Table of Contents
- Basic Log Firemaking
- Dungeoneering Branch Burning
- Light Sources
- Barbarian Training
- Beacon Network
- Tips and Tricks
- 1 to 99 Training
- Jadinko Lair
- Char's Training Cave
- Temporary level boosts and Quest rewards
- Cape of Accomplishment
* - Members Only
|Type of Log||Image||Level Required
While training the Dungeoneering skill, you will occasionally encounter branches that you can burn and use to cook food. You will only be able to light fires in dungeons with a Complexity level of 2 or above. Below is a table showing the different types of branches and the level required to burn them.
|Branch Name||Image||Level Required||Experience|
Candles, Lamps and Lanterns are items which can be lit using the Firemaking skill, which can give you access to places which are dark. The best example to show this is the Lumbridge Swamp Dungeon.
Making lamps and lanterns uses the Crafting skill and in some cases the Smithing skill. Refer to the Crafting guide for manufacturing details. Lamps and lanterns can blow out so you should carry a tinderbox with you. No Firemaking experience is earned when lighting these. When a lightsource is lit, you can extinguish it by using the extinguish option. Once you have added oil to a lamp or lantern, it never needs to be added again.
|Image||Item Name||Level Required|
Lamps and Lanterns
The Candle Lantern takes a white candle, bought from the Lumbridge Swamp Candle seller or from Catherby's Candle-maker. It will also take the Black Candle left over from Merlin's Crystal quest which you may have stowed away in your bank.
The Oil Lamp can be made and used on its own but is more convenient and stronger if put into an Iron frame, converting it to an Oil lantern (Smithing level 26 to make frame, Crafting level 26 to assemble.) Use some oil on an oil lamp, then light with a tinderbox.
The Bullseye Lantern is made from a Steel frame and a glass Lantern lens (Smithing level 49 to make frame, Crafting level 49 to assemble.). Use Some Oil on a Bullseye Lantern, and light it using a tinderbox.
Mining helmets are dropped by Level 11 Cave Goblin Miners in the "Lost Tribe" dungeon underneath Lumbridge Castle. Use a tinderbox on the Mining Helmet to light it.
To Make Oil, you must do the following:
- Collect 1 swamp tar for each lantern you wish to add oil to.
- Take all the swamp tar, and all the lanterns you wish to add oil to to the chemist in Rimmington.
- Use the swamp tar on the Oil still In the middle of the chemist's house
- Use your lantern on the Oil still, and it will be filled with oil.
To cremate shade remains in Mort'ton, Sacred oil is required. This is obtained by using Olive oil on the temple's sacred fire when your Sanctity is 10% or more. For a better understanding, see the Shades of Mort'ton Quest Guide, and/or refer to the Mort'ton Shade Burning Special Report.
|Type of Log||Doses of
|Shade Remains Cremated||Shade Levels||Exp Gained|
|Willow||3||35||Loar, Phrin, Riyl||40, 60||100|
|Teak||3||40||Loar, Phrin, Riyl||40, 60||120|
|Maple||3||50||Loar, Phrin, Riyl||40, 60, 80||175|
|Mahogany||3||55||Loar, Phrin, Riyl||40, 60, 80||210|
|Yew||4||65||Loar, Phrin, Riyl, Asyn||40, 60, 80, 100||255|
|Magic||4||80||Loar, Phrin, Riyl, Asyn, Fiyr||40, 60, 80, 100, 120||404.5|
Shade remains are obtained by killing shades in Mort'ton and in the Mort'ton dungeon. A minimum of a Bronze key is required to enter Mort'ton dungeon (obtainable by killing a Loar shade in Mort'ton and cremating the remains per the instructions below). Deeper into the dungeon (access determined by key color), higher levels of shades are found. Cremating higher level shades (using higher level pyre logs) yields higher level keys, which get you further into the dungeon The key hierarchy is Bronze, Steel, Black, and Silver. The keys also open color-coded chests, and the higher level keys/chests yield better loot, including a greater chance of obtaining Fine cloth (a rare item used to make Splitbark armour).
Place pyre logs (logs treated with Sacred oil) on one of the funeral pyre sites located around Mort'ton. Place shade remains on top of the logs. You will not be permitted to place the remains if the logs are not the appropriate level; note also that you cannot pick back up your logs (nor the shade remains)! Use a tinderbox to light the pyre and the shade will be "released". Some loot will appear on the nearby stand: hopefully a Mort'ton dungeon key, or else possibly just some coins.
Lighting logs with bows:
Upon completion of the Barbarian Basic Training you unlock the ability to light fires with a strung bow (execpt for Ogre, Crystal, Dark, or any God bows) instead of a tinderbox. Using this method of lighting logs yields you the exact same experience as if you were to use a tinderbox.
