Table of Contents



The Tutorial

If you have yet to visit the island of Anachronia, you will need to start by taking the Stormbringer to the island and going through the cutscene/tutorial-esque sequence. Once you have done this, you will arrive at the ruins of what might have been an ancient town, and will decide to make a base of operations.

Talk to Giles to begin the base camp tutorial. He will decide that it will be the location of the base camp, as it is "strong, defendable, and gives us some high ground". He will ask you to help him out. They will need several buildings to have everything necessary for survival and discovery, and (apparently) Giles is the man with the plan.

Accept his request to establish the base camp and he will begin going over what buildings will be needed.

'Look at this place' cliché

The base will need a Town Hall, which will be placed in the temple atop the ruins. From there, the base camp needs to expanded outward, using only the materials the island can provide. The resources of the region are Wood, Vines, Leaves, Stone, Hides, and Clay. These resources are gathered by a number of workers that King Roald provided to the exploration party, who will begin their standard gathering cycle after the tutorial.

For now, your next objective is to assign at least one worker to gather Wood, Vines, and Stone, the building materials needed to make the Town Hall. Once Giles has given you this objective, the Base Camp Management interface will open. However, like banks, metal banks, and trading, it is guarded by your PIN if you have one.

Woohoo! Another interface to memorize!

At this point, the flashing icons are going to light your way the way all cringy tutorials do. While this guide itself will walk you through the ins and outs of the interface, a set of diagrams for quick reference will be placed at the bottom of the guide.

The downward arrow in the upper left of the interface is your first stop. By clicking it, you expand the worker management section. Using this section of the interface allows you to assign your workers to gather the 6 resources of the island in whatever amounts you please. Until you upgrade the Sleeping Quarters, you will only have a total of 10 workers. The number of workers who are active is noted on the left side of the worker management section. If the number is 10/10, all ten workers you have are actively gathering resources. If you have 8/15 listed, then you have a total of 15 workers, but only 8 of them are gathering resources, and the other 7 are idle (hopefully enjoying some paid time off, but who knows).

This is how you control your minions mwahahaha

Assign workers to resources by clicking the + symbol below the resources you want them to gather. The tutorial will have you assign at least one worker to wood, vines, and stone before moving on. Until there are enough resources, you are unable to build anything. In the span of an hour they will collect 60 units of their respective resource, but every 10 minutes the workers will deliver resources back to the base camp, during which time they will have collected 6 units. Note that workers continue to gather resources even when you are logged out or not on the island!

At this point, you can close the interface. Doing so will continue your conversation with Giles, who will tell you that you have to wait for enough resources, but he can tell you a story to pass the time. The game will fade to black and then fade back in, sparing you what is likely a boring story.

It wasn't a good story anyway

Continuing the dialogue, you will ask if the workers have returned, and Giles will say that they have brought everything you need to build the town hall. At the end of the dialogue, your Base Management Interface will open again.

Most buildings for the base camp have three tiers. The building is selected in the left column and the stars colored yellow indicate what tier of that building you have built. The specifics of the benefits for each tier are laid out in the middle column. Lastly, an image, list of requirements, and build button are in the right column.

With the town hall selected in the left column, hit the build button on the bottom right of the interface. Those who get dizzy easily should look away at this time for 15 seconds, as the game will zoom out into a cutscene where the camera circles around the fully constructed town hall.

After this cutscene ends, dialogue with Giles will open up again, and following it will eventually lead to you opening some compacted resources, adding 250 wood and 250 stone to the base camp's resources. Finally, Giles will tell you to go to your calling and adventure around the island, letting you know that he will be in the town hall should you need him.

Here have some stuff

Congratulations! Tutorial Complete!


Quick Reference

Overview

Control Your Flunkies

Map of the Camp

Efficient Progress

Now that the tutorial is out of the way, the benefits of the buildings in the base camp are yours to acquire. The fastest way to obtain every building involves you focusing on constructing tiers of sleeping quarters, storehouses, and town halls.

Having the sleeping quarters upgraded is the whole point of this building order, as it provides you with more workers, and as a result, faster resources. However, it requires both the storehouse and town hall of the same tier, and even if it didn't, the storehouse would be necessary in order to build most tier 2 and tier 3 buildings because your resource cap would otherwise prevent you from having enough to build them.

