Table of Contents

Perks of Agility:

Shortcuts:

There are many shortcuts in RuneScape, all of which are extremely useful for traveling around faster. In order to use these shortcuts your character must have the corresponding agility level listed below, along with any other requirements. Some of these shortcuts require the use of mith crossbow and mithril grapple (or better). The requirements, levels and items, are all listed below:

Note: If a player comsumes a Agility Potion this will temporary raise their levels allowing them to pass past certain obstacles.

Level Required Type Location Other Requirements
5 Agility Agility Falador Agility shortcut
None.
8 Agility Agility
Grapple
River crossing to Al Kharid 19 Strength
37 Ranged
11 Agility Agility
Grapple
Falador Wall 37 Strength
19 Ranged
13 Agility Agility Varrock south fence jump None.
16 Agility Agility Yanille Agility shortcut None.
20 Agility Agility Coal truck log balance None.
21 Agility Agility Varrock Agility shortcut None.
25 Agility Agility Eagles' Peak Agility shortcut None.
26 Agility Agility Falador wall crawl None.
28 Agility Agility Draynor Manor broken railing None.
29 Agility Agility Oo'glog Agility shortcut None.
31 Agility Agility Draynor Manor stones to Champions' Guild None.
32 Agility Agility
Grapple
Catherby cliff 35 Strength
35 Ranged
Fishing Contest
33 Agility Agility Ardougne log balance shortcut None.
36 Agility Agility
Grapple
Water Obelisk Island escape 22 Strength
39 Ranged
37 Agility Agility Gnome Stronghold shortcut The Grand Tree
38 Agility Agility Al Kharid mining pit cliffside scramble None.
39 Agility Agility
Grapple
Yanille wall 38 Strength
21 Ranged
40 Agility Agility Rope climb south-east of the Agility Pyramid None.
41 Agility Agility Trollheim easy cliffside scramble None.
42 Agility Agility Dwarven Mine narrow crevice None.
43 Agility Agility Trollheim medium cliffside scramble None.
44 Agility Agility Trollheim advanced cliffside scramble None.
46 Agility Agility Cosmic Temple medium narrow walkway None.
47 Agility Agility Trollheim hard cliffside scramble None.
48 Agility Agility Log balance to the Fremennik Province None.
51 Agility Agility Edgeville Dungeon to Varrock Sewers pipe None.
53 Agility Agility
Grapple
Karamja crossing, south of the volcano 21 Strength
42 Ranged
58 Agility Agility Port Phasmatys ectopool shortcut None.
59 Agility Agility Elven overpass easy cliffside scramble None.
60 Agility Agility God Wars temple escape to the Wilderness None.
61 Agility Agility Slayer Tower medium spiked chain climb None.
62 Agility Agility Slayer Dungeon narrow crevice None.
64 Agility Agility Trollheim Wilderness route None.
65 Agility Agility Paterdomus Temple to Morytania shortcut None.
66 Agility Agility Cosmic Temple advanced narrow walkway None.
68 Agility Agility Elven overpass medium cliffside scramble None.
70 Agility Agility Taverley Dungeon pipe squeeze None.
70 Agility Agility Cross cave, south of Dorgesh-Kaan 70 Strength
70 Ranged
71 Agility Agility Slayer Tower advanced spiked chain climb None.
74 Agility Agility Shilo Village stepping stone None.
80 Agility Agility Taverley Dungeon spiked blade jump None.
81 Agility Agility Slayer Dungeon chasm jump None.
85 Agility Agility Elven overpass advanced cliffside scramble None.
86 Agility Agility Kuradal's Dungeon wall climb None.
90 Agility Agility Kuradal's Dungeon wall run None.

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Restoration of Energy

A vital part of exploring the world of RuneScape is the ability to run. The higher your character's agility level, the faster your run energy will recover, thus the longer they will be able to run.

Your character will always restore their own energy. To increase the rate at which your character replenishes their run energy then right-click the run option and select rest. Your character will then sit down and their run and life points will increase the rate at which they replenish.

Some other methods of restoration include:

Item Effect
Papaya Restores 10% energy
Sq'irk juice Restores 10-40% energy, depending on type of juice
White tree fruit Restores 16% energy
Sweets Restores 20% of run energy per sweet
Energy potion Restores 20% of run energy per dose
Energy mix Restores 20% of run energy per dose
Summer pie Restores 20% energy; +5 to Agility
Super energy potion Restores 40% of run energy per dose
Super energy mix Restores 40% of run energy per dose
Explorer's ring Restores 50% of your run energy a number of times per day (depending on the level of the ring)
Strange fruit Restores 60% energy
Goutweed tuber Restores 100% energy
Mint cake Restores 100% energy
Tireless Run (Spirit terrorbird) Restores a portion of your run energy based on your Agility level
Oo'glog's Salt water spring Restores run energy and stops it from depleting for a short period of time

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Other Skill Bonuses:

With a higher Agility level, your character can yield more from the gathering skills: Fishing, Thieving, and Hunter.

