Table of Contents:
- Combat Level
- Constitution and Respawn Locations
- Abilities and Adrenaline
- Training (P2P)
- Training (F2P)
- Related Links
- Temporary level boosts and Quest rewards
Every monster and player that has the ability to engage in combat has a combat level. This level summarizes your skill in combat. Your combat level is made up of these skills:
Summoning (Members Only)
Your combat level can be Melee, Magic or Ranged based. The minimum combat level is 3 and the maximum is 138 for Members and 126 for Free-to-play players. This is calculated using the following formula:
((Highest result of Attack+Strength, or Magic x2, or Ranged x2)x13/10+Defence+Constitution+(Prayer/2)+(Summoning/2))/4
However, rather than using this formula, you can use our Combat Level Calculator to automatically calculate your level for you and how many levels are required to level up.
You may notice that the combat levels of other monsters and players will appear in a color - red, green, yellow, or something in between. Enemies 10 levels or more below you will appear very green. Likewise, if they are 10 levels or more above your combat level, their level will appear very red to you. If a player or monster is the exact same combat level as you, their level will appear yellow to you. If the enemy is less than 10 levels below you, their level will appear greenish-yellow, progressing as the level gets lower; enemies above your level will appear orange.
For every monster that you kill, you will be awarded experience split between your selected Combat skill(s) (see below) and Constitution. It is divided between the two as follows:
- Combat experience = Total experience per kill/1.33
- Constitution experience = Combat experience per kill/3
The XP Selection interface allows you to select which combat skill you wish to train while fighting.
Melee combat allows you to train Attack, Strength and Defence separately or by dividing the experience between them equally (balanced), Magic combat allows you to train Magic and Defence together or separately, and Ranged combat allows you to train Ranged and Defence together or separately. Constitution is automatically trained alongside all other combat skills.
Attack level dictates how often you hit an enemy. In short, the higher your Attack level, the more often you hit.
Attack level also dictates what weapons a player can wield. The higher your Attack level, the stronger weapons you have the ability to wield.Abilities:
|Slice||Basic||1||None||3 Seconds||Slice your target for upto 110% weapon damage.|
|Slaughter||Threshold||1||None||30 Seconds||Cause your target to bleed for between 100-250% weapon damage over 5 seconds. If the target moves location, they suffer 3x damage.|
|Overpower||Ultimate||2||None||30 Seconds||Overpower your target, dealing damage upto 200-400% weapon damage.|
|Havoc||Basic||5||Dual-wield melee||10 Seconds||Instantly attack with both weapons up to 125% damage. In addition, this also disables protection prayers in PvP if it hits.|
|Backhand||Basic||10||None||15 Seconds||Smack your target with the back of your hand, interrupting their attacks for 3 seconds and dealing 100% damage.|
|Forceful Backhand||Threshhold||15||None||15 Seconds||Smack your target with the back of your hand, stunning them for 3 seconds and dealing 200% damage.|
|Smash||Basic||20||Two-handed melee||10 Seconds||Smash your target for up to 125% weapon damage, disabling protection prayers in PvP.|
|Barge||Basic||30||None||20 Seconds||Shoulder-barge your target, breaking free of binds and dealing 125% weapon damage.|
|Flurry||Threshhold||37||Dual-wield melee||20 Seconds||Perform a flurry of blows against your surrounding targets, dealing up to 94% weapon damage per hit over 6 seconds. Should any one blow miss, the remaining hits will aim at the origional target.
