Skill Levels Required:
None.
Quests Required:
None.
Items Needed:
None, you cannot bring in any items or followers when playing.
Skill Levels Recommended:
Level 80 in the relevant skills (see below).
Starting Point:
Speak to the Head mystic at Mystic Encampment in the Gamers' Grotto north of Falador.
Is this MiniGame Safe to play?:
Yes
Getting Started:

Table of Contents:



Getting Started:

The Mystic Encampment can found in the Gamers' Grotto, just north of Falador. You can use a Games Necklace to teleport there.

Stealing Creation location


Stealing Creation is a team-based game. To join a team, you must first speak to the Head mystic, who will teach you about the game.

Head Mystic

After he has taught you all the basics of the game, you may either talk to one of the mystics and ask them to put you on a team, or you may simply climb over one of the stiles into the fenced area. Once you enter the game, you will be placed in a room with tables on which you or your team members can deposit the Sacred clay items they have made. Pass through the barrier in your team's base to join in the game.

Your Team's Base



Playing the Game:

In order to play Stealing Creation, you want to obtain clay and craft it into items. The more clay items you deposit into your base, the more points you earn. Achieving this can be done a few ways.



Gathering Sacred Clay:

There are many ways of gathering Sacred clay for your team. When gathering, you will need a specific level depending on what class the Sacred clay is.

  • Class 1 Sacred clay, there are no requirements to gather it.
  • Class 2 requires level 20 in the relative skill to gather it.
  • Class 3 requires level 40 in the relative skill to gather it.
  • Class 4 requires level 60 in the relative skill to gather it.
  • Class 5 requires level 80 in the relative skill to gather it.

For whatever class you are gathering, you receive a number of points equal to 15 times the class you are collecting. For example: Gathering class 5 Sacred clay from a class 5 rock requires 80 Mining to gather and gives 75 points (5 X 15) for gathering one shard of Sacred clay.

All of the methods for gathering sacred clay are:

Image Method Requirement
Gathering Clay Off Of The Ground Gathering it straight off the ground. No skill required
Gathering Clay By Harpooning Fish. Fishing level corresponding to the class of the clay.
Gathering Clay By Mining Rocks. Mining level corresponding to the class of the clay.
Gathering Clay By Woodcutting Trees. Woodcutting level corresponding to the class of the clay.
Gathering Clay By Hunting Butterflies. Hunter level corresponding to the class of the clay.


Making Sacred Clay Items:

When collecting all of that Sacred clay of course, you would need a way to use it somehow. You will find a need to make your own Sacred clay items. To do this you can go to an oven looking structure called a "Creation Kiln". When you click on it, the following menu will show up.

Creation Kiln Menu

In this kiln you can make Sacred clay items. The items have specific bonuses and are taken away if you die or the game ends. This means that you will have to start all over every game. You can make a wide range of items using this kiln. All of those items require a certain level in a certain skill.

  • Class 1 Sacred clay, there are no requirements to use or make a sacred clay item.
  • Class 2 requires level 20 in the relative skill to use or make a sacred clay item.
  • Class 3 requires level 40 in the relative skill to use or make a sacred clay item.
  • Class 4 requires level 60 in the relative skill to use or make a sacred clay item.
  • Class 5 requires level 80 in the relative skill to use or make a sacred clay item.

For whatever class it is you gain points equal to 15 times the class you are using to make an item. For example: Making a class 2 Warhammer requires 20 Smithing to make, and gives 30 (2 X 15) points.

Note: For more info on this see the Obtained During The Game section below.



Crossing To The Other Team's Base:

You may run to the other team's territory during the game. You may do this because you want to go venture out and find better classes of clay to gather, or maybe you want to go pickpocketing the other team's players. No matter what you wish to do, on the way there you may run into a number of obstacles. One of the obstacles might be the one of the other players.

Image Obstacle Notes
Patch of Fog Patch of Fog Used to hide from enemies. This will remove you from the minimap and make you unable to differentiate between friend and foe on the outside.
Jumping A Rift Rift Jump over or run around it.
Jumping Over A Wall Wall Climb over or run around it.


Strategies

In order to gain the clay talked about above, there are a few methods you can use to actually obtain it.


Skilling:

One of the most popular strategies is skilling. This strategy involves gathering sacred clay, making any item out of it, then depositing it at your team's base for other teammates to use.

You can start this by collecting some regular class 1 clay from the ground. Then, you can go make a piece of equipment of your choice (depending on what you are going to collect your clay from). Now, you head to whatever you are going to collect your clay from and start collecting. After you have gotten a shard of clay from that collecting spot, go back to a creation kiln and make the same piece of equipment you just made now in a higher class. Go back to what you were collecting from and keep collecting. Once your inventory is full, visit the creation kiln once again. Make any item of your choice and deposit it in your team's headquarters.

Players with a decent summoning level may also use their familiar's special ability to deposit clay or items. This is recommended when you are gathering and processing clay far way from your base.