Multiple Catching:

When fishing tuna, swordfish, or sharks your character will have a chance of receiving a bonus fish (no experience is gained for the bonus fish). Below are the exact levels required to begin multiple fishing catching.

The higher your character's agility level, the greater the chance of receiving a bonus fish. However, at a certain level the chances will no longer increase, but stay the same. Both of these levels are listed:

Level Fish Begin Multiple Catching Limit (Highest chance)
35 Fishing Raw tuna 35 Agility 70 Agility
50 Fishing Raw swordfish 50 Agility 80 Agility
76 Fishing Raw shark 76 Agility 99 Agility

Multiple Pickpocketing:

As you gain higher agility levels, there is a possibility of doubling, tripling, and even quadrupling the loot you receive! While you receive upto 4 times the loot, you still only gain the Xp for 1 pickpocket.

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Agility Courses:

Here is a list of all agility courses and activities:

Name Level Required
Gnome Stronghold Agility Course 1
Gnome Ball 1
Low-level Agility arena obstacles 1
Burthorpe Agility Course (FTP) 1
Brimhaven Agility Arena 1
Medium-level Agility arena obstacles 20
Werewolf Skullball 25
Agility Pyramid 30
Penguin Agility Course 30
Barbarian Outpost Agility Course 35
High-level Agility arena obstacles 40
Ape Atoll Agility Course 48
Use of Crystal Equipment 50
Wilderness Agility Course 52
Bandos' Throne Room Course 60
Werewolf Agility Course 60
Dorgesh-Kaan Agility Course 80
Advanced Gnome Stronghold Agility Course 85
Advanced Barbarian Outpost Agility Course 90

Gnome Stronghold

Agility level:
1 Agility.

Gnome Course

Location:
Inside Tree Gnome Stronghold; northwest of Ardougne.

Fastest Way to Arrive: If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.

Notes:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.

Course Map:

Gnome Stronghold Course

Experience Table:

Obstacle Experience Gained
Log balance 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5
Completed Course 86.5

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Burthorpe Agility Course

Agility Level:
1 Agility

Location:
In the northern part of Burthorpe, just east of the Games Room.

Fastest Way to Arrive:
Cast the Burthorpe home teleport and run a bit north-east.

Course Map:

Burthorpe Agility Course

Obstacle Experience Gained
Log beam 5.5
Wall 5.5
Balancing ledge 5.5
Obstacle low wall 5.5
Rope swing 5.5
Monkey bars 5.5
Ledge 46.5
Completed Course 79.5

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Brimhaven Agility Arena

Agility level:
1 Agility, although 40 Agility is recommended to complete all the obstacles.

Location:
In the east of Brimhaven.

Fastest Way to Arrive:
Teleport to Musa Point using an Amulet of glory and walk.

Notes:
Speak to Cap'n Izzy No-Beared to gain admission, which will cost 200gp if you have not completed the Rocking Out quest.

The object of the activity is to tag the pillars located in the arena in order to get tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Follow the flashing red arrow to find out which pillar you need to tag. Each time you tag an active pillar, you will gain a ticket, which can be used to purchase rewards later.

Between each pair of platforms is an obstacle which must be overcome. If you fail an obstacle, you will take damage. It is recommended to bring light or weight reducing equipment and lots of food, as failed obstacles will reduce your lifepoints by 20-60.

Course Map:

 Brimhaven Agility Course

Experience Table:

Object Agility Level Required Experience
with gloves*
Experience
without gloves*
Failable?
Blade 20 0 0 Yes
Log Balance 1 12 13.2 Yes
Pressure Pad 20 26 28.5 Yes
Balancing Rope 1 10 17.5 Yes
Monkey Bars 1 14 15.5 Yes
Rope Swing 1 20 22 Yes
Pillar 1 18 19.5 Yes
Low Wall 1 8 8.5 Yes
Balancing Ledge 1 16 17.5 Yes
Floor Spikes 20 24 26.5 Yes
Plank 1 6 6.5 Yes, If you walk on wrong plank
Hand Holds 20 22 24.2 Yes
Spinning Blade 40 28 31 Yes
Darts 40 30 33 Yes

*If you wear Karamja gloves (2) or higher, you can gain an experience boost:

You can buy several items with your agility tickets, obtained by tagging the active pillars:

Agility rewards

Talk to "Pirate Jackie the Fruit" for your rewards, found outside in the hut.

