Getting Started
Speak to Wizard Chambers SouthEast of Lumbridge to teleport to Tuska's back. Once on Tuska's back, go through the barrier and the game will start momentarily. This can be played alone, or with other players.
Each round of Anima Islands lasts for 20 minutes. During this time you will visit 4 different islands. The duration of each island is 5 minutes, and once those 5 minutes are over, you will be sent off to the next island. You will have to accomplish 25% energy for each island you visit, meaning you need 100% energy to get the maximum amount of points per game.
There are four islands that you will need to completed and gain at least 25% energy on each of them, however you are able to 'catch up' on the next island if you get behind. The four islands are listed below.
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Players will end up on four smaller islands of an agility course. To siphon Anima, they can charge Active runestones in the course to gain Divination experience. To move from island to island, players either balance or climb a blue crystal (this grants Agility experience) or chip off a gatestone embedded on one of the islands (this grants Dungeoneering experience).
Once every 30 seconds, a random player will be selected to hold a gatestone. Other players can teleport to the person holding the gatestone by hitting the teleport option provided in the bar. This can be helpful for skipping obstacles or transferring to an island with an active node. If a player is alone on the island, this is unavailable.
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There are two main tentacles on the main island. They are unattackable, but spawn lesser corrupted growths which can be attacked. To hurt the corrupted growths, you must go to the Holy fire and equip the torch received to deal damage onto them. The fire only lasts 30 seconds, so players will need to return to replenish the fire. The area directly hit with the fire will be dealt with 500 damage, while the area around it in a 3x3 radius will be hit for 250 damage. Firemaking experience is gained while burning the tentacles.
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This round, you will end up on another island with a tree in the middle. Several cuttable vines, and attackable tentacles will randomly appear on this island. To proceed through this island and gain 25% energy, players kill the tentacles or chop the vines, gaining mysterious herbs in the process. The herbs must be ground into powder, and than can be used to nurture the roots to grow them. When a root reaches one of the pods surrounding the tree, it will turn into a flower which can be collected and turned into the core plant for progress torwards the player's energy.
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On this island, you can construct pylons from the shattered pylon hotspots (this grants Construction experience), which will attract a Sentient Lightning that can be lured to the Unstable Core in the middle of the island (this grants Hunter experience). After building the pyolon, you can lure the Sentient Lightnings to the center for energy. Alternatively, you can build lightning traps upon the targets that will appear on the ground.
Tiny balls of Lightning will appear and can be killed. Killing the lightning, or being near enough when a Sentient Lightning reaches the core, electrifies the player with a residual charge that should be brought to the Unstable Core for extra points.
There are many different rewards for completing this Distraction and Diversion. Below we have all of the awards and the amount of Reward Currency they require to purchase.
This Distraction/Diversion Guide was written by Rooskii..
This Distraction/Diversion Guide was entered into the database on Tue, Aug 16, 2016, at 02:18:05 PM by Rooskii, and it was last updated on Sun, Feb 19, 2023, at 12:53:34 AM by Chath.
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