It is wise to also make a couple of barriers with the clay you collect and keep them with you at all time. Barriers are used to keep your enemies from accessing some of the areas. Remember to keep repairing the barriers, as they will otherwise disappear after a while.

Keep collecting and processing until about a minute until the game ends and then run back to your base and deposit every item you can, this will hopefully maximize your teams points. To maximize points, it is recommended to make runes, arrows or other stackable items.

Note: If you have 0 points or fewer, you will not be able to withdraw any items.



Killing and Thievery:

Another of the most popular strategies is is killing and thievery. You can start this by getting the highest class of armor, weapon, and food you can use. Then, once you have these equipped, you could either head to the other team's area in a "pack" of your teammates, or just go alone.

Whichever way you go, the idea is to deal as much damage to your opponents as you can. You can eat when needed. If it so happens that you run into a player that you can absolutely not defeat, just run into a patch of fog until you see your opponent(s) leave. You can also use prayer when needed and recharge at altars.

The other option is to pickpocket your enemies. To steal from an opponent, your Thieving level must no less than 20 levels below your opponent's Thieving level.



Items Obtained During The Game:

Item Name Image
(Class 1 to 5)
Relative Skill
To Make
Relative Skill
To Wield/Use/Wear
Use(s)
Sacred clay Sacred Clay None None Can be used to make various Sacred clay items.
Dagger Dagger Smithing Attack Can be wielded as a weapon.
Scimitar Scimitar Smithing Attack Can be wielded as a weapon.
Warhammer Warhammer Smithing Attack Can be wielded as a weapon.
Bow Bow Fletching Ranged Can be wielded as a weapon.
Arrows Arrows Fletching Ranged Can be wielded as a weapon.
Staff Staff Crafting Magic, Attack Can be wielded as a weapon.
Elemental rune Elemental Rune Runecrafting Magic Can be used for casting spells.
Catalytic rune Catalytic Rune Runecrafting Magic Can be used for casting spells.
Summoning pouch Summoning Pouch Summoning Summoning Can be used to summon a clay familiar. A class 1 familiar (level 25) will store and deposit 1 item. Class 2 familiars (level 37) will store and deposit 6 items, Class 3 familiar (level 58) 12 items and Class 4 familiars (level 93) 18 items. A class 5 familiar (level 139) will store and deposit 24 items). Each familiar will also assist you in battle.
Clay deposit scroll Clay Deposit Scroll Summoning Summoning Can be used for a clay familiar special move.
Helm Helm Smithing Defence Can be worn for protection.
Platelegs Platelegs Smithing Defence Can be worn for protection.
Platebody Platebody Smithing Defence Can be worn for protection.
Coif Coif Crafting Ranged, Defence Can be worn for protection.
Chaps Chaps Crafting Ranged, Defence Can be worn for protection.
Leather body Leather body Crafting Ranged, Defence Can be worn for protection.
Hat Hat Crafting Magic, Defence Can be worn for protection.
Robe bottom Robe Bottom Crafting Magic, Defence Can be worn for protection.
Robe top Robe Top Crafting Magic, Defence Can be worn for protection.
Hatchet Hatchet Smithing Attack, Woodcutting Can be wielded as a weapon and be used to gather Sacred clay.
Pickaxe Pickaxe Smithing Attack, Mining Can be wielded as a weapon and be used to gather Sacred clay.
Harpoon Harpoon Crafting Attack, Fishing Can be wielded as a weapon and be used to gather Sacred clay.
Butterfly net Butterfly Net Crafting Attack, Hunter Can be wielded as a weapon and be used to gather Sacred clay.
Barrier Barrier Construction Construction Can be used to build barriers around certain areas during the game.
Food Food Cooking None Can be used to heal Hitpoints. A Class 1 food will heal 4 Hitpoints. Class 2 food will heal 8 Hitpoints, Class 3 food 12 Hitpoints, Class 4 food 16 Hitpoints. A class 5 food will heal 20 Hitpoints.
Prayer potion Prayer Potion Herblore None Can be drunk to restore your Prayer.
Energy potion Energy Potion Herblore None Can be drunk to restore/boost your run energy.
Attack potion Attack Potion Herblore None Can be drunk to restore/boost your Attack.
Strength potion Strength Potion Herblore None Can be drunk to restore/boost your Strength.
Ranging potion Ranging Potion Herblore None Can be drunk to restore/boost your Ranged.
Defence potion Defence Potion Herblore None Can be drunk to restore/boost your Defence.
Magic Potion Magic Potion Herblore None Can be drunk to restore/boost your Magic.
Summoning potion Summoning Potion Herblore None Can be drunk to restore/boost your Summoning.


Rewards:

For the gathering, processing and depositing of Sacred clay and items you receive a certain amount of points during the game. For example: Gathering class 5 Sacred clay from a class 5 rock requires 80 Mining to gather and gives 75 points (5 X 15) for gathering one shard of Sacred clay. See the table below to find out how many points each activity yields.

