Table of Contents

Types of Bows

The table below shows the different types of bows you can wield as your Ranged level progresses.

Item Image Members
Only
Ranged Level
to Wield
Defence Level
to Wield
Damage/Accuracy Ammo
Shortbow Shortbow No 1 1 46/0 Bronze arrows
Shieldbow Shieldbow No 1 1 26/50 Bronze arrows
Oak shortbow Oak shortbow No 10 1 92/100 Bronze, Iron, or Steel arrows
Oak shieldbow Oak shieldbow No 10 10 53/100 Bronze, Iron, or Steel arrows
Willow shortbow Willow shortbow No 20 1 185/200 Bronze, Iron, or Steel arrows
Willow shieldbow Willow shieldbow No 20 20 106/163 Bronze, Iron, or Steel arrows
Willow comp bow Willow comp bow No 20 1 106/200 Bronze, Iron, Steel, or Mithril arrows
Maple shortbow Maple shortbow No 30 1 278/300 Bronze, Iron, Steel, or Mithril arrows
Maple shieldbow Maple shieldbow No 30 30 159/266 Bronze, Iron, Steel, or Mithril arrows
Ogre bow Ogre bow Yes 30 1 278/300 Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows
Comp ogre bow Comp ogre bow Yes 30 1 278/300 Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows
Yew shortbow Yew shortbow Yes 40 1 371/400 Bronze, Iron, Steel, Mithril, or Adamant arrows
Yew shieldbow Yew shieldbow Yes 40 40 212/433 Bronze, Iron, Steel, Mithril, or Adamant arrows
Yew comp bow Yew comp bow Yes 40 1 212/400 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Maple shieldbow (sighted) Maple shieldbow (sighted) No 45
(with 45 Dungeoneering)
30 238/450 Bronze, Iron, Steel, Mithril, or Adamant arrows
Magic shortbow Magic shortbow Yes 50 1 463/500 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic shieldbow Magic shieldbow Yes 50 50 265/704 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic comp bow Magic comp bow Yes 50 1 265/500 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Seercull Seercull Yes 50 1 482/777 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Gravite shortbow Gravite shortbow No 55
(with 45 Dungeoneering)
1 510/550 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Guthix bow
Saradomin bow
Zamorak bow
God bows Yes 55 1 291/550 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic shieldbow (sighted) Magic shieldbow (sighted) Yes 55
(with 55 Dungeoneering)
50 291/550 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Dark bow Dark bow Yes 60 1 318/1147 Bronze, Iron, Steel, Mithril, Adamant, Rune, or Dragon arrows
Crystal bow Crystal Bow Yes 70
(with 50 Agility)
1 1321/1868 None required
Zaryte bow Zaryte bow Yes 80 1 1510/3043 None required

Bows are definitely one of the most popular ranged weapons in the game. Many come in two different varieties - shieldbow and short. If you are a member and have the appropriate Fletching level, you can also create these bows yourself instead of having to buy a bow from another person or from the Grand Exchange.

There will always be three options of attack styles that you can train your range with. Those options are as follows:

  • Rapid - You will shoot arrows quicker this way than using Accurate or Longrange, but you will also lose more arrows this way. The experience you receive only counts towards your Ranged experience.
  • Accurate - You will hit higher and more often than if you use Rapid or Longrange. The experience you receive only counts towards your Ranged experience.
  • Longrange - You can shoot arrows from a further distance than when using Rapid or Accurate. The experience you receive counts toward both your Ranged and Defence experience.

Note: The bonus for the Crystal bow will reduce as the bow degrades back to a crystal. You also need 50 Agility and must have completed the Roving Elves quest to be able to wield this item.

Arrows

Each arrow type can only be used with various bows.

Item Image Members Only Minimum Bow Required
Bronze arrows Bronze arrows No Shortbow
Iron arrows Iron arrows No Shortbow
Steel arrows Steel arrows No Oak shortbow or Oak longbow
Mithril arrows Mithril arrows No Willow shortbow, Willow longbow, or Willow comp bow
Adamant arrows Adamant arrows No Maple shortbow or Maple longbow
Rune arrows Rune arrows Yes Yew shortbow, Yew longbow, or Yew comp bow
Dragon arrows Dragon arrows Yes Dark bow
Guthix arrows
Saradomin arrows
Zamorak arrows
God arrows Yes Any Bow

Brutal Bows

Brutal arrows and bows are used for killing Zogres.

Item Image Members Only Ranged Level
to Wield
Ranged Attack
Boost
Quest Required
Ogre bow Ogre Bow Yes 30 +38 Big Chompy Bird Hunting quest
Comp ogre bow Comp Ogre Bow Yes 30 +38 Zogre Flesh Eaters quest

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Brutal Arrows


Item Image Members Only Minimum Bow Required
Ogre arrows Ogre arrows Yes Ogre bow or Comp ogre bow
Bronze brutal Bronze brutal Yes Ogre bow or Comp ogre bow
Iron brutal Iron brutal Yes Ogre bow or Comp ogre bow
Steel brutal Steel brutal Yes Ogre bow or Comp ogre bow
Black brutal Black brutal Yes Ogre bow or Comp ogre bow
Mithril brutal Mithril brutal Yes Ogre bow or Comp ogre bow
Adamant brutal Adamant brutal Yes Ogre bow or Comp ogre bow
Rune brutal Rune brutal Yes Ogre bow or Comp ogre bow

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Crossbows

Another ranged weapon is the crossbow. Significantly slower but stronger, the crossbows use bolts instead of arrows.

To make crossbows, you need the appropriate materials, Fletching level, Smithing level, Cooking level, and Crafting level. (Please see each of the separate skill guides for more detailed information.)

