Table of Contents
- Ranged Abilities
- Ranged Weapons
- Types of Ammo
- Thrown Weapons
- Dwarf Multicannon
- Hunted creatures
- Armour
- Ava's Accumulator/Attractor/Alerter
- Temporary level boosts and Quest rewards
- Cape of Accomplishment
Below you will find all of the abilities available when using a ranged weapon. For more information on using abilities see our Combat guide.
Abiliy Name |
Ability Type |
Ranged Level |
Weapon Requirement |
Cooldown | Description | |
Piercing Shot | Basic | 1 | None | 3 Seconds | Shoot your target with a shot dealing 95% weapon damage, or 125% weapon damage if they're stunned. | |
Snap-Shot | Threshold | 1 | None | 20 Seconds | Fire 2 shots in quick succession dealing 100-120% weapon damage on your first shot and 100-210% weapon damage on your second shot. | |
Deadshot | Ultimate | 2 | None | 30 Seconds | Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 313% weapon damage over 6 seconds. | |
Snipe | Basic | 5 | None | 10 Seconds | Take aim at your target, dealing up to 125%-219% weapon damage after 1.8 seconds, disabling protection prayer in PvP after a successful hit. Combo Attack. |
|
Dazing Shot | Basic | 8 | Two handed weapon | 5 Seconds | Shoot an arrow that detonates on contact with the target, dazing them. Deals 157% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. | |
Binding Shot | Basic | 10 | None | 15 Seconds | Fire a shot which interrupts your targets attack for 3 seconds and binds them in place for up to 10 seconds and dealing 100% weapon damage. | |
Needle Strike | Basic | 12 | Dual wield weapons | 5 Seconds | Launch painful needles at your target that reduce their resistance to critical hits. Target takes 157% weapon damage. Your next attack against the target has a flat 5% increase to critical hit chance. | |
Tight Bindings | Threshhold | 15 | None | 15 Seconds | Fire a shot which stuns your target for 3 seconds and binds them in place for up to 10 seconds and dealing 200% weapon damage. | |
Fragmentation Shot | Basic | 20 | None | 15 Seconds | Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If your target moves location, they suffer 2x damage. | |
Escape | Basic | 30 | None | 20 Seconds | Leap backwards up to 7 metres(squares) to help maintain range from your target. | |
Rapid-Fire | Threshold | 37 | None | 20 Seconds | Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds, initially binding the target for 6 seconds. Combo attack. | |
Ricochet | Basic | 45 | None | 10 Seconds | Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each. | |
Bombardment | Threshold | 55 | None | 30 Seconds | Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies. | |
Incendiary Shot | Ultimate | 66 | Two handed weapon | 60 Seconds | Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds. | |
Shadow Tendrils* | Threshold | 75 | None | 45 Seconds | Shadow tendrils whip at your feet multiple times in quick succession for 33-250% weapon damage. They then strike your opponent once for 66-500% weapon damage. | |
Unload | Ultimate | 81 | None | 60 Seconds | Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage up to 150% of weapon damage. Each subsequent hit gains an additional 10% damage. Combo attack. |
|
Death's Swiftness** | Ultimate | 85 | None | 60 Seconds | Create a shroud of death at your location for 30 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds. |
*Requires completion of The Digsite to use.
**Requires completion of The World Wakes to use.
The table below shows the different types of bows you can wield as your Ranged level progresses.
Item | Image | Members Only |
Ranged Level to Wield |
Defence Level to Wield |
Damage/Accuracy | Ammo |
Shortbow | No | 1 | 1 | 43/150 | Bronze arrows | |
Shieldbow | No | 1 | 1 | 26/150 | Bronze arrows | |
Oak shortbow | No | 10 | 1 | 87/202 | Bronze, Iron, or Steel arrows | |
Oak shieldbow | No | 10 | 10 | 53/202 | Bronze, Iron, or Steel arrows | |
Willow shortbow | No | 20 | 1 | 175/316 | Bronze, Iron, or Steel arrows | |
Willow shieldbow | No | 20 | 20 | 106/316 | Bronze, Iron, or Steel arrows | |
Willow comp bow | No | 20 | 1 | 106/316 | Bronze, Iron, Steel, or Mithril arrows | |
Maple shortbow | No | 30 | 1 | 263/454 | Bronze, Iron, Steel, or Mithril arrows | |
Maple shieldbow | No | 30 | 30 | 159/454 | Bronze, Iron, Steel, or Mithril arrows | |
Ogre bow | Yes | 30 | 1 | 382/454 | Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows | |
Comp ogre bow | Yes | 30 | 1 | 382/454 | Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows | |
Yew shortbow | No | 40 | 1 | 351/628 | Bronze, Iron, Steel, Mithril, or Adamant arrows | |
Yew shieldbow | No | 40 | 40 | 212/628 | Bronze, Iron, Steel, Mithril, or Adamant arrows | |
Yew comp bow | Yes | 40 | 1 | 212/628 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Maple shieldbow (sighted) | Yes | 45 (and Dungeoneering) |
30 | 238/732 | Bronze, Iron, Steel, Mithril, or Adamant arrows | |
Magic shortbow | No | 50 | 1 | 438/850 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Magic shieldbow | Yes | 50 | 50 | 265/850 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Magic comp bow | Yes | 50 | 1 | 265/850 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Seercull | Yes | 50 | 1 | 249/901 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Gravite shortbow | No | 55 (and Dungeoneering) |
1 | 482/983 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Guthix bow Saradomin bow Zamorak bow |
Yes | 55 | 1 | 291/983 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Magic shieldbow (sighted) | Yes | 55 (and 55 Dungeoneering) |
50 | 291/983 | Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows | |
Elder shortbow | Yes | 60 | 1 | 526/1132 | Bronze, Iron, Steel, Mithril, Adamant, Rune, and Dragon arrows | |
Elder shieldbow | Yes | 60 | 60 | 318/1132 | Bronze, Iron, Steel, Mithril, Adamant, Rune and Dragon arrows | |
Elder shieldbow (sighted) | Yes | 65 (and 65 Dungeoneering) |
65 | 344/1299 | Bronze, Iron, Steel, Mithril, Adamant, Rune, and Dragon arrows | |
Dark bow | Yes | 70 | 1 | 371/1486 | Bronze, Iron, Steel, Mithril, Adamant, Rune, Dragon, or Dark arrows | |
Crystal bow | Yes | 70 (and 50 Agility) |
1 | 1282/1486 | None required | |
Attuned crystal bow | Yes | 80 | 1 | 1470/1924 | None required | |
Hexhunter bow | Yes | 80 | 1 | 384/1924 | Stalker arrows | |
Zaryte bow | Yes | 80 | 1 | 1470/1924 | None required | |
Strykebow | Yes | 85 | 85 | 450/2178 | Wild arrows | |
Noxious longbow | Yes | 90 | 1 | 1147/2458 | Araxyte arrows | |
Seren Godbow | Yes | 92 | 1 | 2056/2577 | None required |
Bows are definitely one of the most popular ranged weapons in the game. Many come in two different varieties - shieldbow and short. If you are a member and have the appropriate Fletching level, you can also create these bows yourself instead of having to buy a bow from another person or from the Grand Exchange.
Brutal arrows and bows are used for killing Zogres.
Item | Image | Members Only | Ranged Level to Wield |
Ranged Attack Boost |
Quest Required |
Ogre bow | Yes | 30 | +38 | Big Chompy Bird Hunting quest | |
Comp ogre bow | Yes | 30 | +38 | Zogre Flesh Eaters quest |
Another ranged weapon is the crossbow. Significantly slower but stronger, the crossbows use bolts instead of arrows.
To make crossbows, you need the appropriate materials, Fletching level, Smithing level, Cooking level, and Crafting level. (Please see each of the separate skill guides for more detailed information.)
Item | Image | Members Only | Ranged Level to Wield |
Damage/Accuracy | Bolts | Notes |
Crossbow | No | 1 | 0/150 | Bronze bolts | None. | |
Phoenix crossbow | No | 1 | 0/110 | Bronze bolts | Shield of Arrav quest item. | |
Bronze crossbow | No | 1 | 0/150 | Bronze bolts | None. | |
Off-hand bronze crossbow | No | 1 | 0/150 | Bronze bolts | None. | |
Bronze 2h crossbow | No | 1 | 63/150 | Bronze bolts | None. | |
Coral Crossbow | No | 1 | 0/160 | Coral bolts | Requires completion of Song from the Depths to obtain and use. | |
Iron crossbow | No | 10 | 0/202 | Up to Iron bolts | None. | |
Off-hand iron crossbow | No | 10 | 0/202 | Up to Iron bolts | None. | |
Iron 2h crossbow | No | 10 | 127/202 | Up to Iron bolts | None. | |
Blurite crossbow | No | 16 | 0/268 | Up to Blurite bolts | Can only be made after The Knight's Sword quest. This item is untradable. | |
Steel crossbow | No | 20 | 0/316 | Up to Steel bolts | None. | |
Off-hand steel crossbow | No | 20 | 0/316 | Up to Steel bolts | None. | |
Steel 2h crossbow | No | 20 | 255/316 | Up to Steel bolts | None. | |
Black crossbow | No | 25 | 0/502 | Up to Black bolts | None. | |
Dorgeshuun c'bow | Yes | 28 | 0/424 | Bone, Bronze, and Iron bolts | Only obtained after The Death to Dorgeshuun quest. | |
Mith crossbow | No | 30 | 0/454 | Up to Mithril bolts | None. | |
Off-hand mithril crossbow | No | 30 | 0/454 | Up to Mithril bolts | None. | |
