Table of Contents



Ranged Abilities

Below you will find all of the abilities available when using a ranged weapon. For more information on using abilities see our Combat guide.

Ranged Abilities Abiliy
Name
Ability
Type
Ranged
Level
Weapon
Requirement
Cooldown Description
Piercing Shot Piercing Shot Basic 1 None 3 Seconds Shoot your target with a shot dealing 95% weapon damage, or 125% weapon damage if they're stunned.
Snap-Shot Snap-Shot Threshold 1 None 20 Seconds Fire 2 shots in quick succession dealing 100-120% weapon damage on your first shot and 100-210% weapon damage on your second shot.
Deadshot Deadshot Ultimate 2 None 30 Seconds Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 313% weapon damage over 6 seconds.
Snipe Snipe Basic 5 None 10 Seconds Take aim at your target, dealing up to 125%-219% weapon damage after 1.8 seconds, disabling protection prayer in PvP after a successful hit.
Combo Attack.
Dazing Shot Dazing Shot Basic 8 Two handed weapon 5 Seconds Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack.
Binding Shot Binding Shot Basic 10 None 15 Seconds Fire a shot which interrupts your targets attack for 3 seconds and binds them in place for up to 10 seconds and dealing 100% weapon damage.
Needle Strike Needle Strike Basic 12 Dual wield weapons 5 Seconds Launch painful needles at your target that reduce their resistance to critical hits. Target takes 157% weapon damage. Your next attack against the target has a flat 5% increase to critical hit chance.
Tight Bindings Tight Bindings Threshhold 15 None 15 Seconds Fire a shot which stuns your target for 3 seconds and binds them in place for up to 10 seconds and dealing 200% weapon damage.
Fragmentation Shot Fragmentation Shot Basic 20 None 15 Seconds Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If your target moves location, they suffer 2x damage.
Escape Escape Basic 30 None 20 Seconds Leap backwards up to 7 metres(squares) to help maintain range from your target.
Rapid-Fire Rapid-Fire Threshold 37 None 20 Seconds Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds, initially binding the target for 6 seconds. Combo attack.
Ricochet Ricochet Basic 45 None 10 Seconds Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each.
Bombardment Bombardment Threshold 55 None 30 Seconds Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies.
Incendiary Shot Incendiary Shot Ultimate 66 Two handed weapon 60 Seconds Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds.
Shadow Tendrils Shadow Tendrils* Threshold 75 None 45 Seconds Shadow tendrils whip at your feet multiple times in quick succession for 33-250% weapon damage. They then strike your opponent once for 66-500% weapon damage.
Unload Unload Ultimate 81 None 60 Seconds Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage up to 150% of weapon damage. Each subsequent hit gains an additional 10% damage.
Combo attack.
Death's Swiftness Death's Swiftness** Ultimate 85 None 60 Seconds Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds.

*Requires completion of The Digsite to use.

**Requires completion of The World Wakes to use.

Back to the top


Ranged Weapons

Bows

The table below shows the different types of bows you can wield as your Ranged level progresses.

Item Image Members
Only
Ranged Level
to Wield
Defence Level
to Wield
Damage/Accuracy Ammo
Shortbow Shortbow No 1 1 43/150 Bronze arrows
Shieldbow Shieldbow No 1 1 26/150 Bronze arrows
Oak shortbow Oak shortbow No 10 1 87/202 Bronze, Iron, or Steel arrows
Oak shieldbow Oak shieldbow No 10 10 53/202 Bronze, Iron, or Steel arrows
Willow shortbow Willow shortbow No 20 1 175/316 Bronze, Iron, or Steel arrows
Willow shieldbow Willow shieldbow No 20 20 106/316 Bronze, Iron, or Steel arrows
Willow comp bow Willow comp bow No 20 1 106/316 Bronze, Iron, Steel, or Mithril arrows
Maple shortbow Maple shortbow No 30 1 263/454 Bronze, Iron, Steel, or Mithril arrows
Maple shieldbow Maple shieldbow No 30 30 159/454 Bronze, Iron, Steel, or Mithril arrows
Ogre bow Ogre bow Yes 30 1 382/454 Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows
Comp ogre bow Comp ogre bow Yes 30 1 382/454 Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows
Yew shortbow Yew shortbow Yes 40 1 351/628 Bronze, Iron, Steel, Mithril, or Adamant arrows
Yew shieldbow Yew shieldbow Yes 40 40 212/628 Bronze, Iron, Steel, Mithril, or Adamant arrows
Yew comp bow Yew comp bow Yes 40 1 212/628 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Maple shieldbow (sighted) Maple shieldbow (sighted) No 45
(with 45 Dungeoneering)
30 238/732 Bronze, Iron, Steel, Mithril, or Adamant arrows
Magic shortbow Magic shortbow No 50 1 438/850 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic shieldbow Magic shieldbow No 50 50 265/850 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic comp bow Magic comp bow Yes 50 1 265/850 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Seercull Seercull Yes 50 1 249/901 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Gravite shortbow Gravite shortbow No 55
(with 45 Dungeoneering)
1 482/983 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Guthix bow
Saradomin bow
Zamorak bow
God bows Yes 55 1 291/983 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic shieldbow (sighted) Magic shieldbow (sighted) No 55
(with 55 Dungeoneering)
50 291/983 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Elder shortbow Elder shortbow Yes 60 1 526/1132 Bronze, Iron, Steel, Mithril, Adamant, or Rune,
Elder shieldbow Elder shieldbow bow Yes 60 60 318/1132 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Dark bow Dark bow Yes 70 1 892/1486 Bronze, Iron, Steel, Mithril, Adamant, Rune, Dragon, or Dark arrows
Crystal bow Crystal Bow Yes 70
(with 50 Agility)
1 1282/1486 None required
Zaryte bow Zaryte bow Yes 80 1 1470/1924 None required

Bows are definitely one of the most popular ranged weapons in the game. Many come in two different varieties - shieldbow and short. If you are a member and have the appropriate Fletching level, you can also create these bows yourself instead of having to buy a bow from another person or from the Grand Exchange.