Item Image Members Only Ranged Level
to Wield
Ranged Attack
Boost
Bolts Notes
Crossbow Crossbow No 1 +50 Bronze bolts None.
Phoenix crossbow Phoenix Crossbow No 1 +0 Bronze bolts Shield of Arrav quest item.
Bronze crossbow Bronze Crossbow Yes 1 +50 Bronze bolts None.
Off-hand bronze crossbow Off-hand Bronze Crossbow Yes 1 +50 Bronze bolts None.
Bronze 2h crossbow Off-hand Bronze Crossbow Yes 1 +50 Bronze bolts None.
Coral Crossbow Coral Crossbow Yes 1 +24 Coral bolts Requires completion of Song from the Depths to obtain and use.
Iron crossbow Iron Crossbow Yes 10 +100 Up to Iron bolts None.
Off-hand iron crossbow Off-hand Iron Crossbow Yes 10 +100 Up to Iron bolts None.
Iron 2h crossbow Iron 2h crossbow Yes 10 +100 Up to Iron bolts None.
Blurite crossbow Blurite Crossbow Yes 16 +30 Up to Blurite bolts Can only be made after The Knight's Sword quest. This item is untradable.
Steel crossbow Steel Crossbow Yes 20 +163 Up to Steel bolts None.
Off-hand steel crossbow Off-hand Steel Crossbow Yes 20 +163 Up to Steel bolts None.
Steel 2h crossbow Off-hand Steel Crossbow Yes 20 +163 Up to Steel bolts None.
Black crossbow Black Crossbow Yes 25 +208 Up to Black bolts None.
Dorgeshuun c'bow Dorgeshuun Crossbow Yes 28 +241 Bone, Bronze, and Iron bolts Only obtained after The Death to Dorgeshuun quest.
Mith crossbow Mith Crossbow Yes 30 +266 Up to Mithril bolts None.
Off-hand mithril crossbow Off-hand Mithril Crossbow Yes 30 +266 Up to Mithril bolts None.
Mithril 2h crossbow Mithril 2h Crossbow Yes 30 +266 Up to Mithril bolts None.
Adamant crossbow Adamant Crossbow Yes 40 +433 Up to Adamant bolts None.
Off-hand adamant crossbow Off-hand Adamant Crossbow Yes 40 +433 Up to Adamant bolts None.
Adamant 2h crossbow Off-hand Adamant Crossbow Yes 40 +433 Up to Adamant bolts None.
Zanik's crossbow Zanik's c'bow Yes 48 +639 Up to Adamant bolts The Chosen Commander quest item.
Hunters' crossbow Hunter's crossbow Yes 50 +704 Kebbit bolts None.
Rune crossbow Rune Crossbow Yes 50 +704 Up to Runite bolts None.
Off-hand rune crossbow Off-hand Rune Crossbow Yes 50 +704 Up to Runite bolts None.
Rune 2h crossbow Rune 2h Crossbow Yes 50 +704 Up to Runite bolts None.
Dragon crossbow Dragon Crossbow Yes 60 +1147 Up to Runite bolts >None.
Off-hand dragon crossbow Off-hand Dragon Crossbow Yes 60 +1147 Up to Runite bolts None.
Dragon 2h crossbow Dragon Crossbow Yes 60 +1147 Up to Runite bolts None.
Karil's crossbow Karil's Crossbow Yes 70 +927 Bolt Racks This crossbow is two-handed.
Karil's pistol crossbow Karil's Pistol Crossbow Yes 70 +1868 Bolt Racks None.
Karil's off-hand pistol crossbow Karil's Off-hand Pistol Crossbow Yes 70 +1868 Bolt Racks None.
Chaotic crossbow Chatoic crossbow Yes 80 +120 Up to Runite bolts The crossbow degrades, but the Rewards trader in Daemonheim can repair it.
Royal crossbow Royal Crossbow Yes 80 +135 Royal bolts This crossbow must first be made from four components: Royal frame, Royal torsion spring, Royal sight and Royal bolt stabiliser.

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Bolts

Introduction

Bolts can be player made, they're also dropped by various monsters around Runescape. If you want them tipped, you must first obtain the additional tips (sold in some stores). Take your gem and use a chisel on it, you will now have a cut one, use your chisel on it again to make bolttips. Use the tips on the appropriate bolts to make the special tipped bolts. Barbed tips can be bought from the ticket merchant in the ranging guild. To make Silver bolts you will need to use a Silver bar on a furnace whilst carrying a Silver bolt mould. Any kind of bolts can also be poisoned using a weapon poisen on it.
Note: when you put a tip on a bolt you may no longer poison it

Plain Bolts

Plain bolts can be made using your Smithing skill. Simply use the appropriate bar on a anvil and smith the bolts. Now use your Fletching skill to attach feathers. You can also make normal bolts (unfeathered bolts) poisoned by adding a weapon poison to them. Another thing you can do is add tips to the bolts, this will make them stronger and you will be able to enchant them (enchanting is all explained in a section above and in the Magic skill guide).

The following table shows you which tips can be added to plain bolts.

Item Image Members Only Tips able to add
Bronze bolts Bronze bolts No Barbed and Opal
Blurite bolts Blurite bolts Yes Jade
Iron bolts Iron bolts Yes Pearl
Silver bolts Silver bolts Yes None.
Bone bolts Bone bolts Yes None.
Steel bolts Steel bolts Yes Red Topaz
Mithril bolts Mithril bolts Yes Emerald, Sapphire, and Mithril grapple
Adamantite bolts Adamantite bolts Yes Ruby and Diamond
Kebbit bolts Kebbit bolts Yes Kebbit spike
Long kebbit bolts Long kebbit bolts Yes Long kebbit spike
Runite bolts Runite Bolts Yes Dragon and Onyx
Bolt Racks Bolt Rack Yes None.