Mithril 2h crossbow | No | 30 | 382/454 | Up to Mithril bolts | None. | |
Adamant crossbow | No | 40 | 0/628 | Up to Adamant bolts | None. | |
Off-hand adamant crossbow | No | 40 | 0/628 | Up to Adamant bolts | None. | |
Adamant 2h crossbow | No | 40 | 510/628 | Up to Adamant bolts | None. | |
Zanik's crossbow | Yes | 48 | 0/801 | Up to Adamant bolts | The Chosen Commander quest item. | |
Hunters' crossbow | Yes | 50 | 0/850 | Kebbit bolts | None. | |
Rune crossbow | No | 50 | 0/850 | Up to Runite bolts | None. | |
Off-hand rune crossbow | No | 50 | 0/850 | Up to Runite bolts | None. | |
Rune 2h crossbow | No | 50 | 637/850 | Up to Runite bolts | None. | |
Demon slayer crossbow | Yes | 60 | 0/1040 | Up to Runite bolts | The stated accuracy is only achieved when fighting demons, otherwise this crossbow has the accuracy of a level 57 weapon. | |
Off-hand demon slayer crossbow | Yes | 60 | 0/1040 | Up to Runite bolts | The stated accuracy is only achieved when fighting demons, otherwise this crossbow has the accuracy of a level 57 weapon. | |
Dragon crossbow | Yes | 60 | 0/1132 | Up to Runite bolts | >None. | |
Off-hand dragon crossbow | Yes | 60 | 0/1132 | Up to Runite bolts | None. | |
Dragon 2h crossbow | Yes | 60 | 765/1132 | Up to Runite bolts | None. | |
Karil's crossbow | Yes | 70 | 892/1486 | Bolt Racks | This crossbow is two-handed. | |
Karil's pistol crossbow | Yes | 70 | 0/1486 | Bolt Racks | None. | |
Karil's off-hand pistol crossbow | Yes | 70 | 0/1486 | Bolt Racks | None. | |
Armadyl crossbow | Yes | 75 | 0/1486 | Up to Runite bolts | This is the only crossbow to provide a Prayer bonus (+1). | |
Chaotic crossbow | Yes | 80 | 0/1924 | All | The crossbow degrades, but the Rewards trader at Daemonheim can repair it. | |
Off-hand chaotic crossbow | Yes | 80 | 0/1924 | All | The crossbow degrades, but the Rewards trader at Daemonheim can repair it. | |
Royal crossbow | Yes | 80 | 0/1924 | All | This crossbow must first be made from four components: Royal frame, Royal torsion spring, Royal sight and Royal bolt stabiliser. | |
Wyvern crossbow | Yes | 85 | 1083/2178 | All | Dropped by Wyvern creatures | |
Ascension crossbow | Yes | 90 | 0/2458 | All | This crossbow is made by taking one of each Ascension signet (I-VI), 100 Ascension shards and a Dragon crossbow to Ocellus at the Ascension Monastery. | |
Off-hand Ascension crossbow | Yes | 90 | 0/2458 | All | This crossbow is made by taking an Ascension crossbow and 100 Ascension shards to Ocellus at the Ascension Monastery. |
Each arrow type can only be used with various bows.
Item | Image | Damage | Members Only | Minimum Bow Type Required |
Bronze arrows | 48 | No | Any bow | |
Iron arrows | 96 | No | Oak shortbow / Oak shieldbow | |
Steel arrows | 192 | No | Willow shortbow / Willow shieldbow | |
Mithril arrows | 288 | No | Maple shortbow / Maple shieldbow | |
Adamant arrows | 384 | No | Yew shortbow / Yew shieldbow | |
Rune arrows | 480 | No | Magic shortbow / Magic shieldbow | |
Guthix arrows Saradomin arrows Zamorak arrows |
528 | Yes | Magic shortbow / Magic shieldbow | |
Dragon arrows | 576 | Yes | Elder shortbow / Magic shieldbow | |
Dark arrows | 672 | Yes | Dark bow | |
Stalker arrows | 768 | Yes | Hexhunter bow | |
Wild arrows | 816 | Yes | Strykebow | |
Araxyte arrows | 864 | Yes | Noxious longbow |
Item | Image | Members Only | Minimum Bow Required |
Ogre arrows | Yes | Ogre bow or Comp ogre bow | |
Bronze brutal | Yes | Ogre bow or Comp ogre bow | |
Iron brutal | Yes | Ogre bow or Comp ogre bow | |
Steel brutal | Yes | Ogre bow or Comp ogre bow | |
Black brutal | Yes | Ogre bow or Comp ogre bow | |
Mithril brutal | Yes | Ogre bow or Comp ogre bow | |
Adamant brutal | Yes | Ogre bow or Comp ogre bow | |
Rune brutal | Yes | Ogre bow or Comp ogre bow |
Introduction
Bolts can be player made, they're also dropped by various monsters around Runescape. If you want them tipped, you must first obtain the additional tips (sold in some stores). Take your gem and use a chisel on it, you will now have a cut one, use your chisel on it again to make bolttips. Use the tips on the appropriate bolts to make the special tipped bolts. Barbed tips can be bought from the ticket merchant in the ranging guild. To make Silver bolts you will need to use a Silver bar on a furnace whilst carrying a Silver bolt mould. Any kind of bolts can also be poisoned using a weapon poisen on it.
