10+ Thieving is recommended for jail lock picking.
Must be able to defeat a Level 100 Demon.
- Poison cure method:
- Energy recovery (there will be no time to rest during parts of this quest):
- Prayer recovery:
- Teleport methods (you can use the lodestone network, but regular teleports are faster):
- This quest is very long and complicated. Please read this guide carefully.
- You will lose a large amount of hitpoints throughout this quest. Wear armour and bring food with you at all times during this quest, unless stated otherwise. While you are in human form all creatures on ape atoll will be agressive.
- If you need to restock on supplies it's suggested to wear a Ring of dueling and teleport to the duel arena. There is a bank, altar, and a gnome glider near by.
- There is a altar in the large building on the northeast side of the island if your prayer needs to be recharged. There are Monkey guards and a very Poisonous spider near the altar. A prayer potion will still be needed in parts of this quest or if you run out of prayer and can't get to the altar.
- You can find Bananas in the garden west of the prison for food, be careful of the monkey's aunt.
- When traveling to Ape Atoll bring these items:
- Poison cure method (most creatures on ape atoll are poisonous and aggressive while you are in human form).
- Prayer recovery method (at least one prayer potion).
- Quick teleport method (such as teletabs or ectophial), in case you need to escape danger quickly.
- Ring of dueling
Speak to King Narnode and learn that he has a new quest for you. He will tell you that Glough has been replaced and you now must deliver a Seal to the King's Royal Guard.
Go to the top of The Grand Tree and take the glider to Karamja (Gandius). Travel north to the shipyard and talk with G.L.O. Caranock who is in the southern building inside the shipyard. He will tell you that the Royal Guard might have been blown off course by some winds.
Go back to King Narnode and tell him what Caranock said. He will send you to Daero with some orders. Talk to Daero and he will blindfold you and take you to a glider hangar. Daero and your pilot will talk a little.
Note: Dearo can be found at Blurberry's Bar on the second floor of the Grand Tree, on the east side, shown on this Map.
Now go ask Waydar why the gliders are folded and he will tell you that they are locked with a code. Operate the Reinitialisation Panel to start the puzzle.
The code happens to be a sliding puzzle that you have to solve (See solution below).
Note: You can skip the puzzle if you have 200k gp, by paying Glough, who is located in his treehouse southeast of the Grand Tree in the Tree Gnome Stronghold. If you logout half way through the puzzle, you will have to start all over. For extra help with solving the puzzle, See here.
The screen will change and the gliders will fold out and stand ready. Now you are ready to go. Talk to Daero then Waydar and you will fly to the isle where the 10th guard crashed, known as Crash Island. You will find a member of the 10th squad named Lumdo, talk with him. At first he will not sail you to Ape Atoll. Talk to Waydar about convincing him. Lumdo will now take you to Ape Atoll.
Here is a map of Ape Atoll. You may have to use this map as a reference for multiple steps.
Once you arrive on Ape Atoll, keep going to the north of the island and follow the shore and cliff west. When the cliff turns, head that way. You will be hit by a lot of arrows, so it is advised to turn the protect from missiles prayer on. Eventually you will lose consciousness.
You will end up in a cage in the Jail with three members of the 10th guard, who will talk for a little while. There are Monkey guards outside. Do not get to close to them (stay back from the cage walls, otherwise you will be dealt heavy damage when a guard walks by). One of them will patrol 2 times then go to the switch room and switch with his partner. Your only chance to escape is when he heads to that room. Pick the lock and run out to the grass area where Karam is located (refer to the map below). Talk to Karam once you have reached the grass area.
Note: If you want to pick the lock beforehand and wait outside on the left of the cage you can do so. However, there is a level 1 spider near the cage that will keep attacking you in an attempt to poison you.
Note: Do not talk to any monkeys (except for Hafuba), doing so will return you to jail.
Now you must speak to the sergeant, Garkor. Head south from Karam until you are south of the temple. Then go east through the tall grass. Do not walk past the Elder guard, if you do he will put you back in jail. When you see the house south of the temple, you will find the sergeant on the east side of it. Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.
You now have to access a house, filled with crates south of the statue in the middle of the city (refer to the map above). To get into the house you have to GO AROUND THE BACK on the south side and enter through the back door. You must stay in the dark brown area of the floor once inside the house.
Note: Stay in the grass as much as possible; do not run too long, even with protect from missiles prayer on.
Search the crates near the trapdoor (You cannot go near the trap door or the guard will send you back to jail). Take the Monkey Dentures you find in the crate.
Note: Make sure you get the Dentures before moving on to the next step.
Now search the most southeastern crate, reply with YES and you will end up in a cave (be careful because it will damage you). Go to the northwest corner once in the cave (see upper part of the map below) and search the crates to find the Monkey Amulet mould. Now teleport to the mainland.
Note: Each crate has a specific item in it, if the Monkey Amulet mould isn't in one, check the next crate.
