Table of Contents

Agility Courses:

Agility courses are the primary method of training Agility and are basically an obstacle course which you must complete repeatedly in order to gain experience. Initially there is a chance that certain obstacles in many of these courses can be failed, dealing damage to you and causing you to restart or skip part of the course, and for this reason it is recommended to bring food with you when training Agility in order to heal, preferably items that can be eaten in multiple bites such as Cakes.

Gnome Stronghold

Agility level:
1 Agility.

Gnome Course

Location:
Inside Tree Gnome Stronghold; NorthWest of Ardougne.

Fastest Way to Arrive: If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.

Notes:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.

Course Map:

Gnome Stronghold Course

Experience Table:

Obstacle Experience Gained
Log balance 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5
Completed Course 86.5

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Burthorpe Agility Course>

Agility Level:
1 Agility

Location:
In the northern part of Burthorpe, just East of the Games Room.

Fastest Way to Arrive:
Cast the Burthorpe home teleport and run a bit North-East.

Course Map:

Burthorpe Agility Course

Obstacle Experience Gained
Log beam 5.5
Wall 5.5
Balancing ledge 5.5
Obstacle low wall 5.5
Rope swing 5.5
Monkey bars 5.5
Ledge 46.5
Completed Course 79.5

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Brimhaven Agility Arena

Agility level:
1 Agility, although 40 Agility is recommended to complete all the obstacles.

Location:
In the east of Brimhaven.

Fastest Way to Arrive:
Teleport to Musa Point using an Amulet of glory and walk West.

Notes:
Speak to Cap'n Izzy No-Beared to gain admission, which will cost 200gp if you have not completed the Rocking Out quest.

The object of the activity is to tag the pillars located in the arena in order to get tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Follow the flashing red arrow to find out which pillar you need to tag. Each time you tag an active pillar, you will gain a ticket, which can be used to purchase rewards later.

Between each pair of platforms is an obstacle which must be overcome. If you fail an obstacle, you will take damage. It is recommended to bring light or weight reducing equipment and lots of food, as failed obstacles will reduce your lifepoints by 20-60.

Course Map:

 Brimhaven Agility Course

Experience Table:

Object Agility Level Required Experience
without gloves*
Experience
with gloves*
Failable?
Blade 20 0 0 Yes
Log Balance 1 12 13.2 Yes
Pressure Pad 20 26 28.5 Yes
Balancing Rope 1 10 17.5 Yes
Monkey Bars 1 14 15.5 Yes
Rope Swing 1 20 22 Yes
Pillar 1 18 19.5 Yes
Low Wall 1 8 8.5 Yes
Balancing Ledge 1 16 17.5 Yes
Floor Spikes 20 24 26.5 Yes
Plank 1 6 6.5 Yes, If you walk on wrong plank
Hand Holds 20 22 24.2 Yes
Spinning Blade 40 28 31 Yes
Darts 40 30 33 Yes

*If you wear Karamja gloves (2) or higher, you can gain an experience boost:

You can buy several items with your Agility tickets, obtained by tagging the active pillars:

Agility rewards

Talk to Pirate Jackie the Fruit for your rewards, found outside in the hut.

  • One Ticket (1): 240 experience to agility
  • Ten Tickets (10): 2,480 experience to agility
  • Twenty Five Tickets (25): 6,500 experience to agility
  • One Hundred Tickets (100): 28,000 experince to agility
  • One Thousand Tickets (1000): 320,000 experience to agility
  • Toad Flax: 3 Tickets
  • Wergali: 5 Tickets
  • Snapdragon: 10 Tickets
  • Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)

The Karamja gloves 2 will also increase the experience gained from purchasing tickets from Pirate Jackie. Below is a table showing the experience difference while not wearing and wearing the Karamja gloves 2.

Ticket count No gloves per ticket No gloves total experience With gloves per ticket With gloves total experience
1 240 240 264 264
10 248 2,480 272 2,720
25 260 6,500 288 7,200
100 280 28,000 308 30,800
1000 320 320,000 352 352,000

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Werewolf and Skullball Courses:

Agility level:
25 Agility (for the Skullball course) and 60 Agility (for the Werewolf course).

Zip Line

Location:
In the swamps of Morytania.

