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Travel to Daemonheim and talk to Kennith in the eastern part of the city near the Fremennik Shipmaster. He will invite you to help him get rid of the sea slugs. Kennith will then teleport closer to Daemonheim.
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Head west and speak to Kennith again. Ezekial Lovecraft and Eva will teleport to your location. Speak to Ezekial and go through all of the options. Finally talk to Eva and a cut scene will occur.
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When the cut scene is over, you will find yourself in a Dungeoneering floor in Daemonheim. Go through the door to the east and dismiss the familiar puzzle on the door on the far east.
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You will now be inside a room with 3 monsters. Defeat these and pick up the Blue triangle key. Head back to the starting room and open the Blue triangle door with the key.
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You will find yourself in a room with a Caustic Gazer blocking your access to the other side of a jump stone puzzle. To get to the other side, distract the Gazer by "Tanking" it while directing a chosen member of the team (preferably the member with the highest health) to the other side. The correct path is as follows (See below). When you have reached the other side, inspect the dead Seeker of truth and lead your chosen character back to the rest of the team.
- Jump south
- Jump west 2x
- Jump south
- Jump north
- Walk north
- Walk east
- Jump east 2x
- Jump south 3x
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Speak to Kennith who will ask if you are ready to be teleported to the Fishing Platform; agree to be teleported. Upon arrival, speak to him again and he will tell you to find the ingredients required for an Anti-mind control serum.
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The first ingredient is freely-given blood. Speak to Bailey and "Punch Him." He informs you he feels no pain. Ask him to prove it, and he will cut himself with a shard of glass drawing his own blood. He will then hand you Blood-stained glass as proof.
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The second ingredient is a live specimen of a Sea slug. Head east to the Fishing spot and lure there. A Sea slug will jump out. Do not attempt to take it as you will take damage. Instead, walk back towards Kennith who will stun it and the Dazed sea slug will appear in your inventory. Speak to him again and when you inform him that you have obtained all the ingredients, he will give you a Seeker gland. Pick up the Pestle and mortar in the room, and use any of the ingredients on it to create the Anti-mind control serum. Speak to Kennith who will then head to the Citadel.
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Leave the room and head west and attempt to enter the cave by talking to the Slug thralls. Say, "Why can't I come in?" Then say, "I'm not a stranger." Say, "I seek enlightenment in the joining." and finally, "I wish to hear..." and the guards will let you enter.
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Note: Your allies will heal themselves when you enter a new room, so if you are low on food it's best to save it for later. If you do need to leave the cave to restock, you will start at the beginning at Witchaven, but your progress on puzzles and monsters will be saved. Villagers will summon monsters if they see you, so it is best to knock them out as soon as you can.
Upon entering the cave, head north and knock out the villager. Next, order one of the team to remain behind while the rest of you move on northeast. You will reach a metal gate that is closed. Make your team remain behind while you head south to the next metal door (knock out any villagers and kill any Risen knights in your way). Pull the lever and command the other players into the northern room to pull the lever there. Switch back to your character by un-clicking the chosen character, and head back to the north room and regroup the whole team. To exit the room by going through the southern door, pull the northern lever once more.
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Chose to either kill the enemies or run through to the next room by heading north through the next cave. Take the whole team and head as far north as possible; you will arrive at a split road. Pull the lever and send Kennith and yourself into the eastern room leaving the other two behind. Leave Kennith inside this room and head south and pull the lever. Swap back to Kennith and send him into the far eastern room to pull the lever. Swap back to your character, and pull the lever in this south room again. Have Ezekial head west (knocking out the villager on the way) and as far south as possible to pull the lever there. Switch to Kennith and have him pull his lever again before heading fully south and pulling the lever there.
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Take your character back to the central room to wait with Eva. Now send Kennith back one room north. Have Ezekial pull his lever, thereby opening the door for Kennith. Get Kennith to the central room with Eva and your character. Finally, order Ezekial to pull the lever once more and bring him back with the rest of the team.
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The whole team should now be together. Head north and enter the next cave to progress. Inside this room, defeat all, or as many of, the enemies as possible to make the room easier to move around in. To progress in this room, send the team members to the SW, SE, and NE corners. Have your character go to the NW corner, knocking out the villager in the area. Now have each member pull the individual levers in each corner of the room to unlock the door, this must be done in the following order; NE, SE, SW, NW.
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Once all four levers have been pulled, regather the team, head through the multiple gates, and enter the northern cave entrance. You will now enter a room with a strange device. Have your character investigate it and you will become trapped and unable to move. You must now use your team to defeat the waves of enemies that approach. When they defeat the first wave, your character will move to the other side of the device, and they must defeat more enemies. After all enemies are defeated, and all three sides completed, you can move through the northern cave entrance.
Note: If any of your team members die, you will have to redo the room.
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In the next room you will come face to face with the Slug Queen/Mother Mallum. You must defeat her by using the Serum on her; but first you have to distract her. Make Kennith go west to speak to Brother Maledict through the gate. Maledict will open the door in order for Kennith to pull the lever. Take Ezekial and head west and then north and break down the wall. Make Kennith move north through the broken wall. Then take Ezekial back to the central room, and have him break down the eastern wall and kill the Risen knight. Have him continue to move north. Position Kennith and Ezekial on opposite sides of the chasm facing the Mother Mallum and have them attack the Queen.
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Now switch to Eva and make her attack the Queen, but Mayor Hobbs will block her path. Knock him out and attack her. Eva will be thrown and knocked out causing a pillar on the northern side to weaken. With Eva, head north of the pillar and push it over onto the Queen, killing her.
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Speak to Lucy, the old woman on the floor, and select any option. Exit the cave and speak to any members of your team to finish.
Congratulations! Quest Complete!
This Quest Guide was written by Heavens Vibe. Thanks to Greg, Vane, Yeldarb12, DarkBlitz, and Avoricofgol. for corrections.
This Quest Guide was entered into the database on Wed, Jul 06, 2011, at 06:15:13 PM by Alfawarlord, and it was last updated on Fri, May 10, 2013, at 02:38:19 PM by Amoa123.
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