Note: The bonus for the Crystal bow will reduce as the bow degrades back to a crystal. You also need 50 Agility and must have completed the Roving Elves quest to be able to wield this item.

Back to the top


Brutal Bows

Brutal arrows and bows are used for killing Zogres.

Item Image Members Only Ranged Level
to Wield
Ranged Attack
Boost
Quest Required
Ogre bow Ogre Bow Yes 30 +38 Big Chompy Bird Hunting quest
Comp ogre bow Comp Ogre Bow Yes 30 +38 Zogre Flesh Eaters quest

Back to the top


Crossbows

Another ranged weapon is the crossbow. Significantly slower but stronger, the crossbows use bolts instead of arrows.

To make crossbows, you need the appropriate materials, Fletching level, Smithing level, Cooking level, and Crafting level. (Please see each of the separate skill guides for more detailed information.)

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy Bolts Notes
Crossbow Crossbow No 1 0/150 Bronze bolts None.
Phoenix crossbow Phoenix Crossbow No 1 0/110 Bronze bolts Shield of Arrav quest item.
Bronze crossbow Bronze Crossbow Yes 1 0/150 Bronze bolts None.
Off-hand bronze crossbow Off-hand Bronze Crossbow Yes 1 0/150 Bronze bolts None.
Bronze 2h crossbow Off-hand Bronze Crossbow Yes 1 63/150 Bronze bolts None.
Coral Crossbow Coral Crossbow Yes 1 0/160 Coral bolts Requires completion of Song from the Depths to obtain and use.
Iron crossbow Iron Crossbow Yes 10 0/202 Up to Iron bolts None.
Off-hand iron crossbow Off-hand Iron Crossbow Yes 10 0/202 Up to Iron bolts None.
Iron 2h crossbow Iron 2h crossbow Yes 10 127/202 Up to Iron bolts None.
Blurite crossbow Blurite Crossbow Yes 16 0/268 Up to Blurite bolts Can only be made after The Knight's Sword quest. This item is untradable.
Steel crossbow Steel Crossbow Yes 20 0/316 Up to Steel bolts None.
Off-hand steel crossbow Off-hand Steel Crossbow Yes 20 0/316 Up to Steel bolts None.
Steel 2h crossbow Off-hand Steel Crossbow Yes 20 255/316 Up to Steel bolts None.
Black crossbow Black Crossbow Yes 25 0/502 Up to Black bolts None.
Dorgeshuun c'bow Dorgeshuun Crossbow Yes 28 0/424 Bone, Bronze, and Iron bolts Only obtained after The Death to Dorgeshuun quest.
Mith crossbow Mith Crossbow Yes 30 0/454 Up to Mithril bolts None.
Off-hand mithril crossbow Off-hand Mithril Crossbow Yes 30 0/454 Up to Mithril bolts None.
Mithril 2h crossbow Mithril 2h Crossbow Yes 30 382/454 Up to Mithril bolts None.
Adamant crossbow Adamant Crossbow Yes 40 0/628 Up to Adamant bolts None.
Off-hand adamant crossbow Off-hand Adamant Crossbow Yes 40 0/628 Up to Adamant bolts None.
Adamant 2h crossbow Off-hand Adamant Crossbow Yes 40 510/628 Up to Adamant bolts None.
Zanik's crossbow Zanik's c'bow Yes 48 0/801 Up to Adamant bolts The Chosen Commander quest item.
Hunters' crossbow Hunter's crossbow Yes 50 0/850 Kebbit bolts None.
Rune crossbow Rune Crossbow Yes 50 0/850 Up to Runite bolts None.
Off-hand rune crossbow Off-hand Rune Crossbow Yes 50 0/850 Up to Runite bolts None.
Rune 2h crossbow Rune 2h Crossbow Yes 50 637/850 Up to Runite bolts None.
Demon slayer crossbow Demon Slayer Crossbow Yes 60 0/1040 Up to Runite bolts The stated accuracy is only achieved when fighting demons, otherwise this crossbow has the accuracy of a level 57 weapon.
Off-hand demon slayer crossbow Off-hand Demon Slayer Crossbow Yes 60 0/1040 Up to Runite bolts The stated accuracy is only achieved when fighting demons, otherwise this crossbow has the accuracy of a level 57 weapon.
Dragon crossbow Dragon Crossbow Yes 60 0/1132 Up to Runite bolts >None.
Off-hand dragon crossbow Off-hand Dragon Crossbow Yes 60 0/1132 Up to Runite bolts None.
Dragon 2h crossbow Dragon Crossbow Yes 60 765/1132 Up to Runite bolts None.
Karil's crossbow Karil's Crossbow Yes 70 892/1486 Bolt Racks This crossbow is two-handed.
Karil's pistol crossbow Karil's Pistol Crossbow Yes 70 0/1486 Bolt Racks None.
Karil's off-hand pistol crossbow Karil's Off-hand Pistol Crossbow Yes 70 0/1486 Bolt Racks None.
Armadyl crossbow Armadyl crossbow Yes 70 0/1486 Up to Runite bolts This is the only crossbow to provide a Prayer bonus (+1).
Chaotic crossbow Chatoic crossbow Yes 80 0/1924 All The crossbow degrades, but the Rewards trader at Daemonheim can repair it.
Off-hand chaotic crossbow Chatoic crossbow Yes 80 0/1924 All The crossbow degrades, but the Rewards trader at Daemonheim can repair it.
Royal crossbow Royal Crossbow Yes 80 0/1924 All This crossbow must first be made from four components: Royal frame, Royal torsion spring, Royal sight and Royal bolt stabiliser.
Ascension crossbow Chatoic crossbow Yes 90 0/2458 All This crossbow is made by taking one of each Ascension signet (I-VI), 100 Ascension shards and a Dragon crossbow to Ocellus at the Ascension Monastery.
Off-hand Ascension crossbow Chatoic crossbow Yes 90 0/2458 All This crossbow is made by taking an Ascension crossbow and 100 Ascension shards to Ocellus at the Ascension Monastery.