Fastest Way to Arrive:
Travel to Canifis and follow the North-Eastern path, past the Slayer Master. From there head South/South-East through the swamp until you reach an area with an Agility symbol. Talk to the Agility Trainer (You must be wearing a Ring of Charos) and go down the trapdoor.

Notes:
You must be wearing a Ring of Charos to enter the course. This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course cannot be failed, except the zip wire. If you retrieve the stick and bring it back to the Agility Boss at the arena, you will receive bonus experience.

Course Map:

Werewolf map

Experience Table:

Object Failable? Experience Gained
Stepping Stones No 50 (10 per stone)
Hurdles No 60 (20 per hurdle)
Pipe No 15
Skull Slope No 25
Zip Line Yes 200
Retrieving the Stick N/A 190
Completed Course N/A 350

Note: If you fail the zip line, you will lose lifepoints and will not gain the full experience.

Skullball:

Skullball is an Agility minigame. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive Agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less.

You can perform 3 actions in Skullball - tap, kick and shoot.

If the skullball goes through a goal then its total distance traveled will decrease by one space.

Action Spaces Moved
Tap 1
Kick 4
Shoot 10

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Agility Pyramid

Agility level:
30 Agility

Agility Pyramid

Location:
In the Desert; head East from the Crocodile pond North of Sophanem, and run past the Wanderer's tent until you see the pyramid.

Fastest Way to Arrive:
Use the Jaleustrophos teleport of the Pharaoh's sceptre, use the Camulet teleport and head South-East, or use Desert Amulet 2 to teleport to Nardah and head South-West.

Notes:
Speak to Simon Templeton to begin the course.

The main goal of the course is to not only complete it, but to reach the top and obtain the artifact, which Simon will pay 1000gp for. Though you can attempt to pass any obstacle backwards, you will always fail in doing so while taking minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.

It is necessary to bring Waterskins or choc-ices, desert robes (top and bottom), a shantay pass, some food, a bowl of water (if you have completed Spirits of the Elid), and an Enchanted Water Tiara is useful.

Course Map:

Agility Pyramid Course

Experience Table:

Entrance
Number Action Experience Gained
1 Enter using Climbing Rocks 5
2 Leave using Climbing Rocks 1
Floor 1
Number Obstacle Experience Gained
1 Stone Block 12
2 Low Wall 8
3 Ledge 56.4
4 Plank 56.4
5 Stone Block 12
6 Gap (Sliding) 57
7 Ledge 20
Floor Total 116
Floor 2
Number Obstacle Experience Gained
1 Gap (Sliding) 22
2 Gap (Jumping) 22
3 Gap (Sliding) 22
4 Stone Block 12
5 Ledge 56.4
6 Low Wall 8
7 Gap (Jumping) 22
Floor Total 128
Floor 3
Number Obstacle Experience Gained
1 Low Wall 8
2 Ledge 56.4
3 Gap (Jumping) 22
4 Plank 56.4
Floor Total 72
Floor 4
Number Obstacle Experience Gained
1 Gap (Jumping) 22
2 Stone Block 12
3 Gap (Jumping) 22
4 Low Wall 8
Floor Total 64
Floor 5
Number Obstacle Experience Gained
1 Climbing Rocks (Artefact) 0
2 Stone Block 12
3 Gap (Jumping) 22
Floor Total 34
Bonuses
Obstacle Experience Gained
Bonus (Exit Stairs) 300
Completed Course 1014

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Penguin Agility Course

Agility level:
30 Agility

Penguin Agility Course

Location:
On the Iceberg, which requires a penguin suit and the completion of the Cold War quest.

Fastest Way to Arrive:
Head to Rellekka and go to the docks. From here, take a boat to the Iceberg and head towards the avalanche in the North-West. To the West is a room; follow the corridor to the Penguin Agility Course.

Notes:
This course offers higher experience than the Barbarian Agility Course but requires a lower agility level. However, on this course, objects can be failed, so it is recommended to bring food. You cannot teleport out in your penguin suit.

Course Map:

 Penguin Agility Course

Experience Table:

Obstacle Experience Gained
Platform climb 55
Complete platform jumps 80
Icicles (x4) 40
Ice slope 180
Agility bonus 65
Complete Course 540

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Barbarian Outpost Agility Course

Agility level:
35 Agility

Barbarian Outpost Agility Course

Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.

Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.

Notes:
Some objects can be failed, so it is recommended to bring some food.