Activity Done In Game Points Gained/Lost
Gathering sacred clay 15 per class
Processing sacred clay 15 per class
Depositing sacred clay 15 per class
Depositing clay items 30 per class
Withdrawing items from your base Lose the points you would earn for depositing it
Combat 5 per Hitpoints damage done to enemy

The score you gain while playing a game of Stealing Creation will be converted into Reward Points according to the following table:

In Game Points Points Rewarded
0 - 19,999 1 per 1,000
In-game points
20,000 - 21,999 20
22,000 - 25,999 21
26,000 - 33,999 22
34,000 - 49,999 23
50,000 - 81,999 24
82,000 - 145,999 25
146,000+ 26

With the earned points you may buy a variety of items which will give you twice the normal experience when training a certain skill. However, these items can only be used for a limited amount of skills and time. To exchange your points for rewards or to recharge some of your rewards, speak with the Rewards mystic.



Tools:

When a Proto-tool or Volatile clay tool is purchased for 20 Reward points, you will be able to transform it into a specific type of tool. When these tools run out of bonus experience, they will disintegrate and you will need to purchase another. The following tools can be created by these base items:

Proto-tool Skill(s) Volatile-tool
S Net Sacred clay butterfly net Hunter V Net Volatile clay butterfly net
Knife Sacred clay fletching knife Fletching Knife Volatile clay fletching knife
Hammer Sacred clay hammer Construction and Smithing Hammer Volatile clay hammer
Harpoon Sacred clay harpoon Fishing Harpoon Volatile clay harpoon
Hatchet Sacred clay hatchet Woodcutting Hatchet Volatile clay hatchet
Needle Sacred clay needle Crafting Needle Volatile clay needle
Pickaxe Sacred clay pickaxe Mining Pickaxe Volatile clay pickaxe


Armor and Weaponry:

Each of these items allow you to transform them into another type of armor or weapon of the combat triangle. Changing a helm, body, leg, or weapon that still has experience will cause you to receive bonus experience for the new combat style and drain the item of remaining charge. The shields are not bound by this restriction as there is no bonus experience applied when purchased; they are simply normal shields. When these armors or weapons run out of bonus experience, they will need to be recharged; all pieces require 20 points to recharge (excluding the shields which require 200 points). The more pieces of a set you wear, the longer you will receive the bonus experience.

In order to equip the helm, body, leg, and weapons you require at least 50 Defence. The Magic equipment also requires 50 Magic and the Ranged gear similarly requires 50 Ranged. To equip the shields, however, you require only 65 Defence.

Item Cost
Magic Melee Ranged
Sacred Clay Hat
Sacred clay hat
Sacred Clay Helm
Sacred clay helm
Sacred Clay Coif
Sacred clay coif
24
Sacred Clay Robe Top
Sacred clay robe top
Sacred Clay Platebody
Sacred clay platebody
Sacred Clay Body
Sacred clay body
30
Sacred Clay Robe Bottom
Sacred clay robe bottom
Sacred Clay Platelegs
Sacred clay platelegs
Sacred Clay Chaps
Sacred clay chaps
28
Sacred Clay Staff
Sacred clay staff
Sacred Clay Scimitar
Sacred clay scimitar
Sacred Clay Bow
Sacred clay bow
26
Sacred Magic Shield
Sacred clay shield(magic)
Sacred Melee Shield
Sacred clay shield(melee)
Sacred Ranged Shield
Sacred clay shield(ranged)
200


Skill Outfits:

While these were once only available via Treasure Hunter, it is now possible to purchase these for 100 Reward points. These allow you to gain +1% experience for each piece worn when skilling in the associated skill; you will get a bonus 1% for wearing the full set. Though you can choose which skill set you will get a piece from, the specific piece you get will be random depending on which pieces of the set you do not currently have. The skill sets, and their pieces, are listed below.


Artisan’s Outfit

Item Bonuses
 helm Artisan’s Bandana 1%
robe Artisan’s Top 1%
legs Artisan’s Legs 1%
gloves Artisan’s Gloves 1%
boots Artisan’s Boots 1%
Full Set Bonus: 1%
Total Bonus: 6%


Fletcher’s Outfit

Item Bonuses
 helm Fletcher’s Headwear 1%
robe Fletcher’s Chestpiece 1%
legs Fletcher’s Legwear 1%
gloves Fletcher’s Gloves 1%
boots Fletcher’s Boots 1%
Full Set Bonus: 1%
Total Bonus: 6%

This Minigame Guide was written by BobbehMan. Thanks to Alfawarlord, Makututoa, Dwayne_Dibly, ice_king_xxx, Dragoon889, keemo905, sepioroth313, squidd, rng3assassin, DarkBlitz, Mimz, Egekalaycan, ThomasRM, Zingeh, and ChathMurrpau for corrections.
This Minigame Guide was entered into the database on Wed, Dec 17, 2008, at 07:53:52 PM by BobbehMan, and it was last updated on Sun, Nov 19, 2017, at 05:43:28 PM by ChathMurrpau.

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