Note: when you put a tip on a bolt you may no longer poison it
Plain Bolts
Plain bolts can be made using your Smithing skill. Simply use the appropriate bar on a anvil and smith the bolts. Now use your Fletching skill to attach feathers. You can also make normal bolts (unfeathered bolts) poisoned by adding a weapon poison to them. Another thing you can do is add tips to the bolts, this will make them stronger and you will be able to enchant them (enchanting is all explained in a section above and in the Magic skill guide).
The following table shows you which tips can be added to plain bolts.
Item | Image | Members Only | Tips able to add |
Bronze bolts | No | Barbed and Opal | |
Blurite bolts | Yes | Jade | |
Iron bolts | Yes | Pearl | |
Silver bolts | Yes | None. | |
Bone bolts | Yes | None. | |
Steel bolts | Yes | Red Topaz | |
Mithril bolts | Yes | Emerald, Sapphire, and Mithril grapple | |
Adamantite bolts | Yes | Ruby and Diamond | |
Kebbit bolts | Yes | Kebbit spike | |
Long kebbit bolts | Yes | Long kebbit spike | |
Runite bolts | Yes | Dragon and Onyx | |
Bolt Racks | Yes | None. |
Enchanting bolts
Any gem tipped bolt can be enchanted using your Magic skill. Enchanting your gem tipped bolts will result in it having a special effect. These special effects are different for each enchanted gem tipped bolt. To enchant a gem tipped bolt you must be wielding or carrying it, click on the level 4 spell and a interface will pop up, click on the bolt you wish to enchant (you must be carrying or wielding it).
The following image shows the requirements (level and runes) you will need to enchant a gem tipped bolt.
In the following table you will find more info about what effect the enchanting has on the certain gem tipped bolts (this table is sorted from lowest magic level needed to the highest).
Bolt type | Magic level required | Runes needed | Effect | Magic exp gained |
Opal | 4 | 1 Cosmic rune and 2 Air runes | A chance of a lightning bolt striking your opponent (this will result in extra damage). | 9 |
Sapphire | 7 | 1 Cosmic rune, 1 Water rune, and 1 Mind rune | Chance of lowering your opponent's Prayer level (a part of that is given to you). | 17 |
Jade | 14 | 1 Cosmic rune and 2 Earth runes | Chance of knocking your opponent to the ground (some players might ignore it). | 19 |
Pearl | 24 | 1 Cosmic rune and 2 Water runes | A chance of a bolt of water coming down on your opponent (the opponent will ignore it if its wearing a water staff, but will get hit harder when wearing a fire staff). | 29 |
Emerald | 27 | 1 Cosmic rune, 3 Air runes, and 1 Nature rune | Bolts being poisoned (starting at 3 damage), with an increased chance of poisoning your opponent. | 37 |
Red Topaz | 29 | 1 Cosmic rune and 2 Fire runes | A chance of lowering your opponent's Magic level. | 33 |
Ruby | 49 | 1 Cosmic rune, 5 Fire runes, and 1 Blood rune | A chance of losing 10% of your Life points to do 20% damage to your opponent (does not work if you have 10% or less of your Life points left). | 59 |
Diamond | 57 | 1 Cosmic rune, 10 Earth runes, and 2 Law runes | A chance of ignoring a bit of your opponent's defence against Ranged attacks. | 67 |
Dragonstone | 68 | 1 Cosmic rune, 15 Earth runes, and 1 Soul rune | A chance of inflicting a dragon's breath hit against your opponent (doesn't work if they have an Anti-dragon shield, or against fire monsters like dragons). | 78 |
Onyx | 87 | 1 Cosmic rune, 20 Fire runes, and 1 Death rune | A chance of doing extra damage and healing a small amount (does not work on undead creatures). | 97 |
Ascendri | 90 | 1 Cosmic rune, 20 Fire runes, and 1 Death rune | A chance of gaining a special that gives 1% extra adrenaline per auto attack.. | 120 |
Mith grapples
Some Agility shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your Smithing and Fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril grapple tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril bolt to make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use.
Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the Fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts.
The levels required to use the shortcut can be found in the Agility skill guide.
Note: you get to keep the Mithril grapple.
Bakriminel bolts
Bakriminel bolts are powerful ranged ammo requiring level 80 Ranged to use. These bolts have special effects in Player Vs Player situations (only against a player wearing mage armor or no armor):
When targeting an opponent's head, the bolts have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit.
Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. Hitting the torso again while this effect is active has the same chance to add an extra point of damage per second for the remainder of the initial duration, up to a maximum of five.
A shot to the legs has a 1 in 3 chance of draining your opponent's run energy in proportion to the damage dealt. If they're low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds.
Pouches
If you choose to carry a variety of bolts with you, you can purchase a Bolt pouch from Hirko in Keldagrim for 1500 coins. The pouch will allow you to hold up to 4 different kinds of bolts, up to 255 of each. When you click on the pouch, a menu appears. It shows you what you have in the four spaces and has a space for you to equip the bolts you want to use. To add bolts in the pouch, just right-click and choose use on the bolts. Once in the pouch with the menu open, just right-click again to equip the bolts or remove them from the pouch. Pouches are not tradeable and they can only be destroyed. When they are destroyed, the bolts they hold will fall the ground as normal drops.
Knives are a one-handed ranging item, so you can wield a shield while using these. They can be made using your Smithing skills if you have the appropriate metal bars and skill level, except for the Black knives.
Item | Image | Members Only | Ranged Level to Wield |
Damage/Accuracy |
Bronze knife | No | 1 | 48/50 | |
Off-hand bronze knife | No | 1 | 24/50 | |
Iron knife | No | 10 | 96/100 | |
Off-hand iron knife | No | 10 | 48/100 | |
Steel knife | No | 20 | 192/163 | |
Off-hand Steel Knife | No | 20 | 96/163 | |
Black knife | No | 25 | 240/250 | |
Off-hand black knife | No | 25 | 120/250 | |
Mithril knife | No | 30 | 288/266 | |
Off-hand mithril knife | No | 30 | 144/266 | |
Adamant knife | No | 40 | 384/433 | |
Off-hand adamant knife | No | 40 | 192/433 | |
Rune knife | No | 50 | 480/704 | |
Off-hand rune knife | No | 50 | 240/704 | |
Dragon knife | Yes | 60 | 576/1132 | |
Off-hand dragon knife | Yes | 60 | 288/1132 |
Darts can be made after completing the Tourist Trap Quest - however, you can use them before you finish the quest. They are made by smithing dart tips (1 bar = 10 dart tips) and then adding feathers.
Item | Image | Members Only | Ranged Level to Wield |
Damage/Accuracy |
Bronze dart | No | 1 | 48/50 | |
Off-hand bronze dart | No | 1 | 24/10 | |
Iron dart | No | 10 | 96/100 | |
Off-hand iron dart | No | 10 | 48/100 | |
Steel dart | No | 20 | 192/163 | |
Off-hand steel dart | No | 20 | 96/163 | |
Black dart | No | 25 | 240/208 | |
Off-hand black dart | No | 25 | 120/208 | |
Mithril dart | No | 30 | 288/266 | |
Off-hand mithril dart | No | 30 | 144/266 | |
Adamant dart | No | 40 | 384/433 | |
Off-hand adamant dart | No | 40 | 192/433 | |
Rune dart | No | 50 | 480/704 | |
Offhand rune dart | No | 50 | 240/704 | |
Dragon dart | Yes | 60 | 576/1147 | |
Off-hand dragon dart | Yes | 60 | 288/1147 | |
Death lotus dart | Yes | 85 | 816/2178 | |
Off-hand death lotus dart | Yes | 60 | 408/1147 |
Javelins are another 1-handed range weapon. They can be purchased from the Tribal Weapon Salesman in the Ranging Guild, as well as the Archery Store in the Void Knight Outpost. They can be stacked and equipped with a shield.
Item | Image | Members Only | Ranged Level to Wield |
Damage/Accuracy |
Bronze javelin | No | 1 | 74/50 | |
Iron javelin | No | 10 | 149/100 | |
Steel javelin | No | 5 | 298/163 | |
Corrupt morrigan's javelin | Yes | 20 | 245/163 | |
Mithril javelin | No | 20 | 447/266 | |
Adamant javelin | No | 30 | 596/433 | |
Rune javelin | No | 40 | 745/704 | |
Morrigan's javelin | Yes | 78 | 1162/2760 |
Throwing axes can be purchased from the Tribal Weapon Salesman in the Ranging Guild.