Back to the top


Types of Ammo

Arrows

Each arrow type can only be used with various bows.

Item Image Members Only Minimum Bow Required
Bronze arrows Bronze arrows No Shortbow
Iron arrows Iron arrows No Shortbow
Steel arrows Steel arrows No Oak shortbow or Oak longbow
Mithril arrows Mithril arrows No Willow shortbow, Willow longbow, or Willow comp bow
Adamant arrows Adamant arrows No Maple shortbow or Maple longbow
Rune arrows Rune arrows No Yew shortbow, Yew longbow, or Yew comp bow
Dragon arrows Dragon arrows Yes Dark bow
Guthix arrows
Saradomin arrows
Zamorak arrows
God arrows Yes Any Bow
Dark arrows Dark arrows Yes Dark bow

Back to the top


Brutal Arrows

Item Image Members Only Minimum Bow Required
Ogre arrows Ogre arrows Yes Ogre bow or Comp ogre bow
Bronze brutal Bronze brutal Yes Ogre bow or Comp ogre bow
Iron brutal Iron brutal Yes Ogre bow or Comp ogre bow
Steel brutal Steel brutal Yes Ogre bow or Comp ogre bow
Black brutal Black brutal Yes Ogre bow or Comp ogre bow
Mithril brutal Mithril brutal Yes Ogre bow or Comp ogre bow
Adamant brutal Adamant brutal Yes Ogre bow or Comp ogre bow
Rune brutal Rune brutal Yes Ogre bow or Comp ogre bow

Back to the top


Bolts

Introduction

Bolts can be player made, they're also dropped by various monsters around Runescape. If you want them tipped, you must first obtain the additional tips (sold in some stores). Take your gem and use a chisel on it, you will now have a cut one, use your chisel on it again to make bolttips. Use the tips on the appropriate bolts to make the special tipped bolts. Barbed tips can be bought from the ticket merchant in the ranging guild. To make Silver bolts you will need to use a Silver bar on a furnace whilst carrying a Silver bolt mould. Any kind of bolts can also be poisoned using a weapon poisen on it.
Note: when you put a tip on a bolt you may no longer poison it

Plain Bolts

Plain bolts can be made using your Smithing skill. Simply use the appropriate bar on a anvil and smith the bolts. Now use your Fletching skill to attach feathers. You can also make normal bolts (unfeathered bolts) poisoned by adding a weapon poison to them. Another thing you can do is add tips to the bolts, this will make them stronger and you will be able to enchant them (enchanting is all explained in a section above and in the Magic skill guide).

The following table shows you which tips can be added to plain bolts.

Item Image Members Only Tips able to add
Bronze bolts Bronze bolts No Barbed and Opal
Blurite bolts Blurite bolts Yes Jade
Iron bolts Iron bolts Yes Pearl
Silver bolts Silver bolts Yes None.
Bone bolts Bone bolts Yes None.
Steel bolts Steel bolts Yes Red Topaz
Mithril bolts Mithril bolts Yes Emerald, Sapphire, and Mithril grapple
Adamantite bolts Adamantite bolts Yes Ruby and Diamond
Kebbit bolts Kebbit bolts Yes Kebbit spike
Long kebbit bolts Long kebbit bolts Yes Long kebbit spike
Runite bolts Runite Bolts Yes Dragon and Onyx
Bolt Racks Bolt Rack Yes None.

Back to the top

Enchanting bolts

Any gem tipped bolt can be enchanted using your Magic skill. Enchanting your gem tipped bolts will result in it having a special effect. These special effects are different for each enchanted gem tipped bolt. To enchant a gem tipped bolt you must be wielding or carrying it, click on the level 4 spell and a interface will pop up, click on the bolt you wish to enchant (you must be carrying or wielding it).

The following image shows the requirements (level and runes) you will need to enchant a gem tipped bolt.

Enchanting Bolts Interface Screen

In the following table you will find more info about what effect the enchanting has on the certain gem tipped bolts (this table is sorted from lowest magic level needed to the highest).

