Table of Contents
- Getting Rune Essence
- Temple Locations
- Essence Pouches
- Zamorak ZMI altar
- Great Orb Project
- Combination Runes
- Dungeoneering Runecrafting
- Nature Runecrafting
- Crafting Runes
- Powering Staves
- Runecrafting Experience Table
- Runecrafting Gloves
- Chaos Temple Map
- Training Methods
- Quests for Experience
- Temporary level boosts
- Master runecrafter robes
- Cape of Achievement
Rune/pure essence looks like this:
There are two ways to get essence:
- Buy it. Don't buy essence unless you can really afford it, or if the rune is worth more than the essence.
- Mine it. This is a more popular approach. Take everything off when mining essence! I see people running to and from the bank with full rune on! This is a big no-no! hold your pickaxe and, if you have them, wear Boots of Lightness (obtained during the Temple of Ikov Quest). Even with a full load of Essence and a rune pickaxe, wearing Boots of Lightness will get your weight to -2 kg.
If you're going to mine the Rune essence, there are 6 Wizards who will teleport you to the mine and one special mine that does not require a teleport. You must have completed the Rune Mysteries quest to be able to mine Rune/Pure Essence.
*= Members only area and therefore you can only use that certain wizard in a members world.
|Aubury||Varrock rune shop, just south of the eastern bank.|
|Sedridor||Top floor of the Wizards' Tower in the southwest room.|
|Wizard Cromperty*||In the building northeast of the East Ardougne market place.|
|Wizard Distentor*||Wizards' Guild in Yanille, requires 66 Magic to enter.|
|Brimstail*||In a cave southwest in the Tree Gnome Stronghold.|
|Carwen Essencebinder||Burthorpe rune shop, east of the Agility course.|
|N/A||Dungeon mine in the northeast part of Lunar Isle. This location requires partial completion of the Lunar Diplomacy quest.|
To craft runes, you will first need a talisman. In the quest, you receive an Air talisman for free; you'll have to obtain the others yourself. You can craft the runes without any talisman with you, if you go through a portal in the abyss.
NOTE: All talismans from Air to Nature are also dropped by the Monsters in The Abyss.
The monsters listed in the table below are only examples, more monsters may drop these (for more detailed information on these monsters refer to the relevant talisman in the items database).
|Air||Given by Sedridor when completing quest; dropped by level 2 goblins and wizards|
|Mind||Dropped by Imps, Wizards, Yanille Tower Guards, Colonel Radick|
|Water||Dropped by Wizards, Dark Wizards, and Giant Frogs|
|Earth||Dropped by Men and Women around Runescape, Al-Kharid Warriors, Farmers, Rogues, Wizards, Dark Wizards, Vampires, Lesser Demons and Greater Demons|
|Fire||Dropped by Guards, Wizards, Dark Wizards, and Skeletons (lvl18)|
|Body||Dropped by Guards, Giants, Wizards, and Dark Wizards|
|Cosmic*||Dropped by Lesser Demons, Ice Giants, Mysterious Old Man, Otherworldly Beings and Caskets (Big Net Fishing)|
|Chaos*||Dropped by Lesser Demons, Skeletons, Giants, Chaos Druids, Moss Giants, Otherworldly Beings, given by the Mysterious Old Man Random Event, Chaos Dwarfs, Black Demons, Ice Warriors, Greater Demons, Baby Dragons, Hobgoblins, Fire Giants, Shadow Warriors and Mountain Dwarfs|
|Nature*||Dropped by Moss giants, Barbarians, Green Dragons, Red Dragons, Lesser Demons, Thieves, Greater Demons, Blue Dragons, Hobgoblins, Paladins, Black Knights, White Knights, Ice Warriors, Jogres, Mountain Trolls, Kalphite Workers, and Cyclopes|
|Law*||Dropped by Abyssal leeches, Ghouls, Guards, Paladins, Tortoises, Warped terrorbirds, Warped tortoises|
|Death*||Reward from Mourning's Ends Part II Quest and Dropped by Dark Beasts|
|Blood*||Reward from Legacy of Seergaze Quest|
|Elemental*||Obtained from drops from creatures in The Abyss|
|Omni*||Show Wizard Elriss every regular talisman or tiara.|
When you have a talisman, you'll need some Rune essence. They are not stackable in free-play (for members, see Essence Pouches later in this guide), but are fairly easy to mine, taking no mining level; the better pick you have, the faster you get Rune essences. Talk to one of the teleporters listed above (make sure to bring a pickaxe), and ask to go to the Rune Essence. Mine however many you'd like and use one of the portals to go back.
