Very Long
Quest Requirements:
Skill/Other Requirements:
Must be able to defeat a Level 195 Demon.
Level 43 Prayer is highly recommended.
Quests Unlocked/Partially Unlocked by completing this Quest:
Items Needed at Quest Start:
Items Needed to Complete Quest:
Gold bar, Ball of wool, Monkey corpse or Monkey bones (only Karamjan monkey bones will work), Food, Armor, and a Weapon.
Items Recommended for Quest:
Antipoison potions, Energy potions, Ring of dueling OR Amulet of glory, a Plank, Food, and Prayer potions.
Items Acquired During Quest:
Gnome royal seal, M'Speak Amulet, a Monkey Greegree, and Narnode's orders.
Quest Points:
10k gp, 3 Diamonds, 3 Quest points, the ability to wield the Dragon scimitar, talk to Daero to get training in Strength and Hit points OR Attack and Defense. You get 35k experience in the 2 skills of your choice and 20k experience in the other two skills you didn't choose.
Start Point:
Inside the Grand Tree.
To Start:
Speak to King Narnode.
  1. Talk to King Narnode and learn that he has a new quest for you. He tells you that Glough has been replaced and you now must deliver a seal to the King's Royal Guard.

    King Narnode Shareen

  2. Go to the top of The Grand Tree and take the glider to Karamja. Go to the shipyard and talk with G.L.O. Caranock. He will tell you that the Royal Guard might have been blown off course by some winds.

    G.L.O. Caranock

    Note: You should kill a monkey while on Karamja to get it's corpse, if you don't have one already.

  3. Go back to the king and tell him what Caranock said. He will send you to Daero (at Blurberry's Bar on the second floor of the Grand Tree, on the east side) with some orders.

  4. Talk to Daero and he will blindfold you and take you to a glider hangar. Daero and your pilot will talk a little. Now go ask Waydar why the gliders are folded and he will tell you that they are locked with a code.


    Hangar Map

  5. The code just happens to be a sliding puzzle you have to solve. You can skip this part if you have 200k to spend, but if you want to have a challenge do the puzzle and it's all free. Step over to the red control panel (Reinitialisation Panel red dot on above guide map) to begin the puzzle. If you logout half way through puzzle sometimes it resets the puzzle and you have to do it all over again. So do the puzzle in one go and then log out. IF you wish to pay to solve go find Glough he is located in tree south and slightly southeast of path. Picture of Puzzle When you are done it will look like this. It is easiest to complete the rows in this order: Red, Yellow, Green, Cyan And last Purple. (This also applies to Treasure Trail Sliding Puzzles).

    Reinitialisation Panel


  6. Now the screen will change and the gliders will fold out and stand ready. You are ready to go. Talk to Daero and you fly to the isle where 10th Crashed, known as Crash Island. You will find a member of the 10th squad, Lumdo; talk with him. At first he won't sail you to Ape Atoll. Talk to Waydar about convincing him and then he will sail you to Ape Atoll.


    Ape Atoll Map

  7. Once you arrive in Ape Atoll, keep going to the north of the isle and follow the shore and Cliff west. When the cliff turns go that way and you will be shot with a lot of arrows, so turn on Protect from Ranged prayer now and you will take minimum damage (be advised they can hit 20+).

  8. You will end up in a cage in the Jail with three members of the 10th guard; they will talk for a little while. Nothing important if you are using the guide here. Have 1 dose of your Antipoison if you are poisoned and have some food if you are injured. There is a monkey guard outside do not come too near him (don't go into the squares near the jail door when he is around the Jail or you will take damage). He will patrol 2 times then he will go to the Switch room and switch with his partner. This is your chance when he does this, pick the lock and run out to the Grass area where Karam is located on the map above. If you pick the lock before and wait on outside on the left if the cage you can do so, but there is a lvl1 spider there which keeps attacking you and it also poisons you sometimes. (Side note, if you play high detail there are some grass spots that don't hide you, maybe play in low detail if you want to hide in the right places). Once you are by Karam talk to him. Restore energy and health here if you really need to.


  9. There is a temple to the south east. This has lots of lvl 167 guards in it. Go in the temple and turn Protect of Melee ON and you can recharge by praying at the temple and not take any damage from the guards. Now you have to speak to the sergeant. Do not go east around the temple to get to sergeant. There is a little house on the south of temple. From where Karam is go south (remember to turn on your protect from Ranged attacks) and when you are south of temple then go east (don't walk past the Elder guard, if you do he will put you back in jail). When you see the house on the east of it is the sergeant. Go and speak to him and he will tell you that you have to make an alliance with the monkey king and you have to speak to Zooknock in a tunnel.