Bolt type Magic level required Runes needed Effect Magic exp gained
Opal 4 1 Cosmic rune and 2 Air runes A chance of a lightning bolt striking your opponent (this will result in extra damage). 9
Sapphire 7 1 Cosmic rune, 1 Water rune, and 1 Mind rune Chance of lowering your opponent's Prayer level (a part of that is given to you). 17
Jade 14 1 Cosmic rune and 2 Earth runes Chance of knocking your opponent to the ground (some players might ignore it). 19
Pearl 24 1 Cosmic rune and 2 Water runes A chance of a bolt of water coming down on your opponent (the opponent will ignore it if its wearing a water staff, but will get hit harder when wearing a fire staff). 29
Emerald 27 1 Cosmic rune, 3 Air runes, and 1 Nature rune Bolts being poisoned (starting at 3 damage), with an increased chance of poisoning your opponent. 37
Red Topaz 29 1 Cosmic rune and 2 Fire runes A chance of lowering your opponent's Magic level. 33
Ruby 49 1 Cosmic rune, 5 Fire runes, and 1 Blood rune A chance of losing 10% of your Hitpoints to do 20% damage to your opponent (does not work if you have 10% or less of your Hitpoints left). 59
Diamond 57 1 Cosmic rune, 10 Earth runes, and 2 Law runes A chance of ignoring a bit of your opponent's defence against Ranged attacks. 67
Dragonstone 68 1 Cosmic rune, 15 Earth runes, and 1 Soul rune A chance of inflicting a dragon's breath hit against your opponent (doesn't work if they have an Anti-dragon shield, or against fire monsters like dragons). 78
Onyx 87 1 Cosmic rune, 20 Fire runes, and 1 Death rune A chance of doing extra damage and healing a small amount (does not work on undead creatures). 97

Back to the top

Mith grapples

Some Agility shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your Smithing and Fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril grapple tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril bolt to make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the Fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts. The levels required to use the shortcut can be found in the Agility skill guide.
Note: you get to keep the Mithril grapple.

Bakriminel bolts

Bakriminel bolts are powerful ranged ammo requiring level 80 Ranged to use. These bolts have special effects in Player Vs Player situations (only against a player wearing mage armor or no armor):

When targeting an opponent’s head, the bolts have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit.

Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. Hitting the torso again while this effect is active has the same chance to add an extra point of damage per second for the remainder of the initial duration, up to a maximum of five.

A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds.

Pouches

If you choose to carry a variety of bolts with you, you can purchase a Bolt pouch from Hirko in Keldagrim for 1500 coins. The pouch will allow you to hold up to 4 different kinds of bolts, up to 255 of each. When you click on the pouch, a menu appears. It shows you what you have in the four spaces and has a space for you to equip the bolts you want to use. To add bolts in the pouch, just right-click and choose use on the bolts. Once in the pouch with the menu open, just right-click again to equip the bolts or remove them from the pouch. Pouches are not tradeable and they can only be destroyed. When they are destroyed, the bolts they hold will fall the ground as normal drops.

Back to the top


Thrown Weapons

Throwing Knives

Knives are a one-handed ranging item, so you can wield a shield while using these. They can be made using your Smithing skills if you have the appropriate metal bars and skill level, except for the Black knives.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze knife Bronze Knife Yes 1 48/50
Off-hand bronze knife Off-hand Bronze Knife Yes 1 24/50
Iron knife Iron Knife Yes 10 96/100
Off-hand iron knife Off-hand Iron Knife Yes 10 48/100
Steel knife Steel Knife Yes 20 192/163
Off-hand Steel Knife Off-hand steel Knife Yes 20 96/163
Black knife Black Knife Yes 25 240/250
Off-hand black knife Off-hand Black Knife Yes 25 120/250
Mithril knife Mithril Knife Yes 30 288/266
Off-hand mithril knife Off-hand Mithril Knife Yes 30 144/266
Adamant knife Adamant Knife Yes 40 384/433
Off-hand adamant knife Off-hand Adamant Knife Yes 40 192/433
Rune knife Rune Knife Yes 50 480/704
Off-hand rune knife Off-hand Rune Knife Yes 50 240/704

Back to the top


Darts

Darts can be made after completing the Tourist Trap Quest - however, you can use them before you finish the quest. They are made by smithing dart tips (1 bar = 10 dart tips) and then adding feathers.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze dart Bronze Dart Yes 1 48/50
Off-hand bronze dart Off-hand Bronze Dart Yes 1 24/10
Iron dart Iron Dart Yes 10 96/100
Off-hand iron dart Off-hand Iron Dart Yes 10 48/100
Steel dart Steel Dart Yes 20 192/163
Off-hand steel dart Off-hand Steel Dart Yes 20 96/163
Black dart Black Dart Yes 25 240/208
Off-hand black dart Off-hand Black Dart Yes 25 120/208
Mithril dart Mithril Dart Yes 30 288/266
Off-hand mithril dart Off-hand Mithril Dart Yes 30 144/266
Adamant dart Adamant Dart Yes 40 384/433
Off-hand adamant dart Off-hand Adamant Dart Yes 40 192/433
Rune dart Rune Dart Yes 50 480/704
Offhand rune dart Off-hand Rune Dart Yes 50 240/704
Dragon dart Dragon Dart Yes 60 576/1147
Off-hand dragon dart Off-hand Dragon Dart Yes 60 288/1147

Back to Top


Javelins

Javelins are another 1-handed range weapon. They can be purchased from the Tribal Weapon Salesman in the Ranging Guild, as well as the Archery Store in the Void Knight Outpost. They can be stacked and equipped with a shield.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze javelin Bronze javelin Yes 1 74/50
Iron javelin Iron javelin Yes 10 149/100
Steel javelin Steel javelin Yes 5 298/163
Corrupt morrigan's javelin Corrupt Morrigan's javelin Yes 20 245/163
Mithril javelin Mithril javelin Yes 20 447/266
Adamant javelin Adamant javelin Yes 30 596/433
Rune javelin Rune javelin Yes 40 745/704
Morrigan's javelin Morrigan's javelin Yes 78 1162/2760

Back to the top


Throwing Axes

Throwing axes can be purchased from the Tribal Weapon Salesman in the Ranging Guild.