To craft the essences into runes, you need to find the temple of the element matching the runes you wish to make: for example, the Air temple for Air runes. Use the Locate option on your talisman and follow the direction, or look here to find the temples:
|Element||Picture of Location||Temple Location|
|Air||South of the road between Barbarian Village and Varrock, just to the west of Gertrude's house south west of the entrance of Varrock|
|Mind||On the hill above the Goblin Village|
|Water||Southwest corner of Lumbridge Swamp|
|Earth||Northeast of Varrock, south of the Lumberyard|
|Fire||Northeast of Al Kharid, just north of the duel arena|
|Body||Northwest of the Barbarian Village|
|Cosmic*||In Zanaris, south of the cow pen, there's a long tunnel and at the end is the altar|
|Chaos*||In level 12 Wilderness, north of Edgeville, there is a large maze inside, but don't get your hopes up about this one as it takes easily twice as long to make chaos runes than cosmic runes|
|Astral*||Lunar Isle, southeast of the village. Requires completion of Lunar Diplomacy. The altar is not ruined and there is neither an Astral talisman nor a tiara; you may simply walk up to it and craft runes|
|Nature*||Deep Karamja jungle, just north of Shilo Village|
|Law*||North side of Entrana, just over the bridge leading to the Unicorns and Firebird|
|Death*||Inside the Temple Of Light, see Mourning's Ends Part II|
|Blood*||At the end of the tunnels in the laboratory in the Meiyrditch area, see Legacy of Seergaze|
|Soul*||None Yet||Not Yet Available|
To enter the temple, use your talisman on the mysterious ruins, wear a tiara and enter, or use a rift in the Abyss. To craft the runes, just click the Craft-rune option at the altar inside the temple. This will automatically make all the essence you carry into the corresponding rune. Each temple represents their element in construction, so the Fire temple is a volcano, the Cosmic is deep space, and the Chaos is a maze, fit for panicking. (For help with the Chaos maze, see the Chaos Altar Maze Map).
Essence pouches allow you to carry additional essence in your inventory. Small, medium, large, and giant pouches can be obtained as drop from monsters in the Abyss. When found, they are 2/3 full of essence, which can be used regardless of your level. You can only have one of each size and they will degrade over time. When degraded, pouches will holds fewer runes. You can get these pouches repaired by talking to the Dark Mage in the Abyss or Wizard Korvak in the Runecrafting Guild. Another option is using the Repair Rune Pouch spell for those who purchased the spell as a reward from the Livid Farm mini-game. The massive pouch is a possible reward from the Runespan minigame for 1000 points. Unlike the other pouches it disappears after 42 uses and must be purchased again instead of having to repair it.
|Pouch||Image||Level to Use||Essence capacity|
Tiaras may be crafted from Silver (see Crafting Skill Guide) and can be combined with any Rune Talisman of your choice to create an enchanted tiara that can be worn in your helmet slot. This will allow you to enter the appropriate temple simply by left clicking on it, rather than the normal method of using a talisman on the temple. You can make a tiara by using a tiara on the desired altar while carrying the matching talisman in your inventory (the talisman will be consumed and you will gain some experience).
|Tiara||Picture||Exp for making|
Upon completing the Mage of Zamorak miniquest you unlock the access to the Abyss, a place that offers a faster method for crafting runes. The mage, located north of Edgeville, will teleport you to that mysterious Abyssal space. Note that in the Abyss you are 'Skulled' as soon as you enter and all of your prayer is drained. Therefore it is advised that you take a manner of teleportation and a Prayer potion with you.