  • One Ticket (1): 240 exp to agility
  • Ten Tickets (10): 2,480 exp to agility
  • Twenty Five Tickets (25): 6,500 exp to agility
  • One Hundred Tickets (100): 28,000 exp to agility
  • One Thousand Tickets (1000): 320,000 exp to agility
  • Toad Flax: 3 Tickets
  • Wergali: 5 Tickets
  • Snapdragon: 10 Tickets
  • Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)

The Karamja gloves 2 will also increase the experience gained from purchasing tickets from Pirate Jackie. Below is a table showing the experience difference while not wearing and wearing the Karamja gloves 2.

Ticket count No gloves per ticket No gloves total XP With gloves per ticket With gloves total XP
1 240 240 264 264
10 248 2,480 272 2,720
25 260 6,500 288 7,200
100 280 28,000 308 30,800
1000 320 320,000 352 352,000

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Werewolf and Skullball Courses:

Agility level:
25 Agility (for the Skullball course) and 60 Agility (for the Werewolf course).

Zip Line

Location:
In the swamps of Morytania.

Fastest Way to Arrive:
Travel to Canifis and follow the north-eastern path, past the Slayer Master. From there head south/south-east through the swamp until you reach an area with an Agility symbol. Talk to the Agility Trainer (you must be wearing a ring of charos) and go down the trapdoor.

Notes:
You must be wearing a ring of charos to enter the course. This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course cannot be failed, except the zip wire. If you retrieve the stick and bring it back to the Agility Boss at the arena, you will receive bonus XP.

Course Map:

Werewolf map

Experience Table:

Object Failable? Experience Gained
Stepping Stones No 50 (10 per stone)
Hurdles No 60 (20 per hurdle)
Pipe No 15
Skull Slope No 25
Zip Line Yes 200
Retrieving the Stick N/A 190
Completed Course N/A 350

Note: If you fail the zip line, you will lose lifepoints and will not gain the full experience.

Skullball:

Skullball is an agility minigame. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 XP if you can complete the course in 4 minutes or less, and will lose roughly 8 XP for every 3 seconds over 4 minutes.

You can perform 3 actions in skullball - tap, kick and shoot.

If the skullball goes through a goal then its total distance traveled will decrease by one space.

Action Spaces Moved
Tap 1
Kick 4
Shoot 10

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Agility Pyramid

Agility level:
30 Agility

Agility Pyramid

Location:
In the Desert; head east from the Crocodile pond north of Sophanem, and run past the Wanderer's tent until you see the pyramid.

Fastest Way to Arrive:
Use the Jaleustrophos teleport of the Pharaoh's sceptre, or use the Camulet teleport and head south-east.

Notes:
Speak to Simon Templeton to begin the course.

The main goal of the course is to not only complete it, but to reach the top and obtain the artifact, which Simon will pay 1000gp for. Though you can attempt to pass any obstacle backwards, you will always fail in doing so while taking minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.

It is necessary to bring Waterskins or choc-ices, desert robes (top and bottom), a shantay pass, some food, a bowl of water (if you have completed Spirits of the Elid), and an enchanted water tiara is useful.

Course Map:

Agility Pyramid Course

Experience Table:

Entrance
Number Action Experience Gained
1 Enter using Climbing Rocks 5
2 Leave using Climbing Rocks 1
Floor 1
Number Obstacle Experience Gained
1 Stone Block 12
2 Low Wall 8
3 Ledge 56.4
4 Plank 56.4
5 Stone Block 12
6 Gap (Sliding) 57
7 Ledge 20
Floor Total 116
Floor 2
Number Obstacle Experience Gained
1 Gap (Sliding) 22
2 Gap (Jumping) 22
3 Gap (Sliding) 22
4 Stone Block 12
5 Ledge 56.4
6 Low Wall 8
7 Gap (Jumping) 22
Floor Total 128
Floor 3
Number Obstacle Experience Gained
1 Low Wall 8
2 Ledge 56.4
3 Gap (Jumping) 22
4 Plank 56.4
Floor Total 72
Floor 4
Number Obstacle Experience Gained
1 Gap (Jumping) 22
2 Stone Block 12
3 Gap (Jumping) 22
4 Low Wall 8
Floor Total 64
Floor 5
Number Obstacle Experience Gained
1 Climbing Rocks (Artefact) 0
2 Stone Block 12
3 Gap (Jumping) 22
Floor Total 34
Bonuses
Obstacle Experience Gained
Bonus (Exit Stairs) 300
Completed Course 1014

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Penguin Agility Course

Agility level:
30 Agility

Penguin Agility Course

Location:
On the Iceberg, which requires a penguin suit and the completion of the Cold War quest.