Item | Image | Members Only | Ranged Level to Wield |
Damage/Accuracy |
Bronze throwing axe | No | 1 | 61/50 | |
Off-hand bronze throwing axe | No | 1 | 30/50 | |
Iron throwing axe | No | 10 | 122/100 | |
Off-hand iron throwing axe | No | 10 | 61/100 | |
Steel throwing axe | No | 20 | 245/163 | |
Off-hand steel throwing axe | No | 20 | 122/163 | |
C. morrigan's throwing axe | Yes | 20 | 245/163 | |
Mithril throwing axe | No | 30 | 367/266 | |
Off-hand mithril throwing axe | No | 30 | 183/266 | |
Adamant throwing axe | No | 40 | 490/433 | |
Off-hand adamant throwing axe | No | 40 | 245/433 | |
Rune throwing axe | No | 50 | 612/704 | |
Off-hand rune throwing axe | No | 50 | 306/704 | |
Dragon throwing axe | Yes | 60 | 894/1132 | |
Off-hand dragon throwing axe | Yes | 60 | 447/1132 | |
Morrigan's throwing axe | Yes | 78 | 955/2760 |
The Dwarf multicannon is a powerful Ranged weapon which can be purchased from Nulodion and used after completing Dwarf Cannon. It consists of four parts which are first set up on the ground from the base up to construct the cannon, which can then be loaded with up to 30 Cannonballs to make it rotate and fire automatically at nearby enemies within its line of sight. One full rotation takes 4.8 seconds and consists of eight 45 degree turns, with one cannonball being fired after each turn and therefore hitting up to 8 targets.
You can have a cannon deployed for 20 minutes before you will receive a warning message that it is about to decay. After a further 5 minutes the cannon will decay and disappear, requiring you to claim free replacement parts from Nulodion.
It is also possible to increase the capacity and upgrade the appearance of your multicannon by earning respect in the Artisan's Workshop. At 50% respect you will unlock the Gold cannon which has a capacity of 60 cannonballs, and at 100% you will unlock the Royale cannon which has a capacity of 90 cannonballs.
The four components of a cannon can be bought for 187,500gp each, or you can buy the set for 750,000. However, it may be cheaper to buy the individual pieces or set from the Grand Exchange for less and therefore it is suggested to check the current trade price first.
Dwarf Cannon Parts | |
Item | Image |
Cannon base | |
Cannon stand | |
Cannon barrel | |
Cannon furnace | |
Dwarf cannon set |
Hunted creatures are creatures obtained through the Hunter skill that can be used too train Range.
Chinchompas
Chinchompas are caught by using your Hunting skills and are available only to memebers. After trapping them, you can use them as a ranged throwing weapon. They explode upon contact with your enemy. They can be equipped and are stackable in your inventory. You have a choice of three different attack styles when using them: short, medium, and long.
Item | Image | Range Level to Use |
Damage/Accuracy |
Chinchompa | 45 | 551/732 | |
Red chinchompa | 55 | 673/983 |
Lizards and Salamanders
You can also use your Hunter Skills to catch the swamp lizards and salamanders for a ranged weapon. By providing the appropriate type of herb tar, you can use them to shoot a blast of flames at your opponent which deals Bolt damage. You will need the appropriate herbs mixed withs swamp tar and the Herblore Skills to use the lizards and salamanders. The specific herb for each lizard or salamander is also listed below.
Item | Image | Range Level Required | Damage/Accuracy | Tar Required |
Swamp lizard | 30 | 397/454 | Guam tar | |
Orange salamander | 50 | 662/850 | Marrentill tar | |
Red salamander | 60 | 795/1132 | Tarromin tar | |
Black salamander | 70 | 892/1486 | Harralander tar |
Range armor consists of leather and dragonhide armor. Dragonhide armor will provide more protection than basic leather - especially when fighting monsters or people that are using magic against you, however, dragonhide armor takes certain levels to wear. There are five different dragonhide types: green, blue, red, black, and royal that offer progressively higher levels of protection. The armor can be made by members with the appropriate Crafting level. There are also special types of armor that can be found from mini-games and treasure trail rewards.
Item | Image | Defence Level to Wear |
Stat Enhancements | |
Armour | Life Bonus | |||
Leather vambraces | 1 | 5 | 0 | |
Leather boots | 1 | 5 | 0 | |
Leather gloves | 1 | 5 | 0 | |
Leather chaps | 1 | 33 | 0 | |
Leather body | 1 | 34 | 0 | |
Leather cowl | 1 | 30 | 0 | |
Hard leather body | 10 | 46 | 0 | |
Coif | 20 | 63 | 0 | |
Studded chaps | 20 | 69 | 0 | |
Studded Body | 20 | 72 | 0 |
Carapace armor is crafted from Carapace dropped by the cockroaches in the Stronghold of Player Safety.
Item | Image | Defence Level to Wear |
Stat Enhancements | |
Armour | Life Bonus | |||
Carapace helm | 30 | 90 | 0 | |
Carapace torso | 30 | 104 | 0 | |
Carapace legs | 30 | 99 | 0 | |
Carapace gloves | 30 | 22 | 0 | |
Carapace boots | 30 | 22 | 0 |
Dragonhide is crafted from dragon leather (see Crafting Skill Guide). You must have completed the Dragon Slayer Quest to wear the Green dragonhide body.