In the Abyss, you may kill Abyssal leeches, Abyssal guardians, and Abyssal walkers for larger essence pouches, talismans, and the Elemental talisman. The Elemental talisman gives access to all of the four elemental temples: Air, Water, Earth, and Fire, but cannot be used to make combination runes or a tiara.
The Abyssal space also offers access to *all* of the existing altars except the Astral rune Alter (one portal to an altar that doesn't yet exist is also present). You may need to use your Thieving or Agility skill, a tinderbox, a pickaxe, or a hatchet to overcome traps to reach the inner level. At the inner level, the rift portals to the altars are located.
For more information on the Abyss, refer to our Abyss Guide.
The Zamorak ZMI altar is an ancient and powerful altar Zamorak controls that allows a user to craft any rune at any level, but not just one. When you craft on this altar, you will get a variety of runes instead of just one type (Air-Soul).
For more information, please visit the ZMI Altar guide in our Special Reports section.
The Great Orb Project is a team game, consisting of a Yellow and a Green Team. Once you have joined a team, you will be given a number of staffs. the game consists of 6 rounds for F2P and 8 for P2P, each lasting 2 minutes. These rounds take place at Runecrafting altars. During each round, you will see be green and yellow colored orbs around the edge of the alter. The aim of the game is to get as many of your colored orbs to the altar by using the given wands. When the final altar has been fought for, a portal will take you back to the Runecrafting Guild, where you will be granted your reward in the form of tokens. These tokens can be used to purchase a various robes, altar teleport tables, staffs and talismans. For more information, check out the Great Orb Project mini-game guide.
The Runespan is a realm of floating islands, filled with magical creatures and nodes. The goal of the mini-game is to craft runes within the Runespan by siphoning energy from various creatures and nodes that inhabit the realm. When siphoning creatures you will receive essence and runes. These runes can be used to cross platforms to reach other islands or to siphon nodes that yield you more xp at the cost of a rune. During your stay in the area a yellow wizard may appear asking for runes in exchange for experience. From time to time a runesphere will also appear. Siphoning the sphere will yield you experience and runes. The runes obtained in the game are turned into points upon leaving the area, which can be spent on Runecrafting/Magic equipment and weight-reducing robes. For more information, check out the Runespan mini-game guide.
Combination runes can be made by having existing runes of one type, a talisman of the other type, and pure essence in your inventory. For instance, to make lava runes, you could have fire runes, an earth talisman, and pure essence (the same amount as you have fire runes). Then, go to the earth altar, making sure you can get in with either an earth talisman or earth tiara. Use the fire talisman on the earth altar, and lava runes will be crafted (and you will lose the fire talisman.) It is possible for this to fail to produce runes, thus you can use the Binding necklace which will allow a perfect binding rate for 15 uses, after which it disintegrates. The necklace is made by enchanting an Emerald necklace (27 Magic required).
|Rune||Image||Level to Make||XP (Low)*||XP (High)*||How to Make|
|Mist||6||8||8.5||Water and Air combo|
|Dust||10||8.3||9||Earth and Air combo|
|Mud||13||9.3||9.5||Earth and Water combo|
|Smoke||15||8.5||9.5||Fire and Air combo|
|Steam||19||9.3||10||Water and Fire combo|
|Lava||23||10||10.5||Fire and Earth combo|
*You receive less experience at the lower-leveled runecrafting altar. For example, making mist runes at the water altar will cause you to receive more experience than making mist runes at the air altar.
While Dungeoneering, you will come across various trees and monsters that drop Rune essence. From these trees you can create staves to aid your Magic abilities. For more information please visit our Fletching guide.