Item Image Members Only Ranged Level
to Wield
Damage/Accuracy
Bronze throwing axe Bronze Throwing Axe Yes 1 61/50
Off-hand bronze throwing axe Off-hand Bronze Throwing Axe Yes 1 30/50
Iron throwing axe Iron Throwing Axe Yes 10 122/100
Off-hand iron throwing axe Off-hand Iron Throwing Axe Yes 10 61/100
Steel throwing axe Steel Throwing Axe Yes 20 245/163
Off-hand steel throwing axe Off-hand Steel Throwing Axe Yes 20 122/163
C. morrigan's throwing axe C. Morrigan's Throwing Axe Yes 20 245/163
Mithril throwing axe Mithril Throwing Axe Yes 30 367/266
Off-hand mithril throwing axe Off-hand Mithril Throwing Axe Yes 30 183/266
Adamant throwing axe Adamant Throwing Axe Yes 40 490/433
Off-hand adamant throwing axe Off-hand Adamant Throwing Axe Yes 40 245/433
Rune throwing axe Rune Throwing Axe Yes 50 612/704
Off-hand rune throwing axe Off-hand Rune Throwing Axe Yes 50 306/704
Morrigan's throwing axe Morrigan's Throwing Axe Yes 78 955/2760

Back to the top


Dwarf Multicannon

Dwarf Cannon parts
Item Image
Cannon Base Cannon Base
Cannon Stand Cannon Stand
Cannon Barrel Cannon Barrel
Cannon Furnace Cannon Furnace
Cannonball Cannonball
Ammo Mould Ammo Mould

To acquire and use a Dwarf Multicannon, you must have completed the Dwarf Cannon Quest. Refer to the quest guide for more info about that. The whole cannon costs 750k.

The ammunition for the cannon is made by heating a Steel bar in a furnace, while having a Cannonball Ammo Mould in your inventory.

Ammo mould can be bought from the Dwarf engineer, who can be found by the entrance of the Dwarven Mines, for very few coins. Each Steel bar makes 4 Cannonballs, and you get 25.5 experience per bar.

How to set up a cannon:

  1. There must be 9 vacant adjacent squares forming a square, and you must position yourself in the middle of them.

  2. Click the Cannon base to begin deploying the cannon.

  3. After the Cannon Base is set up, you use the Cannon Stand on it, then the Cannon Barrel, and finally the Cannon Furnace.

Cannon

The cannon is now ready to shoot, except that it needs ammunition. Use your Cannonballs on the cannon, and it will automatically deposit 30 Cannonballs. Now you can fire the cannon by clicking on it.

NOTE: If you pick up your cannon, and it still has ammunition left, this ammunition is returned to your inventory, do not worry.

The cannon has the best range of all ranged forms of combat in the world of RuneScape, and in firepower it is only beaten by Iban. Everybody, regardless of ranged level, can hit up to 30 using the cannon, though higher range might cause higher hits to occur more often. The cannon rotates clockwise and fires at every available target, meaning enemies not in combat if in non-multi zone. If you are in a fight with an enemy, the cannon will only shoot at the enemy you are fighting, and nothing else. The only valid target for a cannon is an NPC, so you may not use this on other players.

The greatest drawback with the cannon, is that every 400 cannonballs or so, it decays. But do not give into peril! The Dwarf engineer will replace your cannon, as long as it is you who has set it up. It does not matter whether you bought the cannon cheap from a player or found it on the ground, as long as it is you who has set up the cannon, you can get it replaced. This question has been answered MANY times, but we hope we have made it clear enough.

If you manage to position your opponent right, or get him to follow the cannon on its' round, you can get it to hit your opponent additional times a round, giving you the possibility to seriously kick some monsters butt. Experiment and find out what suits you best!

If your cannon has been lost, after or during being set up, the Dwarf engineer will replace the parts, however Cannon parts that were given away or dropped will not be replaced for free. Though you can set up your cannon virtually anywhere, there are certain areas in which you can not place your cannon thus far.

  • The Dwarven Mines. The game will tell you that setting up the cannon anywhere in the mine is not a good idea.

  • The King Black Dragon's Lair. The KBD will destroy the cannon by sending a fireball at it, so do not attempt it unless you want a broken cannon.

  • TzHaar. The volcanic grounds are too hot for you to put down a cannon, so you are unable to do it while in the TzHaar Fight cave and Arena.

  • The Kalphite Queen.

  • Player-owned houses.

  • Pest Control area.

  • Slayer Mansion.

  • Slayer Dungeon.

  • Zogre Burial Grounds.

Back to the top


Hunted creatures

Hunted creatures are creatures obtained through the Hunter skill that can be used too train Range.