If you manage your workers infrequently, you should assign them to Wood, Vines, Leaves, Hides, and Stone. Clay is not used in the construction of these three buildings, and as such can be ignored. If you manage your workers often, always have them assigned to the resources needed for the building next on your list. With some minor options depending on your involvement with island, the fastest building method for the base camp is detailed below.

Order Building Resources
Tree stuffing Wood Level 4 druid spell Vines Leaving now, I'll show myself out Leaves Armor that gives stealth bonuses Hides The shiny ones are used in jewelry Stone
1 Tier 1 Town Hall* 1,000* 1,000* None None 1,000*
2 Tier 1 Storehouse** None 3,000 None 3,000 3,000
3 Tier 1 Sleeping Quarters 10,000 None 10,000 None 10,000
4 Tier 2 Town Hall 20,000 20,000 None None 20,000
5 Tier 2 Storehouse None 22,000 None 22,000 22,000
6 Tier 2 Sleeping Quarters 65,000 None 65,000 None 65,000
7 Tier 3 Town Hall 70,000 70,000 None None 70,000
8 Tier 3 Storehouse None 75,000 None 75,000 75,000
9 Tier 3 Sleeping Quarters 130,000 None 130,000 None 130,000
Total Resources (Ignoring Tutorial) 295,000 190,000 205,000 100,000 395,000

*The Tier 1 Town Hall and the resources to build it are provided to players during the tutorial
**If you have any intention of spending time on Anachronia other than to keep track of your base camp's resources, building the lodestone and bank chest before the storehouse is a good idea

After these buildings are completed, there's only 1 building worth considering to speed up the development process- the Tier 1 Player Lodge. The odds of finding compacted resources on the island are fairly slim, and this building will increase the chances of finding them.

However, the odds are still pretty small even with this building, so choosing to build it before you finish the Tier 3 Sleeping Quarters is counter-productive. If you are spending lots of time on the island and are hoping to speed up your base camp's construction, choosing to build the Player Lodge next is a good course of action.

Outside this decision, the buildings remaining to be built and upgraded have no impact on the speed at which the base camp is constructed.


Compacted Resources

While doing other things around the island, it is possible to obtain compacted resources. Each type of compacted resource corresponds directly to one of the resources used in building the base camp and can be obtained from different methods based on which resource it is. The amount of the resource you gain by sending them back to your camp is based on your Town Hall's tier: 100 at tier 1, 200 at tier 2, and 400 at tier 3. The below table lists the possible ways to obtain each type of compacted resource.

Resource How to Obtain
Tree stuffing Compacted wood Woodcutting at Overgrown Idols on Anachronia
Level 4 druid spell Compacted vines Running through the Agility Course on Anachronia
Leaving now, I'll show myself out Compacted leaves Woodcutting at Overgrown Idols or running through the Agility Course on Anachronia
Armor that gives stealth bonuses Compacted hides Taking part in Big Game Hunter encounters (most common), Hunting butterflies (less common), or killing Slayer monsters on the island (least common)
The shiny ones are used in jewelry Compacted stone Mining at any of the Anachronia locations
Blood of the Golem Compacted clay Mining at any of the Anachronia locations