  10. Now you have to get into a house south of The Statue in the middle of the city (refer to map above). To get into the house you have to GO AROUND THE BACK and go through the back door (using protect from Ranged attacks). Stay in the grass as much as possible; don't run too long even with Protect from Ranged on. You must stay in the brown on the inside of the house, it's the dark brown part. The house is filled with crates. Now Search some crates near the Trapdoor (You cannot go near the trap door or the monkey guys come and send you back to jail.) (1 Crate on top of another). Take the Monkey Dentures you find there. Now search the most South East crate say YES and you will land in a cave (be careful because it will damage you). Go northwest in that cave (see upper part of map below) and search the Crates to find the M'Amulet mould.

    Monkey Dentures

    Underground Map

    M'speak Amulet Mould

  11. Use your dueling ring to teleport to Al-kharid. Go to Lumbridge temple if you want to restore prayer points. Then go to Al-Kharid Bank and store all your weapons and armor. Get 4 anti-poison pots, 6 energy pots, gold bar, monkey dentures, monkey amulet mould, food and wear weapon and armor which increase your prayer points (mace, shade robe set, priest gowns, holy symbol, etc). It is recommended that you bring 1-4 prayer potions, depending on your prayer and agility levels. If you have a plank than bring it as well, if you don't have one you can either walk to get one on ape atoll or take some extra damage in the next step. Now you have to go into the tunnel. Speak to Glider in Al-Kharid to fly to Tree Gnome Stronghold. Then go downstairs, Speak with Daero to go to hangar. The to Waydar and then to Lumbo. Once in Ape Atoll go to the house in the southwest corner and pick up a plank. Then proceed into the (!) Dungeon Sign just west of the little boat.

    Dungeon Ladder

    Tunnel Map

  12. Right now turn on your Protect from Melee. And keep yourself on run all the time. Eat food when you have low health. Drink anti-poison when you are poisoned and drink energy potion when you are running out of energy. When you reach the claw traps just use your plank on them. Then just run all the way to the end of the tunnel until you find three gnomes. Talk with the mage gnome, Zooknock. He will tell you that you need to get him these items: Gold bar, something to do Monkey Speech, a Monkey amulet mould, Monkey remains and a Monkey Talisman. Use the Gold Bar, Monkey Denture and Amulet Mould with Zooknock and then he gives a "Enchanted Bar" and monkey amulet mould.


  13. Use your dueling ring to go back to Al-Kharid. Recharge your prayer points in Lumbridge, and go to the Bank. Equip yourself with good armor and weapon take 4 anti-poison potions, Enchanted bar, monkey amulet mould, ball of wool (Can be purchased at the Ardougne general store) and food. Get back to Ape Atoll, and follow until you get shot down again and you end up in prison. Get out of prison like the way it is mentioned above and go by Karam.

  14. Now you need to go down the trapdoor in the temple with lvl 167 Monkey Guards. Go in the temple with protect from Melee on. You can always recharge because there is a temple there and the lvl 167 don't take any damage off you. Now in the temple go northeast behind the furnace thing. Here the monkeys cant attack you so you can put protect from melee off. To get into the trapdoor you need to stand in front of it. It is guarded by 2 monkey guards. When the guard moves away and you see the space switch your protect from melee on and RUN TO THE FRONT OF THE TRAP DOOR. Then go down it. There are a lot of Zombies and high lvl thing's here so Keep the protect from melee turned on and use the enchanted bar with the wall of flames. And then use your ball of wool with it. Then Climb up the rope back into temple. Then straight away climb up ladder. Now it is safe to put the protect from melee off. Use your dueling ring to go back to Al-Kharid.

    Furnace Ladder

  15. Recharge your prayer in Lumbridge. Go to Bank. Get 4 anti-poison potions. Wear Full Armor and your Monkey Speak Amulet. Get Back to Ape Atoll. Get into Prison and then escape out into the Grass area. Look at the map where it says the monkey child. Go to the house east of it from the hole in the wall through the back. There is an ally on west part of the house. Search the trees to get 5 bananas.

    Banana Tree

  16. Now you see monkey child and monkey child's aunt. The aunt CAN NOT SEE YOU otherwise she'll call the guards and you end up in jail. So what you do is that everytime the aunt goes into the house west of garden you speak to the monkey child. And everytime you see her coming back go hide in the allyway. Speak to the child and tell him you are his uncle. He'll tell you that his aunt has asked him to collect 20 bananas. But since he cant count you can give him any amount (about 4-5). Speak with him again and give him all the bananas. Wait a bit and then speak to him and he'll give you the monkey talisman. Use dueling ring to teleport to Al-Kharid.

    Monkey Child

  17. Now recharge prayer if you need to. Go to Al-Kharid Bank. Store all weapon and armor in bank. Wear dueling ring, and armor which helps prayer, 4 anti-poison potions, 6 energy potions, monkey talisman, monkey corpse *or* monkey bones, and food. Go to Ape Atoll. Then go down the tunnel to Zooknock. Use both items with Zooknock and you will get a Monkey Gregree. Now you can be relieved because everytime you wield this you turn into a Karamja monkey and you won't be attacked in Ape Atoll. Teleport back to Al-Kharid. Recharge your prayer points and go to bank. Wield Monkey Speak Amulet, Good Armor. Take Anti-Poison Potions, monkey gregree, and food.

