Difficulty:
Master
Length:
Short
Quest Requirements:
Skill/Other Requirements:
67 Hunter
70 Fishing
70 Thieving
Note: If you have completed Druidic Ritual prior to January 31, 2012, you will have to complete the updated version in order to do this quest.
Items Needed to Complete Quest:
None.
Items Recommended for Quest:
Fishing guild teleport method (Skills Necklace/Lunar spells), and Tower of Life (Fairyring code DJP), or Ardougne is close to both.
Items Acquired During Quest:
Harpoon plans, Sea chart, Giant harpoon, Builder's tea, Lowland heather, Sea legs potion, Thalassus tooth. Also some random "treasure" items that you can choose from the wrecks.
Quest Points:
1
Reward:
70,000 Fishing XP, 26,000 Hunter XP, 8,000 Thieving XP, new deposit boxes, big and small cast nets, the option to hunt the sea creature 10 more times, and 2 free keys for Treasure Hunter .
Start Point:
Outside the Fishing Guild bank.
To Start:
Speak to Jones.
Instructions:
  1. Speak to Jones outside the bank in the Fishing Guild. He will tell you that he and "Betsy" (his trusty fishing rod) are tired of the hard life with little reward and have thought of a better route to fame and fortune. He proceeds to tell you about the sea monster known as 'Thalassus'.
    Speaking to Jones
  2. He requires help with three things before he can start the journey to catch the sea monster. These are:

    • An extra rower - Your expertise is required to help in the hunt, so another pair of hands is required for rowing the boat.
    • A giant harpoon - As this is not a normal-sized creature, a normal-sized fishing harpoon just won't do.
    • A particular sea chart - This chart shows the wrecks attributed to Thalassus and is needed to find its location.
    What Jones Requires
  3. Ask about each of the things that are needed:

    • You will be told that the sea chart is owned by the Master Fisher, but that he guards its secrets closely. You will have to get it dishonestly.
    • When you ask about the giant harpoon you will be given a set of specifications called 'Harpoon plans'. These plans will need a Master Smith to accomplish. Jones' doesn't know a Master Smith, but tells you to ask the Master Fisher located near the entrance to the Fishing Guild.
    • For the extra rower you'll be told about his cousin who likes to go by the name of 'The Guns'. This is the builder at the Tower of Life who loves to pump... Wood.
    About the Harpoon
  4. Head to the Master Fisher near the entrance of the Fishing Guild. Ask him about a Master Smith. He will direct you to Linza in Hemenster.
    Speaking to Master Fisher
  5. Before you leave pickpocket him for the sea chart. You can try reading this chart, but it makes no sense to you and you show your confusion with words and actions.
    The Stolen Sea Chart
  6. Head off to speak to Linza. She is found at the anvils outside of her house, in Hemenster. This is a little to the east of the Fishing Guild. Head out of the gates, and follow the fence around and north to the anvil icon on the minimap. Once you get Linza's attention with the goal of your mission she will agree to help you, in return for a tooth from the Thalassus. There is a short cutscene as she makes the fearsome looking harpoon and hands it to you.
    Making the Harpoon
  7. Now it's time to travel to the Tower of Life and speak to 'The Guns'. He's only too happy to help, but he gets seasick. There is a potion that worked to cure it in the past, and he tells you how to make it. You need to get hold of some Lowland heather and Builder's tea.
    Speaking to The Guns
  8. The tea is easy to get, just talk to the foreman, Bonafido, and he will give you a flask full of it. He's relaxing near the entrance of the Tower of Life.
    Obtaining the Tea
  9. The heather has to be picked from a patch surronding the tower. It's easy to spot and looks like pale flowers. All but one of the patches are infested with aphids, not nice for something that is going to be consumed. The only plant that can be picked is on the east side of the tower.
    Picking the Heather
  10. Once you have both the heather and the tea you can combine them to make Sea legs potion. Go back and talk to 'The Guns' again. He will teleport you both back to the Fishing Guild, next to Jones. Talk to Jones to continue the quest.
    Speaking to Jones With The Guns
  11. When you decide to set off on the hunt the scene will cut to a small rowing boat in a large ocean, scattered with the debris of several ships. You are told that it's time to track the movement of the Thalassus and that you may find a small amount of treasure among the wreckage as you search.

    Note: You can only choose three loot items and normally stackable items shown seperately won't stack with each other, but you can return items from your selection to any wreckage if you find something you like more.
    Sailing Out
  12. You'll see a minigame interface when on this part of the quest. The interface has a bar and three buttons.