Base Camp Building Details
Town Hall
Tier Prerequisites Resources Benefits
1 Reach the appropriate part of the tutorial 1,000 Tree stuffing Wood
1,000 Level 4 druid spell Vines
1,000 The shiny ones are used in jewelry Stone
  • When you send compacted resources to the base camp, they will give you 100 units of that resource
  • Attracts a general store assistant to the island
  • Allows the construction of all Tier 1 buildings
2
  • Tier 1 Storehouse
  • Tier 1 Sleeping Quarters
20,000 Tree stuffing Wood
20,000 Level 4 druid spell Vines
20,000 The shiny ones are used in jewelry Stone
  • When you send compacted resources to the base camp, they will give you 250 units of that resource
  • Attracts an armour store assistant and weapon store assistant to the island
  • Allows the construction of all Tier 2 buildings
3
  • Tier 2 Storehouse
  • Tier 2 Sleeping Quarters
70,000 Tree stuffing Wood
70,000 Level 4 druid spell Vines
70,000 The shiny ones are used in jewelry Stone
  • When you send compacted resources to the base camp, they will give you 250 units of that resource
  • Attracts a gem store assistant and rune store assistant to the island
  • Allows the construction of all Tier 3 buildings
Storehouse
Tier Prerequisites Resources Benefits
1 Tier 1 Town Hall 3,000 Level 4 druid spell Vines
3,000 Armor that gives stealth bonuses Hides
3,000 The shiny ones are used in jewelry Stone
Increases your resource cap from 5,000 to 25,000
2 Tier 2 Town Hall 22,000 Level 4 druid spell Vines
22,000 Armor that gives stealth bonuses Hides
22,000 The shiny ones are used in jewelry Stone
Increases your resource cap from 25,000 to 80,000
3 Tier 3 Town Hall 75,000 Level 4 druid spell Vines
75,000 Armor that gives stealth bonuses Hides
75,000 The shiny ones are used in jewelry Stone
Increases your resource cap from 80,000 to 150,000
Sleeping Quarters
Tier Prerequisites Resources Benefits
1
  • Tier 1 Town Hall
  • Tier 1 Storehouse
10,000 Tree stuffing Wood
10,000 Leaving now, I'll show myself out Leaves
10,000 Armor that gives stealth bonuses Hides
Increases your number of workers from 10 to 15
2
  • Tier 2 Town Hall
  • Tier 2 Storehouse
65,000 Tree stuffing Wood
65,000 Leaving now, I'll show myself out Leaves
65,000 Armor that gives stealth bonuses Hides
Increases your number of workers from 15 to 30
3
  • Tier 3 Town Hall
  • Tier 3 Storehouse
130,000 Tree stuffing Wood
130,000 Leaving now, I'll show myself out Leaves
130,000 Armor that gives stealth bonuses Hides
Increases your number of workers from 30 to 60
Spa
Tier Prerequisites Resources Benefits
1
  • Tier 1 Town Hall
  • Tier 1 Storehouse*
  • 40 Agility
7,500 Tree stuffing Wood
7,500 Leaving now, I'll show myself out Leaves
7,500 Blood of the Golem Clay
  • Increases Agility experience gained on the island by 5%
  • Builds the salt water, thermal, and mud treatment spa pools (they function exactly like the spa pools in Oo'glog)
2
  • Tier 2 Town Hall
  • Tier 2 Storehouse*
  • 70 Agility
60,000 Tree stuffing Wood
60,000 Leaving now, I'll show myself out Leaves
60,000 Blood of the Golem Clay
Increases Agility experience gained on the island by 7%
3
  • Tier 3 Town Hall
  • Tier 3 Storehouse*
  • 90 Agility
120,000 Tree stuffing Wood
120,000 Leaving now, I'll show myself out Leaves
120,000 Blood of the Golem Clay
Essential oils
  • Increases Agility experience gained on the island by 10%
  • Spa pool buffs last 50% longer
*The storehouse tier upgrades isn't actually required for these upgrades, but due to the resource requirements it is still impossible to make these upgrades without upgrading the storehouse first.
Hunter Lodge
Tier Prerequisites Resources Benefits
1
  • Tier 1 Town Hall
  • Tier 1 Storehouse*
  • 40 Hunter
7,500 Tree stuffing Wood
7,500 Leaving now, I'll show myself out Leaves
7,500 Armor that gives stealth bonuses Hides
10% chance of gathering an additional resource from Woodcutting in Big Game Hunter encounters
2
  • Tier 2 Town Hall
  • Tier 2 Storehouse*
  • 70 Hunter
60,000 Tree stuffing Wood
60,000 Leaving now, I'll show myself out Leaves
60,000 Armor that gives stealth bonuses Hides
Big Game Hunter creatures take an additional 2.4 seconds to catch you
3
  • Tier 3 Town Hall
  • Tier 3 Storehouse*
  • 90 Hunter
120,000 Tree stuffing Wood
120,000 Leaving now, I'll show myself out Leaves
120,000 Armor that gives stealth bonuses Hides
Reinforced dinosaur pelt
One type of frog is removed at the start of each Big Game Hunter encounter
*The storehouse tier upgrades isn't actually required for these upgrades, but due to the resource requirements it is still impossible to make these upgrades without upgrading the storehouse first.
Slayer Lodge
Tier Prerequisites Resources Benefits
1
  • Tier 1 Town Hall
  • Tier 1 Storehouse*
  • 40 Slayer
7,500 Level 4 druid spell Vines
7,500 The shiny ones are used in jewelry Stone
7,500 Blood of the Golem Clay
+1% damage boost while on the island
2
  • Tier 2 Town Hall
  • Tier 2 Storehouse*
  • 70 Slayer
60,000 Level 4 druid spell Vines
60,000 The shiny ones are used in jewelry Stone
60,000 Blood of the Golem Clay
+3% damage boost while on the island
3
  • Tier 3 Town Hall
  • Tier 3 Storehouse*
  • 90 Slayer
120,000 Level 4 druid spell Vines
120,000 The shiny ones are used in jewelry Stone
120,000 Blood of the Golem Clay
Dinosaur tooth
  • +6% damage boost while on the island
  • A stand for your slayer helm, which provides the passive benefits of the slayer helm placed upon it, regardless of where in Gielinor you are
*The storehouse tier upgrades isn't actually required for these upgrades, but due to the resource requirements it is still impossible to make these upgrades without upgrading the storehouse first.
Player Lodge
Tier Prerequisites Resources Benefits
1 12,000 Level 4 druid spell Vines
12,000 Armor that gives stealth bonuses Hides
12,000 Blood of the Golem Clay
Increased chance of finding building resources on the island
2 75,000 Level 4 druid spell Vines
75,000 Armor that gives stealth bonuses Hides
75,000 Blood of the Golem Clay
3 150,000 Level 4 druid spell Vines
150,000 Armor that gives stealth bonuses Hides
150,000 Blood of the Golem Clay
Dinosaur rib bone
A stand for a skillcape, which provides the passive benefits of the skillcape placed upon it, regardless of where in Gielinor you are
*The storehouse tier upgrades isn't actually required for these upgrades, but due to the resource requirements it is still impossible to make these upgrades without upgrading the storehouse first.
Other Base Camp Projects
Project Prerequisites Resources Benefits
Bank Chest Tier 1 Town Hall 500 Tree stuffing Wood
500 The shiny ones are used in jewelry Stone
It's a Bank Chest. Resupply locally!
Anachronia Lodestone Tier 1 Town Hall 150 The shiny ones are used in jewelry Stone
150 Blood of the Golem Clay
You will be able to use your Home Teleport spell to teleport to the island
Remototem Charging Point
  • Tier 3 Town Hall
  • Tier 3 Storehouse
Remototem
150,000 Tree stuffing Wood
150,000 Level 4 druid spell Vines
150,000 The shiny ones are used in jewelry Stone
Allows you to charge all of your Anachronia totems at once from the base camp

