Shades of Mort'ton
Creature of Fenkenstrain
Recipe for Disaster
Start by talking to King Roald in Varrock Palace. He tells you that contact has been lost with the temple and wants you to go and check it out for him.
Head east out of Varrock and then northeast until you find a wooden gate. Open the Gate and follow the path to the temple. Knock on the door by right clicking on the large door and clicking knock on. He will ask you if you will to help him by killing the dog. Tell him you will.
Go down the dungeon entrance that is shown on the map to the north. Kill the Temple guardian Dog in the room.
Note: The dog cannot be killed using Magic combat spells. This fight is instanced. Any items dropped will be LOST when the fight is over.
Here is a picture of the Dungeon:
Go back and knock on the door again. He will act very strange. He suggests you talk to King Roald.
King Roald tells you that the dog was guarding the palace from attack, and he tells you to go back and fix it right away.
Items required: 50 Unnoted Pure or Rune essence, Bucket, and Combat equipment.
Go back to the temple and kill a Monk of Zamorak (level 30). He will drop a Golden key.
Go to the 3rd floor and talk to Drezel through the cell door. Ask him to tell you about the Holy River. He will tell you how Sardomin made the river unpassable to all who were evil. He says that the river may not protect them again and asks you to help make it protect the lands again. He will tell you to get him out of the cell, incapacitate the vampire, and help fix the holy river.
Go back to the dungeon and go through the gate. Study the monuments. When you find a monument with an iron key in it, trade the golden key for it. Use your bucket on the well while you're here to get some murky water.
Note: If you wish, it is possible to obtain a Golden tinderbox, Golden hammer, Golden candle, Golden feather, Golden needle, and Golden pot at this point by using the equivalent normal item on the monuments containing them.
Go back to the Cell and use the iron key on the cell door, then go in the cell and talk to Drezel. He will tell you that he can't leave with the vampyre there and that water from the river might seal the tomb. However, it needs to be blessed. Talk to Drezel again and he will bless it for you.
Use the blessed water on the coffin, and talk to Drezel again. He will tell you that he will meet you down by the monument.
Go back to the monuments and go through the north-east gate. You will find Drezel there. Talk to him. He will tell you that the river has been unblessed. You suggest using rune essence to remove the Zamorakian magic. He tells you it will take 50 rune or pure essence to do it.
Note: You MUST bring un-noted essence or he will not accept it.
Talk to the priest again and he will tell you about the underworld beyond the rift which will take you to a new land.
This Old School Quest Guide was written by monkeymatt9. Thanks to xxtigurxx, chrisbarker, MuH-K0o0o, trekkie, faigel, The Wee Ham, Gnat88, watsermetjou, Foxy_Number, Lament, Alfawarlord, Brenden, uknowthedril, Javezz, Kitsune, DarkPyroNinja, and OS Hold ME for corrections.
This Old School Quest Guide was entered into the database on Tue, Jun 29, 2004, at 02:09:22 PM by stormer and CJH, and it was last updated on Sun, Feb 26, 2017, at 12:09:44 AM by L1ttleR3d.
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