Difficulty:
Experienced
Length:
Medium
Quest Requirements:
Skill/Other Requirements:
30 Defence
40 Mining (higher mining being an advantage)
50 Smithing
Must be able to defeat a level 75 to 125 enemy.
Quests Unlocked/Partially Unlocked by completing this Quest:
Items Needed at Quest Start:
Pickaxe (any kind), 4 coins, 4 Gold bars, Ammo mould, Hammer, Armor, and a Weapon.
Items Needed to Complete Quest:
None.
Items Recommended for Quest:
3 Rellekka teleport methods, Ring of charos (a), 2 Falador teleport methods, Camelot teleport method, Amulet of glory (4), and Food.
Items Acquired During Quest:
Quest Points:
2
Reward:
5K Defence XP, 5K Mining XP, 5K Smithing XP, Rune pickaxe, access to the Arzinian Gold Mine, and 2 Treasure Hunter keys.
Start Point:
The Keldagrim mines east of Rellekka and north of the Mountain Camp.
To Start:
Speak to Dondakan, standing by his cannon in the northwest area of the mines.
Instructions:
  1. To reach the South Keldagrim Mine, head towards Rellekka's northeastern coast. Just south of the of the coast, you will find the entrance to a tunnel flanked by two large statues. Enter the tunnel and then go through another entrance flanked by two large statues to reach a small dock. Talk to the Dwarven Ferryman to take you across.).

    Note: The easiest way to reach Rellekka's coast is via the Fairy Ring code DKS, via the Ring of slaying teleport option to the entrance of the Fremennik Slayer Dungeon, or by breaking a Rellekka tab(requires completion of the Love Story quest).
    Tunnel and Ferryman
  2. Once on the other side, head east across a bridge and then north to another bridge. Walk across the second bridge and talk to Dondakan the Dwarf near his cannon. Ask him why he is firing a cannon at a wall and agree to help him find out what is inside the rock.
    Dondakan
  3. Head back to the Dwarven Ferryman and go across the river. Now, ask to the Dwarven boatman to take you to Keldagrim.
    Dwarven Boatman
  4. Once there, cross the bridge to the western part of Keldagrim and talk to the librarian, in the building next of the bridge, about impenetrable rocks. He will direct you to the Dwarf Engineer at Wemund's Wrench Warehouse.
    Librarian
  5. Enter the temple, the big building in the center of the city, and talk to the Dwarf Engineer at Wemund's Wrench Warehouse. He will tell you that the only person who knows more about the impenetrable rocks is Rolad, a renowed scholar. He will then tell you that Rolad is currently spending his time with the Black Guards at the Ice Mountain.
    Dwarven Engineer
  6. Travel to the dwarven base on the foot of the Ice Mountain, north of Falador, and talk to Rolad in the eastern building. He will tell you to look for three book pages, containing the info about impenetrable rocks, in the Dwarven Mines below. Once you have acquired all of the Pages, hand them over to Rolad. He will put the Dwarven lore back together and give it to you. Rolad will then ask that you return it to him after you have read it. Reply with either "Of course" or "Of course (lie)" and read the book to find out more about the quest.
    Note: The easiest way to reach the Ice Mountain is by using the Keldagrim Mine Carts system.
    Rolad
  7. Head back to Dondakan the Dwarf and inform him of what you have read. He will ask you to find a hard material which can break through the rock. Show him a Gold bar and he will ask you to smith it into a Golden cannonball. Stop by a furnace and use a Gold bar on it, whilst having an Ammo mould in your inventory, to produce a Cannon ball.

    Note: The nearest furnace is located in Rellekka. However, to ability to use it requires completion of the The Fremennik Trials quest.
    Furnace
  8. Hand the Cannon ball over to Dondakan the Dwarf and he will fire it towards the rock. The ball will be absorbed by the rock and Dondakan will want to fire you at it too. Agree with him and he will tell you that to do so he has to modify the cannon. Dondakan will request that you recover all of the different schematics for the multicannon modifications and that you make a Gold helmet.
    Golden Cannon Ball
  9. Right before the conversation ends, Dondakan the Dwarf will give you the first Schematic. Now, talk to the Dwarf Engineer at Wemund's Wrench Warehouse in Keldagrim to obtain the second Schematic. To obtain the third Schematic, head over to the pub below the White Wolf Mountain and talk to Khorvak, a dwarven engineer. He will give it to you in exchange for a Dwarven stout. Whether you agree to give him one or not, you will still receive the third Schematic. Read the Dwarven lore again and you will be give to option to tear out the last Schematic.
    Khorvak
  10. Once you recovered all of the schematics, you must assemble them. A window will pop up in which you must most and rotate the piece into the correct position (see below).

    Note: If you close the schematics window, the puzzle will reset.
    Cannon Schematics
  11. The only thing left to do is to make a Gold helmet. Take 3 Gold bars and Hammer to an anvil. Use one of the bars on it to make a helmet. Now, withdraw a pickaxe and prepare yourself for the battle with a level 75 to 125 enemy. Once ready, put on the Gold helmet and head back Dondakan the Dwarf. Give him the assmebled Schematic and you will be shot into the rock.

    Note: The nearest anvil is located at Wemund's Wrench Warehouse in Keldagrim.
    Golden Helm
  12. Once inside the rock, head to the center of the rock while mining as many Gold ores as you can along the way. At least 6 ores are needed to fight the avatar (level 75-125). The more ores you mine, the lower the level of the avatar. At 15 ores, the avatar will be at its weakest form (level 75). When you have mined enough Gold ores, jump through the first set flames to reacht to the center where you will find some more flames. Talk to these flames and the Arzinian Avatar will attack you. The Avatar will use the attack method which you are weakest against.

    Note: You only have 8 minutes to mine the required Gold ores and defeat the avatar. If you change your combat style, the avatar will change its attack style. If you wish to leave the area before the battle has ended or if you are about to die, simply take off the Gold helmet and you will be teleported out. Talk to Dondakan the Dwarf again when you are ready to try it again.
    Avatar
  13. Once the Arzinian Avatar has been defeated, you will be teleported out of the rock. Talk to Dondakan the Dwarf to claim your reward. Congratulations! Quest Complete!
    Quest Completed
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This Quest Guide was written by Hello5000 and Alfawarlord. Thanks to Obi-Wan, Draco951, jaymanx, markusthaman, trekkie, uber, Darkcut, MrStormy, pcon2009, Rangerlord1, Jez man, feeble fips, hdhock3y, adioe1ement, 2005markus, sootyrabbit, barczewski, SlowFlight, the kid951, kearnzo(rsbandb), Alientech, Scamfighter, Silvanil, SirWestie, HiddenWoody, Phantomelf8, Myztery, iOnly Pj, and Im4eversmart for corrections.
This Quest Guide was entered into the database on Mon, Mar 21, 2005, at 02:34:55 PM by MrStormy, and it was last updated on Sun, Feb 09, 2014, at 10:25:25 AM by Tabion.

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