To aid in your adventures, Runecrafting altars have been provided. You do not get the same experience as you would on the surface, so to find out exactly what you will receive, view our table below:
|Rune||Image||Level Required||Experience gained (per 10 rune essence)|
If you have obtained a staff during your adventures, you are able to empower it on a Runecrafting altar. This will give infinite runes depending on the type of staff that you choose. For your options, see our table below:
|Staff||Image||Level Required||Wood required||Experience Gained||Members Only|
|Earth staff||20||Tier 2 or higher||12||No|
|Fire staff||30||Tier 3 or higher||20.5||No|
|Air staff||40||Tier 4 or higher||29||No|
|Catalytic staff||50||Tier 5 or higher||39.5||No|
|Empowered water staff||60||Tier 6 or higher||51||Yes|
|Empowered earth staff||70||Tier 7 or higher||63.5||Yes|
|Empowered fire staff||80||Tier 8 or higher||76||Yes|
|Empowered air staff||90||Tier 9 or higher||90.5||Yes|
|Empowered catalytic staff||99||Tier 10||106||Yes|
*= Members only items
When you achieve a certain level of runecrafting, you will automatically make additional runes from each essence. The table below lists the levels required and experience earned. Please note that you get experience only for each essence used, and not for each rune made, so even if you make eight air runes per essence, you will only gain 5 experience.
These gloves are for both F2P and P2P, so don't despair. They are obtained from Reggie by buying them for 75 Fist of guthix tokens at the Fist of Guthix mini-game.
|Item Name||Image||Level Needed||Effect|
|Air runecrafting gloves||10 Runecrafting||x2 experience per essence crafted|
|Water runecrafting gloves||20 Runecrafting||x2 experience per essence crafted|
|Earth runecrafting gloves||30 Runecrafting||x2 experience per essence crafted|
1. Chaos tiara/talisman
2. Pouches (optional)
3. Bronze pickaxe (MUST be bronze!)
4. Energy potions (optional but advised)
5. Spottier/Spotted cape
6. Boots of Lightness
When you enter the top level of Chaos altar, go to the very Southwest ladder, and go down it. Then go to the ladder that is to your east, and a little bit north (it should show up on your map). Go down that ladder. On this level, you can see the tops of the ruined pillars from the altar. Then, to your west, and a little bit north (on the opposite side of the ruined pillars) there is a ladder, go down it. You should be able to see the altar from here, but it is east of where you are. Jagex has added a new portal just east of the altar that allows you a quick exit from the altar maze - Yay! Or, for the hard way you could follow the same path in reverse to get out, and on the top floor, head north and east, until you see a portal, then exit, and go on to Edgeville, or wherever else you want to go! An Amulet of glory can be used to teleport back to Edgeville, as well.
With the completion of What Lies Below, you will unlock access to the chaos shortcut. The entrance of it is located north-east of Varrock, and slightly south west from the saw mill.
After following the tunnel you can use the portal which brings you to the second level of the chaos maze. Proceeding through the maze to the chaos altar and crafting your runes. From here you have two options, you can either use the portal at this level and exit to level 13 wilderness, or head back up to the second level and use the portal there to take you back to the tunnel.
Air runes can be a good way to level your runecrafting if you use 'air runners'. These are players who will run back and forth from the nearest bank to the air temple. They bring essence from the bank to the temple and use your Assistance to craft air runs. By using this method you gain experience and the runners air runes. World 16 has been designated by Jagex as the Air running themed world.
As a runner you will need to equip the following items: 28 Rune essence and an Air tiara or Air runecrafting staff (27 essence if you use a talisman. It is advised that you do not wear any armor to reduce your weight, which will keep your run energy up for longer periods of time. Members may also wear Boots of lightness, Spotted/Spottier cape, and Penance gloves to reduce their weight even more. They can also use the Oo'glog Spas to temporarily keep their run energy up..
Water runes are a decent way to earn both money and experiences. Below you will find 2 methods of training your runecrafting by means of Water runes
Amulet of Glory-Method:
- Withdraw a charged amulet of glory, a water talisman/tiara/runecrafting staff, and 28/27 rune essence from your bank.
- Use the amulet of glory to teleport to Draynor Village.
- Run to the Water temple and craft the water runes.
Teleport back to Draynor Village with your amulet of glory. Bank the waters, and start over again. When your amulet of glory runs out of charges, teleport to Burthorpe with your games necklace and go the the Guild of Heroes to recharge it. Then teleport back to Draynor Village and continue with runecrafting.