|Sever||Basic||45||None||15 Seconds||Sever a tendon, dealing upto 188% weapon damage and reducing any damage they deal by 10% for 5 seconds.|
|Hurricane||Threshold||55||Two-handed melee||20 Seconds||Spin on the spot, dealing up to 219% weapon damage to all adjacent targets.|
|Massacre||Ultimate||66||Dual-wield melee||60 Seconds||Rend your target, dealing up to 188% of both weapons' damage instantly and causing an additional 313% of both weapons' damage over 6 seconds.|
|Blood Tendrils*||Threshold||75||None||45 Seconds||Blood tendrils whip at you and your opponent for 5 seconds. The first hit deals up to 180% weapon damage, with four subsequent hits each dealing up to 90% weapon damage to your target and up to 25% weapon damage to you.|
|Meteor Strike||Ultimate||81||Two-handed melee||60 Seconds||Crash down on your target with the force of a meteor, dealing damage equal upto 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds. Only usable on targets with over 50% life points remaining.|
|Balanced Strike**||Ultimate||85||None||120 Seconds||Strike your target, restoring balance. If you have a smaller percentage of your lifepoints than they do of their lifepoints, your target will take the difference as a percentage of their lifepoints in damage. You will be healed for half the difference as a percentage of lifepoints. Be cautious: if you have more health than your target the effects will be reversed! You will take the damage and they will be healed|
* Requires completion of The Digsite.
** Requires completion of The World Wakes.Weapons:
Weapons are what you will use in the game to attack your enemies. Certain Attack levels are required to wield the different kinds of weapons. To see the stats of individual weapons, please use the Items DB.
|Type of Weapon||Image||Attack Level to Use|
*With 80 Dungeoneering.
To find out about specific pieces of weaponry, you can use the Items DB.
Strength is the skill that allows you to hit harder on enemies. The higher your strength level, the higher you will hit on enemies.Abilities:
|Kick||Basic||3||None||15 Seconds||Kick your target, knocking them back and interrupting their attacks for 3 seconds and dealing 100% weapon damage.|
|Stomp||Threshhold||3||None||15 Seconds||Kick your target, knocking them back and stunning them for 3 seconds and dealing 200% weapon damage.|
|Punish||Basic||8||None||3 Seconds||Punish your target's mistakes, dealing 94% weapon damage, or 125% weapon damage if they're stunned.|
|Dismember||Basic||14||None||15 Seconds||Dismember your target, dealing 188% weapon damage over 6 seconds.|
|Fury||Basic||24||None||5 Seconds||Unleash your fury, strike your target three times. Each strike deals 75% of weapon damage and increases by 7% with each strike.
|Destroy||Threshold||37||Dual-wield melee||20 Seconds||Perform a destructive attack, dealing damage equal to 188% weapon damage to your target over 6 seconds, initially binding the target for 6 seconds.
|Quake||Threshold||37||Two-handed melee||20 Seconds||Smash your weapon into the ground beneath you, dealing up to 188% weapon damage to all adjacent targets also draining targets defense.|
|Berserk||Ultimate||42||None||60 Seconds||Harness your adrenaline to increase melee damage dealt by 100% for 20 seconds. Also increases all damage taken by 50% and reduces armour rating by 50%.|
|Cleave||Basic||48||Two-handed melee||10 Seconds||Cleave through your foes, dealing 188% weapon damage to all targets in a frontal cone.|
|Assault||Threshold||55||None||30 Seconds||Assault your target, dealing damage equal to 219% of 6 seconds' auto-attack damage to your target over 6 seconds.
|Decimate||Basic||67||Dual-wield melee||7 Seconds||Decimate your target's defences, dealing 188% of both weapons' damage, or 244% of both weapons' damage if they are bearing a shield.|
|Pulverise||Ultimate||81||Two-handed melee||60 Seconds||Pulverise your target, dealing 250-350% weapon damage and reducing their damage dealt by 25% for 30 seconds. If an NPC target is defeated wit Pulverise you are also granted 50% adrenaline.|
|Frenzy||Ultimate||86||Dual-Wield melee||60 Seconds||Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage up to 150% of weapon damage every 2 seconds. Each subsequent hit gains an additional 10% damage.
If you do not want to be dealt high hits, Defence is a necessity. It reduces your chance of being hit by an opponent.
