Coins | Boots of lightness | Spotted/Spottier cape | Penance gloves | ||||
Super/Energy potions | Ogre flask (salt water) | Runes* |
Puro-Puro can be accessed by entering the center of a crop circle in a wheat field. A permanent crop circle is located in the city of Zanaris. Crop circles also randomly appear in wheat fields all across Gielinor, however, these portals will only remain open for a short amount of time, after which they will reappear in another wheat field.
If you enter Puro-Puro through one of the crop circles outside of Zanaris, you will receive a farming affinity boost, which will allow you pass through the magical wheat much faster for 30 minutes.
Talking to the Wandering Impling in Zanaris' wheat field will provide you with a hint as to where the current traveling crop circle can be found. He will not tell you its exact location, but will show it in a cut scene.
After you arrive in Puro-Puro, speak with Elnock Inquisitor. If this is your first time here, you can ask if he has any spare equipment you can borrow and he will supply you with a Butterfly net and 6 Impling jars. Additional jars can be bought from Elnock Inquisitor or made by yourself. If you have been here before, simply Right-click Elnock and choose either "Quick-start" or "Exchange" to receive items stored with him.
In the top Right part of the screen, you will see a list of all types of implings and the amount of implings in jars you currently have in your inventory. This display can be hidden or shown by clicking the word "Hide" or "Show" at the top of the interface.
Playing The Game:
With empty Impling jars in your inventory and a Butterfly net equipped, make your way into the maze by Right-clicking it and choosing to push-through; this is how you will traverse through the maze. The higher your Strength level, the faster you will be able to move through the wheat. Note that every few minutes, the shape of the maze changes with new wall and passages.
Once you find an impling you want, you can try to catch it by clicking on it - you MUST have a Butterfly net (Magic butterfly net, Volatile clay butterfly net, and Sacred clay butterfly net will also work) equipped to catch imps in Puro-Puro. Since implings move around a lot, a good strategy is to use Bind/Snare/Entangle spells to temporarily stop them from moving. Be aware that once the imp is free, it will temporarily be immune to the spell.
Wandering around the maze with the implings are Imp defenders (three are seen in the image below). They will try to free the implings from the jars in your inventory. The higher your Thieving level, the harder it will be for these imps to free the implings. If you have less than 80 Thieving, it is advised that you keep a vial of Imp repellent in your inventory to decrease the chance that Imp defenders will be able to set the implings free. When an imp defender manages to free an impling, the jarred impling will be removed from your inventory and the imp will toss it on the ground nearby.
You may leave Puro-Puro at any point in time. There is no official start or stop time to this activity. When you are ready you leave, you can exit through the portal in the center. Simply clicking the portal will cause Immenizz to question you about your departure. If you wish to skip this, you can Right-click the portal and choose "Quick-leave".
As briefly mentioned earlier, you may use Elnock Inquisitor's exchange option to store your supplies before you leave. He can hold your Butterfly net, Imp repellent, and up to 127 Impling jars. Simply Right-click him and choose "Exchange".
Implings:
Implings can also be found outside of Puro-Puro, where they can be caught barehanded or by using a Butterfly net and Impling jar. If you catch an impling barehanded, you will automatically loot them as you have no jar to place them in. The higher your Agility level the easier it will be to catch. Note that catching implings outside of Puro-Puro will earn you extra experience, as seen below.
Name | Image | Hunter Level | Experience | |
Puro Puro | Gielinor | |||
Baby impling | 17 | 20 | 25 | |
Young impling | 22 | 48 | 65 | |
Gourmet impling | 28 | 82 | 113 | |
Earth impling | 36 | 126 | 177 | |
Essence impling | 42 | 160 | 225 | |
Eclectic impling | 50 | 205 | 289 | |
Spirit impling | 54 | 227 | 321 | |
Nature impling | 58 | 250 | 353 | |
Magpie impling | 65 | 289 | 409 | |
Ninja impling | 74 | 339 | 481 | |
Pirate impling (after Rocking Out) |
76 | 350 | 497 | |
Divine impling (after Fate of the Gods) |
79 | 375 | 520 | |
Dragon impling | 83 | 390 | 553 | |
Zombie impling | 87 | 412 | 585 | |
Kingly impling | 91 | 434 | 617 | |
Crystal impling | 95 | 525 | 820 |
So long as you have 1 jar to catch implings, you can sell any full jar to Elnock in exchange for 3 more Impling jars. But what happens if you somehow run out? Have no fear! In these situations, you can make your own with the following method.