    • Curiosity bar - This fills up as you make wrong moves while tracking the monster.
    • Left button - Instructions and help on how to go about tracking the monster.
    • Middle button - Click this to view the loot you have decided to keep so far.
    • Right button - This option will return you to the Fishing Guild if you want to continue the quest at a later time.
    Thalassus's Curiosity
  13. To begin the hunt, 'Investigate' the wreckage indicated by the flashing arrow. The hunt proceeds like tracking a hunter monster, with paw prints replaced by a trail of debris. The 'curiosity bar' fills up a bit if you investigate the wrong wreckage and if it fills up completely you have to start from the beginning again. A good memory helps here as the path remains the same each time.

    Note: All wreckage but the one indicated at the start also has the 'Loot' option to check out the treasure it contains. Each wreck can only be searched for loot one time. As you close the interface it 'sinks' to the ocean floor. Looting doesn't effect the 'curiosity bar'.
    Looting the Wreckages
  14. You will eventually find the end of the trail and a cutscene with ensue where the sea monster makes it's appearance. The harpoon is launched at the beast which enrages it and poor Jones gets a visit to the monster's tummy!
    The Harpoon in Action
  15. You end up shipwrecked on an island. On this island there are three mermaids. They tell you about how the Thalassus is protecting them by keeping the fishermen away, and are hostile to the thought of anyone harming it.
    Washed Up On The Island
  16. The next thing you need to do is convince the confident and rather mean mermaids that Jones is a legend among fishermen and will kill them, once he's finished off the Thalassus from the inside, that is. Choose the following options in the conversation that follows:

    • The Thalassus has eaten Jones the mighty fisherman.
    • It should. He's been hunting for decades.
    • Very horrid! After the Thalassus, he'll probably come after you.
    • Trust me, I'm a great adventurer, I should know.
    • Did I mention Jones has a harpoon with him?
    • It's no ordinary harpoon.
  17. The mermaids will become scared as they begin to believe you and will eventually offer to help by making the Thalassus sick. The scene cuts to the wreckage once more and the beast has to be tracked and found again. Follow the same steps as before to find it. The trail will be different from the first one, but will remain the same path if you have to restart it. When you find the monster for the the second time there is a cutscene where you throw it some karambwan. This makes it sick and he spits out Jones, safe and sound.

    Note: You can get another three loot with this hunt as it is a new trail to follow.
    Making the Thalassus Sick
  18. After the scene cuts back to the Fishing Guild you can talk to Jones about the adventure. He gives you a Thalassus tooth. Take the tooth to Linza at Hemenster before returning to Jones to claim your reward.

    Well done! Quest completed!
    Quest Complete!

After The Quest

Deposit Boxes

There are several deposit boxes unlocked around the map. Talking to Jones will give you an option to visit the RuneScape Knowledge Base page which lists the locations. The locations are as follows:


  • Piscatoris - Just to the south of the Falconry enclosure, by the water's edge.
  • Elf Camp - South of the camp, west of the logs across the river.
  • Ape Atoll - South of the dungeon entrance on the southern part of the island.
  • Bedabin Camp - Northwest corner of the camp, at the water's edge.
  • Pollnivneach - Northeast corner of the large mansion on the east of town.
  • Brimhaven - On the coastline just north of the musician and general store.
  • Harmony Island - Northwest of the windmill, at the water's edge.
  • River Salve - Mort Myre swamp, west of 2 fishing icons and south of dense weeds.

Hunt Again?

Not seen enough of the legendary beastie? You can go and hunt for Thalassus amongst the wreckage another 10 times for experience and loot. The Hunter experience rewards for catching Thalassus after the quest are:


  1. 2510 XP
  2. 2990 XP
  3. 3470 XP
  4. 3950 XP
  5. 4430 XP
  6. 4910 XP
  7. 5380 XP
  8. 5860 XP
  9. 6340 XP
  10. 6820 XP

Cast Nets

The cast nets are wieldable fishing nets than can be regained from Jones at any time.

Big cast net Big cast net

Small cast net Small cast net

You need to have javascript enabled to see the comments.

This Quest Guide was written by Vane and Bob.. Thanks to kassandra and DarkBlitz for corrections.
This Quest Guide was entered into the database on Wed, Jun 08, 2011, at 04:47:12 PM by Greg, and it was last updated on Mon, Jun 23, 2014, at 10:52:51 PM by DRAVAN.

If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!

Print this page with images - Back to Previous Page - Back to the Quest Guide Index Page - Back to Top