Speak to Erjolf near the cave entrance up a snow-covered mountain path northeast of Rellekka (just west of the Kyatt hunting ground). He will tell you about his adventures within the cave and not being able to find anything. When you assure him that this will be our secret and offer to go look inside, he will become agitated and offer you the chance to see what he has discovered.
Note: The easiest way to reach the starting point is via fairy ring code D K S.
After entering the cave he will ask you to jump across a stream to reach him. Jump across by stepping on the flat rock. Once you have jumped over follow him into another cave entrance.
Once inside the cave, he will lead you to a block of ice in the middle of the stream. He claims to have spotted some spiky armor within the ice before it completely froze over. Offer to help him pass his Fremmenik Trials and ask him how you should go about melting the ice. Erjolf will then explain the ancient method of creating fires with boats, he will show you how to craft a raft using driftwood. After his example fails due to the alternating current around the stream, he will ask you to block the four streams to allow the rafts to reach the block of ice.
Note: If you did not bring a Spade, Tinderbox, and Knife, then speak with Erjolf and he will supply you with them.
Pick up 14 pieces of Driftwood from the piles of driftwood to the west of Erjolf, then turn them into Fire rafts using your Knife. Head to the western and eastern streams and block them using your Spade (click on the ice mounds). Leave the southern stream clear. You can jump over the streams by using the flat rocks.
Head over to the northern side of the block of ice and launch 3 Fire rafts towards the northern edge of the ice, 1 towards the left, 1 in the center and 1 to the right. This side of the block of ice will melt. Still on the northern side, stand one step west of a line of rocks to the east of the block of ice. Now, launch 5 Fire rafts which will cause the eastern edge of the ice to melt. To melt the western side, unblock the eastern stream and block the southern stream. Head over to the western side and launch 3 Fire rafts to melt the ice, 1 towards the left, 1 in the center and 1 to the right. Unblock the western stream and block the eastern stream. Head over to the southeastern patch of land and release 4 Fire rafts to melt the southern side of ice.
Note: If you fail just try again and get more Fire rafts if needed.
Speak to Erjolf again to find out what is hidden in the ice. He will suggest that you remember what the monster within the ice looks like and to describe its looks to the Trollweiss Natural historian.
Head back through the cave and make your way north to the Trollweiss hunting grounds. Ascend the stairs to north and speak to the Natural historian in the northeastern corner. Talk him about a Yeti and ask him if he could help you determine what creature you saw. He will ask you to describe the looks of the monster you have seen.
Q: What Colour is the Creature?
A: It's Yellow.
Q: How many arms does it have?
A: It has four arms.
Q: How many legs does it have?
A: It has no legs, like a snail.
Q: What is the head like?
A: It has spikes, which run down its spine.
Q: Can you describe the tail?
A: A spikey tail with vicious spines.
Q: Can you describe its hand?
A: It has pincers, like a crab.
The historian will tell you that he does not know of any creature like this. Ask him where you can find more information about the creature and he will tell you to visit the Desert Mining Camp. To help you reach the camp, he will give you a Lumbridge teleport tablet.
Make your way to the river's bank to the east of the Desert Mining camp north of Pollnivneach. There, you will come across a pile of sand. Start digging the sand to uncover a statue. After a short amount of digging Ali the Wise will appear. Speak to him again and he will teach you a spell that will allow you to melt the ice. This spell requires 4 Cosmic runes, 4 Water runes, 4 Sapphires, and a Knife to bore the Sapphires into the ice.
Note: The easiest way to reach this location is to take a carpet ride from the Shantay Pass to Pollnivneach. Once in the city, head north following the river. If you ask him for help to reach the Muspah cave, he will give you a Camelot teleport tablet.
Head back to the block of ice in Muspah cave. You will notice a floating bridge leading to the creature in ice. Cross the bridge and bore the Sapphires into the ice. Now click the block of ice again to cast the spell to free the creature. Erjolf will come running across only to be scared off by Muspah who is alive. Muspah is able to speak and does not understand where he is and who he is. After he remembers he rapidly transforms into Jhallan and threatens you. Offer to help him out and you will discover the secrets behind the Mahjarrat and their sacrifices. He will ask you to help him find a suitable location for his ritual. On top of this he will also ask you to help him go back into his hibernation. For this you will need to use the same items you used to free him. Before you leave, pick up the 4 Sapphires from the ground.
Note: If you chose to bring a Pickaxe and Chisel over the 4 Sapphires, then mine the nearby rocks to obtain 4 Uncut sapphires.
Leave the cave and ask to Erjolf how to reach the ritual site. He will explain that you need a canoe and that he will meet you at the western part of the Trollweiss hunting grounds, on the border between the plain and the snowy lands. Talk to him again and he will tell you to craft a canoe out of the nearby fallen log. Use your Hatchet on the log to make a canoe and board it to reach the ritual site.
Once you have reached the new ritual site, enter the cavern to the east. Inside the cave, travel south and speak to Jhallan who will ask you to find his new hibernation spot. Make your way through the dungeon to the southwestern corner of the cave and ask him if the place is suitable. He will then ask you to perform the spell again. Use the Sapphires on him to start placing them around him. Speak to him again and you will ask for a trophy for Erjolf, since Erjolf will probably come looking for him again until he gets his trophy. Jhallan will give you a Muspah tail to give to Erjolf. After that, you will automatically enchant the Sapphires to complete the hibernation.
Exit the cave and travel back to Erjolf using the canoe. Speak with him to claim your reward.
Note: If you return to the Natural historian, he will reward with an Antique lamp granting you 200 XP in the skill of your choice. Visit Ali the Wise at his house in the northwestern part of Nardah, to find out more about the Muspah and Mahjarrats.
Congratulations! Quest Complete!
This Quest Guide was written by diamondi3ack. Thanks to Senug5, Alfawarlord, Koanga, Wylyne, Kirsty, Vane, and DarkAdvisor for corrections.
This Quest Guide was entered into the database on Tue, Apr 21, 2009, at 06:20:22 PM by Alfawarlord, and it was last updated on Fri, May 31, 2013, at 04:28:35 PM by Amoa123.
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