Fastest Way to Arrive:
Head to Rellekka and go to the docks. From here, take a boat to the Iceberg and head towards the avalanche in the north-west. To the west is a room; follow the corridor to the Penguin Agility Course.

Notes:
This course offers higher experience than the Barbarian Agility Course but requires a lower agility level. However, on this course, objects can be failed, so it is recommended to bring food. You cannot teleport out in your penguin suit.

Course Map:

 Penguin Agility Course

Experience Table:

Obstacle Experience Gained
Platform climb 55
Complete platform jumps 80
Icicles (x4) 40
Ice slope 180
Agility bonus 65
Complete Course 540

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Barbarian Outpost Agility Course

Agility level:
35 Agility

Barbarian Outpost Agility Course

Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.

Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.

Notes:
Some objects can be failed, so it is recommended to bring some food.

Course Map:

Barbarian Outpost Agility Course

Experience Table:

Number Object Failable? Experience Gained
1 Obstacle Pipe No 10
2 Rope swing Yes 22
3 Log balance Yes 13.7
4 Obstacle net No 8.2
5 Balancing ledge Yes 22
6 Crumbling wall No 13.7 each (41.1 total)
Complete Course 153.2

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Ape Atoll Agility Course

Agility level:
48 Agility

Ape Atoll Agility Course

Location:
In Marim, south of Ape Atoll, requiring a Ninja greegree.

Fastest Way to Arrive:
Ape Atoll Teleport or the fairy ring code 'CLR'.

Notes:
The course is very short and rewarding, but all obstacles here can be failed. You will take from 30-70 damage from any failure, so bring some food. It is recommended to have completed the Monkey Madness and Recipe for Disaster quests.

You stop failing this course at 75 Agility.

Course Map:

Ape Atoll Agility Course

Experience Table:

Number Obstacle Experience Gained
1 Stepping Stone 40
2 Climbing tree 40
3 Monkey bars 40
4 Skull slope cliff climb 60
5 Rope swing 100
6 Zip vine 300
Completed Course 580

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Wilderness Agility Course

Agility level:
52 Agility

Wilderness Agility Course

Location:
Level 54 Wilderness

Fastest Way to Arrive:
Use the Lever in East Ardougne and follow the route as shown on the map below.

Notes:
You may run into Player Killers (Pkers), so it is recommended to bring a slash weapon, such as a poison dagger, two pieces of armour or clothing, fast healing food or antipoisons, as well as full prayer points to protect against them.

Course Map:

Wilderness Agility Course Course

Experience Table:

Number Object Failable? Hitpoints lost if failed Experience Gained
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
4 Log balance (Spike Pit Bridge) Yes 5 20
5 Rock Climb No N/A 0
Complete Course 571.4

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Yanille Agility Dungeon

Agility level:
42 Agility, but 67 Agility is recommended to complete every obstacle.

Yanille Agility Dungeon

Location:
In the Dungeon underneath Yanille.

Fastest Way to Arrive:
South of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.

Notes:
Each obstacle requires a different Agility level. Please consult the following table to find out what level you need. Also, do not pray at the chaos altar. It will make you fall in a huge pit of level 12 to 64 poisonous spiders.

Course Map:

Yanille Agility Dungeon Map

Experience Table:

Number Object Failable? Agility Level Required Experience Gained
1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5
Completed Course 55.5

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Bandos' Throne Room Course

Agility level:
60 Agility

Bandos' Throne Room Course

Location:
In Bandos' Throne Room, after the completion of The Chosen Commander quest.

Fastest Way to Arrive:
Use the fairy ring code 'BLQ' to go to Yu'biusk and open the strange box to be teleported into the throne room.

Notes:
You need 60 Agility, Strength and Ranged to enter, as well as a Mith grapple and Crossbow. Ensure you equip the Grappler and crossbow before you jump on the first statue, otherwise you can't change equipment while on the agility course.

It is recommended to take food as a healing method, as you can lose lifepoints.

Experience Table:

Obstacle Agility Experience Gained
Statue jump (9 times) 18 (2 per jump)
Grapple 362 (and 125 Ranged and Strength)
Completed Course 380

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Dorgesh-Kaan Agility Course

Agility level:
80 Agility

Location:
In Dorgesh-Kaan, after the completion of the Death to the Dorgeshuun quest.