Item | Image | Defence Level to Wear |
Stat Enhancements | |
Armour | Life Bonus | |||
Green dragonhide vambraces | 40 | 31 | 0 | |
Green dragonhide chaps | 40 | 138 | 70 | |
Green dragonhide body | 40 | 144 | 0 | |
Green dragonhide Coif | 40 | 125 | 0 | |
Green dragonhide boots | 40 | 31 | 0 | |
*Blue dragonhide vambraces | 50 | 42 | 0 | |
*Blue dragonhide chaps | 50 | 187 | 0 | |
*Blue dragonhide body | 50 | 195 | 0 | |
*Blue dragonhide coif | 50 | 170 | 0 | |
*Blue dragonhide boots | 50 | 42 | 0 | |
*Red dragonhide vambraces | 55 | 49 | 0 | |
*Red dragonhide chaps | 55 | 216 | 0 | |
*Red dragonhide body | 55 | 226 | 0 | |
*Red dragonhide coif | 55 | 196 | 0 | |
*Red dragonhide boots | 55 | 49 | 0 | |
*Black dragonhide vambraces | 60 | 56 | 0 | |
*Black dragonhide chaps | 60 | 249 | 0 | |
*Black dragonhide body | 60 | 260 | 0 | |
*Black dragonhide coif | 60 | 226 | 0 | |
*Black dragonhide boots | 60 | 56 | 0 | |
*Royal dragonhide vambraces | 65 | 64 | 0 | |
*Royal dragonhide chaps | 65 | 285 | 0 | |
*Royal dragonhide body | 65 | 298 | 0 | |
*Royal dragonhide coif | 65 | 259 | 0 | |
*Royal dragonhide boots | 65 | 64 | 0 |
To make this armor, see the Crafting Skill Guide. You need 30 Ranged and 30 Defence to wear this armor.
Item | Image | Stat Enhancements | |
Armour | Life Bonus | ||
*Snakeskin boots | 22 | 0 | |
*Snakeskin v'brace | 22 | 0 | |
*Snakeskin bandana | 90 | 0 | |
*Snakeskin chaps | 99 | 0 | |
*Snakeskin body | 104 | 0 |
This armor is available by killing the dagonnoths on Waterbirth Isle for their hides. All spined armour requires level 50 Defence to wear, everything except the Boots and Gloves also requires the completion of The Fremennik Trials to wear.
Item | Image | Stat Enhancements | ||
Armour | Life Bonus | Ranged Bonus | ||
*Spined helm | 146 | 0 | 12 | |
*Spined body | 168 | 0 | 18 | |
*Spined chaps | 161 | 0 | 15 | |
*Spined gloves | 36 | 0 | 7 | |
*Spined boots | 36 | 0 | 7 |
This set can be obtained from doing the Barrows Mini-game, as a reward. When you have the complete set of armor and use the Karil's crossbow, your ranged attacks have the possibility of reducing the Agility of your enemy. You need 70 Defence to wear this armor.
Item | Image | Stat Enhancements | |
Armour | Life Bonus | ||
*Karil's coif | 297 | 0 | |
*Karil's top | 341 | 0 | |
*Karil's skirt | 326 | 0 |
This God War Armor can be obtained from drops in the Armadyl area of the God Wars Dungeon. You need 70 Defence to wear this armor.
Item | Image | Stat Enhancements | |||
Armour | Life Bonus | Ranged Bonus | Prayer Bonus | ||
*Armadyl helmet | 259 | 0 | 17 | 1 | |
*Armadyl chestplate | 298 | 0 | 26 | 2 | |
*Armadyl chainskirt | 285 | 0 | 22 | 1 | |
*Armadyl gloves | 64 | 0 | 11 | 1 | |
*Armadyl boots | 64 | 0 | 11 | 1 |
This armor is a very rare drop from Nex, the Zaros God Wars Dungeon boss. You need 80 Defence, Constitution and Ranged to wear this armor.
Item | Image | Stat Enhancements | |||
Armour | Life Bonus | Ranged Bonus | Prayer Bonus | ||
*Pernix cowl | 338 | 110 | 20 | 2 | |
*Pernix body | 389 | 220 | 30 | 3 | |
*Pernix chaps | 372 | 165 | 25 | 2 | |
*Pernix gloves | 84 | 0 | 12 | 2 | |
*Pernix boots | 84 | 0 | 12 | 2 |
Sirenic is the most powerful ranged armor in the game. It is crafted from Sirenic scales and Algarum thread. Each piece lasts for 60,000 hits in combat before degrading to dust. 90 Defence is required to wear this armor.
Item | Image | Stat Enhancements | |||
Armour | Life Bonus | Ranged Bonus | Prayer Bonus | ||
*Sirenic mask | 435 | 0 | 23 | 2 | |
*Sirenic hauberk | 500 | 0 | 34 | 3 | |
*Sirenic chaps | 479 | 0 | 29 | 2 |
There are various other pieces of armor and equipment which provide Ranged bonuses but cannot be made or are incomplete sets. These are generally obtained through monster drops or minigames and are listed below.