Note: Your magical defence is balanced in a 70% magic skill and 30% defence split.
Defence is also required to wear the different types of armor. The higher your Defence level, the stronger the armor you will be able to wear.Abilities:
|Devotion**||Threshold||1||None||60 seconds||Protection prayers are 100% effective (75% in PvP) for 5 seconds. Killing an opponent extends the effect by 5 seconds up to a maximum of 20 seconds.|
|Anticipation||Basic||3||None||24 Seconds||Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds.|
|Bash||Basic||8||Shield||15 Seconds||Bash your target with your shield, dealing up to the sum of 100% weapon damage and your shields armour value.|
|Revenge||Threshold||15||Shield||45 Seconds||Enact revenge upon your foes, causing any attacks you receive to increase your damage delt by 10%, stacking up 100%. Lasts 20 seconds.|
|Provoke||Basic||24||None||10 Seconds||Taunt your target, forcing them to focus their attacks on you. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds.|
|Immortality||Ultimate||29||Shield||120 Seconds||Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life. However, the Immortality effect will be consumed.|
|Freedom||Basic||34||None||30 Seconds||Break free of any stuns or snares, and gain immunity to any further ones for 6 seconds. Also clears damage-over-time effects.|
|Reflect||Threshold||37||Shield||30 Seconds||Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.|
|Resonance||Basic||48||Shield||30 Seconds||The next attack you receive within 6 seconds will heal you instead of harm you. Certain large boss attacks will have their damage prevented, but will not heal.|
|Rejuvenate||Ultimate||52||Shield||300 Seconds||Channel your adrenaline to help restore 40% of your lifepoints and fully restore your drained stats over 10 seconds.|
|Debilitate||Threshold||55||None||30 Seconds||Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 8 seconds. This duration increases if a shield is equipped – longer for higher-levelled shields.|
|Preparation||Basic||67||Shield||20 Seconds||Prepare for the fight ahead, causing each attack you receive to redice the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds.|
|Barricade||Ultimate||81||Shield||60 Seconds||Summon an impenetrable barricade, which prevents all damage received for 10 seconds.|
|Natural Instinct*||Ultimate||85||None||120 Seconds||Instantly leech your target's adrenaline. If fighting a non-player opponent that does not use adrenaline, for the next 20 seconds you will gain 200% adrenaline from your own abilities.|
* Requires completion of The World Wakes.Armor:
Armor is a vital part of combat. It protects you from attacks and depending on the class, it can increase your damage. Armor comes in two main classes: Tank and Power. Tank armor generally has a very high Armor rating and Life points bonus, whereas Power armor has a moderate Armor rating and Life points bonus, but makes up for this with a Damage bonus. A list of Melee armor sets and their requirements are found below - (T) = Tank and (P) = Power
|Type of Armor||Image||Defence Level to Use|
|Corrupt Armor (Vesta's and Statius's) (T)||20|
|Barrows (T) (Guthan's, Verac's, Torag's)||70|
|Vesta's and Statius's (T)||78|
*With 80 Dungeoneering.
To find out about specific pieces of armor, you can use the Items Database.
When fighting another player or monster, you will notice that you are hitting your opponent. Red or blue "splats" will appear on you and your opponent when they are hit. The number inside the
"splat" indicates how many Life Points have been taken from you.
Your base number of Life Points is your Constitution level x 100 e.g. at level 99 you will have 9900 Life Points while wearing nothing. Some armor has an associated Life bonus, such as the Ports armor, which will increase your base Life Points when worn. Once you reach 0 Life Points, you will die, and reappear by default in Lumbridge. When you die, you have a choice of the items you want to keep - Up to three, or four if you have used the Prayer/Curse "Protect Item".