Fastest Way to Arrive:
Use the fairy ring code 'AJQ'.

Notes:
Start by speaking to Turgall in the northeastern power station. He'll ask you to fetch an item for him from the old generator, you will choose between a heavy item and a delicate item. The heavy item can not be carried on the grapple route, and the delicate one is too fragile to squeeze through the tunnel.

Course Map:

Dorgesh-Kaan Agility Course

Delicate items
Item Image
Capacitor Capacitor
Fuse Fuse
Meter Meter
Heavy items
Item Image
Cog Cog
Lever Lever
Powerbox Powerbox

Turgall will give you a spanner - make sure to have a space in your inventory for this, as well as a space for the part you're picking up. Make your way to the old generator, use the spanner on the console to retrieve a delicate item, or on the boiler to retrieve a heavy item.

You may use one path one way or both back and forth, as long as you have the correct part with you. For pure agility training however, most players take the tunnel path both ways.

When returning to Turgall he'll give you xp bonus according to which path(s) you took; 571 ranged xp each way for the grapple path, and 1216 agility each way for the tunnel path. In other words, if you used the tunnel path both ways, you get a 2432 agility bonus in addition to xp for the obstacles.

Fallen ladders, swing -and balance cables can be failed, as well as grappling pylons. If you fall while grappling, use the nearby ladder to climb back up, if you fall using the tunnel path, go to the ladder in the north part of the cave and climb back up.

The item you are carrying will break upon falling, destroy it right away and pick up another one from the old generator. If you leave the course carrying an item, including random events, the item will break as well.

Experience Table:

Obstacle Experience Given
Grapple pylon 18
Balance cable 25
Swing cable 22
Squeeze past jutting wall 7.5
Crawl through tunnel 7.5
Completed Course 53 (using grapple) or 159 (crawling through tunnel)

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Advanced Gnome Stronghold Course

Agility level:
85 Agility

Advanced Gnome Agility Course

Location:
Inside Tree Gnome Stronghold; northwest of Ardougne.

Fastest Way to Arrive:
If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.

Notes:
The first three obstacles are the same as the basic course. The advanced course is one level higher above the 'Climb Tree branch' spot and continues above the basic course to the same finish area.

You stop failing this course at 89 Agility.

Experience Table:

Obstacle Experience Gained
Log balance 7.5
Obstacle net 7.5
Tree branch 5
Tree 25
Signpost 25
Pole 25
Barrier 25
Completed Course 725

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Advanced Barbarian Outpost Agility Course

Agility level:
90 Agility

Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.

Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.

Notes:
You stop failing this at 93 Agility.

Experience Table:

Object Experience Gained
Rope swing 22
Log balance 13.7
Wall run 15
Wall climb 15
Spring device 15
Balance beam 15
Gap jump 15
Roof slide 15
Complete Course 740.7

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Miscellaneous:

Penance Horn

The penance horn can be obtained for free by speaking to Commander Connad at Barbarian Assault. The item gives double experience to Agility, Mining and Firemaking (burning logs). When receiving double experience from a skill task, the Penance Horn will lose some of its charge. The horn can be recharged by completing all ten waves of Barbarian Assault several times.

The XP reward can be spent by completing agility courses, excluding the Werewolf Skullball, Agility Pyramid and the Penguin agility courses. When doing the Dorgesh-Kaan agility course, the horn only affects the experience gained from the obstacles, not the bonus from Turgall. Around 1,400,000 experience will be gained from a full horn at level 99.

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Silverhawk Boots

Gnome Course

Silverhawk boots are recharged with Silverhark feathers which when recharged have up to 500 charges. Whilst equipped each charge gives Agility experience equal to 10% of the XP rewarded from a small XP lamp. They require a minimum of 1 Defence to wear, and can have their stats changed in increments of 10 up to level 60.

Temporary level boosts and Quest rewards

For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.

For XP rewards from quests, see the Quest Experience Guide special report.

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Cape of Achievement

Agility cape

Once you have mastered the Agility skill and reached level 99, you can speak to Cap'n Izzy No-Beard at the Brimhaven Agility Arena and purchase the cape of achievement for 99,000gp.

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Agility Calculator

If you wish to calculate how much XP you need to earn in each course or how much XP you need for another level, you can use the RuneHQ Agility Calculator to work it out!

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This Skill Guide was entered into the database on Sat, Feb 12, 2005, at 06:29:54 PM by nitr021, and it was last updated on Mon, Sep 15, 2014, at 12:46:04 PM by MrStormy.

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