Item | Image | Defence/Ranged Requirement |
Stat Enhancements | ||
Armour | Life Bonus | Ranged Bonus | |||
*Archers' ring | 1/1 | 0 | 0 | 17 | |
*Archers' ring (i) | 1/1 | 0 | 0 | 25 | |
Farsight quick shot necklace | 1/30 | 0 | 0 | 13 | |
Farsight snap shot necklace | 1/50 | 0 | 0 | 24 | |
*Amulet of ranging | 1/1 | 0 | 0 | 32 | |
*Saradomin's murmur | 1/70 | 0 | 0 | 32 | |
*Farsight sniper necklace | 1/80 | 0 | 0 | 44 | |
*Frog-leather body | 25/1 | 87 | 0 | 0 | |
*Frog-leather chaps | 25/1 | 83 | 0 | 0 | |
*Frog-leather boots | 25/1 | 19 | 0 | 0 | |
*Robin hood hat | 40/1 | 107 | 0 | 9 | |
*Ranger boots | 40/1 | 26 | 0 | 6 | |
*Basilisk boots | 40/1 | 31 | 0 | 0 | |
*Ranger hat | 40/1 | 170 | 0 | 12 | |
*Penance skirt | 40/1 | 187 | 0 | 15 | |
*Void knight ranger helm*** | 42/22 | 133 | 0 | 0 | |
*Archer helm** | 45/1 | 146 | 0 | 11 | |
*Turoth boots | 50/1 | 42 | 0 | 0 | |
*Kurask boots | 60/1 | 56 | 0 | 0 | |
*Third age range coif | 65/1 | 259 | 0 | 0 | |
*Third age range top | 65/1 | 298 | 0 | 0 | |
*Third age range legs | 65/1 | 285 | 0 | 0 | |
*Third age vambraces | 65/1 | 64 | 0 | 0 | |
*Swift gloves | 80/80 | 96 | 0 | 0 | |
*Glaiven boots | 85/75 | 108 | 0 | 0 | |
*Ascension grips | 90/1 | 108 | 0 | 14 |
** Must also have complete The Fremennik Trials Quest to be able to wield.
*** Must also have 42 Attack, Strength, Magic, and Constitution and 22 Prayer
Ava's Accumulator/Attractor/Alerter
Name | Image | Range Level Required |
Quest Required |
Stat Enhancements |
Ava's attractor | 30 | Animal Magnetism | +2 Ranged Attack, +4 Magic Defence | |
Ava's accumulator | 50 | Animal Magnetism | +4 Ranged Attack, +4 Magic Defence | |
Ava's alerter | 50 | Animal Magnetism Do No Evil |
+5 Ranged Attack, +5 Magic Defence, +1 Slash Defence |
The attractor/accumulator will collect stray arrows, arrow parts, and other random metallic items. Both will occupy the cape slot and only works while equippped. It does not work if an obstacle is in its way. This helps while ranging because it saves you a little time from having to pick up your stray arrows that have been fired.
Temporary level boosts and Quest rewards
For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.
For XP rewards from quests, see the Quest Experience Guide special report.
Once you have achieved level 99, you may visit the Armour Salesman, located at the Ranging Guild, to purchase a Ranged cape for 99,000 Coins.
Once you have achieved level 120, the Armour Salesman will sell you the Ranged master cape for 120,000 Coins.
Discount
Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from the Armour Salesman, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.
This Skill Guide was written by Im4eversmart, Thehellkeeper, and Zidane3838. Thanks to Fireball0236, kevinisco0l, Tusin, Killmouski, Demonichell, Aakanaar, Sporhund, sccrluk9, Sk8erwannab0, snakeboi70, xcaliber1091, Matthias7070, dabad30, Doyboy007, Cheeselord57, Faital03, Eibmoz, Idontknow04, Runite Plus, Law0070, Niknet1990, Shadowkit, J-Hawkz, Shinraz, gypped, bubble edie, Naruto246, DRAVAN, clintz0, Im4eversmart, widerun, corblo2, bainsy44, killer0321, Henry-X, graggle, halk 5, Giac Jr, millermcgraw, DownStrike, Cricket55416, LogGamer, Oblivion590, Traz, Alk12, Andro_girl, dabad30, ste93, Borikos, bigbasher4, bncooldude13, Maonzhi, Urimbray, King Herlaug, lysol clean, noob___0wns, Crypto416, Airbusa300, Lord_rulke, Alfawarlord, Omega, Hilwin1, Dawn_Death21, Goldish Star, modking, Inch21, Javezz, ksb single, AS Bob, Amoa, L0n3 Warri0r, GeneralMeow7 and Firedtm for corrections.
This Skill Guide was entered into the database on Thu, Jul 15, 2004, at 12:09:09 PM by Irish_Buddha, and it was last updated on Sun, May 08, 2022, at 12:16:37 AM by Chath.
If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.
If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!
Print this page with images - Back to the Skill Guide Index Page - Back to Top