Enchanting bolts

Any gem tipped bolt can be enchanted using your Magic skill. Enchanting your gem tipped bolts will result in it having a special effect. These special effects are different for each enchanted gem tipped bolt. To enchant a gem tipped bolt you must be wielding or carrying it, click on the level 4 spell and a interface will pop up, click on the bolt you wish to enchant (you must be carrying or wielding it).

The following image shows the requirements (level and runes) you will need to enchant a gem tipped bolt.

Enchanting Bolts Interface Screen

In the following table you will find more info about what effect the enchanting has on the certain gem tipped bolts (this table is sorted from lowest magic level needed to the highest).

Bolt type Magic level required Runes needed Effect Magic exp gained
Opal 4 1 Cosmic rune and 2 Air runes A chance of a lightning bolt striking your opponent (this will result in extra damage). 9
Sapphire 7 1 Cosmic rune, 1 Water rune, and 1 Mind rune Chance of lowering your opponent's Prayer level (a part of that is given to you). 17
Jade 14 1 Cosmic rune and 2 Earth runes Chance of knocking your opponent to the ground (some players might ignore it). 19
Pearl 24 1 Cosmic rune and 2 Water runes A chance of a bolt of water coming down on your opponent (the opponent will ignore it if its wearing a water staff, but will get hit harder when wearing a fire staff). 29
Emerald 27 1 Cosmic rune, 3 Air runes, and 1 Nature rune Bolts being poisoned (starting at 3 damage), with an increased chance of poisoning your opponent. 37
Red Topaz 29 1 Cosmic rune and 2 Fire runes A chance of lowering your opponent's Magic level. 33
Ruby 49 1 Cosmic rune, 5 Fire runes, and 1 Blood rune A chance of losing 10% of your Hitpoints to do 20% damage to your opponent (does not work if you have 10% or less of your Hitpoints left). 59
Diamond 57 1 Cosmic rune, 10 Earth runes, and 2 Law runes A chance of ignoring a bit of your opponent's defence against Ranged attacks. 67
Dragonstone 68 1 Cosmic rune, 15 Earth runes, and 1 Soul rune A chance of inflicting a dragon's breath hit against your opponent (doesn't work if they have an Anti-dragon shield, or against fire monsters like dragons). 78
Onyx 87 1 Cosmic rune, 20 Fire runes, and 1 Death rune A chance of doing extra damage and healing a small amount (does not work on undead creatures). 97

Mith grapples

Some Agility shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your Smithing and Fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril grapple tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril bolt to make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the Fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts. The levels required to use the shortcut can be found in the Agility skill guide.
Note: you get to keep the Mithril grapple.

Bakriminel bolts

Bakriminel bolts are powerful ranged ammo requiring level 80 Ranged to use. These bolts have special effects in Player Vs Player situations (only against a player wearing mage armor or no armor):

When targeting an opponent’s head, the bolts have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit.

Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. Hitting the torso again while this effect is active has the same chance to add an extra point of damage per second for the remainder of the initial duration, up to a maximum of five.

A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds.

Pouches

If you choose to carry a variety of bolts with you, you can purchase a Bolt pouch from Hirko in Keldagrim for 1500 coins. The pouch will allow you to hold up to 4 different kinds of bolts, up to 255 of each. When you click on the pouch, a menu appears. It shows you what you have in the four spaces and has a space for you to equip the bolts you want to use. To add bolts in the pouch, just right-click and choose use on the bolts. Once in the pouch with the menu open, just right-click again to equip the bolts or remove them from the pouch. Pouches are not tradeable and they can only be destroyed. When they are destroyed, the bolts they hold will fall the ground as normal drops.

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Throwing Knives

Knives are a one-handed ranging item, so you can wield a shield while using these. They can be made using your Smithing skills if you have the appropriate metal bars and skill level, except for the Black knives.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze knife Bronze Knife Yes 1 48/50
Off-hand bronze knife Off-hand Bronze Knife Yes 1 24/50
Iron knife Iron Knife Yes 10 96/100
Off-hand iron knife Off-hand Iron Knife Yes 10 48/100
Steel knife Steel Knife Yes 20 192/163
Off-hand Steel Knife Off-hand steel Knife Yes 20 96/163
Black knife Black Knife Yes 25 240/250
Off-hand black knife Off-hand Black Knife Yes 25 120/250
Mithril knife Mithril Knife Yes 30 288/266
Off-hand mithril knife Off-hand Mithril Knife Yes 30 144/266
Adamant knife Adamant Knife Yes 40 384/433
Off-hand adamant knife Off-hand Adamant Knife Yes 40 192/433
Rune knife Rune Knife Yes 50 480/704
Off-hand rune knife Off-hand Rune Knife Yes 50 240/704

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Darts

Darts can be made after completing the Tourist Trap Quest - however, you can use them before you finish the quest. They are made by smithing dart tips (1 bar = 10 dart tips) and then adding feathers.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze dart Bronze Dart Yes 1 48/50
Off-hand bronze dart Off-hand Bronze Dart Yes 1 24/10
Iron dart Iron Dart Yes 10 96/100
Off-hand iron dart Off-hand Iron Dart Yes 10 48/100
Steel dart Steel Dart Yes 20 192/163
Off-hand steel dart Off-hand Steel Dart Yes 20 96/163
Black dart Black Dart Yes 25 240/208
Off-hand black dart Off-hand Black Dart Yes 25 120/208
Mithril dart Mithril Dart Yes 30 288/266
Off-hand mithril dart Off-hand Mithril Dart Yes 30 144/266
Adamant dart Adamant Dart Yes 40 384/433
Off-hand adamant dart Off-hand Adamant Dart Yes 40 192/433
Rune dart Rune Dart Yes 50 480/704
Offhand rune dart Off-hand Rune Dart Yes 50 240/704
Dragon dart Dragon Dart Yes 60 576/1147
Off-hand dragon dart Off-hand Dragon Dart Yes 60 288/1147

