Table of Contents:
- Melee Equipment
- Magic Equipment
- Getting to the Kalphite King
- Killing the King
- Phases
- Special Attacks and Abilities
- Drygore Weaponry
Equipment and Inventory Recommendations:
The King cycles through phases three phases: Melee, Ranged and Magic. Each phase has a different weakness, so it may be beneficial to have all three attack styles present in your group.
Example setup:
- Helmet: Tetsu/Torva helm > Slayer Helmet (if the player is on a Slayer task) > Barrows helms/Bandos helmet > Fremennik helms > Void melee helm
- Body: Tetsu/Torva platebody > Barrows bodies/Bandos chestplate > Void knight top
- Legs: Tetsu/Torva platelegs > Barrows legs/Bandos tassets > Void knight bottom
- Gloves: Torva gloves > Barrows gloves > Bandos gloves > Void knight gloves
- Boots: Torva boots > Steadfast boots > Bandos boots > Dragon boots
- Cape: TokHaar-Kal > Fire cape > Any skillcape
- Weapon: Drygores > Chaotic rapier > Chaotic longsword
- Off-hand Weapon: Off-hand drygores > Off-hand chaotic rapier > Off-hand chaotic longsword
Inventory:
- 1 Overload (4) > Extreme potions > Super potions
- 3-4 Prayer Potions (4)/Super restores (4), Prayer renewal (4) (optional)
- Rocktails (at 95+ Constitution) > Sharks
- Any pouches/scrolls for familiars
- Tier 60+ shield for Barricade/Resonance
Example setup:
- Helmet: Sea singer's hood/Virtus mask > Slayer Helmet (if the player is on a Slayer task) > Ganodermic visor/Hood of subjugation > Ahrim's hood > Void mage helm
- Body: Sea singer's robe top/Virtus robe top > Ganodermic poncho/Garb of subjugation > Void knight top
- Legs: Sea singer's robe bottom/Virtus robe legs > Ganodermic leggings/Gown of subjugation > Void knight bottom
- Gloves: Virtus gloves > Ganodermic gloves/Gloves of subjugation > Void knight gloves
- Boots: Virtus boots > Ragefire boots > Ganodermic boots/Boots of subjugation
- Cape: God capes > Any skillcape
- Weapon: Chaotic staff/Virtus wand > Staff of light/Ahrim's wand/Wand of treachery > Master wand
- Off-hand: Virtus book > Ahrim's book of magic > Ward of subjugation
Inventory:
- 1 Overload (4) > Extreme magic (4) > Super magic (4)
- 3-4 Prayer Potions (4)/Super restores (4), Prayer renewal (optional)
- Rocktails (at 95+ Constitution) > Sharks
- Runes for the best Fire spell you can cast
- Any pouches/scrolls for familiars
- Tier 60+ shield for Barricade/Resonance
The easiest way to reach the Exiled Kalphite Hive is by Home teleporting to the Bandit camp lodestone and making your way southeast past the Jaldraocht Pyramid to the Hive entrance. Once there, enter the hive. Alternatively, you could use the Magic carpets to travel to Pollnivneach or the Bedabin camp and walk from there.
If this is your first visit to the hive, you will need to follow the tunnel around until you reach the entrance to the King's chamber. Once there, clear the blocked tunnel to the west for future easy access. When you're ready, enter the tunnel and set up your battle instance. When done, you'll enter the King's chamber and he will spawn soon after.
The Kalphite King is currently one of the strongest monsters in RuneScape with a combat level of 2500. His attacks are deadly and easily capable of wiping out a team in a very short space of time. During the fight the King will cycle between three phases signified by the color of his wings. Each phase has a different set of attacks. Below is a breakdown of these phases:
The melee phase is signified by the King's wings turning orange. During this phase he is weak to fire spells. The King has four melee attacks, two of which are based around melee abilities the player has:
- A standard melee attack capable of dealing very high damage.
- Slaughter: If this attack successfully hits, the player will be hit for over 1k damage per game tick if they move.
- Dismember - Similar to Slaughter, but deals less damage when the player moves.
- The King will occasionally push players away from him dealing a small amount of damage.
Ranged phase:
The ranged phase is signified by the King's wings turning green. During this phase he is weak to stab attacks. The King has three ranged attacks:
- Fragmentation shot: This attack causes damage over time and 3x damage if the player moves.
- Stun dart: If this attack is successful it will stun the player for several seconds.
- Incendiary shot: Identical to the ranged ultimate ability in that it explodes after several seconds dealing very high damage (up to 5,000 LP).
Magic phase:
The magic phase is signified by the King's wings turning blue. During this phase he is weak to ranged attacks. The King has two very powerful magic attacks:
- Exploding yellow orb: The King launches several orbs which will hover for a few seconds before exploding, hitting anyone within range for up to 4,000 LP and stunning them. The player can be hit by multiple orbs at once making this an extremely dangerous attack.
- Blue orb: The King fires blue orbs at anyone in close range, which stuns them before hitting up to 3,500 LP.
- Yellow combustion orb: When the orb explodes, it also deals a combustion effect to the damage dealt to the player.
Special Attacks and Abilities:
- Instant Kill: The King will target a player who then turns green and is stunned as well as been prevented from using any abilities. After several seconds, the King will kill them in one hit. The only way to avoid this attack is for a teammate to use the Provoke ability to switch the King's attention to them and then quickly use Resonance or Barricade(if they have a shield) or use Protect/Deflect from Melee and Devotion to negate the damage of the attack.
- Marauder Spawn: The King will spawn a group of level 140 Exiled kalphite marauders to aid him. If you are standing on a spot where one spawns from the sand, you will be hit for up to 1,000 LP.
- Dig: The King will dig into the sand and target a player. If the player doesn't move quickly, they will be stunned and hit for 4,000 LP.
- Healing auras: The King will occasionally surround himself in a red or green aura. Any damage dealt while the red aura is active will instead heal him. The green is the same as the red, but if the King is stunned for 7 or more consecutive seconds while the green aura is active, he will instantly heal 24,000 LP.
- Barricade: Using the Frenzy ultimate ability will cause the King to activate Barricade, negating all damage dealt to him for 10 seconds.
- Immortality: The King is capable of activating the Immortality ability and will respawn with a small amount of Lifepoints remaining when killed.
- Stomp: The King will stomp any player under him, hitting rapid 1,000s until they move.
The King's most prized drops are the Drygore weaponry. These level 90 Attack weapons are the most powerful and valuable melee weapons in the game:
Main-hand | |||
Name | Image | Bonuses | |
Damage | Accuracy | ||
Drygore longsword | 1102 | 2458 | |
Drygore rapier | 1102 | 2458 | |
Drygore mace | 864 | 2458 |
Off-hand | |||
Name | Image | Bonuses | |
Damage | Accuracy | ||
Off-hand drygore longsword | 551 | 2458 | |
Off-hand drygore rapier | 551 | 2458 | |
Off-hand drygore mace | 432 | 2458 |
This Special Report was written by Javezz. Thanks to Albatross99 and Telle for corrections.
This Special Report was entered into the database on Mon, Jun 17, 2013, at 01:51:25 PM by Javezz, and it was last updated on Mon, May 15, 2017, at 09:26:43 PM by ChathMurrpau.
If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.
If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!
Print this page with images - Back to the Special Report Index Page - Back to Top