Chinchompas

Chinchompas are caught by using your Hunting skills and are available only to memebers. After trapping them, you can use them as a ranged throwing weapon. They explode upon contact with your enemy. They can be equipped and are stackable in your inventory. You have a choice of three different attack styles when using them: short, medium, and long.

Item Image Range Level
to Use
Range Attack
bonus
Chinchompa Chinchompa 45 +45
Red chinchompa Red chinchompa 55 +70

Lizards and Salamanders

You can also use your Hunter Skills to catch the swamp lizards and salamanders for a ranged weapon. By providing the appropriate type of herb tar, you can use them to shoot a blast of flames at your opponent. You will need the appropriate herbs mixed withs swamp tar and the Herblore Skills to use the lizards and salamanders. The specific herb for each lizard or salamander is also listed below. To use the lizard or salamander just weild it and the appropriate herb tar. You have the option of 3 different attack styles that each give varying combat experience:

  • Scorch - gives Strength xp
  • Flare - gives Ranged xp
  • Blaze - gives Magic xp
Item Image Magic, Range, and Attack
Levels Required
Stat Bonus Tar
Slash Range Strength
Swamp lizard Swamp lizard 30 +10 +20 +22 Guam tar
Orange salamander Orange salamander 50 +19 +29 +31 Marrentill tar
Red salamander Red salamander 60 +37 +47 +49 Tarromin tar
Black salamander Black salamander 70 +59 +69 +71 Harralander tar

Back to Top


Armor:

Range armor consists of leather and dragonhide armor. Dragonhide armor will provide more protection than basic leather - especially when fighting monsters or people that are using magic against you, however, dragonhide armor takes certain levels to wear. There are five different dragonhide types: green, blue, red, black, and royal that offer progressively higher levels of protection. The armor can be made by members with the appropriate Crafting level. There are also special types of armor that can be found from mini-games and treasure trail rewards.


Leather

Item Image Defence
Level
to Wear
Stat Enhancements
Armour Life Bonus
Leather vambraces Leather Vambraces 1 5 3
Leather boots Leather boots 1 5 3
Leather gloves Leather gloves 1 5 3
Leather chaps Leather Chaps 1 33 90
Leather body Leather Body 1 34 120
Leather cowl Leather Cowl 1 30 60
Hard leather body Hard leather Body 10 46 240
Coif Coif 20 63 240
Studded chaps Studded Chaps 20 69 360
Studded Body Studded Body 20 72 480

Back to the top


Carapace Armor

Carapace armor is crafted from Carapace dropped by the cockroaches in the Stronghold of Player Safety.

Item Image Defence
Level
to Wear
Stat Enhancements
Armour Life Bonus
Carapace helm Carapace helm 30 90 360
Carapace torso Carapace torso 30 104 720
Carapace legs Carapace legs 30 99 540
Carapace gloves Carapace gloves 30 22 90
Carapace boots Carapace boots 30 22 90

Back to the top


Dragonhide Armour

Dragonhide is crafted from dragon leather (see Crafting Skill Guide). You must have completed the Dragon Slayer Quest to wear the Green dragonhide body.

Item Image Defence
Level
to Wear
Stat Enhancements
Armour Life Bonus
Green d'hide vambs Green d'hide vambs 40 31 120
Green d'hide chaps Green d'hide chaps 40 138 720
Green d'hide body Green d'hide body 40 144 960
*Blue d'hide vambs Blue d'hide vambs 50 42 150
*Blue d'hide chaps Blue d'hide chaps 50 187 900
*Blue d'hide body Blue d'hide body 50 195 1200
*Red d'hide vambs Red d'hide vambs 55 49 165
*Red d'hide chaps Red d'hide chaps 55 216 990
*Red d'hide body Red d'hide body 55 226 1320
*Black d'hide vambs Black d'hide vambs 60 56 180
*Black d'hide chaps Black d'hide chaps 60 249 1080
*Black d'hide body Black d'hide body 60 260 1440
*Royal d'hide vambs Royal D'hide vambs 65 64 195
*Royal d'hide chaps Royal D'hide chaps 65 285 1170
*Royal d'hide body Royal D'hide body 65 298 1560

Back to the top


Snakeskin Armor

To make this armor, see the Crafting Skill Guide. You need 30 Ranged and 30 Defence to wear this armor.

Item Image Stat Enhancements
Armour Life Bonus
*Snakeskin boots Snakeskin boots 22 90
*Snakeskin v'brace Snakeskin v'brace 22 90
*Snakeskin bandana Snaskin bandana 90 360
*Snakeskin chaps Snakeskin chaps 99 540
*Snakeskin body Snakeskin body 104 720

Back to the top


Spined Armor

This armor is available by killing the dagonnoths on Waterbirth Isle for their hides. All spined armour requires level 50 Defence to wear, everything except the Boots and Gloves also requires the completion of The Fremennik Trials quest to wear.

Item Image Stat Enhancements
Armour Life Bonus
*Spined helm Spined helm 170 600
*Spined body Spined body 195 1200
*Spined chaps Spined chaps 187 900
*Spined gloves Spined gloves 42 150
*Spined boots Spined boots 42 150

Back to the top


Karil the Tainted's Armor

This set can be obtained from doing the Barrows Mini-game, as a reward. When you have the complete set of armor and use the Karil's crossbow, your ranged attacks have the possibility of reducing the Agility of your enemy. You need 70 Defence to wear this armor.