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Javelins

Javelins are another 1-handed range weapon. They can be purchased from the Tribal Weapon Salesman in the Ranging Guild, as well as the Archery Store in the Void Knight Outpost. They can be stacked and equipped with a shield.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze javelin Bronze javelin Yes 1 74/50
Iron javelin Iron javelin Yes 10 149/100
Steel javelin Steel javelin Yes 5 298/163
Corrupt morrigan's javelin Corrupt Morrigan's javelin Yes 20 245/163
Mithril javelin Mithril javelin Yes 20 447/266
Adamant javelin Adamant javelin Yes 30 596/433
Rune javelin Rune javelin Yes 40 745/704
Morrigan's javelin Morrigan's javelin Yes 78 1162/2760

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Throwing Axes

Throwing axes can be purchased from the Tribal Weapon Salesman in the Ranging Guild.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze throwing axe Bronze Throwing Axe Yes 1 61/50
Off-hand bronze throwing axe Off-hand Bronze Throwing Axe Yes 1 30/50
Iron throwing axe Iron Throwing Axe Yes 10 122/100
Off-hand iron throwing axe Off-hand Iron Throwing Axe Yes 10 61/100
Steel throwing axe Steel Throwing Axe Yes 20 245/163
Off-hand steel throwing axe Off-hand Steel Throwing Axe Yes 20 122/163
C. morrigan's throwing axe C. Morrigan's Throwing Axe Yes 20 245/163
Mithril throwing axe Mithril Throwing Axe Yes 30 367/266
Off-hand mithril throwing axe Off-hand Mithril Throwing Axe Yes 30 183/266
Adamant throwing axe Adamant Throwing Axe Yes 40 490/433
Off-hand adamant throwing axe Off-hand Adamant Throwing Axe Yes 40 245/433
Rune throwing axe Rune Throwing Axe Yes 50 612/704
Off-hand rune throwing axe Off-hand Rune Throwing Axe Yes 50 306/704
Morrigan's throwing axe Morrigan's Throwing Axe Yes 78 955/2760

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Dwarf Cannon parts
Item Image
Cannon Base Cannon Base
Cannon Stand Cannon Stand
Cannon Barrel Cannon Barrel
Cannon Furnace Cannon Furnace
Cannonball Cannonball
Ammo Mould Ammo Mould

To acquire and use a Dwarf Multicannon, you must have completed the Dwarf Cannon Quest. Refer to the quest guide for more info about that. The whole cannon costs 750k.

The ammunition for the cannon is made by heating a Steel bar in a furnace, while having a Cannonball Ammo Mould in your inventory.

Ammo mould can be bought from the Dwarf engineer, who can be found by the entrance of the Dwarven Mines, for very few coins. Each Steel bar makes 4 Cannonballs, and you get 25.5 experience per bar.

How to set up a cannon:

  1. There must be 9 vacant adjacent squares forming a square, and you must position yourself in the middle of them.

  2. Click the Cannon base to begin deploying the cannon.

  3. After the Cannon Base is set up, you use the Cannon Stand on it, then the Cannon Barrel, and finally the Cannon Furnace.

Cannon

The cannon is now ready to shoot, except that it needs ammunition. Use your Cannonballs on the cannon, and it will automatically deposit 30 Cannonballs. Now you can fire the cannon by clicking on it.

NOTE: If you pick up your cannon, and it still has ammunition left, this ammunition is returned to your inventory, do not worry.

The cannon has the best range of all ranged forms of combat in the world of RuneScape, and in firepower it is only beaten by Iban. Everybody, regardless of ranged level, can hit up to 30 using the cannon, though higher range might cause higher hits to occur more often. The cannon rotates clockwise and fires at every available target, meaning enemies not in combat if in non-multi zone. If you are in a fight with an enemy, the cannon will only shoot at the enemy you are fighting, and nothing else. The only valid target for a cannon is an NPC, so you may not use this on other players.

The greatest drawback with the cannon, is that every 400 cannonballs or so, it decays. But do not give into peril! The Dwarf engineer will replace your cannon, as long as it is you who has set it up. It does not matter whether you bought the cannon cheap from a player or found it on the ground, as long as it is you who has set up the cannon, you can get it replaced. This question has been answered MANY times, but we hope we have made it clear enough.

If you manage to position your opponent right, or get him to follow the cannon on its' round, you can get it to hit your opponent additional times a round, giving you the possibility to seriously kick some monsters butt. Experiment and find out what suits you best!

If your cannon has been lost, after or during being set up, the Dwarf engineer will replace the parts, however Cannon parts that were given away or dropped will not be replaced for free. Though you can set up your cannon virtually anywhere, there are certain areas in which you can not place your cannon thus far.

  • The Dwarven Mines. The game will tell you that setting up the cannon anywhere in the mine is not a good idea.

  • The King Black Dragon's Lair. The KBD will destroy the cannon by sending a fireball at it, so do not attempt it unless you want a broken cannon.

  • TzHaar. The volcanic grounds are too hot for you to put down a cannon, so you are unable to do it while in the TzHaar Fight cave and Arena.

  • The Kalphite Queen.

  • Player-owned houses.

  • Pest Control area.

  • Slayer Mansion.

  • Slayer Dungeon.

