
Answer: Yes, they are.

Question: How would I obtain the Void charms?
Answer: You must complete rounds in the Pest Control mini-game to gain points to buy void charms for 2 points each.

Question: Is there a potion for Summoning?
Answer: Yes, a Summoning potion will recharge your summoning points by 7 - 31 points, depending on your Summoning level (similar to Prayer potions). A Herblore level of 40, Clean spirit weed and a Cockatrice egg (any kind).

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Temporary level boosts and Quest rewards

For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.

For XP rewards from quests, see the Quest Experience Guide special report.

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This Skill Guide was written by Terr002, niekjepiek, Jakesterwars, Harkalino, Xander_7, and Alfawarlord. Thanks to Job_is_God, Arkayla, Rokern, Devildog, Choramizzu1, Jett_Man, Serty456, NuclearMan, Skidryn, jontyshankys, Gonza211, DRAVAN, Sheep01, Draggy, Iriel_Red, pipedreamer, Angrymaster, Trigonseven, tweedgnomish, Debateman3, Kassandra, Sundista, Fire Goblin4, Morgan_and_Garrison, Bladekill133, Komnodragon1, Monado, Jaapie23, drmars, Spike31x, Omega, Thehi, Radmite, Master_Of_Stuff, Sccrluk9, Skeletonmat, Siegflare, Bladerman970, gabe0002, x_timowns_x, PKER2408, Tinychris1, Mega_Gamer05, Sanru, Darkblitz, diamondi3ack, theman200005, dragoon889, Zfreak23, Sire_TRM, Hilwin1, Draconic, spiderdude10, pieceofcake8, pucas37, nickstud, Egekalaycan, Omega, Jasper, and Parsonsda for corrections.
This Skill Guide was entered into the database on Tue, Jan 22, 2008, at 06:22:38 PM by sheep01, and it was last updated on Wed, Apr 02, 2014, at 06:49:06 PM by Javezz.

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