Table of Contents

Levels listed above are the minimum required to access the specific course. Several, such as Brimhaven Agility Arena have various areas that are accessible with higher levels.


Agility Courses

Agility courses are the primary method of training Agility and are basically an obstacle course which you must complete repeatedly in order to gain experience. Initially there is a chance that certain obstacles in many of these courses can be failed, dealing damage to you and causing you to restart or skip part of the course. For this reason it is recommended to bring food with you when training Agility in order to heal, preferably items that can be eaten in multiple bites such as Cakes.



Burthorpe Agility Course

Agility Level:
1 Agility

Stop Failing at:
1 Agility - impossible to fail

Location:
In the Northern part of Burthorpe, just East of the Games Room.

Fastest Way to Arrive:
Cast the Burthorpe home teleport and run a bit North East.

Course Obstacles:

Burthorpe Agility Course

Obstacle Experience
Log beam 5.5
Wall 5.5
Balancing ledge 5.5
Obstacle low wall 5.5
Rope swing 5.5
Monkey bars 5.5
Ledge 46.5
Lap Total 79.5


Gnome Stronghold

Agility level:
1 Agility

Stop Failing at:
Unknown

Location:
Inside Tree Gnome Stronghold; North West of Ardougne.

Fastest Way to Arrive: If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.

Notes:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.

Course Obstacles:

Gnome Stronghold Course

Obstacle Experience
Log balance 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5
Lap Total 86.5


Brimhaven Agility Arena

Agility level:
1 Agility, although 40 Agility is recommended to complete all the obstacles.

Stop Failing at:
Never. Some obstacles will always be failable, but chances of failure decrease with higher levels.

Location:
In the east of Brimhaven.

Fastest Way to Arrive:
Teleport to Musa Point using an Amulet of glory and walk West.

Notes:
Speak to Cap'n Izzy No-Beared to gain admission, which will cost 200gp if you have not completed Rocking Out; completion of the quest will remove the entry fee.

The object of the activity is to tag the pillars located in the arena in order to get Agility tickets. The arena is made of 25 platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Follow the flashing red arrow to find out which pillar you need to tag. Each time you tag an active pillar, you will gain an Agility ticket, which can be used to purchase rewards by trading Pirate Jackie the Fruit.

Between each pair of platforms is an obstacle which must be overcome. If you fail an obstacle, you will take damage. It is recommended to bring light or weight reducing equipment and lots of food, as failed obstacles will reduce your health by 20-60 points.

Course Obstacles:

 Brimhaven Agility Course

Obstacle Agility Level Required Experience
without gloves*
Experience
with gloves*
Blade 20 0 0
Log Balance 1 12 13.2
Pressure Pad 20 26 28.5
Balancing Rope 1 10 17.5
Monkey Bars 1 14 15.5
Rope Swing 1 20 22
Pillar 1 18 19.5
Low Wall 1 8 8.5
Balancing Ledge 1 16 17.5
Floor Spikes 20 24 26.5
Plank 1 6 6.5
Hand Holds 20 22 24.2
Spinning Blade 40 28 31
Darts 40 30 33

*If you wear Karamja gloves (2) or higher, you can gain an experience boost.


Rewards:
Trade Pirate Jackie the Fruit, found outside the course in the hut.

  • One Ticket (1): Small agility lamp
  • Ten Tickets (10): Medium agility lamp
  • One Hundred Tickets (100): Large agility lamp
  • One Thousand Tickets (1000): Huge agility lamp

Agility rewards

Agility rewards



Werewolf and Skullball Courses:

Agility level:
25 Agility (for the Skullball course) and 60 Agility (for the Werewolf course).

Stop Failing at:
Never. The zip line will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.

Location:
In the swamps of Morytania; East of Canifis.

Fastest Way to Arrive:
Travel to Canifis and follow the North-Eastern path, past the Slayer Master. From there head South/South East through the swamp until you reach an area with an Agility symbol. Talk to the Agility Trainer (must be wearing a Ring of Charos) and go down the trapdoor.

Notes:
You must be wearing a Ring of Charos to enter the course. This course runs in a square so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course cannot be failed, except the zip line. If you retrieve the stick and bring it back to the Agility Boss at the arena, you will receive bonus experience.