  • Zogre Burial Grounds.

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Armor:

Range armor consists of leather and dragonhide armor. Dragonhide armor will provide more protection than basic leather - especially when fighting monsters or people that are using magic against you, however, dragonhide armor takes certain levels to wear. There are four different dragonhide types: green, blue, red, and black, that offer progressively higher levels of protection. The armor can be made by members with the appropriate Crafting level. There are also special types of armor that can be found from mini-games and treasure trail rewards.

Leather

Item Image Range Level
to Wear
Defence Level
to Wear
Stat Enhancements
Leather vambraces Leather Vambraces 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic +0, Ranged +4
Defence: Stab +2, Slash +2, Crush +1, Magic +0, Ranged +0, Summoning +1
Leather chaps Leather Chaps 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic +0, Ranged +4
Defence: Stab +2, Slash +3, Crush +1, Magic +0, Ranged +0, Summoning +0
Leather body Leather Body 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic -2, Ranged +2
Defence: Stab +8, Slash +9, Crush +10, Magic +4, Ranged +9, Summoning +5
Leather cowl Leather Cowl 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic +0, Ranged +1
Defence: Stab +2, Slash +3, Crush +4, Magic +2, Ranged +3, Summoning +0
Hard leather body Hard leather Body 1 10 Attack: Stab +0, Slash +0, Crush +0, Magic -4, Ranged +8
Defence: Stab +12, Slash +15, Crush +18, Magic +6, Ranged +15, Summoning +10
Coif Leather Coif 20 1 Attack: Stab +0, Slash +0, Crush +0, Magic -1, Ranged +2
Defence: Stab +4, Slash +6, Crush +8, Magic +4, Ranged +4, Summoning +5
Studded chaps Studded Chaps 20 1 Attack: Stab +0, Slash +0, Crush +0, Magic -5, Ranged +6
Defence: Stab +15, Slash +16, Crush +17, Magic +6, Ranged +16, Summoning +5
Studded Body Studded Body 20 20 Attack: Stab +0, Slash +0, Crush +0, Magic -4, Ranged +8
Defence: Stab +18, Slash +25, Crush +22, Magic +8, Ranged +25, Summoning +20

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Dragonhide Armour

Dragonhide is crafted from dragon leather (see Crafting Skill Guide). You must have completed the Dragon Slayer Quest to wear the Green dragonhide body.

Type Image Range Level
to Wear
Defense Level
to Wear
Attack Stat Enhancements Defense Stat Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Green d'hide vambs Green d'hide vambs 1 40 +0 +0 +0 -15 +8 +3 +2 +4 +2 +0
Green d'hide chaps Green d'hide chaps 1 40 +0 +0 +0 -10 +8 +22 +16 +24 +8 +22
Green d'hide body Green d'hide body 1 40 +0 +0 +0 -10 +15 +40 +32 +45 +20 +40
*Blue d'hide vambs Blue d'hide vambs 1 50 +0 +0 +0 -15 +9 +4 +3 +5 +4 +0
*Blue d'hide chaps Blue d'hide chaps 1 50 +0 +0 +0 -10 +11 +25 +19 +27 +14 +25
*Blue d'hide body Blue d'hide body 1 50 +0 +0 +0 -10 +20 +45 +37 +50 +30 +45
*Red d'hide vambs Red d'hide vambs 1 55 +0 +0 +0 -15 +10 +5 +4 +6 +6 +0
*Red d'hide chaps Red d'hide chaps 1 55 +0 +0 +0 -10 +14 +28 +22 +30 +20 +28
*Red d'hide body Red d'hide body 1 55 +0 +0 +0 -10 +25 +50 +42 +55 +40 +50
*Black d'hide vambs Black d'hide vambs 1 60 +0 +0 +0 -10 +11 +6 +5 +7 +8 +0
*Black d'hide chaps Black d'hide chaps 1 60 +0 +0 +0 -10 +17 +31 +25 +33 +26 +31
*Black d'hide body Black d'hide body 1 60 +0 +0 +0 -15 +30 +55 +47 +60 +50 +55
*Royal d'hide vambs Royal D'hide vambs 1 65 +0 +0 +0 -10 +14 +6 +5 +7 +8 +3
*Royal d'hide chaps Royal D'hide chaps 1 65 +0 +0 +0 -10 +18 +32 +25 +34 +33 +32
*Royal d'hide body Royal D'hide body 1 65 +0 +0 +0 -15 +32 +56 +48 +61 +57 +66

With the addition of your Hunter Skills, you can also add spikes to your leather and dragonhide vambraces, by adding Kebbit claws to them. This will give your vambraces an extra strength stat bonus.

Vambraces Image Strength Stat
Bonus
Spikey vambraces Spikey vambraces +2
Green spiky vambs Green spikey vambs +2
Blue spiky vambs Blue spikey vambs +2
Red spiky vambs Red spikey vambs +2
Black spiky vambs Black spikey vambs +2

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Snakeskin Armor

To make this armor, see the Crafting Skill Guide. You need 30 Ranged and 30 Defence to wear this armor.

Item Image Attack Stat
Bonuses
Defense Stat
Bonuses
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Snakeskin boots Snakeskin boots +0 +0 +0 -10 +3 +1 +1 +2 +1 +0
*Snakeskin v'brace Snakeskin v'brace +0 +0 +0 -5 +6 +2 +2 +2 +1 +0
*Snakeskin bandana Snaskin bandana +0 +0 +0 -5 +4 +2 +4 +4 +2 +2
*Snakeskin chaps Snakeskin chaps +0 +0 +0 _5 +5 +8 +8 +10 +4 +10
*Snakeskin body Snakeskin body +0 +0 +0 -5 +12 +25 +28 +32 +15 +35

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Spined Armor

This armor is available by killing the daggonnoths on Waterbirth Isle for their hides. Use your crafting skill to make these items.