If these steps are done correctly, you should be able to craft waters 3 times before having to recharge your amulet of glory. Instead of having to continually recharge your amulet of glory after every 3 runs, you can buy a lot of amulets of glory and switch them at the bank in Draynor once one runs out. This is, however, a bit more expensive but faster.
This method does not require you to spend money on means of teleportation. In order to use this method you must have completed the Lost City quest.
- Withdraw a Dramen staff, a water talisman/tiara, and 28/27 rune essence from the bank at Zanaris.
- Leave the city and run to the Water temple.
- Enter the temple and craft the water runes.
- Use your Dramen staff to enter Zanaris.
- Run to the bank, deposit your runes and start over again.
This is the one of the fastest ways to make your fire runes. If you plan on using this method you must have a large amount of Rings of duelling at your disposal. Being successful in this routine may also require you to have 35 Runecrafting as you will probably want more than just 26 fire runes on each run.
- Withdraw a ring of duelling, a fire talisman/tiara/runecrafting staff, and 27,26 rune essence from your bank. Do not wear the ring as it will slow you down, keep it in your inventory.
- Teleport to the Duel Arena.
- Run to the Fire temple and craft the fire runes.
- Teleport to the Castle Wars arena with your ring of duelling.
- Bank the fire runes and start over again
- Rune Mysteries - 250
- Rune Memories - 300
- Mage of Zamorak Miniquest - 1,000
- Rune Mechanics - 1850
- Slug Menace - 3,500
- Devious Minds - 5,000
- Lunar Diplomacy - 5,000
- The Eyes of Glouphrie - 6,000
- The Elemental Workshop IV - 7,500
- What Lies Below - 8,000
- The Prisoner of Glouphrie - 45,000
For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.
|Master runecrafter hat||0.8|
|Master runecrafter body||1.6|
|Master runecrafter skirt||1.2|
|Master runecrafter boots||0.4|
Once you have reached Runecrafting level 99 you may want to buy yourself a Runecrafting cape from Larriar, in the Runecrafting Guild for 99k.
Table of Content:
Nature Rune Crafting: it is one of the more time consuming skills to work on in Runescape. Any runecrafter over level 44 will know the nature crafting temple well. If you are a prospective nature crafter and you have no idea where it is, below is a map of the island it is on: Karamja.
No matter what method you use to craft nature runes, it will take some time. Whatever method you use, it won't be like crafting airs. Hereunder, I will list various methods people use.
1. Transport yourself to the Karamja lodestone. This method is only a little bit further then other methods mentioned. 2. Run to the nature altar, make the runes and transport to any lodestone nearest to the bank such as AlKharid or Burthorpe, or Edgeville. 3. Bank the nature runes and take out more pure essence. 4. Teleport to Karamja lodestone and repeat as may times as you want.
*Banking (Shilo Village):*
The all-simplistic method of simple banking. You withdraw 27 Pure essence and your nature talisman (or Nature Tiara and 28 Pure essence). Exit the village and proceed the detour around the gates of Shilo Village. You then head into the altar, craft your 27 (or 28) nature runes and head back out of the altar. Afterwards you take the long walk back around the village and into the bank once again. This method takes an average of 5 and a half minutes (without running) per trip. This is indeed, the longest way you do this, unless you decide to take an hour long break inbetween your trip, or something. This is the method almost everyone tries the first time, and goes, "Okay. No."
Which is why we personally devise our own ways of crafting nature runes. Some of us like it one way and others of us like doing this another way - it is up to you, but when you start out it is best to try out everything before finding a preference for yourself. Don't settle for the first method you try - try out every one you know of or are told about before settling in.
One of the more common methods used to craft nature runes: this cuts off a minute - two minutes at maximum, compared to the banking method. It is natural to firstly take out some money (Depending on the amount of Pure essence you are wanting to craft, I take about 5gp per essence note, so if I'm carrying 1,000 Pure essence noted, I bring 5k, It might be safer to bring a bit more, but it is all up to you) and Pure essence noted depending on how many you want to craft, a nature talisman (or tiara) and 25 (or 26 if you have a tiara) unnoted essence in your invent to fill it up. You proceed to craft 25 (or 26) nature runes, and then you go off in a north-west direction and to the General Store, where you sell 24 (or 25) essence and buy them back. Sometimes there may be essence stealers there, and other times the shop will steal your ess. Essence stealers are people who camp at the store and buy the essence which other people sell. It is unethical and stupid, but people do it, so there's nothing much you can do about them. You then re-trace your path back to the altar and craft your nature runes. Repeat this process until you are done.