Items needed for next part: a Gold bar, Monkey Dentures, M'amulet mould, Ball of wool, and a Plank (There are planks located in a house on the southwestern corner of the island).
Find your way back to the Tree Gnome Stronghold. Speak with Daero to go to the hangar again. Then talk to Waydar and then to Lumdo. Once on Ape Atoll proceed into the dungeon just west of the little boat.
Note: (Low level players) It is recommended that you bring 1-4 prayer potions, depending on your prayer and agility levels.
Inside the tunnel, the best way to get through to the end, is to ignore all the monsters (Auto-retaliate off), spikes, and wall traps. Just watch out for the claw traps and use your plank on them. Run to the end of the tunnel until you find three gnomes.
Note: (Low level players) Turn on your Protect from Melee prayer and keep your run on at all times. Eat food when you have low health, drink antipoisons when you are poisoned, and drink energy potions when you are running out of energy.
Speak with the Mage gnome, Zooknock. After the conversation, use the Gold bar, Monkey Dentures, and M'amulet mould with Zooknock. In exchange for these item he will give you an "Enchanted Bar" and the M'amulet mould back.
Teleport out and travel back to Ape Atoll (or leave the tunnels the way you came in). Follow the path as you did when first coming to Ape Atoll, until you get shot down again and you end up in jail. Get out of jail, as before and make your way to Karam.
Now you need to go down the trapdoor in the temple past Level 128 Monkey Guards.
Note: You can recharge your prayer points at the altar inside of the temple. The Ape guards will block the way to the trapdoor. If so, you can make the guards chase them until a path is clear. Be warned: these guards are high leveled and may surround you, preventing movement, and a non-magical escape. An easy way to get to the trap door is to go upstairs in the temple where there are very few guards. There will be a ladder leading back downstairs right next to the trapdoor.
Climb down the trapdoor (with Protect from Melee on), which is located on the east side of the temple. Once inside of the lower temple go northeast to the large lava pit. Use the Enchanted Bar with the wall of fire, then use your ball of wool with it to make a Monkeyspeak amulet.
Note: Teleport to the bank if needed at this point. Then make your way back to the jail on Ape Atoll and break out again.
Now climb up the rope back into the temple (with Protect from Melee still on). Then straight away climb up the other ladder (Now it's safe to turn Protect from Melee off).
Go to the Monkey Child (refer to the map above), through the hole in the back wall of the house just east of it. To the west of the house you will find an alley. Search the trees to get 5 bananas, but make sure you are not seen by the aunt.
You will now spot the monkey child and the monkey child's aunt. DO NOT let the aunt see you, otherwise she would call the guards and you will end up in jail. Every time the aunt leaves the banana garden, you speak to the monkey child, and every time you see her coming back, you hide in the alleyway or in the stone house right next to the child, out of sight. Speak to the child and tell him that you are his uncle. He will tell you that his aunt has asked him to collect 20 bananas. but since he cannot count you can give him any amount (about 4-5). Speak with him again and give him all the bananas. Wait a bit, and speak to him again. He will give you the monkey talisman. Finally, use a teleport to get back to a bank.
Now recharge prayer if you need to, then go to the bank. Store all weapons and armor in the bank. Get a teleport and armor which gives prayer boost, 4 antipoison potions, 6 energy potions, a monkey talisman, monkey corpse or monkey bones, and food. Go to Ape Atoll. Then go down the tunnel to Zooknock as in steps 15 and 16. Use the monkey talisman and corpse/bones with Zooknock to get a Monkey Greegree. Now you can be relieved because every time you equip this you will turn into a Karamja monkey and you will not be attacked on Ape Atoll. Teleport back to the bank and recharge your prayer points. Equip your M'Speak Amulet and good armor. Take some antipoison potions, your monkey greegree, a teleport to Ardougne, and some food.
Go to Ape Atoll. Once there, equip your Monkey Greegree and to turn into a monkey. Go northwest following the cliff until you see a gate (where the Monkey Archers normally shoot you down). Go through the gate and head to the east, then speak to the Sergeant.
Afterwards, speak to the Elder guard right by the sergeant. He will not let you through. Therefore go to the west as far as possible, up the cliff, until you see a ladder (refer to the map). Climb up the ladder, cross the bridge, and go down the ladder to speak to Kruk. Kruk will take you to Awowogei, the monkey king. Speak with Awowogei and ask him for an alliance. He will tell you to rescue a monkey from Ardougne Zoo. Talk to one of the elder guards to get out.
Teleport to Ardougne and head over to the zoo. Equip your monkey greegree and talk to the Monkey Minder. He will put you in a cage. Speak with a monkey inside of the cage and you will put it in your inventory. Then take off monkey greegree to turn back into a human. Speak with Monkey Minder and he will let you out.