Type Image Range Level
to Wear
Defense Level
to Wear
Attack Stat Enhancements Defense Stat Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Spined helm Spined helm 40 40 +0 -6 -6 -6 +6 +6 +6 -6 +6 +0
*Spined body Spined body 40 40 +0 +0 +0 -15 +15 +40 +32 +45 +20 +40
*Spined chaps Spined chaps 40 40 +0 +0 +0 -10 +8 +22 +16 +24 +8 +22
*Spined gloves Spined gloves 1 1 +0 +0 +0 +0 +0 +1 +2 +0 +0 +0
*Spined boots Spined boots 1 1 +0 +0 +0 +0 +0 +1 +1 +0 +0 +0

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Karil the Tainted's Armor

This set can be obtained from doing the Barrows Mini-game, as a reward. When you have the complete set of armor and use the Karil's crossbow, your ranged attacks have the possibility of reducing the Agility of your enemy. You need 70 Ranged and 70 Defence to wear this armor.

Type Image Attack Stat
Enhancements
Defense Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Karil's coif Karil's coif +0 +0 +0 -1 +3 +6 +9 +12 +6 +10
*Karil's leathertop Karil's leathertop +0 +0 +0 -15 +30 +47 +42 +50 +65 +57
*Karil's skirt Karil's leatherskirt +0 +0 +0 -10 +17 +26 +20 +28 +35 +33

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Armadyl Armor

This God War Armor can be obtained from drops in the Armadyl area of the God Wars Dungeon. You need 70 Ranged and 70 Defense to wear this armor. You also get +1 Prayer bonus for all pieces.

Type Image Attack Stat
Enhancements
Defense Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Armadyl helmet Armadyl helmet -5 -5 -5 -5 +10 +6 +8 +10 +10 +8
*Armadyl chestplate  Armadyl chestplate -7 -7 -7 -7 +33 +56 +48 +61 +70 +57
*Armadyl plateskirt Armadyl plateskirt -6 -6 -6 -6 +20 +32 +26 +34 +40 +33

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Pernix armor

This God Wars armor is the best ranged equipment in the game. It is obtained as a drop from Nex, the Zaros God Wars Dungeon boss. You need 80 Defence, Constitution and Ranged to wear this armor.

Type Image Attack Stat
Enhancements
Defence Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Pernix cowl Pernix Cowl -6 -6 -6 -10 +14 +10 +10 +15 +9 +13
*Pernix body Pernix body -8 -8 -8 -15 +38 +65 +50 +68 +75 +60
*Pernix chaps Pernix chaps -6 -6 -6 -15 +25 +38 +27 +40 +47 +38

Other Armor and items

There is also a selection of other types of ranged armor. Others can be bought from the archery stores in Catherby, Rimmington, or Varrock. Also, there are some that can be found in the Treasure Trails Mini-game.

Type Image Range Level
to Wear
Defense Level
to Wear
Attack Stat
Enhancements
Defense Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Robin hood hat Robin hood hat 40 1 +0 +0 +0 -10 +8 +4 +6 +8 +4 +4
*Ranger boots Ranger boots 40 1 +0 +0 +0 -10 +8 +2 +3 +4 +2 +0
*Archers ring Archers ring 1 1 +0 +0 +0 +0 +4 +0 +0 +0 +0 +4
*Amulet of ranging Amulet of ranging 1 1 +0 +0 +0 +0 +15 +0 +0 +10 +0 +0
*Archer helm** Archer helm 1 45 -5 -5 -5 -5 +6 +6 +8 +10 +6 +6
*Saradomin coif

*Guthix coif

*Zamorak coif
Saradomin coif
Guthix coif
Zamorak coif
60 40 +0 +0 +0 -1 +7 +4 +7 +10 +4 +8
*Saradomin bracers

*Guthix bracers

*Zamorak bracers
Saradomin bracers
Guthix bracers
Zamorak bracers
60 40 +0 +0 +0 -10 +11 +6 +5 +7 +8 +0
*Saradomin d'hide

*Guthix dragonhide

*Zamorak d'hide
Saradomin d'hide
Guthix dragonhide
Zamorak d'hide
60 40 +0 +0 +0 -15 +30 +55 +47 +60 +50 +55
*Saradomin chaps

*Guthix chaps

*Zamorak chaps
Saradomin chaps
Guthix chaps
Zamorak chaps
60 40 +0 +0 +0 -10 +17 +31 +25 +33 +28 +31
*Third age range coif Third age range coif 65 45 +0 +0 +0 -2 +9 +4 +7 +10 +5 +8
*Third age range top Third age range top 65 45 +0 +0 +0 -15 +30 +55 +47 +60 +60 +55
*Third age range legs Third age range legs 65 45 +0 +0 +0 -10 +17 +31 +25 +33 +30 +31
*Third age range vambraces Third age range vambraces 65 45 +0 +0 +0 -10 +11 +6 +5 +7 +9 +0
*Ranger hat Ranger hat 60 40 -5 -5 -5 -5 +6 +7 +10 +11 +5 +81
*Penance skirt Penance skirt. 60 40 +0 +0 +0 -10 +15 +26 +21 +28 +19 +26
*Void ranger helm*** Void ranger helm 42 42 +0 +0 +0 +0 +0 +6 +6 +6 +6 +6
*Frog-leather body Frog-leather body 25 25 +0 +0 +0 -5 +10 +23 +26 +30 +15 +32
*Frog-leather boots Frog-leather boots 25 25 +0 +0 +0 -8 +2 +1 +1 +1 +0 +1
*Frog-leather chaps Frog-leather chaps 25 25 +0 +0 +0 -5 +2 +7 +7 +9 +4 +9

** Must also have complete The Fremennik Trials Quest to be able to weild.

*** Must also have 42 Attack, Strength, Magic, and Hitpoints and 22 Prayer

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Ranged Guild

You must have 40 range to enter the guild for ranging. For a complete guide on this, please view the Ranged Guild Guide.