Item Image Stat Enhancements
Armour Life Bonus
*Karil's coif Karil's coif 297 840
*Karil's top Karil's top 341 1680
*Karil's skirt Karil's leatherskirt 326 1260

Back to the top


Armadyl Armor

This God War Armor can be obtained from drops in the Armadyl area of the God Wars Dungeon. You need 70 Defence to wear this armor.

Item Image Stat Enhancements
Damage Armour Life Bonus Prayer Bonus
*Armadyl helmet Armadyl helmet 13 259 720 1
*Armadyl chestplate  Armadyl chestplate 23 298 1440 2
*Armadyl chainskirt Armadyl chainskirt 16 285 1080 1
*Armadyl gloves Armadyl gloves 6 64 180 1
*Armadyl boots Armadyl boots 6 64 180 1

Back to the top


Pernix Armor

This armor is a very rare drop from Nex, the Zaros God Wars Dungeon boss. You need 80 Defence, Constitution and Ranged to wear this armor.

Item Image Stat Enhancements
Damage Armour Life Bonus Prayer Bonus
*Pernix cowl Pernix cowl 15 338 840 2
*Pernix body Pernix body 26 389 1680 3
*Pernix chaps Pernix chaps 19 372 1260 2
*Pernix gloves Pernix gloves 7 84 210 2
*Pernix boots Pernix boots 7 84 210 2

Back to the top


Sirenic Armor

Sirenic is the most powerful ranged armor in the game. It is crafted from Sirenic scales and Algarum thread. Each piece lasts for 60,000 hits in combat before degrading to dust.

Item Image Stat Enhancements
Damage Armour Life Bonus Prayer Bonus
*Sirenic mask Sirenic mask 17 435 960 2
*Sirenic hauberk Sirenic hauberk 30 500 1920 3
*Sirenic chaps Sirenic chaps 21 479 1440 2

Back to the top


Other Armor and items

There is also a selection of other types of ranged armor. Others can be bought from the archery stores in Catherby, Rimmington, or Varrock. Also, there are some that can be found in the Treasure Trails Mini-game.

Type Image Range Level
to Wear
Defence Level
to Wear
Attack Stat
Enhancements
Defence Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Robin hood hat Robin hood hat 40 1 +0 +0 +0 -10 +8 +4 +6 +8 +4 +4
*Ranger boots Ranger boots 40 1 +0 +0 +0 -10 +8 +2 +3 +4 +2 +0
*Archers ring Archers ring 1 1 +0 +0 +0 +0 +4 +0 +0 +0 +0 +4
*Amulet of ranging Amulet of ranging 1 1 +0 +0 +0 +0 +15 +0 +0 +10 +0 +0
*Archer helm** Archer helm 1 45 -5 -5 -5 -5 +6 +6 +8 +10 +6 +6
*Saradomin coif

*Guthix coif

*Zamorak coif
Saradomin coif
Guthix coif
Zamorak coif
60 40 +0 +0 +0 -1 +7 +4 +7 +10 +4 +8
*Saradomin bracers

*Guthix bracers

*Zamorak bracers
Saradomin bracers
Guthix bracers
Zamorak bracers
60 40 +0 +0 +0 -10 +11 +6 +5 +7 +8 +0
*Saradomin d'hide

*Guthix dragonhide

*Zamorak d'hide
Saradomin d'hide
Guthix dragonhide
Zamorak d'hide
60 40 +0 +0 +0 -15 +30 +55 +47 +60 +50 +55
*Saradomin chaps

*Guthix chaps

*Zamorak chaps
Saradomin chaps
Guthix chaps
Zamorak chaps
60 40 +0 +0 +0 -10 +17 +31 +25 +33 +28 +31
*Third age range coif Third age range coif 65 45 +0 +0 +0 -2 +9 +4 +7 +10 +5 +8
*Third age range top Third age range top 65 45 +0 +0 +0 -15 +30 +55 +47 +60 +60 +55
*Third age range legs Third age range legs 65 45 +0 +0 +0 -10 +17 +31 +25 +33 +30 +31
*Third age range vambraces Third age range vambraces 65 45 +0 +0 +0 -10 +11 +6 +5 +7 +9 +0
*Ranger hat Ranger hat 60 40 -5 -5 -5 -5 +6 +7 +10 +11 +5 +81
*Penance skirt Penance skirt. 60 40 +0 +0 +0 -10 +15 +26 +21 +28 +19 +26
*Void ranger helm*** Void ranger helm 42 42 +0 +0 +0 +0 +0 +6 +6 +6 +6 +6
*Frog-leather body Frog-leather body 25 25 +0 +0 +0 -5 +10 +23 +26 +30 +15 +32
*Frog-leather boots Frog-leather boots 25 25 +0 +0 +0 -8 +2 +1 +1 +1 +0 +1
*Frog-leather chaps Frog-leather chaps 25 25 +0 +0 +0 -5 +2 +7 +7 +9 +4 +9

** Must also have complete The Fremennik Trials Quest to be able to weild.

*** Must also have 42 Attack, Strength, Magic, and Hitpoints and 22 Prayer

Back to the top


Ava's Accumulator/Attractor/Alerter

Name Image Range Level
Required
Quest
Required
Stat Enhancements
Ava's attractor Ava's attractor 30 Animal Magnetism +2 Ranged Attack, +4 Magic Defence
Ava's accumulator Ava's accumulator 50 Animal Magnetism +4 Ranged Attack, +4 Magic Defence
Ava's alerter Ava's Alerter 50 Animal Magnetism
Do No Evil
+5 Ranged Attack, +5 Magic Defence, +1 Slash Defence

The attractor/accumulator will collect stray arrows, arrow parts, and other random metallic items. Both will occupy the cape slot and only works while equippped. It does not work if an obstacle is in its way. This helps while ranging because it saves you a little time from having to pick up your stray arrows that have been fired.