Course Obstacles:

Werewolf map

Obstacle Experience
Stepping Stones 50 (10 per stone)
Hurdles 60 (20 per hurdle)
Pipe 15
Skull Slope 25
Zip Line 200
Retrieving the Stick 190
Lap Total 350

Note: If you fail the zip line, you will lose lifepoints and will not gain the full experience.

Skullball:

Skullball is an Agility minigame. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive Agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less.

You can perform 3 actions in Skullball - tap, kick and shoot.

If the skullball goes through a goal then its total distance traveled will decrease by one space.

Action Spaces Moved
Tap 1
Kick 4
Shoot 10


Anachronia Agility Course

Agility level:
30, 50, 70, & 85 Agility, depending on section.

Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.

Location:
Anachronia, the land out of time.

Fastest Way to Arrive:
Home teleport to the Anachronia lodestone. If you have yet to build and activate the lodestone, you will need to start by taking the Stormbringer to the island and going through the cutscene/tutorial-esque sequence.


The Anachronia Agility Course covers the entirety of the island, can be done clockwise or counterclockwise, and is the fastest means of traveling from one end to the other. While almost all areas on the island can be accessed without the 85 Agility required to traverse the entire course, it is far more time consuming to cross the island without a high agility level.

The course is broken into 7 different sections, each with its own level requirement. The sections require higher agility levels the farther from the Base Camp you go, from 30 to 85. Despite this, the experience gained for each individual obstacle on the course is always a base of 20, increased further by upgrading the Spa.

Every time a player completes a section of the course, they will receive an amount of bonus experience for the section. They must complete EVERY obstacle in the section, traversing the last obstacle repeatedly in opposite directions will only yield the standard 20. In addition, completing all 7 sections of the course will yield a very sizable chunk of experience and 10 Codex pages.

Several tasks are tied directly to this agility course and to one of the items that can be randomly found while traversing it, which are listed below. The odds of attaining these items can be increased with tier 3 and higher luck enhancements, such as Luck of the dwarves.

Codex page (1-3) Compacted leaves Compacted vines Dinosaur rib bone
Essential oils Totem of auras base Totem of crystal top Totem of summoning top
Totem of treasure middle

The following tables display the sections of the course numbered 1 to 7 in a clockwise direction from the Base Camp. Each table lists the bonus experience for the section and the bonus added to the experience gained by traversing the individual obstacles of the section. It is broken down further to show how these values change with the progress a player has made in upgrading their Spa. Click on the image to enlarge and see what specific obstacles are in store for you--it is easy to accidentally miss an obstacle or two if you don't know it's there thanks to the enormity of the island.

Course Obstacles:

30 Agility
Section 1 Section 7
Base Spa T1 Spa T2 Spa T3 Base Spa T1 Spa T2 Spa T3
Completion Bonus
150 157.5 160.5 165 150 157.5 160.5 165
Total Experience
270 283.5 288.9 297 310 325.5 331.7 341
Section 1 thumbnail Section 7 thumbnail
50 Agility
Section 2 Section 6
Base Spa T1 Spa T2 Spa T3 Base Spa T1 Spa T2 Spa T3
Completion Bonus
400 420 428 440 400 420 428 440
Total Experience
560 588 599.2 616 520 546 556.4 572
Section 2 thumbnail Section 6 thumbnail
70 Agility
Section 3 Section 5
Base Spa T1 Spa T2 Spa T3 Base Spa T1 Spa T2 Spa T3
Completion Bonus
700 735 749 770 700 735 749 770
Total Experience
860 903 920.2 946 860 903 920.2 946
Section 3 thumbnail Section 5 thumbnail
85 Agility
Section 4 Full Course
Base Spa T1 Spa T2 Spa T3 Base Spa T1 Spa T2 Spa T3
Completion Bonus
1,000 1,050 1,070 1,100 15,500 16,275 16,585 17,050
Total Experience
1,160 1,218 1,241.2 1,276 20,040 21,042 21,442.8 22,044
Section 4 thumbnail Course thumbnail


Agility Pyramid

Agility level:
30 Agility

Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.

Location:
In the Desert; exit North out of Sophanem and run East until you see the pyramid.

Fastest Way to Arrive:
Use the Jaleustrophos teleport of the Pharaoh's sceptre, use the Camulet teleport and head South East, or use Desert Amulet 2 to teleport to Nardah and head South West.

Notes:
Speak to Simon Templeton to begin the course for the first time.