Note: It is possible to change your respawn location. Here are the locations:
- Lumbridge (default)
- Edgeville (for accounts made after the Edgeville graphical update)
- Grim Reaper's Office (first death only)
- Falador (after completing the Recruitment Drive quest)
- Soul Wars (after completing the Nomad's Requiem quest
- Fremennik spiritual plane (during the Blood Runs Deep quest)*
- Daemonheim (when dead in Daemonheim)
- A 'hub' (a player can choose to respawn here if it was the last 'hub' they visited. The hubs are:
- Seers' Village*
- TzHaar City*
If you have taken damage, your Life points will slowly restore themselves over time. However, you can heal yourself much faster by eating or drinking a wide variety of food and potions, as well as using spells, abilities, and resting. The amount that food heals depends on the Cooking level required to cook the food and your Constitution level. To receive the full Life Points restoration, you must have a Constitution level equal to or higher than the level required to cook the food e.g. level 40 Constitution to heal the full 800 Life Points from a Lobster. Standing at a bank booth or Grand Exchange counter will also restore your Life Points.
Using the Regenerate ability as often as you can when you have full adrenaline will save you a huge amount of food. If used correctly you could last a significantly longer time fighting the same monster, or could even stay there indefinitely.
|Weapon Special Attack||Special Attack||10||None||Varies||Some of the most powerful weapons grant you unique special attacks.|
|Regenerate||Basic||10||None||0 Seconds||Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat.|
|Sacrifice*||Basic||10||None||30 Seconds||A basic ability that deals 100% damage to your opponent, ignoring protection prayers. Heals 25% of damage you deal, or 100% if your target dies.|
|Transfigure*||Ultimate||10||None||180 Seconds||You are bound for 6 seconds. When the bind ends, you heal 250% of any damage taken during the bind, and become immune to stuns and binds for 15 seconds.|
|Siphon||Basic||20||None||60 Seconds||Siphon up to 10% adrenaline from your target if they have more adrenaline than you and protects you from further siphons for 6 seconds. PvP only.|
|Incite||Basic||24||None||0 Seconds||Dramatically increases the likelihood that your attacks will cause your target to attack your allies. Lasts untill cancelled. Has no effect in PvP.|
|Guthix's Blessing**||Ultimate||85||None||300 Seconds||Call on Guthix's spirit, invoking a butterfly that will heal you for 8% of your lifepoints, every 2 seconds for a maximum of 10 seconds. The butterfly may be destroyed by the enemies.|
|Ice Asylum***||Ultimate||91||None||300 Seconds||Summons a crystal with a total healing capacity equal to three times the caster's maximum life points. It will heal anyone standing near it for 1-7% of their maximum life points every 4 seconds, based on their proximity to the crystal. The crystal disappears after 20 seconds or after reaching its healing capacity, whichever comes first.|
** Requires completion of The World Wakes.
*** Requires completion of The Digsite.The Action bar:
The Action bar is where you can assign any of the abilities from the Ability book for use in combat. Once you've assigned an ability (drag and drop from the book into one of the keybinds), you can customize the hotkey used to activate that ability.
- Life Points
- Adrenaline Bar (click sword icon to switch auto-retaliate on or off)
- Prayer Points (click Prayer icon to activate selected quick-prayers)
- Summoning Points (click Summoning icon to activate selected left-click option)
- Minimize/Maximize Action Bar (right-click to sheathe/unsheathe weapons)
- Action Bar Number (members have access to all 4 bars and free players have access to 3)
- Quick-inventory Slots
To succeed in combat, you will need to use abilities while fighting. As you activate abilities in combat, your Adrenaline bar will fill up and allow you to use stronger abilities. The abilities are divided across the three Melee skills, along with Magic, Ranged and Constitution. Basic abilities require no adrenaline and add adrenaline to the bar when activated.
Once your adrenaline reaches 50%, you can use Threshold abilities. Threshold abilities are reasonably powerful and capable of dispatching most common monsters quickly, however they will drain your adrenaline rather than add to it.
Once your adrenaline bar is at 100%, you can use Ultimate abilities. These are very powerful abilities and easily capable of killing many monsters in a single hit. Ultimates completely drain your adrenaline bar.
Attack, Strength, Defence, Ranged and Magic abilities are all offensive, whereas Defence and Constitution abilities are designed to reduce the damage you receive and restore your Life Points.
Revolution and Momentum:
There are two alternative combat modes to manually activating abilities (Full Manual Mode), these are Revolution and Momentum.
When activated, Revolution automatically activates any basic abilities you have placed on your action bar as soon as their cooldown period is over. This means that combat requires slightly less input from you, but you will still have to manually activate Threshold and Ultimate abilities when you want to use them.
When activated, Momentum greatly increases the damage of your auto-attacks to be similar to the damage dealt by abilities. However, this does mean that you won't have the added benefit of combos and secondary effects (e.g. stuns), but combat will require no input from you at all other than eating or activating prayers etc. Momentum still builds up adrenaline, but activating any Basic or Threshold abilities will deactivate momentum, however Ultimate abilities can be used if you wish.
Here is a small guide to help you to achieve some levels in combat. Please note that the monsters in this guide are just meant to help you out. If you do not agree with something in this guide, feel free to do it your own way. Also, this guide is meant for training, not making money from good drops.
An alternative option to training could be to do it through Slayer, as you will be assigned monsters that should be within your ability to kill.
|Skill Level 1 - 20|
|Can be found in fields around Crafting Guild, Lumbridge.||
|Skill Level 20 - 30|
|Al-Kharid Warriors||Al-Kharid Castle||
|Skill Level 30 - 40|
|Wilderness section of the Edgeville Dungeon||
|Skill Level 40 - 60|
|Skill Level 60 - 70|
|Skill Level 70 - 80|
|Bandits||Bandit Camp (Desert)||From level 70 attack onwards a lot more weapons open upto you, some of them have other requirements than just an attack level. Refer to the Weaponry table in the Attack section of this guide.|
|Skill Level 80+|
|Fire giants||Baxtorian Falls, Brimhaven dungeon, Chaos Tunnels, Wilderness (Members), Kharidian desert dungeon.||From level 70 attack onwards a lot more weapons open upto you, some of them have other requirements than just an attack level. Refer to the Weaponry table in the Attack section of this guide.|
Free to Play training has a lot less options than Pay to Play, but this guide should help you get started, as well as give you the knowledge you need to find your own training locations.
|Skill Level 1 - 20|
|Can be found in fields around Crafting Guild, Lumbridge.||
|Skill Level 20 - 30|
|Al-Kharid Warriors||Al-Kharid Castle||
|Skill Level 30 - 40|
|Hill giant||Edgeville Dungeon and the Wilderness||
|Skill Level 40 - 50|
|Skill Level 50 - 70|
|Skill Level 70+|
|You can find both of these in the Musa Point Volcanoe Dungeon||
These are the skill guides to the other aspects of combat:
For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.
For XP rewards from quests, see the Quest Experience Guide special report.
This Skill Guide was written by DownStrike, mpm13, and Ged. Thanks to Hampster_Hat, Fireball0236, Nuke-Marine, DRAVAN, DownStrike, Maesenko, baldrix_2, Plank, Sccerluk9, Alk12, TMan1790, sethyboy0, Chaosblade77, SKeTchiY, Yeldarb12, Darkblitz, Killmouski, chinese whiz, Skeletonmat, Kevinownz, Sheep01, Jakesterwars, Mizar234, Greg, thepieman9, Rokern, diamondi3ack, Ralkal, Scott, Javezz, Varunky, FireHazard772, Amoa123, Wacko938, Sumurai, kemosobby1, and AS Bob for corrections.
This Skill Guide was entered into the database on Sun, Jul 31, 2005, at 01:10:11 PM by Fireball0236, and it was last updated on Sat, Nov 29, 2014, at 11:00:58 AM by Javezz.
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