Course Map:

Barbarian Outpost Agility Course

Experience Table:

Number Object Failable? Experience Gained
1 Obstacle Pipe No 10
2 Rope swing Yes 22
3 Log balance Yes 13.7
4 Obstacle net No 8.2
5 Balancing ledge Yes 22
6 Crumbling wall No 13.7 each (41.1 total)
Complete Course 153.2

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Ape Atoll Agility Course

Agility level:
48 Agility

Ape Atoll Agility Course

Location:
In Marim, south of Ape Atoll, requiring a Ninja greegree.

Fastest Way to Arrive:
Ape Atoll Teleport or the fairy ring code 'CLR'.

Notes:
The course is very short and rewarding, but all obstacles here can be failed. You will take from 30-70 damage from any failure, so bring some food. It is recommended to have completed the Monkey Madness and Recipe for Disaster quests.

You stop failing this course at 75 Agility.

Course Map:

Ape Atoll Agility Course

Experience Table:

Number Obstacle Experience Gained
1 Stepping Stone 40
2 Climbing tree 40
3 Monkey bars 40
4 Skull slope cliff climb 60
5 Rope swing 100
6 Zip vine 300
Completed Course 580

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Wilderness Agility Course

Agility level:
52 Agility

Wilderness Agility Course

Location:
Level 54 Wilderness

Fastest Way to Arrive:
Use the Lever in East Ardougne and follow the route as shown on the map below.

Notes:
Wearing a Wilderness Sword 2 or higher will grant a 5% bonus to experience gained while skilling at this course. The Wilderness Sword 4 can also be used to teleport to the course free of charge.

Course Map:

Wilderness Agility Course Course

Experience Table:

Number Object Failable? Hitpoints lost if failed Experience Gained
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
4 Log balance (Spike Pit Bridge) Yes 5 20
5 Rock Climb No N/A 0
Complete Course 571.4

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Yanille Agility Dungeon

Agility level:
42 Agility, but 67 Agility is recommended to complete every obstacle.

Yanille Agility Dungeon

Location:
In the Dungeon underneath Yanille.

Fastest Way to Arrive:
South of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.

Notes:
Each obstacle requires a different Agility level. Please consult the following table to find out what level you need.
Do not pray at the chaos altar. It will make you fall in a huge pit of level 12 to 64 poisonous spiders.

Course Map:

Yanille Agility Dungeon Map

Experience Table:

Number Object Failable? Agility Level Required Experience Gained
1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5
Completed Course 55.5

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Bandos' Throne Room Course

Agility level:
60 Agility

Bandos' Throne Room Course

Location:
In Bandos' Throne Room, after the completion of The Chosen Commander quest.

Fastest Way to Arrive:
Use the fairy ring code 'BLQ' to go to Yu'biusk and open the strange box to be teleported into the throne room.

Notes:
You need 60 Agility, Strength and Ranged to enter, as well as a Mith grapple and Crossbow. Ensure you equip the Grappler and crossbow before you jump on the first statue, otherwise you can't change equipment while on the agility course.

It is recommended to take food as a healing method, as you can lose lifepoints.

Experience Table:

Obstacle Agility Experience Gained
Statue jump (9 times) 18 (2 per jump)
Grapple 362 (and 125 Ranged and Strength)
Completed Course 380

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Hefin Agility Course

Agility Level Required: 77

Location: Hefin Sector of Prifddinas (requires completion of Plague's End)

Hefin Agility Course

Course Experience:
The Hefin Agility Course differs to all other courses in that the experience for completing the 6 obstacles and full course increases every 5 levels from 77 to 97 and these values are as follows:

Agility Level Obstacle Experience Course Complete Bonus Total
77-81 264 (44 x6) 440 704
82-86 330 (55 x6) 550 880
87-91 396 (66 x6) 660 1056
92-96 444 (74 x6) 740 1184
97-99 498 (83 x6) 830 1328

Shortcuts:
After completing a lap, there is a chance that either one or two shortcuts can be accessed on the next lap and these are:

  • Window Shorcut: A window opens in the side of the Hefin mountain which can be accessed after completing the "Traverse the cliff" obstacle. Jumping into this window allows you to skip the "Scale cathedral" and "Vault roof" obstacles as it takes you directly to the cathedral roof.
  • Light creature: A Light creature appears on the roof of the cathedral and allows you to complete the course without using the "Slide down zip line" obstacle.