Funeral Pyre Ships
After finishing the Barbarian Advanced Training you will be granted the ability to sacrifice the remains of Barbarians using these ships. Funeral Pyre Ships are build to set the spirits of Barbarian heroes free, sending them to their final resting place. First you must gather the Chewed bones of the deceased barbarian warriors in the Ancient Cavern. These bones are dropped by the creatures that wander in this dungeon. Remember not to use Mangled bones as they will release level 116 Barbarian Spirit (Ferocious/Enraged/Angry/Berserk ). To construct these vessels use these bones with a log, a knife and a tinderbox or bow Pyre site. The construction of a ship will earn you Crafting experience while the burning of it yields you Firemaking experience. Depending on the log used, you will receive a 300% Prayer bonus on the next type of bone you bury, up to five times. For releasing the spirit of a Barbarian heroes you will also be rewarded an item. Rumor has it that if you are lucky you might even get the sought after Dragon full helm.
|Type of Log||Image||Level Required
|Number of bones
with Prayer bonus
Beacon Network is a Firemaking mini-game, which can be unlocked by completing the All Fired Up quest. Alongside the borders of the Wilderness King Roald of Varrock has set up a network of beacons, to be light when danger arises. Can you help him test this network. The objective of the game is to keep as many beacons simultaneously lit as possible. Apart from the Firmaking experience, those who succeed will find the rewards very helpful in the training of their Firemaking level (see the table below). For more information, refer to the Beacon Network mini-game guide.
|Item||Image||No. of Beacons
|Ring of fire||6||When equipped, provides a percentage of extra firemaking experience.|
|Gloves of fire||10||When equipped, provides a percentage of extra firemaking experience.
Can be worn with the Ring of fire to provide even more firemaking experience.
When used while woodcutting, functions as a Dragon hatchet. While you are mining,
it will function as a Rune pickaxe. There is a 25% chance of incinerating logs while
woodcutting, providing both Woodcutting XP and Firemaking XP at the same time.
The burn time of your fire is NOT affected by the type of log you use.
Firelighters obtained trough Treasure Trails give you an extra 10 experience when used with a regular log.
Using summoned Pyrelords give you a temporary Firemaking boost (3). They also give you the ability to light fires without a tinderbox or bow, and give a 10 experience bonus per log lit.
For training spots always look for places with a lot of trees of the type you want to chop and burn. If you tend on lighting logs you have bought, it is best to look for banks with an open space near them. Examples are Edgeville, Draynor Village, Varrock west bank, Fist of Guthix bank, and at the Grand Exchange.
- Levels 1-25: Regular logs.
- Levels 25-40: Oak logs.
- Levels 40-50: Willow logs.
- Levels 50-70: Maple logs. As a Non-member, you have a few options when you reach this stage. If you plan on spending less money or no money at all, then Willows logs are a good option. Alternatively, if you have a Dungeoneering level of 30, a resource island filled with Maple trees will be available for cutting. When training on logs you have bought you could buy Maple logs from members.
- Levels 70-99: Maple/Yew/Magic logs. The only options for Non-members are Willow, Maple, and Yew logs.
The corridors between the Jadinko Queen and the mutated creatures are used as a barrier to protect her from them. To ward them off, there are places where fires can be lit.
The dry areas can be filled with curly roots and lit with a tinderbox or a straight root that has been hardened on a fire.
These fires can be refulled with curly roots while burning. However, you will still gain the same amount of Firemaking experience regardless of if you start or replenish a fire. The fire requires level 83 Firemaking to start.
This method of training is both members and non-members. You may get spin tickets, and strange rocks. Players may add logs onto a fire that is already lit, everyone contributing will recieve bonus Firemaking experience for each log that is added, this bonus increases per person contributing, up to a maximum of 4% for 5 or more players. Bonfires will last different lengths base on the type of logs use to create the fire, and will die away after a certain amount of time. While training Firemaking you will have the possibility of finding a strange Fire Spirit, who will reward you with items.
|Number of players||Percentage boost|
This table shows the items a Fire Spirit can reward you. The items with a * after it are members only.
When you are training with a bonfire, after a few logs you will get a lifepoint boost, the amount boosted and the time length it is boosted for depending on your firemaking level and logs used.
|Firemaking Level||Lp boost %||Logs Used||Length of boost|
|40-49||5%||Arctic Pine||30 minutes|
This training method can only be done once a week, resetting every Wednesday at 00:00 game-time.
Upon completing The Firemaker's Curse quest access to Char's training cave is unlocked. However it requires level 91 Firemaking to be allowed to use the training and boosts do not work. The cave is located west of the Tree Gnome Stronghold along the sides of Eagles' Peak. The easiest way reach the cave is by using The Book of Char's teleport option.
To start the training, have The Book of Char in your inventory and talk to Char near the entrance of the cave. She will explain that the training consists of lighting fires using in certain patterns using a pitch can within a 10 minute time limit. There is no order or limit to the amount of symbols you can light within the time frame. Make sure you are facing south when starting the training at the symbols are not pointing north. The book mentions all but one pattern, namely the symbol of Zaros. However, when you make that symbol, it will also appear in the book. When you have finished a symbol, Char will clear the grid of all fires.
To maximize the gained experience, finish as many spiral symbols as possible and finishing of with a square symbol if do not have enough time left for another spiral.
|XP per Fire||Total XP|
For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.
For XP rewards from quests, see the Quest Experience Guide special report.
Once you've become a master in the skill of Firemaking, you will be able to buy the Firemaking skillcape from Ignatius Vulcan who can be found in the forest south of Seers' Village and East of the Ranging Guild for 99,000 coins. Your cape will become Firemaking cape (t) if you have another 99.
This Skill Guide was written by Sporhund and Alfawarlord. Thanks to G'ed, TheMothAssassin, invghost, pokemama, Mayhew132, darren 1994, princefalcon, Hampster_Hat, R K O Orton, Moo, DRAVAN, sir karamu, bowler1995, Flameshame, Lord Gu672, DarkBlitz, Jakesterwars, Greg, Squiggeh, renowa 558, Mimz, and kilvehk. for corrections.
This Skill Guide was entered into the database on Thu, Jun 17, 2004, at 10:37:26 PM by Pirate Bob49 and Monkeymatt, and it was last updated on Sun, Apr 21, 2013, at 02:54:10 PM by Amoa123.
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