Back to the top


Holy Water

Holy Water is a powerful ranged weapon that is used just like throwing knives. It is only effective against Demons, just like Silverlight. Holy water is untradable.

How to Make It: To make Holy Water you must have completed the Legends Quest or be at least halfway through it.

Items Needed: Book of Binding, a Machete, a hatchet, your Bull roarer, a Blessed golden bowl, some empty vials, prayer potions and restore potions.

Book of Binding: Book of Binding

If you dropped your Book of Binding you can obtain another by collecting one of every gem except Dragonstone and placing them on the stalagmites again in the cave.

Bull roarer: Bull roarer

If you dropped your Bull roarer you can get another from a Forester.

Blessed golden bowl:

If you dropped your Blessed golden bowl you can make another by using two bars of gold on an anvil then taking the bowl to the Kharazi Jungle and have Gujuo help you bless it {requires 42 prayer}.

Holy Water Guide

Enchanting Vials

Note: I recommend you enchant all of your vials in front of an altar so you do not waste prayer potions. Then you can bring them to Shilo Village/Kharazi Jungle and the sacred pool.

Read the Book of Binding and turn to the last page. At the bottom is a picture of a vial labeled Activus.

Click this and enchant as many vials as you have. (This will drain magic and prayer for each vial.) [Update: some people report that you can just right-click on the Book of binding to enchant vials.]

Filling Enchanted Vials

Enter the Kharazi Jungle, go to the sacred pool and then cut a hollow reed with the machete. Use it with the pool and you will fill your Blessed Golden Bowl. Now use your Enchanted vials with your Blessed Golden Bowl filled with water. (10 vials per bowl)

(You cannot leave the jungle with a full bowl so you must add it to the vials here)

Now you have Holy Water!

Holy Water

What it Does: Holy Water is a powerful ranging weapon that hits Demons hard. It is useless against all other creatures and each vial can only be used once before it shatters (You are throwing glass, what did you expect?)

Back to Top


Other Associated Guides:

Crafting
Fletching
Woodcutting
Range Guild
Dwarf Cannon Guide

Back to Top


Arrow Thieves:

Sometimes when you are ranging, other people will try to pick up the arrows that you are using off the ground. These players are often referred to as arrow thieves. Arrow thieves can be very annoying when you are trying to train your ranged level. However, taking arrows is not against the rules, so do not report these players to Jagex. The best way to avoid having your arrows stolen is to not even give the thieves a chance to pick them up.

To avoid arrow thieves:

  • Pick up your arrows before they disappear, or telegrab them.
  • Use Ava's attractor or Ava's accumulator, obtained during the Animal Magnetism quest.
  • Use a Crystal bow or Karil's Crossbow.
  • Use a Cannon.
  • Use cheap arrows when training.
  • Go to an empty training spot.
  • Ask people if there are any arrow thieves around.

When using a Crystal Bow, Karil's Crossbow, or a Cannon, you do not have to worry about picking up arrows. If you don't have 70 range, use a cannon. It will be sweet revenge on the melee arrow stealers because you are now stealing all of the monsters that they train on.

Those are the best tips we can give you. If you steal arrows please stop and think about what people think about you. When you get to a higher level think about what you did when you were a low level stealing arrows.


Temporary level boosts and Quest rewards

For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.

For XP rewards from quests, see the Quest Experience Guide special report.

Back to top


Cape of Accomplishment:

Once you have achieved level 99 Ranged visit Armour Salesman, located at the Ranging Guild. He will sell you a Ranging cape for 99,000 coins.

Cape of Accomplishment

Back to top

You need to have javascript enabled to see the comments.

This Skill Guide was written by Im4eversmart, Thehellkeeper, and Zidane3838. Thanks to Fireball0236, kevinisco0l, Tusin, Killmouski, Demonichell, Aakanaar, Sporhund, sccrluk9, Sk8erwannab0, snakeboi70, xcaliber1091, Matthias7070, dabad30, Doyboy007, Cheeselord57, Faital03, Eibmoz, Idontknow04, Runite Plus, Law0070, Niknet1990, Shadowkit, J-Hawkz, Shinraz, gypped, bubble edie, Naruto246, DRAVAN, clintz0, Im4eversmart, widerun, corblo2, bainsy44, killer0321, Henry-X, graggle, halk 5, Giac Jr, millermcgraw, DownStrike, Cricket55416, LogGamer, Oblivion590, Traz, Alk12, Andro_girl, dabad30, ste93, Borikos, bigbasher4, bncooldude13, Maonzhi, Urimbray, King Herlaug, lysol clean, noob___0wns, Crypto416, Airbusa300, Lord_rulke, Alfawarlord, Omega, Hilwin1, Dawn_Death21, Goldish Star, modking, Inch21, Javezz, ksb single, AS Bob, Amoa, and L0n3 Warri0r for corrections.
This Skill Guide was entered into the database on Thu, Jul 15, 2004, at 12:09:09 PM by Irish_Buddha, and it was last updated on Tue, Nov 25, 2014, at 04:25:51 PM by Jarkur.

If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!

Print this page with images - Back to Previous Page - Back to the Skill Guide Index Page - Back to Top