One of the various methods which revolves around the gnome glider method. Your bank is at Al-Kharid. Basic requirements are, preferably 5 or more 'Glory Amulets (4)' ready to be used, and also you must have done The Grand Tree quest. Bank at Al Kharid - withdraw your nature talisman and 27 Pure essences. Make sure AND ALWAYS CHECK that you have a glory amulet (4) on you. For safety measures, I always bring a ring of dueling in case. You will learn why later. Head north towards the Gnome Glider. Fly to 'Ta Quir Priw' (The Grand Tree), and from there fly to 'Gandius' (Karamja). At the top of this guide is a map of the route you take to get to the Nature Altar. Craft your nature runes and then unequip your Glory Amulet (4). Rub it, click on Al Kharid, and voila. You find yourself in the Al Kharid palace, located adjacent to the bank. Equip your glory ammy (3) and proceed to the bank. Store your 27 nature runes, withdraw 27 essence, and head north to the plane. Repeat the process.
After 4 trips, you will realize that you "have just used your last charge" of your glory ammy. No fret - when you bank, unequip your glory ammy and exchange it for a charged one you have. Many times, if you frequent this method, at least once in your lifetime you will forget to swap your uncharged for charged, and you find yourself stranded at the Altar: OH NO! WHAT DO I DO?! Well, there is no need to go berserk over it. Remember that ring of dueling you are wearing? Unequip it, rub it and teleport to Al Kharid Dueling Arena. Phew - back and safe in civilization!
Important Notes: It is also possible to wear a Nature Tiara which will save 1 more inventory space, which means that you can carry 1 more pure essence and craft 1 more nature rune. Also, if you find your selfs standing at the Altar with a uncharged Glory and without a dueling ring, you can walk to Shilo Village and bank there to get a new Glory Amulet, or, walk east, over the river, then south-east and hop on the glider to fly back to Al Kharid.
*Glory Amulet/Dueling Ring:*
Same concept as above - in fact all these teleporting ones have the same concept. You still bank at Al Kharid, and you still take the plane, and you still walk to the altar - the only difference is the way you teleport back. Unequip your glory ammy, teleport to Edgeville, bank, and then teleport to Al Kharid Dueling Arena using your dueling ring, and take a short walk to the Gnome Glider. Repeat the process. Castle Wars to Duel Arena costs about 500 gp per time, it's just a bit slower than the Abbys, but safer. It's the best thing to do if you're level 90-105 (avarage pkers level).
(a)This is the most dangerous, but also the fastest way of RuneCrafting. You take a Glory with you and teleport to Edegville. Bank there and go to the wonderful Zamorak Mage to teleport you to the Abbys. Make your way to the middle and exit through the Nature Raft. Make your Runes and get back to Edge. You'll get skulled and watch out for pkers!
(b)If you don't want to risk losing your Glory Amulet just take a Dueling ring instead, it's the same process as above. Once you have crafted your Nature runes, take out your dueling ring and teleport to Castle wars, get a Glory Amulet out of your bank and Teleport to Edgeville, now bank the Glory and wear the Dueling ring, also don't forget to take out the Pure essence.
(c)One of the best methods to Nature Running is simply using the Abyss. If you are a Crafter, use whatever World you want, but if you are a Runner, use World 91, Crafters there give 40 Nature Runes for every 25 Pure essence. Because you'll have 3 free spaces, use Paddewwa Teleport if you can, as it cuts time and lessens the items you would use if you died to PKers.
There are two methods people use when it comes to dueling rings.
(a). Same concept as methods 3 and 4. The only difference is, as always, the teleporting back. This method incorporates the concept of rubbing the dueling ring and teleporting direct to Al Kharid Dueling Arena. Bank at either the Dueling Arena or Al Kharid city bank, and then take the gnome glider back.