Ava's Accumulator/Attractor/Alerter

There are one of two items that you get after doing the Animal Magnetism Quest and one from Do No Evil Quest that helps you while ranging. They are:

If you have less than 50 Ranged, then you will receive the attractor. Likewise, if you have 50+ Ranged, then you will receive the accumulator. You can upgrade the attractor to the accumulator once you have the required range levels. The attractor/accumulator will collect stray arrows, arrow parts, and other random metallic items. Both will occupy the cape slot and only works while equippped. It does not work if an obstacle is in its way. This helps while ranging because it saves you a little time from having to pick up your stray arrows that have been fired.

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Holy Water

Holy Water is a powerful ranged weapon that is used just like throwing knives. It is only effective against Demons, just like Silverlight. Holy water is untradable.

How to Make It: To make Holy Water you must have completed the Legends Quest or be at least halfway through it.

Items Needed: Book of Binding, a Machete, a hatchet, your Bull roarer, a Blessed golden bowl, some empty vials, prayer potions and restore potions.

Book of Binding: Book of Binding

If you dropped your Book of Binding you can obtain another by collecting one of every gem except Dragonstone and placing them on the stalagmites again in the cave.

Bull roarer: Bull roarer

If you dropped your Bull roarer you can get another from a Forester.

Blessed golden bowl:

If you dropped your Blessed golden bowl you can make another by using two bars of gold on an anvil then taking the bowl to the Kharazi Jungle and have Gujuo help you bless it {requires 42 prayer}.

Holy Water Guide

Enchanting Vials

Note: I recommend you enchant all of your vials in front of an altar so you do not waste prayer potions. Then you can bring them to Shilo Village/Kharazi Jungle and the sacred pool.

Read the Book of Binding and turn to the last page. At the bottom is a picture of a vial labeled Activus.

Activus

Click this and enchant as many vials as you have. (This will drain magic and prayer for each vial.) [Update: some people report that you can just right-click on the Book of binding to enchant vials.]

Filling Enchanted Vials

Enter the Kharazi Jungle, go to the sacred pool and then cut a hollow reed with the machete. Use it with the pool and you will fill your Blessed Golden Bowl. Now use your Enchanted vials with your Blessed Golden Bowl filled with water. (10 vials per bowl)

(You cannot leave the jungle with a full bowl so you must add it to the vials here)

Now you have Holy Water!

Holy Water

What it Does: Holy Water is a powerful ranging weapon that hits Demons hard. It is useless against all other creatures and each vial can only be used once before it shatters (You are throwing glass, what did you expect?)

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Hunted creatures

Chinchompas

Chinchompas are caught by using your Hunting skills and are available only to memebers. After trapping them, you can use them as a ranged throwing weapon. They explode upon contact with your enemy. They can be equipped and are stackable in your inventory. You have a choice of three different attack styles when using them: short, medium, and long.

Item Image Range Level
to Use
Range Attack
bonus
Chinchompa Chinchompa 45 +45
Red chinchompa Red chinchompa 55 +70

Lizards and Salamanders

You can also use your Hunter Skills to catch the swamp lizards and salamanders for a ranged weapon. By providing the appropriate type of herb tar, you can use them to shoot a blast of flames at your opponent. You will need the appropriate herbs mixed withs swamp tar and the Herblore Skills to use the lizards and salamanders. The specific herb for each lizard or salamander is also listed below. To use the lizard or salamander just weild it and the appropriate herb tar. You have the option of 3 different attack styles that each give varying combat experience:

  • Scorch - gives Strength xp
  • Flare - gives Ranged xp
  • Blaze - gives Magic xp
Item Image Magic, Range, and Attack
Levels Required
Stat Bonus Tar
Slash Range Strength
Swamp lizard Swamp lizard 30 +10 +20 +22 Guam tar
Orange salamander Orange salamander 50 +19 +29 +31 Marrentill tar
Red salamander Red salamander 60 +37 +47 +49 Tarromin tar
Black salamander Black salamander 70 +59 +69 +71 Harralander tar

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Best Range Outfits

Here is the best range outfit, regardless of money or range level:

Item Range Attack bonus Requirements to Wear/Use
Pernix cowl +14 80 Range, Defence and Constitution
Pernix body +38 80 Range, Defence and Constitution
Pernix chaps +25 80 Range, Defence and Constitution
Glaiven boots +10 75 Defence and Range
Swift gloves +15 80 Range and 500 boss kills including all those in Set 3 within the Dominion tower
Ava's alerter +5 Do No Evil and 50 Ranged
Archer Ring (i) +8 None
Amulet of ranging +15 None
Zaryte bow +120 80 Range

With a crossbow:

Item Range Attack bonus Requirements to Wear/Use
Chaotic crossbow +120 80 Range and Dungeoneering
Zamorak's unholy book +8 Horror from the Deep

Best range outfit for people on a somewhat tight budget:

Item Range attack bonus Requirements to Wear/Use
Archer Helm +6 45 Defence
Snakeskin Boots +3 30 Range Defence
Black d'Hide body +30 70 Range and 40 Defence
Black d'hide chaps +17 70 Range
Black d'hide vambs +11 70 Range
Amulet of glory +10 None
Dark bow +95 60 Range
Ava's attractor/
Ava's accumulator
+2 Range Attack (attractor)
+4 Range Attack (accumulator)
Animal Magnetism Quest