The main goal of the course is to not only complete it, but to reach the top and obtain the Pyramid top, a warning will appear if you try to leave the pyramid without taking the Pyramid top. Turning in the Pyramid top will earn you 200 Menaphos Reputation and 1,000-10,000 Coins from Simon; 10,000 Coins can be earned after completion of the Elite Desert Tasks. Though you can attempt to pass any obstacle backwards, you will always fail and take minimal damage.

When visiting this course, it is important to bring protection from the desert heat: Waterskins (and a Knife), Choc-ices, a Bowl of water (if you have completed Spirits of the Elid), or an Enchanted Water Tiara. Alternatively, after completion of Crocodile Tears you will not need protection from the Desert heat.
In addition to the items above, it is important to bring food (to heal any damage taken) and equip any weight reducing clothes you may have.

Course Obstacles:

Agility Pyramid Course

Floor 1
Number Obstacle Experience
1 Stone Block 12
2 Low Wall 8
3 Ledge 52
4 Plank 56.4
5 Stone Block 12
6 Gap (Sliding) 57
7 Ledge 52
Floor Total 249.4
Floor 2
Number Obstacle Experience
1 Gap (Sliding) 56
2 Gap (Jumping) 22
3 Gap (Sliding) 57
4 Stone Block 12
5 Ledge 56
6 Low Wall 8
7 Gap (Jumping) 22
Floor Total 233
Floor 3
Number Obstacle Experience
1 Low Wall 8
2 Ledge 52
3 Gap (Jumping) 22
4 Plank 56.4
Floor Total 138.4
Floor 4
Number Obstacle Experience
1 Gap (Jumping) 22
2 Low Wall 8
3 Low wall 12
4 Gap (Jumping) 22
5 Low Wall 8
Floor Total 72
Floor 5
Number Obstacle Experience
1 Climbing Rocks (Artefact) 0
2 Stone Block 12
3 Gap (Jumping) 22
Floor Total 34
Bonuses
Obstacle Experience
Bonus (Exit Stairs) 500
Completed Course 1,214


Penguin Agility Course

Agility level:
30 Agility

Stop Failing at:
Unknown

Location:
On the Iceberg, which requires a Clockwork suit and the completion of Cold War.

Fastest Way to Arrive:
Head to Rellekka and go to the docks. From here, take a boat to the Iceberg and head towards the avalanche in the North West. To the West is a room; follow the corridor to the Penguin Agility Course.

Notes:
Clockwork suit must be worn for completion of the course. This course offers higher experience than the Barbarian Agility Course, but requires a lower agility level. However, on this course, objects can be failed, so it is recommended to bring food. You cannot teleport out in your penguin suit.

Course Obstacles:

 Penguin Agility Course

Number Obstacle Experience
1 Ice crusher 105 (once on stepping stone)
2 Stepping stone x 6 140
3 Tread Softy Icicles (x4) 50 each
4 Cross Ice slope 220
5 Cross Ice Slide 0
6 Lap bonus (leave gate) 100
Lap Total 765


Barbarian Outpost Agility Course

Agility level:
35 Agility

Stop Failing at:
93 Agility

Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.

Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.

Notes:
Some objects can be failed, so it is recommended to bring some food.

Course Obstacles:

Barbarian Outpost Agility Course

Number Object Failable? Experience
1 Obstacle Pipe No 10
2 Rope swing Yes 22
3 Log balance Yes 13.7
4 Obstacle net No 8.2
5 Balancing ledge Yes 22
6 Crumbling wall No 13.7 each (41.1 total)
Lap Total 153.2


Yanille Agility Dungeon

Agility level:
40 Agility, but 67 Agility is recommended to complete every obstacle.

Stop Failing at:
Unknown

Location:
In the Dungeon underneath Yanille.

Fastest Way to Arrive:
South of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.

Notes:
Each obstacle requires a different Agility level. Please consult the following table to find out what level you need.
Do not pray at the chaos altar. It will make you fall in a huge pit of level 12 to 64 poisonous spiders.

Course Obstacles:

Yanille Agility Dungeon Map

Number Object Failable? Level Required Experience
1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5
Lap Total 55.5


Ape Atoll Agility Course

Agility level:
48 Agility

Stop Failing at:
75 Agility

Location:
In Marim, south of Ape Atoll.

Fastest Way to Arrive:
Ape Atoll Teleport or the Fairy Ring code "C-L-R".

