Difficulty:
Intermediate
Length:
Medium
Quest Requirements:
None.
Skill/Other Requirements:
Level 10 Hunter
Level 15 Thieving
Level 30 Agility
Level 30 Crafting
Level 34 Construction
Items Needed to Complete Quest:
10 Oak planks, Mahogany plank, Normal plank, 10 Steel nail, Spade, Hammer, Steel bar, Silk, Raw cod, Swamp tar, 5 Feathers (coloured won't work), 1 Soft leather, and Access to a Level 3+ crafting table in a Player Owned House. A Ring of charos (a) can be used instead of the raw cod.
Items Recommended for Quest:
3 Lumbridge Teleports (or Home teleport when available), Ardougne Teleport, and a Teleport to your house if you are using your own Crafting Table 3+. A Camelot Teleport along with a Dramen or Lunar Staff would speed up the process too (Fairy Rings requires the Fairy Tale Part II - Cure a Queen quest to be partly completed). The staff can be left in bank and retrieved later on in the quest.
Quest Points:
1
Reward:
2k crafting experience, 5k agility experience, 1.5k construction experience and the ability to create a penguin suit.
Start Point:
Ardougne Zoo.
To Start:
Speak to Larry.
Instructions:
  1. Speak to Larry and he will ask you if you want to observe penguins in their natural habitat. Say yes and bring him 10 oak planks, 10 steel nails, a spade, and a hammer.

    Step 1

  2. Once you have collected all the required items, talk to Larry again at Ardougne zoo to travel to the Iceberg with him. When you arrive, walk up to the firm snow patch and use your oak planks with it to build a bird hide, then use the spade on the bird hide to cover it with snow.

    Step 2

  3. Enter the snowy bird hide and watch the short cutscene (be sure to take note of the 3 emotes the penguin performs, since they will be needed later on). After the cutscene has ended find Larry and speak to him.

  4. Agree with Larry that the penguins are acting strangely, then take the boat back to Rellekka and speak to him again.

    Step 4

  5. Larry will come up with a crazy scheme involving a clockwork penguin and shrinking you to control it. You will need to build it using a level 3+ crafting table inside someone's house, a normal plank, a steel bar, and a piece of silk.

  6. Create the clockwork mechanism using the steel bar at a crafting table in someone's house, then click clockwork toys and choose clockwork penguin.

    Step 6

  7. Travel back to Ardougne zoo (recommended) or north of Keldagrim and speak to Larry again. Tell him you have the suit and you will be taken back to the Iceberg.

  8. Once there, speak to Larry again. He will tell you that the penguins destroyed the bird hide and have vanished, so you will have to test the suit on the penguins in the zoo. Larry will teleport you back.

    Step 8

  9. Back at the zoo, speak to Larry and have him shrink you so you can fit into the clockwork penguin (make sure you have no weapon, shield, or cape equipped). Once shrunk, enter the penguin enclosure and talk to one of the penguins.

    Step 9

  10. Perform the 3 emotes that you saw earlier to gain the penguin's trust (these are random for everyone and if you mess up you can try again). The penguin will ask you to go to the penguin operatives (disguised as a sheep) in Lumbridge's sheep pen.

  11. Talk to Larry and he will tell you to meet him in Lumbridge (at the Sheep Pen just north of the Lumbridge Castle). Once there, right click on Larry and select Tuxedo-time to turn into a penguin.

    Step 11

  12. Attempt to speak to the penguin operatives and perform the secret greeting. Unfortunately, they will refuse to talk to you without a special pass phrase.

    Step 12

  13. Go get a raw cod or a ring of charos (a) and have Larry teleport you back to the zoo. Give the penguin the raw cod or use the ring of charos (a) to charm the penguin in order to receive the pass phrase: "Do not trust the walrus".

  14. Return to Lumbridge and speak to the operatives. They will ask you to investigate Farmer Fred.

  15. Visit Fred the Farmer (in the building west of the sheep pen) and select any option. Afterwards, return to the operatives, talk to them, and choose any option. They will then give you a mission report and ask you to take it to the penguin outpost. Make sure you have the swamp tar, 5 feathers, a weapon, armor, and food is optional.