Walk to the Grand Tree. DO NOT teleport or use the spirit trees. Once there, fly back to Ape Atoll. Equip the Monkey Gregree again go to Awowogei by speaking to one of the Elder guards. Awowogei will think about an alliance. Talk to the Sergeant and he will give you a sigil. You are now a member of the 10th Guard! DO NOT click the sigil though!
Note: You may have need to talk to the Sergeant 2 or 3 times to get the Sigil. Additionally, you might even need to be a human to get the Sigil. If you die and lose the Sigil, you will need to talk to Sergeant. He will send you to Waymottin in the mage tunnel. If you lose the monkey amulet, you will have to obtain the items again and visit Waymottin. The Monkey Child will cry but if you log out and log back in he will stop crying.
It is time to fight the level 100 Jungle Demon. Check ways to defeat it below this step. If you are ready to fight the Demon, simply equip the Sigil and operate it. The ground will start to shake and you will be teleported to a platform where you will have to defeat the Demon with the help of the 10th Guard.
Strategy: There are several ways of defeating the demon. Before you face the demon, you should take at least two Prayer potions, an Antipoison potion, good food, and a teleport. The demon is very fierce and can deal 300+ damage with its melee and magic attacks. Therefore, make sure you have Protect from Magic on before you equip the sigil. Once you are in the arena, you can use any of the following strategies.
- You can use magic or ranged against him if you have a high level. A safespot is located in an alcove across one of the bridges where you will be out of range of its magic attacks.
- You can use a dwarf cannon. This works really well if you can use Protect from Magic, because the cannon will do all the work for you. 100 Cannonballs should be about enough to defeat the demon with a cannon.
- You can melee him, but since he can deal over 300 it is not recommend to go near him. Melee seems to work quite well on the demon if you have a Combat level of 90 or above. With some good food, you should be able to deal with him very fast.
- Once you enter the room, you can run over to the nearest bridge and go to the side of the bridge where the demon cannot attack you. After that, wait until the gnomes weaken the demon. Then, you can finish it off. You can NOT let the gnomes kill the demon for you because it will regenerate at approximately 10% health.
Once you have killed the level 100 demon, speak to the person which the arrow is pointing at. You will then be teleported to Ape Atoll. Now quickly teleport out of Ape Atoll.
Go to the Tree Gnome Stronghold. Speak with King Narnode on the bottom floor to finish the quest. Then go up the ladder and speak with Daero to get trained in other skills. It is not necessary to talk to Daero to finish the quest. Pures may not want to talk to him because he will give you enough Defence experience that you may get a level.
Congratulations! Quest Complete!
If you ever lose your monkey talisman, simply go back to the Monkey child and he will give you another Monkey talisman for free. Alternatively, you may also buy one for 1K gp from Tutab at his Magic shop. Now, you can go back to Ape Atoll and kill other monkeys for their bones or corpses. Take their remains to Zooknock, who will make you additional Greegrees. These greegrees can be used to change yourself into the form of the monkey you killed.
|Karamjan monkey||Karamjan Monkey (level 3)||Karamja Island|
|Small zombie monkey||Zombie Monkey (level 82)||Down the trapdoor in temple, you must go down the trapdoor as a monkey as you will have to go past Monkey guards (level 167).|
|Large zombie monkey||Zombie Monkey (level 98 and level 129)||Down the trapdoor in temple, you must go down the trapdoor as a monkey as you will have to go past Monkey guards (level 167).|
|Small ninja monkey||Small Ninja Archer (level 84)||Throughout the town|
|Medium ninja monkey||Big Ninja Pandulah (level 149||At the town centre. Use protect from Range.|
|Non-bearded gorilla||Monkey Guard (level 167)||In the temple with altar|
|Bearded gorilla||Monkey Guard (level 167)||In the temple with altar|
This Quest Guide was written by MuH-K0o0o. Thanks to Peloner, Fireball0236, Alk12, andro_girl, DRAVAN, Bob151jr, Im4eversmart, pokemama, bubble edie, BratDawg1, Brenden, spitfire_18, kndguild, Sonyshower, amiele, jeremy_78, Kynar, doublejk2000, pingu head, jubala, agent929, Mosy, Wizard Bob04, Demonichell, gkef, Dragoness246, Sheep01, Fierce Ardit, greatgecko, theamazingbender, hadesgamer, LogGamer, Maxima908, Thugbrudda, Hammeh, Flyer702, Drowned Pk, Borg Sphere, Terr002, Cloudsfinalh, Alfawarlord, uknowme60, Hilwin1, TitanofLife, Realruth, uknowme60, bddd11, youlovedme, dolphindevl1, spedinformer, Dragon_Aus_B, and a stone yeah for corrections.
This Quest Guide was entered into the database on Wed, Dec 08, 2004, at 08:44:11 PM by dravan, and it was last updated on Wed, Sep 03, 2014, at 01:11:21 AM by Deimos_XD.
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