  18. Go to Ape Atoll. Once there wield the Monkey Greegree and you'll turn into monkey. Go Northwest following the cliff and you'll see a gate (where the monkey archers normally shoot you down). Go through the gate and head to the East, then speak to the sergeant. Then Speak to Elder guard right by the sergeant. He wont let you through. So go to the West as far as possible and then south, up the cliff, until you see a ladder, climb it and cross the bridge and down the ladder to speak to Kruk. Kruk takes you to the monkey king. Speak with Monkey King and ask for alliance. He will tell you to rescue a monkey from Ardougne Zoo. Talk with elder guard to get out.



  19. Teleport to Al-Kharid using dueling ring. Now Go to Ardougne Zoo. Speak with Monkey minder. Then wield the monkey greegree and speak to him. He'll put you in a cage. Speak with a monkey in the cage and you'll put it in your inventory. Then unwield the monkey gregree you'll turn back into human. Speak with Monkey Minder and he'll let you out. WALK TO GRAND TREE. Do not teleport there or use spirit trees. Fly Back to Ape Atoll. Wield the Monkey Gregree again and go to the monkey king by speaking to guard. The king will think about an alliance. Then go talk to the sergeant and he will give you a sigil; you are now a member of the 10th Guard.

    Ardougne Zoo

    Note: You may have need to talk to the Sergeant 2 or 3 times to get the Sigil. If you die and lose the Sigil, you will need to talk to Sergeant. He will send you to Waymottin in the mage tunnel. If you lose the monkey amulet, you will have to obtain the items again and visit Waymottin. The Monkey Child will cry but if you log out and log back in he will stop crying.

  20. If you are ready to fight the Demon, attempt to equip the Sigil and you will be asked if you want to teleport. Choose yes and the ground will start shaking and you will be teleported to a platform where the Jungle Demon is found.

    How to Defeat the Demon:

    There are several ways of defeating the demon. Before you face it you should take at least two Prayer potions, one Antipoison potion, good food, and a Ring of dueling or Amulet of glory. When you wear the sigil you will be teleported into an arena with the level 195 demon in it. The demon is very fierce and deals 30+ damage with its melee and magic attacks, so as soon as you put the sigil on make sure you also turn on the Protect from Magic prayer. Once you are down there you can use any of the following strategies:

    A. You can mage him using high level attack spells (wind spells aren't suggested, they often miss and don't hit him, use fire spells instead).

    B. You can use a cannon. This works really well if you can use Protect from magic because the canon will do all the work for you. Take about 100 canon balls just in case.

    C. You can range him if you are a good ranger.

    D. You can melee him, but since he can deal over 30 damage I wouldn't recommend going near him (though melee seems to work quite well on him at around level 90 Combat, with good food you should be able to finish him off very fast).

    Jungle Demon

    Once you have killed the level 195 demon, speak to the person which the arrow is pointing at. You will then be teleported to Ape Atoll. Now teleport to Al-Kharid using dueling ring or amulet of glory.

  21. Take the glider in Al-Kharid to Tree Gnome Stronghold. Speak with King Narnode on the bottom floor to finish the quest. Then go up the ladder and speak with Daero to get trained in other skills. For pures, you do not have to talk to Daero for it will level up your defence.

    Congratulations! Quest Complete!

    Quest Complete

Note: You can go back and kill other monkeys (Temple, Archer, Guard, or Zombie) for their bones. Get a new Talisman (1k gp from Tutab in the Village Magic Shop) and then take their remains to Zooknock and he will make you additional Greegrees which will change you into the form of the monkey you killed.

Another note: If you lose your monkey talisman, you can go back to the kid in the house. Just say that you lost it and he'll give you another.

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This Old School Quest Guide was written by MuH-K0o0o. Thanks to Peloner, Fireball0236, Alk12, andro_girl, DRAVAN, Bob151jr, Im4eversmart, pokemama, bubble edie, BratDawg1, Brenden, spitfire_18, kndguild, Sonyshower, amiele, jeremy_78, Kynar, doublejk2000, pingu head, jubala, agent929, Mosy, Wizard Bob04, Demonichell, gkef, Dragoness246, Sheep01, greatgecko, theamazingbender, LogGamer, Maxima908, Thugbrudda, Hammeh, Flyer702, Drowned Pk, Borg Sphere, McSwindler, and Envies for corrections.
This Old School Quest Guide was entered into the database on Wed, Dec 08, 2004, at 08:44:11 PM by dravan, and it was last updated on Tue, Apr 08, 2014, at 02:53:08 PM by Javezz.

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