Best range outfit for poor people:

Item Range attack bonus Requirements to Wear/Use
The best d'hide coif you can wear N/A N/A
The best d'hide body you can wear N/A N/A
The best d'hide chaps you can wear N/A N/A
The best d'hide vambraces you can wear N/A N/A
Snakeskin Boots +3 30 Range and 30 Defence
Amulet of Power +6 None
The best Bow you can wield N/A N/A
Ava's attractor/
Ava's accumulator
+2 (attractor)
+4 (accumulator)
Animal Magnetism

To get an Amulet of power, either buy one for around 10k, or Mine until you get a diamond. Then mine gold ore and get a ball of wool. Find a level a person with level 70 crafting and have them make an Amulet of power for you, be careful you don't get scammed. To get a bow, pick some flax, spin it into a bowstring using a Spinning wheel. Then pick up an axe and chop the tree of the bow you want. If you cannot chop the tree for the wood that you need for the bow you want, you can buy a log. Take the bowstring and a log to a fletcher and have them fletch it for you, most will do it for free because they want the exp. If you do have the fletching and woodcutting level needed, cut your log into a bow (u), then use the bowstring on the bow (u) to make your finished Bow.

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Other Associated Guides:

Crafting
Fletching
Woodcutting
Range Guild
Dwarf Cannon Guide

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Quests with Ranged Rewards

The following is a table of quests that either give you Ranged experience rewards or give you the option to use the reward to give you experience in the Ranged skill (such as lamps).

Quest name Ranged Reward
(either xp or items)
Quest Points
Big Chompy Bird Hunting 735 xp
Ogre bow
Ability to hunt chompys
Ability to make ogre arrows
2
Saving skrach Uglogwee
(Recipe for Disaster subquest)
1500 xp
Ogre boat transportation
Ability to hunt jubbly birds
1
Death to the Dorgeshuun 2000 xp
Can use the Dorgeshuun special attacks
1
Zogre Flesh Eaters 2000 xp
Comp ogre bow
Use of brutal arrows
1
Darkness of Hallowvale 2000-6000 xp 2
Heroes Quest 2075 xp 1
A Fairy Tale Part II 2500 xp 2
Horror from the Deep 4662.5 xp 2
The Blood Pact 100 xp
Kayle's sling
The ability to obtain and useslings
1
The Great Brain Robbery 5000 xp 2
King's Ransom 5000 xp 1
Contact 7000-14000 xp 1
Shadow of the storm 10,000 xp 1
One Small Favour 10,000 - 20,000 xp 2
Temple of Ikov 10500 xp 1
Dream Mentor 15,000 xp 2
Recipe for Disaster 20,000 xp 1

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Arrow Thieves:

Sometimes when you are ranging, other people will try to pick up the arrows that you are using off the ground. These players are often referred to as arrow thieves. Arrow thieves can be very annoying when you are trying to train your ranged level. However, taking arrows is not against the rules, so do not report these players to Jagex. The best way to avoid having your arrows stolen is to not even give the thieves a chance to pick them up.

To avoid arrow thieves:

  • Pick up your arrows before they disappear, or telegrab them.
  • Use Ava's attractor or Ava's accumulator, obtained during the Animal Magnetism quest.
  • Use a Crystal bow or Karil's Crossbow.
  • Use a Cannon.
  • Use cheap arrows when training.
  • Go to an empty training spot.
  • Ask people if there are any arrow thieves around.

When using a Crystal Bow, Karil's Crossbow, or a Cannon, you do not have to worry about picking up arrows. If you don't have 70 range, use a cannon. It will be sweet revenge on the melee arrow stealers because you are now stealing all of the monsters that they train on.

Those are the best tips we can give you. If you steal arrows please stop and think about what people think about you. When you get to a higher level think about what you did when you were a low level stealing arrows.

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Temporary level boosts and Quest rewards

For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.

For XP rewards from quests, see the Quest Experience Guide special report.

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Cape of Accomplishment:

Once you have achieved level 99 Ranged visit Armour Salesman, located at the Ranging Guild. He will sell you a Ranging cape for 99,000 coins.

Cape of Accomplishment

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This Skill Guide was written by Im4eversmart, Thehellkeeper, and Zidane3838. Thanks to Fireball0236, kevinisco0l, Tusin, Killmouski, Demonichell, Aakanaar, Sporhund, sccrluk9, Sk8erwannab0, snakeboi70, xcaliber1091, Matthias7070, dabad30, Doyboy007, Cheeselord57, Faital03, Eibmoz, Idontknow04, Runite Plus, Law0070, Niknet1990, Shadowkit, J-Hawkz, Shinraz, gypped, bubble edie, Naruto246, DRAVAN, clintz0, Im4eversmart, widerun, corblo2, bainsy44, killer0321, Henry-X, graggle, halk 5, Giac Jr, millermcgraw, DownStrike, Cricket55416, LogGamer, Oblivion590, Traz, Alk12, Andro_girl, dabad30, ste93, Borikos, bigbasher4, bncooldude13, Maonzhi, Urimbray, King Herlaug, lysol clean, noob___0wns, Crypto416, Airbusa300, Lord_rulke, Alfawarlord, Omega, Hilwin1, Dawn_Death21, Goldish Star, modking, Inch21, Javezz, and ksb single. for corrections.
This Skill Guide was entered into the database on Thu, Jul 15, 2004, at 12:09:09 PM by Irish_Buddha, and it was last updated on Sun, Mar 10, 2013, at 12:10:04 AM by Zidane3838.

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