(b). Same concept as methods 3 and 4. The only difference is, again, the teleporting back. This method incorporates rubbing the ring and teleporting to Castle Wars Arena. Bank at Castle Wars, which is by far less time consuming than going directly to Al Kharid and walking to either of the banks. After banking at Castle Wars, have your nature talisman, your ring of dueling and 26 Pure essences. Rub the ring again and teleport to Al Kharid Duel Arena - then return to the Gnome Glider.
A runner is someone who is paid, either by money, Pure essence, nature runes (or Pure essence and nature runes i.e. Free Nat Crafting) to bring un-noted essence (Usually 26 or 27 -it is dependable upon the crafter's request) to the rune-crafter. The trade is done, where the unnoted essence and the payment is exchanged. Afterwards, the runecrafter goes into the altar, makes the nature runes, and comes back out through the portal. (s)he waits for the next runner, or the same guy, to come back with un-noted essence. This is a great way to make money (for the runner) or get runecrafting experience (for the rune-crafter). So, the next time you go Nat Crafting, bear in mind the methods stated here. Maybe try out a new method, if you like. But if you are comfortable with the way you do it, keep at it.
This is the last method in this guide. When you have started the members quest "Fairy Tale Part II" and gained permission to use the fairy rings, you can make use of the fairy ring transportation network to craft Nature runes. You will need to start this method from the lost city and be wielding your Dramen staff. From the bank in the lost city, head South-East to the fairy ring portal and enter the code CKR. This will teleport you to a point South-West of the Nature Altar and North-East of Shilo Village. Head to the Nature Altar and craft your runes then return to the lost city by the same fairy ring, Repeat this process until you have reached the amount of nature runes desired.
* = These methods revolve around using a teleportation item or banking. For these, it is optional to bring a pickaxe and mine the rocks to the north-west of the altar. There are 2 Adamantite rocks, 2 Mithril rocks, 2 Coal rocks, 1 Iron rock and the remainder few are Tin rocks. Since you are going to the bank after your nature crafting trip, you might want to take home a few ores for you. This increases not only your runecrafting level per trip, but also your mining (which can ultimately be used for smithing at a later stage, or selling to make some money).
This Skill Guide was written by Sporhund, Sk8rRIMuk, Skeletonmat, and zhicks1. Thanks to Fireball0236, Alk12, blingking, Phantom, Boyboy126, Lord leh, Darkwitchy, Weezy, Eric2203, Shadowfiregx, Lightarrow88, DRAVAN, Tango, TezBeast, Ghoulies, xizorandy, Have A Nice Day, ujkkju, DarkBlitz ,4399tina,Nuke-Marine, Downstrike, neodvdhawk, maxg3002, Neodvdhawk, Baakalor, goatluver500, Kang227, flatlander20, stu23, Silvanil, Mankeyspike, O Hell Yeah, daveberto, gangsta p, FoxHunt, the_real_gte, Keystone, Ltangel, Freakybat, stormer, Taraka2, maijingil, Nate1star, Jsm7823, an the man, easeeley, the axe dude, grindalyx, Zmanred01, pokemama, Broadi, Im4eversmart, Laps9, Serial, Snake712, pdgeorge, Sora267, Lordofchao50, sir karamu, princefalcon, Ithin, Skatey, choramizzu, danielson666, PrimeFalcon, Jakesterwars, saphirangel, Vortex479, lessamoth, gregmasta, Seethru, Gregmasta, Brenden, ninjakannon, cbs30954, KingT, Kang, Piro_Omar, Maonzhi, Skeletonmat, Senug5, Absolution, Silent_Sniper, Sandman366, zoig137, link465, BobbehMan, Hilwin1, Motion Man, Radmite, Noble_K, and Javezz for corrections.
This Skill Guide was entered into the database on Tue, Feb 17, 2004, at 11:10:42 AM by MrStormy, and it was last updated on Fri, Feb 05, 2016, at 03:20:40 AM by DRAVAN.
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