    Step 15

  16. Speak to Larry to have him teleport you back to the Iceberg, then find the KGP agent to the northwest. After performing the special greeting he will request identification. Unfortunately, you don't have one.

    Step 16

  17. Talk to the penguin named Noodle to the south and trade him the swamp tar and 5 feathers in exchange for the identification and a funny report.

    Step 17

  18. Talk to the KGP agent and then enter the avalanche. Once inside, enter the door to the left and speak to the KGP agent. After handing over the mission reports you will be required to take a physical, so head west and through the door to the agility course.

    Step 18

  19. Head west following the signs to the checkered starting line, then enter the water. Swim past the crushers without getting hit (you will be damaged if they hit you).

    Step 19

  20. Climb onto the stepping stones and make your way to the top.

    Step 20

  21. Tread softly under the arches of icicles.

    Step 21

  22. Finally, cross the ice. A short cutscene will occur where you will land at the finish line. Talk to the agility instructor and he will give you permission to use the course whenever you want.

    Step 22

    Step 22

  23. Exit the agility course via the gate and make your way back to Larry. Talk to him and he will tell you to find the war room.

  24. Head back into the avalanche and head north to some large doors. Unfortunately, the guard says you do not have the proper clearance to go through them.

    Step 24

  25. Head southeast and go through the door to speak to either Ping or Pong, after a small chat about not being able to use instruments due to having no thumbs, they will request that you bring them a set of bongos and a cow bell.

    Step 25

  26. Head back to Larry and talk to him to find out how to make a cowbell and bongos, then head to Lumbridge. Go to the cow pen near Al-Kharid and steal a cow bell from the dairy cow. Then use a mahogany plank and a piece of soft leather together to make the bongos.

    Step 26

  27. Head back to the iceberg via the boat near the entrance to Keldagrim or the fairy rings (you have to have partly completed A Fairy Tale Part II, A - Cure a Queen quest to use the rings, the code is D-K-S) as Larry will no longer teleport you to the iceberg.

    Note: if you have camelot teleport runes with you, teleport to Camelot, go to the Seers' Village bank and take out your Dramen or Lunar Staff. Take the path north, past the maple trees and use the Fairy Ring (beware of the level 64 wolf, just run past him). Once in the Lost City use the fairy ring code D-K-S, walk to the west and Travel with Larry to go to the Ice Berg.

    If you did not have your camelot runes, simply run to Al Kharid bank and take them out. If you can't use Fairy Rings, simply teleport to Camelot and walk to Rellekka. Or if your home is in Rellekka, use that for a quicker Teleport.

  28. Now head back into the avalanche and present Ping and Pong with their new musical instruments. A cutscene will ensue with a spoof taken from Saturday Night Live. The guard will leave his post to stop Ping and Pong.

    Step 28

  29. Exit the room and head north, then operate the controls to open the big doors. Head east and enter the war room and a cutscene will ensue in which you are discovered. You will get locked up with level 51 Icelords, which use a ranged based attack, although they are fairly easy to kill. Kill one and then exit through the gate then head to the eastern side of the room and exit via the chasm in the wall.

    Step 29

    Step 29

  30. You will now be outside the secret entrance to the outpost. Head back to Larry and inform him of what happened. He will then praise himself for suspecting the penguins. A cutscene will show a gigantic clockwork penguin and then the quest will end.

    Step 30

    Congratulations! Quest Complete!

    Quest complete

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This Old School Quest Guide was written by Piro_Omar. Thanks to diana_de_wit, Andro_Girl, Scorchy_Devil, Wylyne, budmash, Maonzhi, Senug5, skidude609, Im4eversmart, Bloody990, rocof, Alk12, doublejk2000, McSwindler, Slayer50045, and Jarkur for corrections.
This Old School Quest Guide was entered into the database on Mon, Jan 29, 2007, at 03:02:51 PM by Im4eversmart, and it was last updated on Tue, Apr 19, 2016, at 12:38:05 AM by DRAVAN.

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