Supplies
- 1 Butterfly jar
- 1 Vial
- 8 Anchovies (Cooked)
- 1 Pestle and mortar
- 1 Sieve
- 1 Flower (Rosemary, Marigolds, or Nasturtiums)
Note that these supplies will only create ONE jar.
Steps
- Speak to the Chemist in Rimmington about Impling jars. Ask if he has a spare Sieve.
- Use 8 Anchovies with a Pestle and mortar to make Anchovy paste (stackable). Use all of them with a Sieve while having a Vial in your inventory to make a vial of Anchovy oil.
- Use 14 flowers (Rosemary, Marigolds, or Nasturtiums) with the Anchovy oil to create vial of Imp repellent.
- Return to the Chemist with a Butterfly jar and Imp repellent vial. Use the Imp repellent with the Lamp Oil Still on the table in the Northeastern corner of the house to produce 1 Impling jar.
There are two choices of rewards in this activity: looting the imps or trading them for items.
When trying to loot an impling jar, the jar might break. If this happens, you will simply get rid of it, but still keep the loot. Click on the impling jar images below to be taken to that item's database page.
Air talisman | Anchovies | Ball of wool | Bowstring | ||||
Cheese | Chisel | Flax | Hammer | ||||
Hard leather | Knife | Lobster | Mud pie | ||||
Needle | Sapphire | Seaweed | Silver stone spirit | ||||
Soft clay | Spice | Thread |
Bass | Chef's delight | Chocolate cake | Cooked karambwan (2 Noted) | ||||
Curry | Curry leaf | Fish pie | Frog spawn | ||||
Garden pie (6 Noted) | Jangerberries | Lobster (4 Noted) | Meat pie | ||||
Meat pizza | Mud pie | Rainbow fish (5 Noted) | Raw karambwan (2 Noted) | ||||
Shark (3 Noted) | Spice | Strawberries (5) | Summer pie | ||||
Swordfish (3 Noted) | Tuna | Ugthanki kebab |
Bucket of sand (4 Noted) | Coal stone spirit (1; 6) | Compost (6 Noted) | Earth rune (32) | ||||
Earth talisman | Earth tiara | Emerald (2 Noted) | Fire talisman | ||||
Gold stone spirit | Harralander seed (2) | Jangerberry seed (2) | Mithril stone spirit (1; 3) | ||||
Ruby | Small spiky mithril salvage | Supercompost (2 Noted) | Uncut emerald (2 Noted) | ||||
Unicorn horn | Wildblood seed (2) |
Air rune (30) | Blood rune (7) | Body rune (28) | Chaos rune (4) | ||||
Cosmic rune (4) | Death rune (13) | Fire rune (50) | Fire talisman | ||||
Lava rune (4) | Law rune (13) | Mind rune (25) | Mind talisman | ||||
Mud rune (4) | Nature rune (13) | Pure essence (12; 35 Noted) | Smoke rune (4) | ||||
Soul rune (11) | Steam rune (4) | Water rune (30) |
Charms (Blue, Crimson, Gold, Green) can also be obtained, however, they are automatically looted and the impling will not be placed in a jar.
Amulet of power (3 Noted) | Black dragonhide (6 Noted) | Diamond (4 Noted) | Diamond amulet (3 Noted) | ||||
Dragon dagger | Loop half of a key | Medium blunt rune salvage | Medium plated rune salvage | ||||
Mystic cloth (Noted) | Nature tiara | Pineapple seed | Ring of forging (3 Noted) | ||||
Ring of life (4 Noted) | Runite stone spirit (2) | Sinister key | Snapdragon seed | ||||
Splitbark gauntlets | Tooth half of a key |
Black dragonhide(10; 16) | Dagannoth hide (3) | Dragon dagger | Large plated rune salvage | ||||
Medium bladed rune salvage | Medium blunt rune salvage | Mystic cloth (Noted) | Onyx bolt tips (4) | ||||
Onyx bolts (2) | Opal machete | Prayer potion (3) (4 Noted) | Rune arrow (70) | ||||
Rune dart (70) | Rune knife (40) | Rune throwing axe (50) | Runite stone spirit (4) | ||||
Snakeskin boots | Splitbark gauntlets | Splitbark helm | Tiny spiky rune salvage | ||||
Weapon poison+ (3) (4 Noted) |
Normal
After Pieces of Hate
Agility Arena ticket | Coins | Left eyepatch | Pieces of eight | ||||
Pirate hook (right) | Raw shark | Shark | The Stuff |
In Trouble Brewing Mini-Game
Bitternut | Blue flowers | Bowl | Bowl of blue water | ||||
Bowl of red water | Bucket | Bucket of water | Logs | ||||
Pieces of eight (1-10) | Red flowers | Scrapey tree bark | Steel hatchet | ||||
Sweetgrub |
See Trouble Brewing Mini-Game guide for more information.