Notes:
You must use a Ninja greegree in order to complete any of the obstacles. The course is very short and rewarding, but all obstacles here can be failed. You will take from 30-70 damage from any failure, so bring some food. It is recommended to have completed Monkey Madness and Recipe for Disaster.

Course Obstacles:

Ape Atoll Agility Course

Number Obstacle Experience
1 Stepping Stone 40
2 Climbing tree 40
3 Monkey bars 40
4 Skull slope cliff climb 60
5 Rope swing 100
6 Zip vine 300
Lap Total 580


Wilderness Agility Course

Agility level:
52 Agility

Stop Failing at:
99 Agility

Location:
Level 54 Wilderness

Fastest Way to Arrive:
Use the Lever in East Ardougne and follow the route as shown on the map below.

Notes:
Wearing a Wilderness Sword 2 or higher will grant a 5% bonus to experience gained while skilling at this course. The Wilderness Sword 4 can also be used to teleport to the course free of charge.

Course Obstacles:

Wilderness Agility Course Course

Number Object Failable? Hitpoints lost if failed Experience
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
4 Log balance (Spike Pit Bridge) Yes 5 20
5 Rock Climb No N/A 0
Lap Total 571.4


Bandos' Throne Room Course

Agility level:
60 Agility

Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.

Location:
In Bandos' Throne Room, after the completion of The Chosen Commander.

Fastest Way to Arrive:
Use the Fairy Ring code "B-L-Q" to go to Yu'biusk and open the strange box to be teleported into the throne room.

Notes:
You need 60 Agility, Strength, and Ranged, as well as a Mith grapple and Crossbowto enter. Ensure you equip the Grappler and crossbow before you jump on the first statue, otherwise you can't change equipment while on the agility course.

It is recommended to take food as a healing method, as you can lose lifepoints.

Course Obstacles:

Bandos' Throne Room Course

Obstacle Experience
Statue jump (9 times) 18 (2 per jump)
Grapple 362 (plus 125 Ranged and Strength)
Lap Total 380


Het's Oasis

Agility level:
65 Agility

Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.

Location:
North East of Al Kharid, North of Kharid-et Dig Site, South of Mage Training Arena.

Fastest Way to Arrive:
Al Kharid Lodeston and walking North East outside of the city to Het's Oasis. Using the Archaeology journal (or Archaeologist outfit) to teleport to Kharid-et Dig Site and walk North.

Notes:
There are 4 piles of rubble (orange dots on map below - 10 Mining each) which must be removed before you can complete the course. These can be cleared during Eye Het I or just the first run through the course.

There are 2 possible locations where a crocodile shortcut can appear roughly every 15 minutes. The first is near the palm tree at the start of the course and the second is just after the rock wall on the East side of the course (black arrows near obstacle 1 and 7 respectively). Using the shortcut will award some experience per jump and complete the "Unlicensed Chiropractor" achievement when you first hop on one. Note that you will need to click EACH croc to pass to the next one and failure to fully cross before they disappear will make you return to where you began the shortcut.

Course Obstacles:

COMING SOON

Number Obstacle Experience
1 Fallen palm tree 75
2 Fallen palm tree 0
3 Rope ladder 75
4 Gap 65
5 Stone pillar 70
6 Rock wall 90
7 Fallen palm tree 75
8 Small gap 50
9 Medium gap 60
10 Fallen palm tree 75
11 Collapsed walls 70
12 Large rocks 60
13 Ledge 65
14 Gap 90
15 Ledge 65
16 Large rock 1,060*
Lap Total 2,045+

*A count of how many obstacles you fail during the lap is kept. The amount of experience you recieve will reduce by 1% (10.6 experience) per obstacle failed.
+This amount will be affected by the amount of obstacles failed.



Hefin Agility Course

Agility Level: 77 Agility

Stop Failing at:
77 Agility

Location: Hefin Sector of Prifddinas (requires completion of Plague's End)

Notes:
After completing a lap, there is a chance that either one or two shortcuts can be accessed on the next lap and these are:

  • Window Shorcut: A window opens in the side of the Hefin mountain which can be accessed after completing the "Traverse the cliff" obstacle. Jumping into this window allows you to skip the "Scale cathedral" and "Vault roof" obstacles as it takes you directly to the cathedral roof.
  • Light creature: A Light creature appears on the roof of the cathedral and allows you to complete the course without using the "Slide down zip line" obstacle.