Velocity:
The Velocity system is unique to this course and will charge up as you complete obstacles. When the meter is full, you will automatically complete the next obstacle without having to click on it and the meter will reset. This can be toggled on or off at any.

Voice of Seren Effects:

While the Voice of Seren is active in the Hefin Sector of Prifddinas, the following effects apply to the Hefin Agility Course:

  • Experience for completing each obstacle and the full course is increased by 20%.
  • The Velocity meter will fill in one lap.
  • Increased chance of the two shortcuts being accessible.
  • A small amount of Prayer experience is awarded upon completion of a full lap.

Rewards:
After completing each lap of the course, there is a chance that the Light creature will reward you with one of the items listed in the table below:

Hefin Emotes
Reward
Hefin bow Hefin Bow
Hefin crane Hefin Crane
Hefin lotus Hefin Lotus
Hefin ward Hefin ward
Prifddinian Worker's Outfit
Reward
Prifddinian worker's boots Prifddinian worker's boots
Prifddinian worker's gloves Prifddinian worker's boots
Prifddinian worker's robes Prifddinian worker's robes
Prifddinian worker's trousers Prifddinian worker's trousers
Clan Symbols
Reward
Amlodd symbol piece Amlodd symbol piece
Cadarn symbol piece Cadarn symbol piece
Crwys symbol piece Crwys symbol piece
Amlodd symbol piece Hefin symbol piece
Iorwerth symbol piece Iorwerth symbol piece
Ithell symbol piece Ithell symbol piece
Meilyr symbol piece Mielyr symbol piece
Trahaearn symbol piece Trahaearn symbol piece
Food
Reward
Mint cake Mint cake
Spicy stew Spicy stew
Summer pie Summer pie
Miscellaneous
Reward
Agility potion (3) Agility potion (3)
Blissful shadow core Blissful shadow core
Corrupted ore Corrupted ore
Crystal acorn Crystal acorn
Enlightenment scroll Enlightenment scroll
Hefin course multiplier Hefin course multiplier
Manifest shadow core Manifest shadow core
Small XP lamp (Agility) Small experience lamp (Agility)
Small XP lamp (Prayer) Small experience lamp (Prayer)
Truthful shadow core Truthful shadow core
The Voice of the Elders* The Voice of the Elders

*This book is awarded after completing 20 laps with every subsequent 20 laps awarding a new chapter until it is completed after 160 laps.

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Dorgesh-Kaan Agility Course

Agility level:
80 Agility

Location:
In Dorgesh-Kaan, after the completion of the Death to the Dorgeshuun quest.

Fastest Way to Arrive:
Use the fairy ring code 'AJQ'.

Notes:
Start by speaking to Turgall in the NorthEastern power station. He'll ask you to fetch an item for him from the old generator, you will choose between a heavy item and a delicate item. The heavy item can not be carried on the grapple route, and the delicate one is too fragile to squeeze through the tunnel.

Course Map:

Dorgesh-Kaan Agility Course

Delicate items
Item Image
Capacitor Capacitor
Fuse Fuse
Meter Meter
Heavy items
Item Image
Cog Cog
Lever Lever
Powerbox Powerbox

Turgall will give you a spanner - make sure to have a space in your inventory for this, as well as a space for the part you're picking up. Make your way to the old generator, use the spanner on the console to retrieve a delicate item, or on the boiler to retrieve a heavy item.

You may use one path one way or both back and forth, as long as you have the correct part with you. For pure agility training however, most players take the tunnel path both ways.

When returning to Turgall he'll give you experience bonus according to which path(s) you took; 571 Ranged experience each way for the grapple path, and 1216 Agility each way for the tunnel path. In other words, if you used the tunnel path both ways, you get a 2432 Agility bonus in addition to experience for the obstacles.

Fallen ladders, swing and balance cables, as well as grappling pylons can be failed. If you fall while grappling, use the nearby ladder to climb back up, if you fall using the tunnel path, go to the ladder in the North part of the cave and climb back up.

The item you are carrying will break upon falling, destroy it right away and pick up another one from the old generator. If you leave the course carrying an item, including random events, the item will break as well.

Experience Table:

Obstacle Experience Given
Grapple pylon 18
Balance cable 25
Swing cable 22
Squeeze past jutting wall 7.5
Crawl through tunnel 7.5
Completed Course 53 (using grapple) or 159 (crawling through tunnel)

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Advanced Gnome Stronghold Course

Agility level:
85 Agility

Advanced Gnome Agility Course

Location:
Inside Tree Gnome Stronghold; NorthWest of Ardougne.