Bright energy (80-121; 50-151) | Brilliant energy (80-121; 50-151) | Elder charm (1; 5) | Elder energy (80-121; 50-151) | ||||
Flickering energy (80-121; 50-151) | Gleaming energy (80-121; 50-151) | Glowing energy (80-121; 50-151) | Incandescent energy (80-121; 50-151; 82-1,217) | ||||
Luminous energy (80-121; 50-151) | Lustrous energy (80-121; 50-151) | Nightmare muspah pouch | Pale energy (80-121; 50-151) | ||||
Portent of life | Portent of restoration I | Portent of restoration II | Portent of restoration III | ||||
Portent of restoration IV | Portent of restoration IX | Portent of restoration V | Portent of restoration VI | ||||
Portent of restoration VII | Portent of restoration VIII | Portent of restoration X | Radiant energy (80-121; 50-151) | ||||
Sign of death | Sign of life | Sign of the porter I | Sign of the porter II | ||||
Sign of the porter III | Sign of the porter IV | Sign of the porter V | Sign of the porter VI | ||||
Sparkling energy (80-121; 50-151) | Vibrant energy (80-121; 50-151) |
Divine impling loot is given in proportion to your Divination level e.g. Sparkling energy at level 40-49 or Gleaming energy at level 50-59. You will ALWAYS recieve some energy (80-121) and another reward, be aware that the second reward may be energy as well.
Amulet of glory (2-3 Noted) | Baby dragon bones (107-300 Noted) | Death tiara | Dragon arrow (96-500) | ||||
Dragon arrowheads (100-500) | Dragon bolt tips (10-49) | Dragon bolts (3-40) | Dragon bones (50-100 Noted) | ||||
Dragon dagger (3 Noted) | Dragon dart (105-350) | Dragon dart tip (105-350) | Dragon longsword | ||||
Dragonstone (3-6 Noted) | Dragonstone amulet (2-3 Noted) | Magic seed | Mystic cloth (2 Noted) | ||||
Snapdragon seed (6) | Summer pie (5-15 Noted) |
Baby dragon bones (2-6 Noted) | Big bones (5-15 Noted) | Curved bone | Dragon bones (3) | ||||
Fayrg bones (3) | Long bone | Monkey skull | Ourg bones | ||||
Raurg bones (2 Noted) | Wyvern bones (3) |
Amulet of glory (3-11 Noted) | Crystal key (2 Noted) | Crystal triskelion fragment 1 | Crystal triskelion fragment 2 | ||||
Crystal triskelion fragment 3 | Dragon 2h sword | Dragon arrow (40-150) | Dragon arrowheads (50-148) | ||||
Dragon bolt tips (55-70) | Dragon bolts (40-70) | Dragon dart (182-319) | Dragon dart tip (70-259) | ||||
Dragon longsword (1-2 Noted) | Dragon spear | Dragonstone (6 Noted) | Dragonstone amulet | ||||
Onyx bolt tips (1-75) | Onyx bolts (43-60) | Royal amulet | Royal crown | ||||
Royal leggings | Royal sceptre | Royal shirt | Runite stone spirit (10) | ||||
Shield left half | Uncut diamond (15-34 Noted) | Uncut dragonstone (5 Noted) | Uncut onyx |
Coconut (20 Noted) | Crystal acorn | Crystal tool seed | Crystal triskelion fragment 1 | ||||
Crystal triskelion fragment 2 | Crystal triskelion fragment 3 | Crystal weapon seed | Elder seed | ||||
Golden rock | Lantadyme seed (2) | Loop half of a key | Magic logs (30 Noted) | ||||
Magic seed | Onyx bolt tips (16) | Prayer potion (4) (8 Noted) | Super restore (4) (8 Noted) | ||||
Thinker boots | Thinker gloves | Tooth half of a key | Torstol seed | ||||
Uncut diamond (10 Noted) | Uncut dragonstone (10 Noted) |
You can also exchange the implings you have caught with Elnock Inquisitor for one of the following items.
- 3 Baby implings, 2 Young implings, and 1 Gourmet impling will trade for a vial of Imp repellent
- 3 Gourmet implings, 2 Earth implings, and 1 Essence impling will trade for a Magic butterfly net
- 3 Essence implings, 2 Eclectic implings, and 1 Nature impling will trade for a Jar generator
- 1 Impling of any kind will trade for 3 Impling jars
This Minigame Guide was written by ChathMurrpau. Thanks to previous guide writer Sir_Bob126, as well as King_of_Smiles, Aredjay, