Skill Levels Required:
There are no level requirements to start this activity. However, some clues may require you to start/finish certain quests, which may have skill level or other quest requirements, to gain access to new areas. Please refer to each specific clue for more detailed information.
Quests Required:
Varies between clues.
Items Needed:
For any type of Treasure Trail activity, you will need to carry the Clue scroll. If you die and lose the clue, then you cannot get it back. You will have to try to get another one. You can only have one clue at a time, either in your bank or inventory.
For Coordinate clues, the following is necessary: a Watch, a Sextant, a Chart, and a Spade.
For Emote clues, each clue will specify what items are needed to be equipped.
Skill Levels Recommended:
  • 60 - 70 Agility - To be able to use many of the shortcuts
  • 64 Magic - To be able to use all regular teleport spells.
  • 43 Prayer - To be able to use Protect from magic, missiles, and melee.
Items Recommended:
  • Rope
  • About 100-500gp
  • Any weapon
  • Teleport runes to everywhere
  • Amulet of glory(4)
  • Some food
  • Boots of lightness
  • Antipoison
Starting Point:
Varies due to the variety of each clue. Search this guide to find where your particular clue starts.
Is this MiniGame Safe to play?:
No
Getting Started:

The other items are best to make the trip as smooth as possible:

Table of Contents

  1. Speak To Clues
  2. Anagrams Clues
  3. Challenge Clues
  4. Normal Treasure Trail Clues
  5. Map Clues
  6. Coordinate Clues
  7. Clue Droppers
  8. Trail Levels and Rewards
  9. Wilderness

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This is a guide listing treasure trail solutions, which enemies drop clues, and what rewards you can get.

Treasure trails are for RS Members only. They are a sort of small mini-quest in which you can get rare and unique pieces of equipment or other items.

Note: Even though the list says an enemy drops a clue, it may take a long while before you actually get one from the enemy.

To increase chances of getting a clue, a Ring of Wealth may be used. Your best chance however is to just find a good area for whatever enemy it is that you are killing, and hope there isn't a lot of people in that area.

There are a lot of solutions in this guide, and you might not even find yours if you are looking manually. Simply use the "CTRL + F" feature and search for keywords. For example "halt us" or "under cook."

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WARNING:

This section obviously contains spoilers on how to solve the clues. Don't look if you want to figure this stuff out for yourself. For the coordinate clues, a spade is necessary for the solution. Simply use a spade where the solution states. Note that you are still required to carry your Sextant, Chart, and Watch with you or your treasure will not be revealed.

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I. Speak To Clues

Speak to... Location
Arhein The General Store person on the dock at Catherby
Bartender Blue Moon Inn in Varrock - Across from the Sword shop
Bartender Rusty Anchor in Port Sarim
Black Heather Bandit's Camp in the Wilderness
Citric Cellar Heckel Funch in the Grand Tree, 2nd floor southeast path
Donovan Sinclair Mansion Second floor - North of Camelot and Seer's Village
Doric At the house with anvils - along the road, East of the gate to Taverley
Ellis The tanner in Al-Kharid
Gaius 2-Handed Sword dealer in Taverley
General Bentnoze Goblin Village north of Falador
Hajedy Brimhaven - Usually walking by the North dock to Ardougne
Hans Lumbridge Castle - Usually walking inside the courtyard
Hazelmere House on the green spiders island east of Yanille, second floor
Kangai Mau Inside the pub in Brimhaven
Kebab Seller Kebab Store in Al Kharid - South of the furnace
Keeper of Melzar's Oziach, rune plate seller - Outside of Edgeville
King Bolren Tree Gnome Maze - Usually by the Spirit Tree
Lowe Lowe's Archery Store in Varrock - West of East Varrock bank
Luthas Karamja Banana Plantation
Murphy Pier in Port Khazard
Monk Ardougne Clock Tower
Ned Draynor Village - Usually walking next to the grain field
Oracle Ice Mountain - Near Black Knight's castle
Party Pete Party Room in Falador
Referee Gnome Stronghold in the Gnome-Ball course
Roavar In Canifis bar, Morytania
Sir Kay Camelot Castle - Usually walking outside the castle by the door
Squire White Knights Castle in Falador
Staff in the Sinclair Mansion The mansion is north of Seers' Village and Camelot, speak Louisa, she is in the kitchen
Tanner Tanner in Al Kharid, North of the furnace
Ulizius The monk at the gate of Mort Myre swamp
Zeke Scimitar shop in Al Kharid - East of the Tanner
Zoo Keeper Ardougne Zoo

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II. Anagram Clues

Anagram Person Location
A Bas Saba A cave in Burthorpe
Aha Jar Jaraah Al Kharid duel arena hospital
Arc O Line Caroline East of Ardougne in the area from the Sea Slug quest.
Are Col Oracle Ice Mountain
Bail Trims Brimstail Southwest corner of the Gnome Stronghold in a "hollowed" cave
Bar Bell Seek Kebab Seller Al Kharid
By Look Bolkoy Tree Gnome Village, up a ladder at the General Store.
C On Game Hoc Gnome Coach Tree Gnome Stronghold near the Gnomeball field.
Dt Run B Brundt The captain who is found in the Fremmenik Pub.
Eek Zero Op Zookeeper East Ardougne - SouthWest corner on the East side of river
El Ow Lowe Archery Store in Varrock - Next to East Bank
Err Cure It Recruiter West Ardougne city square
Goblin Kern King Bolren Gnome Maze - Usually close to the Spirit Tree
Got A Boy Gabooty Center of Tai Bwo Wannai Village.
Halt Us Luthas Karamja - Inside the Banana Plantation
Heoric Eohric Burthorpe - Inside the games room on the second floor.
Icy Fe Fycie South of Yanille, Feldip Hills area, in a cave north of Rantz
Lark In Dog King Roald Varrock Palace
Me If Femi the gnome By the big gate at the entrance to the Gnome Stronghold
Nod Med Edmond Northwest corner of East Ardougne
O Birdz A Zany En Pc Cap'n Izzy No Beard Agility Arena in Brimhaven.
Ok Co Cook Lumbridge Castle
Peaty Pert Party Pete Party Room in Falador
R Ak Mi Karim Al-Kharid Kebab Salesman
A Zen She Zenesha Platebody shop in East Ardougne - South of the market

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III. Challenge Clues

Test your Knowledge Clues: Solution
19 to the power of 3 6859
How many fountains are there within the grounds of Camelot castle? 6
How many banana trees are in the plantation? 33
How many bookshelves are there in the palace? 24
How many buildings are there in the village? 11
How many cannons in Lumbridge Castle? 9
How many fisherman are on the fishing platform? 11
How many flowers are there in the clearing below this platform? 13
How many gnome players have red patches? 6
How many houses have a cross on the door? 20
How many people are waiting for the next bard to perform? 4
How many pigeon cages are behind Jerrico's house? 3
If x is 15 and y is 3, what is 3x + y? 48
I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
What is 57 x 89 + 23? 5096

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IV. Normal Treasure Clues

Clue / Riddle Solution
46 is its number, it is burnt orange body, things with 8 crawl on it, it has 3 mouths that can't eat and it has a blue eye hiding it's grave. The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a spade.
A bag belt only? He asked his balding brothers. Abbott Langley in the Monastery - Northeast from Dwarven Mine, northwest of Barbarian Village.
A crate in the tower of a church is your next location The church in Ardougne where you start the Sheep Herder Quest.
Aggie I see
Lonely and southern I feel
I am neither inside nor outside
the house, yet no house would
be complete without me.
Your treasure waits beneath me.
At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
A great view - watch the rapidly drying hides get splashed. Check the box your sat on. The house near Baxtorian Falls. Go upstairs and search the boxes.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. It's on Etceteria. Dig on the crossroad.
A town with a different sort of night life is your destination. Search for some crates in one of the houses. In the clothes shop of Canifis, Morytania.
Beware of the dog Run over to the mansion in East Ardougne and kill a dog to get the key.
City of thieves Ardougne
Come to the evil ledge.
Yew know you want to
And try not to get stung
Edgeville yew tree - Dig around it.
Covered in shadows, the center of the circle is where you will find the answer. Mort'ton, where all the roads meet in front of the general store.
Dig near some giant mushrooms behind the giant tree. Dig behind the large mushroom behind the Grand Tree in Gnome Stronghold.
Don't forget to feed the chickens Just kill any chicken to get the drawer key.
Find a crate close to the monk's that like to paaarty! Search the crates in the building with monks south of Ardougne.
Four blades I have
yet I draw no blood.
But I mash and turn
my victims to powder.
Search in my head,
search in my rafters,
Where my blades are louder.
It's a crate in the top of Lumbridge/Draynor windmill.
Generally speaking, his nose was very bent. General Bentnoze in the Goblin Village- North of Falador
Go to a village being attacked by trolls, search the drawers in one of the houses. Burthorpe, house with anvils up north. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.
Go to this building to be illuminated, and check the drawers while you are there. It's the drawers near the bed on the 2nd floor of the lighthouse. To open them you need a key dropped by a Fremenik market guard.
His head may be hollow, but the crates nearby are full of surprises. The boxes west of The Golem Quest start point in Uzer.
I am the token of the strongest love.
My middle is empty, I have no
beginning or end. My eye is red yet
I can fit like a glove. Go to the
place where money they lend. And
dig by the gate to be my friend.
Downstairs in the West Bank in Varrock - Dig by the gate.
Identify the back of this
over-acting brother.
(He's a long way from home.)
Hamid the monk by the Duel Arena altar
If a man carried my burden
he would break his back
I am not rich
but leave silver in my track
speak to the keeper of this trail
A snail - Talk to Gerrant the Fish Shop owner in Port Sarim.
I lie lonely and forgotten
in mid wilderness
Where the dead rise from their beds
Feel free to quarrel and wind me up
And dig while you shoot their heads
Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it.
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank East side of river in East Ardougne - Jerico's house on the 2nd floor. You will need to kill a guard to get a key.
In a town where wizards are known to gather search upstairs of the large house to the north. Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man to get a key for the chest.
In a town with guards armed with maces, search the upstairs room of the public house. Ardougne Tavern on the west side of the river, north of the palace. Search the drawers. If it is locked, right click on it and find out why (usually need to kill something to get a key).
In a village being attacked by trolls, search the drawers in one of the houses. Burthorpe, house with anvils up north. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.
In a village made of bamboo look for some crates under one of the houses. Karamja, in Tai Bwo Wannai, south of Brimhaven
It's a guard's life. Kill a guard to get the key.
If you look closely enough it seems that the archers have lost more than their needles. Search the big haystack in the Ranging guild.
It seems to have reached the end of the line, and its still empty. Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until you get to the end that has the double mine cars. Search the northern car.
In a town that everyone has perfect vision seek some locked drawers in a house that sits opposite of a workshop. Search the drawers in the house south of the Elemental Workshop in Seers' Village. In order to obtain the key you must kill a Chicken; the closest one is by the entrance of the Ranging Guild.
Look in the drawers upstairs in houses in East Ardougne Go across the river. It's the first house there. (tavern?)
Look in the ground floor crates of houses in Falador The house East of Falador East bank. First crate on right.
Mine was the strangest birth under the sun.
I left the crimson sack, yet life had not begun.
Entered the world yet seen by none.
Lesser cave, Karamja volcano - pick up red spider eggs and dig.
Must have lots of railings.
or
Must be full of railings.
Search the crate outside the house with the broken multicannon (near where you start the Dwarf Cannon quest.) It's the first crate to the west with the 'X' on it.
My Giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it
Dig near my green bubbles
Dig next to the cauldron with green bubbling liquid in the Varrock sewers by the Moss giants.
My home is gray and made of stone -
A castle with a search for a meal
Hidden in some drawers I am
Across from a wooden wheel
Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.
My name is like a tree,
yet it is spelt with a "g"
come see the fur
which is right near me
Speak to the child Wilough ("Willow") in the Varrock Market - Next to the fur merchant.
Often examined by learners of what has passed, find me where words of wisdom speak volumes. Examiner at Digsite, always gives puzzle boxes
One of the sailors in Port Sarim is your next destination. Talk to Captain Tobias in Port Sarim.
Probably filled with books on magic. Search the bookcase in the basement of the Wizard's Tower, in Sedridor's room.
Probably filled with wizard socks. The chest on the bottom floor of the Wizard Tower. Search the drawer closest the to fence in the eastern most room. Kill a wizard for the key.
Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness.
Read "How to breed scorpions" by O.W. Thathurt. Go to the second floor of the wizards tower south-southwest of the Seer's Village, search the bookcase on the northern wall.
Search for a box in one of the tents in Al Kharid. Head east from the Silk trader into a tent.
Search the boxes of Falador's General Store. Look in the crates in the general store just north-northeast of Falador's west bank.
Search for a crate in a building in Hemenster. Simply search all crates in Hemenster (City between Fishing guild and Ranging guild.)
Search the crates in Canifis. The crate is in Rufus's Meat Emporium (just north of bank) in Canifis.
Search for a crate in Varrock Castle. It's one of the crates in the kitchen.
Search for some drawers in the upstairs of a house in Rimmington. Search drawers upstairs in the house just north of the one with a range in Rimmington.
Search the boxes in a shop in Taverley. Two-handed sword shop.
Search the boxes in the Goblin House near Lumbridge. Self explanatory.
Search the boxes in the house near the South entrance to Varrock. It's the crates inside the big grey building with nothing else inside except for a ladder.
Search the boxes just outside the Armour Shop in East Ardougne. The boxes lie between the plate body shop and the silk stall in the Ardougne Market.
Search the chest upstairs in Al Kharid palace. Upstairs 1st one from the east.
Search the chest upstairs of houses in the east part of Falador. The chest is upstairs in the north building in the circle in east Falador.
Search the chests upstairs in the shops of Port Sarim. Search the eastern chest upstairs in the Port Sarim Food Store.
Search the chest in the left hand tower of Camelot Castle. Look in the chest at the very top of the western tower.
Search the crates in the Port Sarim Fishing shop. It's the northern-most crate in the shop.
Search the crate in the left hand tower of Lumbridge castle. Look upstairs in the guard tower in front of the castle.
Search the crate near a cart in Port Khazard. Search the crate south of where the Trawler starts.
Search the crates in a house in Yanille with a Piano. As you enter Yanille, it should be the first building you come to that's adjacent to the north wall.
Search the crates in Draynor Manor Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.
Search the crates in Horvik's Armoury. North East of Varrock center there is an armoury , search the crates there.
Search the crates in the Guard House of the Northern Gate of East Ardougne. Just north-west of the Market Square in the building in front of the field. There are guards milling around west of it.
Search the crates in the Northwest most house in al kharid . Located in the house south of gem trader in the most south west crate.
Search the crates in the Barbarian Village Helmet Shop. Look in the southern-most crate in the shop.
Search the crates in the shed just north of east Ardougne. North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in.
Search the crates near a cart in Varrock. This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock's central square), there is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby.
Search the drawers above shops in Varrock. Drawers in room above Clothes shop.
Search the drawers in the ground floor of a house in Yanille. Search the drawers in the house directly east of the pub.
Search the drawers in the upstairs of a house in catherby . Its the house north of the bank in catherby.
Search the drawers in Catherby's Archery Shop. Drawers are on the ground floor of said shop.
Search for some drawers in houses in Taverley. Look for three small houses in the southeast corner of Taverley. The drawers are in the eastern house.
Search the drawers in the upstairs of the Bank to the East of Varrock. Self explanatory.
Search the drawers of houses in Burthorpe. Drawers in the house that is south east of the house with an anvil.
Search the drawers on the first floor of a building overlooking the Ardougne market. House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor").
Search the drawers upstairs in a house in a village where the pirates have a good time. Across the street from the bar in Brimhaven (2 houses south of Agility Arena, south of the house with a cooking pot symbol.) Go upstairs in that house and search the drawers. It will say "Shiver me timbers" and not allow you to open the chest. Kill the pirate near that house, he will drop a key. Use the key on the drawers.
Search the drawers upstairs in a house in a villiage where pirates like to party. Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.)
Search the drawers in a house in Draynor Village. The drawers are in the northern-most building in Draynor Village.
Search the drawers upstairs of houses in the east part of Falador. The drawers are upstairs in the south building in the circle in east Falador.
Search the upstairs of houses in Seers' Village for some drawers. It's the house with the spinning wheel in Seer's Village.
Search for a crate on the ground floor of a house in Seer's Village Look in the house south-southeast of the Seer's pub and north of the church.
Search the drawers in Falador's Chain Mail Shop. The chain mail shop is directly south of the castle. Search the southernmost drawers inside.
"Small shoe" often found with rod on mushroom. Speak to the trainer in the Gnome Stronghold agility arena.
Snah? i feel all confused like one of those cakes... Talk to Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed.
Stand by your man. Kill the level 2 Man downstairs to get a key.
Surprising? I bet he is.... Sir Prysin on the first floor of Varrock castle.
The beasts to my east
snap claws and tails
The rest to my west
can slide and eat fish
The northern are silly
and jump and wail
Dig by my fire and make a wish
Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch.
The cheapest water for miles around, but they react badly to religious icons. The Bandit Camp, south of the Bedabin Camp. Search the crates in the general store.
The crate in the ground
floor of a church
is your next location
Ardougne church - Next to ladder
The dead, red dragon looks down on this chest. He must really dig the view. The chest in the most southern room of the Examine Center (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian for the key
The Keeper of Melzars...
Spare? Skeleton? Anar?
Talk to Oziach The Rune Plate seller - West of Edgeville
There is no "worthier" lord. Lord Iorwerth in the Elf camp
They're everywhere but they were here first, dig for treasure where the ground is rich with ore. Dig by the entrance of the Security stronghold in the Barbarian village.
This aviator is at the peak of his profession. Speak to gnome pilot at the top of White Wolf Mountain.
This crate holds better than a broken arrow. A crate in the ranging guild near the most northern ranging shop.
This crate is mine all mine, even if it is in the middle of the desert. It is in the mining camp in the "middle" of the desert. Search the crates there.
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. The bookcase in the antiques store in shilo village. Search the bookcase on the west wall.
Try not to step on any aquatic nasties while searching this crate. In the Shack on the Fishing Platform that you go to during the Sea Slug quest.
When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. Entrana in a drawer in the house with a glass blowing pipe.
When you get tired of fighting, go deep, deep down until you need an antidote. In the Yanille Agility Dungeon go down a floor where poison spiders are then go to the stairs and search the crates next to them.
You have all the elements available to solve this clue. Elemental Workshop in Seers Village. Check the crates north of the east anvil.
You'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel Search the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key.
You will need to under cook to solve this one. Search the crates in basement of Lumbridge Castle.

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V. Map Clues

Maps Location
Dark Knight's Fortress Dark Knight's Fortress in the Wilderness. Search the crate in the southwest corner of the area inside.
clue_brother_galahad.jpg Brother Galahad's house across the river from Coal Trucks.
West of Champions Guild West of the Champions' Guild.
falador_mine.jpg Falador Useless Rock Area Map - Fenced area East-NorthEast of Falador's North entrance, full of useless rocks.
dranor_fishing.jpg Draynor Fish Spot Map - South from Draynor's Bank
clue_goblins_near_observatory.jpg Search crate outside the house with range at goblin area near Observatory
clue_necromancer.png At the Necromancer peninsula south of East Ardougne. 2 squares west of the small tree as indicated on the clue map.
varrock_lumber.jpg Varrock Lumberyard Map - NorthEast from Eastern Varrock Bank
varrock_mine.jpg Varrock Mine Map - Dig at the fence at the Varrock East mining site
South of Yanille Bank In Yanille, south east corner, south of the Bank.
Chemist's house West of the Chemist's house west of Rimmington (South of Falador below the Crafting Guild).
Hobgoblin peninsula It's on the Hobgoblin peninsula that sticks out west of the Crafting Guild (below the Make over Mage - found directly west after exiting Falador by the south entrance).
McGrubor's wood Inside McGrubor's wood, which is west of Seer's village.
clock tower Search a crate on the west side of the Clock Tower, which is south of Ardougne.
clue_west_ardougne.jpg Northwest corner of West Ardougne
Wizard Tower Behind the Wizard's Tower
Mort'ton Southern part of the path to Mort'ton.
Chaos Altar The Chaos Altar north of the Observatory. Stand and dig right next to the standards behind the altar.
Volcanoes Level 50 wilderness, east of the Agility Course. You will see 3 trees and 3 little volcanoes. Dig between the 2 North ones.
Miscellania Miscellania. Just outside the castle entrance. Follow the steps and dig.
Miscellania On the road to Rellekka from Camelot near the section with the wolf on the road. Dig on the fern in the middle of the grass section
Legends guild South of the Legends entrance, northeast of Ardougne.
Lighthouse Near the lighthouse in Relleka.
North of Falador Road intersection just north of Falador.
Al Kharid Mine Al Kharid Mine
Puzzle Box
Castle
Castle puzzle
The Grand Tree
The Grand Tree
Troll
troll puzzlebox

For help solving puzzle boxes, view our Puzzle Guide.

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VI. Coordinate Clues

If you want to see the overall coordinate grid, please visit our World Map with Coordinates supplied to RuneHQ by Jonny Monoxide.

You can also enter your coordinates and get a customized map (with nice red cross-hairs on your specific location) by using the RuneHQ World Map

Where to get the items needed to do a Coordinate Clue:

Where to get the items needed to do a Coordinate Clue:
Item Location
Sextant Murphy the trawler sailor in Port Khazard.
Watch Monk in the Clock Tower.
Navigation Chart Speak to one of the men in the Observatory.

How to complete coodinate clues on your own

This next section will you help you to become a master at figruing out coordinate clues without help from anyone!

How to figure out the coordinates:

Imagine a large plus sign across the Runescape map. The centre of it marks the location 00 00min North, 00 00min East. This spot is located at the Observatory, near the Castle Wars arena. If you move North in a straight line, the first set of numbers will increase, but the numbers marking East will stay at zero. If you move East in a straight line, the first set of numbers will remain zero but the set marking East will increase.

An example: Let's say you have the coordinates 07 00 min N, 00 39 min E. This means you have moved to a location north and slightly east from the observatory. Each square on the Runescape ground is two numbers higher or lower from the adjacent squares depending on in what direction you move. This picture shows the location of a square at the Tree Gnome Stronghold gate.

Gnome Stronghold Coord Example

If you get a coordinate that says, for example, 05 14 min South, 12 03 min East, it means the location is somewhere on the lower half of the plus sign, to the east. It's all about adding and subtracting, yet no major math is involved.

How to use the sextant:

Your goal is to get the horizon and sun in the middle of the center piece.

Sextant View

  1. The center piece.
  2. This lever "raises" the horizon in the center piece.
  3. This lever "lowers" the horizon in the center piece.
  4. This lever "raises" the sun in the center piece.
  5. This lever "lowers" the sun in the center piece.

Click "Get Location" to get the coordinates for the square you are standing on.

Coordinate: Location:
00 degrees 00 minutes north
07 degrees 13 minutes west
** Regicide area, Northeast of Tyras Camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond.
00 degrees 05 minutes south
01 degrees 13 minutes east
East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthWest side of the Lonely Willow Tree
00 degrees 13 minutes south
13 degrees 58 minutes east
On Karamja between two small lakes, just past the mud path by the banana plantation.
00 degrees 18 minutes south
09 minutes 28 degrees east
South-west of Brimhaven, two paces south of the northwestern most gold rock
00 degrees 20 minutes south
23 degrees 13 minutes east
In Lumbridge swamp, south of the cave entrance there is a very small peninsula with 4 mossy rocks near it in the water, dig here.
00 degrees 30 mins north
24 degrees 16 mins east
Lumbridge swamps - From the shack to the Lost City, head North East until you see an open area with rocks on the ground, proceed to dig there
00 degrees 31 mins south
17 degrees 43 mins east
South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves
01 degrees 18 minutes south
14 degrees 15 minutes East
On top of the seaweed spawn, near Tiadeche, east of the harpie bug swarms across the river with the log in it.
01 degrees 24 minutes north
08 degrees 05 minutes west
In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, there is a stick trap, south of the stick trap dig to the west of the first tree. The Saradomin wizard will appear, so be prepared!
01 degrees 26 minutes north
08 degrees 01 minutes east
In the middle of the Moss Giant Island at its highest point, West of Brimhaven - You will need agility to get there.
01 degrees 35 mins south
07degrees 28 mins east
The Green Spider island east of Yanille
02 degrees 46 mins north
29 degrees 11 mins east
Al Kharid obstacle Duel Arena. You must challenge a player and set it to obstacles. The place where to do could be described as, near the corner of an 'L' shaped wall with a vertical line attached to the bottom
02 degrees 48 minutes north
22 degrees 30 minutes east
Behind Lumbridge Castle - On the path behind the spider hut
02 degrees 50 minutes north
06 degrees 20 minutes east
South of Ardougne, North of the Necromancer - Dig by the NorthEast side of the group of 3 willow trees
03 degrees 35 minutes South
13 degrees 35 minutes East.
Dig directly north of the nature altar on Karamja. The spot is located just north of a tree.
03 degrees 45 minutes south
22 degrees 45 minutes east
** In the Bedabin Encampment, located in the Desert South of Al Kharid; digging spot is north of the small pond near the guarded tent. A Saradomin wizard will attack!
04 degrees 00 minutes south
12 degrees 46 minutes east
It's the Mining area North of Shilo Village. Middle of the spot. It's *NOT* the gem rocks. Look at world map.
04 degrees 03 minutes south
03 degrees 11 minutes east
It is at the farthest point in the Ogre City of Gu'Tanoth. You take the west path when you enter the main city and follow it, past the battlements and the broken bridge, across 1 final bridge. It is 2 steps west of the bone spawn. Sara wizard does attack and you must have completed the Watchtower quest.
04 degrees 05 minutes south
04 degrees 24 minutes east
** On the Ogre island south of Yanille.
To gain access to it, you must go through the tunnel south of the ogre city.
The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots.
A Saradomin Wizard (Level 108) will spawn and attack you. Kill it and dig again.
04 degrees 13 minutes north
12 degrees 45 minutes east
Crandor island area with the King scorpions - Go to the northernmost part, East of mines
04 degrees 16 minutes south
16 degrees 16 minutes east
** Inside the Karamja Shipyard, southernmost house. Dig at the window between 2 bookshelves and a Level 108 Saradomin Wizard will attack! (See the Grand Tree Quest Guide)
04 degrees 41 minutes north
03 degrees 09 minutes west
On the road to the elven forest where you kill the mourner in the Mourning's Ends Part I Quest. 3 red spider eggs spawn here. Dig 1 step north of the southern-most red spider egg.
05 degrees 20 minutes South
04 degrees 28 minutes East
Dig right beside the most northern rockslide in Feldip hills, by the plain rock mine.
05 degrees, 37 minutes north
31 degrees, 15 minutes east
Right behind the Nature Spirit's tree in Mort Myre swamp, a Level 108 Saradomin Wizard will attack!
05 degrees 43 minutes north
23 degrees 05 minutes east
The Lumbridge cow pen by the river - North of the Windmill between Draynor and Lumbridge
05 degrees 50 minutes south
10 degrees 05 minutes east
"On Cairn Isle next to Tinsay, you will be attacked by a Saradomin Wizard."
06 degrees 0 minutes south
21 degrees 48 minutes east
The far west end of the Desert Bandit Camp, next to a cactus and the shoreline
06 degrees 11 minutes south
15 degrees 07 minutes east
** East part of Karamja just north of the stepping stones you can balance on which leads to a Jungle Forester
06 degrees 31 minutes north
01 degrees 46 minutes west
At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes.
07 degrees 05 minutes north
30 degrees 56 minutes east
In Mort Myre swamp, substantially north of the island where the Nature Spirit is; dig near a rotten tree
07 degrees 33 minutes north
15 minutes 00 degrees east
Lady of the Lake, SouthWest of the gate leading to Taverley - Dig on top of some leaves.
07 degrees 43 minutes south
12 minutes 26 degrees east
In the Kharazi Jungle. Two steps south of the Water Pool used in Legends Quest. Must have started Legends quest. Remember to bring a Machete and bring a hatchet .
08 degrees 03 minutes north
31 minutes 16 degrees east
In the Mort Myre swamp. Almost directly south of the gate leading into it. Head down, it was the second lake south of the gates.
08 degrees 05 minutes south
15 degrees 56 minutes east
** The southeastern corner of Kharazi jungle (Legends Quest area), dig at the brown spot.
08 degrees 26 minutes south
10 minutes 28 degrees east
** In the Kharazi Jungle, all the way south from the cave you did legends in, dig near a corpse, near the shore.
08 degrees 33 minutes north
01 minutes 39 degrees west
South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water.
09 degrees 33 minutes north
02 degrees 15 mins east
Baxtorian Falls, Second island on the Waterfall - You will need to bring a rope, Dig right before the dead tree on the edge of the waterfall
09 Degrees 48 minutes north
17 degrees 39 minutes east
West of the entrance to Ice mountain, south of the Oracle, a little north between two trees, near the ancient magicks teleport spot.
11 degrees 03 minutes north
31 degrees 20 minutes east
It's northwest of Canifis (the werewolf town) in the swamps, just above the river portal (must have completed Priest in Peril quest to get there). Go north to gate to new area, proceed slightly east. The spot is on the north side of the path, south of some large roots.
11 degrees 05 minutes north
00 degrees 45 minutes west
Between two swamps northwest of the Grand Tree
11 degrees 41 minutes north
14 degrees 58 minutes east
An area surrounded by a fence next to the pub in Burthorpe
13 degrees 46 minutes north
21 degrees 01 minutes east
East of the Bronze arrow respawn in level 11 wilderness in the upsidedown 'u' of mushrooms.
14 degrees 54 minutes north
09 degrees 13 minutes east
2 steps west of the swaying tree you cut a branch from during the Fremennik Trials Quest.
16 degrees 03 minutes north
14 degrees 07 minutes east
Just above the entrance to Mad Eadgar's cave on Trollheim mountain
16 degrees 07 minutes north
22 degrees 45 minutes east
* In the Graveyard of Shadows in the level 20 wilderness - Starting from the East entrance, follow the curly road until you see a dead tree right next to it. Dig directly north of it to find the casket. A level 65 Zamorak Wizard will attack!
16 degrees 31 minutes north
12 degrees 54 minutes east
** Northern part of Troll Stronghold, 3 steps west of Mushroom the sleeping troll. A Saradomin wizard will attack!
16 degrees 35 minutes North
27 degrees 01 minutes East
Level 22 wilderness - north of the Hill Giants lair, there are a few volcanoes. Look for the two taller volcanoes on the north edge of the group. The dig spot is just southeast of the western volcano.
16 degrees 43 minutes north
19 degrees 13 minutes east
* At the Bandits Camp in the level 22 wilderness - Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall.
17 degrees 50 minutes north
8 degrees 30 minutes east
North east of relekka by the rock crabs, dig between the eastern most pair of seaweed spawn.
05 degrees 20 minutes South
04 degrees 28 minutes East.
Dig right beside the most northern rockslide in feldip hills, by the plain rock mine.
18 degrees 22 minutes North
16 degrees 33 minutes East
This lies in the Forgotten Cemetary lvl 29 wilderness infront of the broken gravestone of the middle row.
18 degrees 50 minutes north
20 degrees 26 minutes east
* Just west of the easternmost rocks of Hobgoblin Mine in Wilderness.
19 degrees 00 minutes north
27 degrees 13 minutes east
* The steel dagger spawn in the Black Knight area (South from Demonic Ruins). Pick up the dagger and dig.
19 degrees 43 minutes north
25 degrees 07 minutes east
* The Chaos Dwarf area in the level 34 wilderness - Go to the Big Bone respawn. From that point, go directly north until you see some chaos dwarves and rocks. You have to dig exactly in the middle of the 4 large, white rocks.
20 degrees 05 minutes north
21 degrees 52 minutes east
* Near the plant with the Moss Giants in the level 36 wilderness, West of the Red Dragon island.
20 degrees 33 minutes north
15 degrees 48 minutes east
* Just South of the Zamorak Altar in the level 38 wilderness. Dig at the west-southwest corner of the building.
21 degrees 24 minutes north
17 degrees 54 minutes east
* The Lesser Demon cage in the level 41 wilderness.
22 degrees 30 minutes north
03 degress 01 minutes east
On Miscellania at the end of the path just south of the mining and smithing place.
22 degrees 35 minutes north
19 degrees 18 minutes east
* Between the rune rocks in level 46 Wilderness, North of the Lava Maze.
22 degrees 45 minutes north
26 degrees 33 minutes east
* At the Greater Demon ruins in the level 47 wilderness - You have to dig on the most northeast pentagram (the red star on the ground).
24 degrees 24 minutes north
26 degrees 24 minutes east
Level 50 Wilderness at the Rogues Castle. On the inside, the most northeast point.
24 Degrees 56 Minutes north
22 degrees 28 minutes east
* North of the Deserted Keep in the Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. You should see some bones on the ground a little north of the web, walk 5 steps east of the bones and dig.
24 degrees 58 minutes north
18 degrees 43 minutes east
* Behind the Pirates house in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the Northwestern corner.
25 degrees 03 minutes north
17 degrees 05 minutes east
* West of Agility Camp in the Wilderness - all the way North, close to agility fence.
25 degrees 03 minutes north
23 degrees 24 minutes east
* Northeast of Mage Arena, north of the building with the magic axes 1 space west of the back door.

* For Wilderness clues: A Zamorak wizard will appear. Kill him and then dig again to get a casket.

** For level 3 clues: A Saradomin wizard will appear. Kill him and then dig again to get a casket.

-----------------------------------

VII. Clue Droppers

These are enemies known to drop clues. It is also possible to get a clue from a Mort'ton dungeon chest (see the Shades of Mort'ton Quest Guide for initial info).

Enemy: Combat Level: Where to Find: Reward Level:
Man/Woman 2 Almost at every town Low
Rock Crab 13 North of Relleka Low
Goblin 2 Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild Low
Goblin 5 Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild Low
Barbarian 7 Barbarian Village Low
Farmer 7 various areas Low
Barbarian Woman 9 Barbarian Village and Varrock Castle Low
Al Kharid Warrior 9 Al Kharid Palace Low
H.A.M. Guard N/A H.A.M. Village Low
H.A.M. Member N/A H.A.M. Village Low
Thugs 10 Wilderness and in some towns - Varrock primarily Low
Rogues 14 Rogue House in level 51-53 Wilderness Low
Thief 16 In some towns - Varrock primarily Low
Ogre Coffin N/A Check the Ogre Flesh Eater Quest for more info. Low
Guards 21 In almost every large town Medium
Cockatrices 37 Fremennik Slayer Dungeon Medium
Tribesman 32 Karamja Jungle Area Medium
Jogre 53 Karamja Jungle Area Medium
Ice Warriors 57 Ice Cave close to Rimmington and Wilderness Medium
Paladin 62 Ardougne Medium
Dagannoth 74 Dagannoth area below lighthouse Medium
Cyclops 76 Warrior's Guild High
Jelly 78 Fremennik Slayer Dungeon High
Green Dragon 79 Wilderness - South of Lava Maze High
Greater Demon 92 Level 45 Wilderness and Entrana Dungeon High
Blue Dragon 111 Taverley Dungeon and Hero's Guild High
Hellhound 122 Family Crest Dungeon and Taverley Dungeon High
Red Dragon 152 Red Dragon Area of Wilderness (Lava Lake Area) High
Black Dragon 227 Taverley Dungeon and Wilderness Lava Maze Dungeon High
Steel Dragon 246 Karamja dungeon, southwest of Brimhaven High
King Black Dragon 276 KBD Lair, near Lava Maze in Wilderness High

----------------------------------

VIII. Trail Levels and Rewards

There are 3 different levels for the clues on what rewards you can get. They are ranked in a Lowest, Medium, and Highest level. The higher the level, the more difficult a clue will usually be.

Note: All level clue scrolls can give Torn Pages (1-4; Saradomin, Zamorak or Guthix) as a reward. Only the unique items obtained from Treasure trails are listed. You can just as well get other things like normal armor and runes!

Low Level Rewards
Name Image
Black full helm (g) Black full helm (g)
Black full helm (t) Black full helm (t)
Black kiteshield (g) Black kiteshield (g)
Black kiteshield (t) Black kiteshield (t)
Black platebody (g) Black platebody (g)
Black platebody (t) Black platebody (t)
Black platelegs (g) Black platelegs (g)
Black platelegs (t) Black platelegs (t)
Black plateskirt (g) Black plateskirt (g)
Black plateskirt (t) Black plateskirt (t)
Blue beret Blue beret
Black beret Black beret
White beret White beret
Blue firelighter (3-5) Blue firelighter
Green firelighter (3-5) Green firelighter
Red firelighter (3-5) Red firelighter
Black kiteshield (h) (8 designs) Black kiteshield (h)
Highwayman mask Highwayman mask
Wizard boots Wizard boots
Wizard hat (g) Wizard hat (g)
Wizard hat (t) Wizard hat (t)
Wizard robe (g) Wizard robe (g)
Wizard robe (t) Wizard robe (t)
Blue skirt (g) Blue skirt (g)
Blue skirt (t) Blue skirt (t)
Studded body (g) Studded body (g)
Studded body (t) Studded body (t)
Studded chaps (g) Studded chaps (g)
Studded chaps (t) Studded chaps (t)


Medium Level Rewards
Name Image
Adam full helm (g) Adam full helm (g)
Adam full helm (t) Adam full helm (t)
Adam kiteshield (g) Adam kiteshield (g)
Adam kiteshield (t) Adam kiteshield (t)
Adam platebody (g) Adam platebody (g)
Adam platebody (t) Adam platebody (t)
Adam platelegs (g) Adam platelegs (g)
Adam platelegs (t) Adam platelegs (t)
Adam plateskirt (g) Adam plateskirt (g)
Adam plateskirt (t) Adam plateskirt (t)
Adam kiteshield (h) Adam kiteshield (h)
Black headband Black headband
Brown headband Brown headband
Red headband Red headband
Wizard boots Wizard boots
Ranger boots Ranger boots
Black boater Black boater
Blue boater Blue boater
Green boater Green boater
Orange boater Orange boater
Red boater Red boater
Green d-hide body (g) Green d-hide body (g)
Green d-hide body (t) Green d-hide body (t)
Green d-hide chaps (g) Green d-hide chaps (g)
Green d-hide chaps (t) Green d-hide chaps (t)
Blue firelighter (6-10) Blue firelighter
Green firelighter (6-10) Green firelighter
Red firelighter (6-10) Red firelighter



High Level Rewards
Name Image
Rune full helm (g) Rune full helm (g)
Rune full helm (t) Rune full helm (t)
Rune kiteshield (g) Rune kiteshield (g)
Rune kiteshield (t) Rune kiteshield (t)
Rune platebody (g) Rune platebody (g)
Rune platebody (t) Rune platebody (t)
Rune platelegs (g) Rune platelegs (g)
Rune platelegs (t) Rune platelegs (t)
Rune plateskirt (g) Rune plateskirt (g)
Rune plateskirt (t) Rune plateskirt (t)
Zamorak full helm Zamorak full helm
Zamorak kiteshield Zamorak kiteshield
Zamorak platebody Zamorak platebody
Zamorak platelegs Zamorak platelegs
Zamorak plateskirt Zamorak plateskirt
Saradomin full helm Saradomin full helm
Saradomin kiteshield Saradomin kiteshield
Saradomin platebody Saradomin platebody
Saradomin platelegs Saradomin platelegs
Saradomin plateskirt Saradomin plateskirt
Guthix full helm Guthix full helm
Guthix kiteshield Guthix kiteshield
Guthix platebody Guthix platebody
Guthix platelegs Guthix platelegs
Guthix plateskirt Guthix plateskirt
Gilded full helm Gilded full helm
Gilded kiteshield Gilded kiteshield
Gilded platebody Gilded platebody
Gilded platelegs Gilded platelegs
Gilded plateskirt Gilded plateskirt
Black cavalier Black cavalier
Brown cavalier Brown Cavalier
Tan cavalier Tan cavalier
Pirate hat Pirate hat
Robin hood hat Robin hood hat
Enchanted hat Enchanted hat
Enchanted robe Enchanted robe
Enchanted top Enchanted top
Blue firelighter (11-15) Blue firelighter
Green firelighter (11-15) Green firelighter
Red firelighter (11-15) Red firelighter
Blue d-hide body (g) Blue d-hide body (g)
Blue d-hide body (t) Blue d-hide body (t)
Blue d-hide chaps (g) Blue d-hide chaps (g)
Blue d-hide chaps (t) Blue d-hide chaps (t)

-----------------------------------

VIII. Wilderness Tips

  1. Use a world with a low number of players.

  2. Avoid taking valuable stuff, take as few valuable things as you can (and don't forget to use protect item if it looks like you are going to die).

  3. Bring antipoisons.

  4. Bring a teleport (I recommend a spell with runes not something like glory ammy, as runes are cheaper and tele spells are a bit quicker to use).

  5. Have Prayer 43 or above so you can use protect prayers.

  6. If you see someone coming, log out and switch worlds.

  7. Remember the 3 way triangle of power. If you're attacking a mage with a warrior your chances of winning are reduced dramatically. It's a good idea to have a reasonable amount of levels in every skill so you can change between them when needed.

  8. Bring the best food you can afford. You'll never know when you'll need it.

  9. If you're under 45 combat it is advised that you stay behind the 20 level wilderness as you can teleport here and not lose your items.

  10. If you're not out there to PK then try to pick a good route through that misses all the top PKing spots.

  11. If low on energy, stop in your tracks and wait for a while, while doing this keep an eye out and the cursor over the log out button in case of an emergency.

  12. If your clue goes past 40 in wild, then the best way out is through the portal. BUT there is the axe hut nearby. If you go right next to the lava on the side close to axe hut, you're just barely out of map range, but it is safer to go the long way around the portal.

  13. Avoid multi combat zones!

  14. If you are being chased in a non-multi zone, attack an NPC as this will stop the attacker from being able to attack you. Move slowly away, getting up energy; when the NPC dies, run, then after 10 seconds log off and switch worlds.

  15. Make sure you have full health and prayer before you enter the wildy.

  16. Never open a casket until you are out of the wildy, in case it contains more than 1 good item.

  17. When you are being attacked by another player and he has used tele block on you, just click on your mini map deep into an area of trees and you will run into them but the person coming after you will take a bit longer, this usually gives you a bit of a lead and sometimes 10 secs to log out.

  18. When you log out to get away and into another world make sure your private chat is off or on friends that way if the PKer added you he won't know what world you are in.

  19. If it's a deep wildy clue, don't bother running from the mage arena down, just cut through the webs and pull the lever. Same for the deserted keep: if you are not teleblocked, just run in and pull the lever.

  20. Another little trick is for those with 52+ Agility, if a team or one person is chasing you, run into the agility arena, go through a couple of obstacles and log out because even if the other person is attacking you, they will have to come all the way through the obstacles giving you that precious 10 seconds.

  21. If a team comes after you and you can't teleport, run into non-multi so it limits the attackers.
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This Old School Minigame Guide was written by The RuneHQ Community.. Thanks to Billy D Kidd for corrections.
This Old School Minigame Guide was entered into the database on Fri, Jun 04, 2004, at 02:54:29 PM by Kidd and CJH, and it was last updated on Sat, Sep 20, 2014, at 08:09:53 AM by Jarkur.

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