Off Site Structures

There are also 2 structures that players can build that are built outside the base camp (and a number of dinosaur pens at the Ranch Out of Time, see that guide for details). While the structures can be built in multiple locations, building them once will build them in every location. The structures are detailed below. The first is a bait box that can be used to store all of your bait for Big Game Hunter. While the locations for Big Game Hunter are outside the base camp, there is a box to the south of the lower town hall stairs.

Bait Box
Tier Prerequisites Resources Benefits
1 Tier 1 Town Hall 500 Tree stuffing Wood
500 Armor that gives stealth bonuses Hides
Unlocks access to a bait box that has a capacity of 5 of each type of bait for Big Game Hunter
2 Tier 1 Town Hall 5,000 Tree stuffing Wood
5,000 Armor that gives stealth bonuses Hides
Increases the storage capacity of your bait box to 15 of each type of bait for Big Game Hunter
3
  • Tier 3 Town Hall
  • Tier 3 Storehouse*
100,000 Tree stuffing Wood
100,000 Armor that gives stealth bonuses Hides
Increases the storage capacity of your bait box to 50 of each type of bait for Big Game Hunter
*While the tier 3 bait box doesn't require more than the tier 1 town hall, a player cannot build it without a tier 3 storehouse in order to have enough resources to build it.
Bank Deposit Box
Prerequisites Resources Benefits Locations
  • Tier 2 Town Hall
  • Tier 2 Storehouse*
30,000 Tree stuffing Wood
30,000 The shiny ones are used in jewelry Stone
Save yourself long treks to and from the bank! Drop it and walk away

*While the bank deposit boxes don't require more than the tier 1 town hall, a player cannot build it without a tier 2 storehouse in order to have enough resources to build it.

This Special Report was written by 3ter 1. Thanks to Hope, Fuzzyjoe162, and ChathMurrpau for corrections.
This Special Report was entered into the database on Sun, Jul 28, 2019, at 04:40:23 PM by Chath, and it was last updated on Mon, Mar 29, 2021, at 06:20:28 PM by 3ter1.

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