The Hefin course also includes a Velocity system. While completing obstacles, you will gain an amount of velocity. When the meter is full, you will automatically complete the next obstacle without having to click on it and the meter will reset. This can be toggled on or off at any point on the course.

While the Voice of Seren is active in the Hefin Sector of Prifddinas, the following effects apply to the Hefin Agility Course:

  • Experience for completing each obstacle and the full course is increased by 20%.
  • The Velocity meter will fill in one lap - when not using any shortcuts.
  • Increased chance of the two shortcuts being accessible.
  • A small amount of Prayer experience is awarded upon completion of a full lap.

Course Obstacles:

Hefin Agility Course

The Hefin Agility Course differs to all other courses in that the experience for completing the 6 obstacles and full course increases every 5 levels from 77 to 97. It is also different from most other courses (excluding Anachronia) in that all obstacles are worth the same amount of experience.

Agility Level Obstacle Experience Course Complete Bonus Total
77-81 264 (44 x 6) 440 704
82-86 330 (55 x 6) 550 880
87-91 396 (66 x 6) 660 1,056
92-96 444 (74 x 6) 740 1,184
97-99 498 (83 x 6) 830 1,328

Rewards:
After completing each lap of the course, there is a chance that the Light creature will reward you with one of the items listed in the table below:

Hefin bow emote Hefin crane emote Hefin lotus emote Hefin ward emote
Prifddinian worker's boots Prifddinian worker's gloves Prifddinian worker's robes Prifddinian worker's trousers
Amlodd symbol piece Cadarn symbol piece Crwys symbol piece Hefin symbol piece
Iorwerth symbol piece Ithell symbol piece Meilyr symbol piece Trahaearn symbol piece
Mint cake Spicy stew Summer pie Agility potion (3)
Blissful shadow core Corrupted ore Crystal acorn Light Creature scroll (Enlightenment)
Hefin course multiplier Manifest shadow core Small XP lamp (Agility) Small XP lamp (Prayer)
Truthful shadow core The Voice of the Elders*

*This book is awarded after completing 20 laps with every subsequent 20 laps awarding a new chapter until it is completed after 160 laps.



Dorgesh-Kaan Agility Course

Agility level:
80 Agility

Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.

Location:
In Dorgesh-Kaan, after the completion of Death to the Dorgeshuun.

Fastest Way to Arrive:
Use the Fairy Ring code "A-J-Q".

Notes:
Start by speaking to Turgall in the North Eastern power station. He'll ask you to fetch an item for him from the old generator; you will choose between a heavy item and a delicate item. The heavy item can not be carried on the grapple route and the delicate one is too fragile to squeeze through the tunnel.

Course Obstacles:

Dorgesh-Kaan Agility Course

Delicate items Heavy items
Item Image Item Image
Capacitor Capacitor Cog Cog
Fuse Fuse Lever Lever
Meter Meter Powerbox Powerbox

Turgall will give you a Spanner - make sure to have a space in your inventory for this as well as a space for the part you're picking up. Make your way to the old generator, use the Spanner on the console to retrieve a delicate item or on the boiler to retrieve a heavy item.

You may use one path one way or both back and forth, as long as you have the correct part with you. For pure agility training however, most players take the tunnel path both ways.

When returning to Turgall he'll give you experience bonus according to which path(s) you took; 571 Ranged experience each way for the grapple path and 1,216 Agility each way for the tunnel path. In other words, if you used the tunnel path both ways, you get a 2,432 Agility bonus in addition to experience for the obstacles.

Fallen ladders, swing and balance cables, as well as grappling pylons can be failed. If you fall while grappling, use the nearby ladder to climb back up. If you fall using the tunnel path, go to the ladder in the North part of the cave and climb back up.

The item you are carrying will break upon falling. Destroy it and pick up another one from the old generator. If you leave the course carrying an item, including random events, the item will break as well.

Obstacle Experience
Grapple pylon 18
Balance cable 25
Swing cable 22
Squeeze past jutting wall 7.5
Crawl through tunnel 7.5
Lap Total 53 (using grapple) or 159 (crawling through tunnel)


Advanced Gnome Stronghold Course

Agility level:
85 Agility

Stop Failing at:
89 Agility

Location:
Inside Tree Gnome Stronghold; North West of Ardougne.

Fastest Way to Arrive:
If you have completed Tree Gnome Village, then you are able to use the Spirit trees to teleport directly to the Stronghold; Alternatively, using the Eagle's Peak or Ardougne lodestone and waling the appropriate direction.

Notes:
The first three obstacles are the same as the basic course. The advanced course is one level higher above the 'Climb Tree branch' spot and continues above the basic course to the same finish area.

Course Obstacles:

Advanced Gnome Agility Course

Obstacle Experience
Log balance 7.5
Obstacle net 7.5
Tree branch 5
Tree 25
Signpost 25
Pole 25
Barrier 25
Lap Total 725


Advanced Barbarian Outpost Agility Course

Agility Level:
90 Agility

Stop Failing at:
93 Agility

Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.

Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.

Course Obstacles:

Advanced Barbarian Outpost Agility Course

Obstacle Experience
Rope swing 22
Log balance 13.7
Wall run 15
Wall climb 15
Spring device 15
Balance beam 15
Gap jump 15
Roof slide 15
Lap Total 740.7


Shortcuts

As you level up Agility you will gain the ability to use many shortcuts around Gielinor which allow you to access areas faster and easier.

To view all of the available shortcuts, visit our Perks of Agility page.



Silverhawk Boots

Silverhawks

Silverhawk boots are an item which can be worn to gain passive Agility experience once every 45-60 seconds (depending on your activity) if they have a charge. While equipped, each charge gives Agility experience equal to 10% of the experience rewarded from a Small experience lamp. In order to recharge the boots, you will need to use Silverhawk feathers or Silverhawk down wherein each feather/down is equal to 1 charge - up to 500 charges can be added.

They require a minimum of 1 Defence to wear and can have their stats changed in increments of 10 up to level 60



Capes of Accomplishment

Agility Skill Cape Set

Once you have achieved level 99, you may visit Cap'n Izzy No-Beard, at the Brimhaven Agility Arena, to purchase an Agility cape for 99,000 Coins.

Agility Master Skill

Once you have achieved level 120, Cap'n Izzy No-Beard will sell you the Agility Master Cape for 120,000 Coins.



Discount

Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from Cap'n Izzy No-Beard, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.

This Skill Guide was written by Greg, Knight, and Rooskii. Thanks to Zaros Ultor, CapuDie, Weezy, Graystar, Elyria1, androidcabel, Greatgecko, Im4eversmart, Shaw, Fireball0236, ABSinclair, uponthesun, Jakesterwars, DRAVAN, davros70, Keystone, DownStrike, Tjaitil, Eq_S_Guy, the_peleton, Aakanaar, Stormer, Dhaphaos, adamb53, Creepy675298, CrazedFred, Oblivion590, assassin the stealth, trekkie, Wikedjuggalo, dovepaw405, QueenSteffie, Kevil6663, Davroz70, andro_girl, martori, Nuke-Marine, xinxan, gkef, axeking187, potato farm, kyse, XZ_Wicked_ZX, orbitoze, The Gracer, knight v3, chocoholic92, gondomwinges, gkef, Varinathras, Kang, Bremen4, Fivestar24, Sir Karamu, Geine1, Hilwin1, Lokthi, Saxrox, spaz_from_gs, Slightshadow, watsermetjou, halk 5, HvBurrito, LogGamer, Alk12, Catherine151, Chaosblade77, Runewar, Senug5, Mythiquedame, Killmouski, bordag, DarkBlitz, Maonzhi, JoeC, Desertdee, Gregmasta, Fox_racer30, Xyoon, Thejester, Dino 4 Jesus, Kopite_91, ketzer, ewolfg1, drugman99, theredraja, ausiey sol, ice_demon_27, slalyer01, 99scimmy99, paladin_mcg, jester_punk, Treilad, danielboy321, ill m4g3 il, Iriel Red, Senug5, Clamball, Amithysia, Riku, Cristiano Ronaldo, Radmite, diamondi3ack, Candeh, Lupin Bruzer Hilwin1, powotae, 3ter 1, earl dumares, Tayke, Javezz, Lisa3712, Dark, Ksb Single, GeraltRivia2, and ChathMurrpau for corrections.
This Skill Guide was entered into the database on Sat, Feb 12, 2005, at 06:29:54 PM by nitr021, and it was last updated on Sun, Feb 06, 2022, at 12:31:22 AM by Chath.

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