Fastest Way to Arrive:
If you have completed Tree Gnome Village, then you are able to use the Spirit trees to teleport directly to the Stronghold.

Notes:
The first three obstacles are the same as the basic course. The advanced course is one level higher above the 'Climb Tree branch' spot and continues above the basic course to the same finish area.

You stop failing this course at 89 Agility.

Experience Table:

Obstacle Experience Gained
Log balance 7.5
Obstacle net 7.5
Tree branch 5
Tree 25
Signpost 25
Pole 25
Barrier 25
Completed Course 725

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Advanced Barbarian Outpost Agility Course

Agility level:
90 Agility

Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.

Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.

Notes:
You stop failing this at 93 Agility.

Experience Table:

Object Experience Gained
Rope swing 22
Log balance 13.7
Wall run 15
Wall climb 15
Spring device 15
Balance beam 15
Gap jump 15
Roof slide 15
Complete Course 740.7

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Shortcuts:

As you level up Agility you will gain the ability to use many shortcuts around Gielinor which allow you to access areas faster and easier.

To view all of the available shortcuts, visit our Perks of Agility page.

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Silverhawk Boots

Silverhawks

Silverhawk boots are recharged with Silverhawk feathers or Silverhawk down which when recharged have up to 500 charges. Whilst equipped each charge gives Agility experience equal to 10% of the experience rewarded from a Small experience lamp. They require a minimum of 1 Defence to wear, and can have their stats changed in increments of 10 up to level 60.

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Cape of Achievement

Agility cape

Once you have mastered the Agility skill and reached level 99, you can speak to Cap'n Izzy No-Beard at the Brimhaven Agility Arena and purchase the cape of achievement for 99,000gp.

Once you have achieved 120 Agility, you can purchase an Agility Master Cape from Cap'n Izzy No-Beard in Brimhaven for 120,000 coins.

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Agility Calculator

If you wish to calculate how much experience you need to earn in each course or how much experience you need for another level, you can use the RuneHQ Agility Calculator to work it out!

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This Skill Guide was written by Greg, Knight, and Rooskii.. Thanks to Zaros Ultor, CapuDie, Weezy, Graystar, Elyria1, androidcabel, Greatgecko, Im4eversmart, Shaw, Fireball0236, ABSinclair, uponthesun, Jakesterwars, DRAVAN, davros70, Keystone, DownStrike, Tjaitil, Eq_S_Guy, the_peleton, Aakanaar, Stormer, Dhaphaos, adamb53, Creepy675298, CrazedFred, Oblivion590, assassin the stealth, trekkie, Wikedjuggalo, dovepaw405, QueenSteffie, Kevil6663, Davroz70, andro_girl, martori, Nuke-Marine, xinxan, gkef, axeking187, potato farm, kyse, XZ_Wicked_ZX, orbitoze, The Gracer, knight v3, chocoholic92, gondomwinges, gkef, Varinathras, Kang, Bremen4, Fivestar24, Sir Karamu, Geine1, Hilwin1, Lokthi, Saxrox, spaz_from_gs, Slightshadow, watsermetjou, halk 5, HvBurrito, LogGamer, Alk12, Catherine151, Chaosblade77, Runewar, Senug5, Mythiquedame, Killmouski, bordag, DarkBlitz, Maonzhi, JoeC, Desertdee, Gregmasta, Fox_racer30, Xyoon, Thejester, Dino 4 Jesus, Kopite_91, ketzer, ewolfg1, drugman99, theredraja, ausiey sol, ice_demon_27, slalyer01, 99scimmy99, paladin_mcg, jester_punk, Treilad, danielboy321, ill m4g3 il, Iriel Red, Senug5, Clamball, Amithysia, Riku, Cristiano Ronaldo, Radmite, diamondi3ack, Candeh, Lupin Bruzer Hilwin1, powotae, 3ter 1, earl dumares, Tayke, Javezz, Lisa3712, and Dark. for corrections.
This Skill Guide was entered into the database on Sat, Feb 12, 2005, at 06:29:54 PM by nitr021, and it was last updated on Wed, Sep 21, 2016, at 07:31:13 PM by Rooskii.

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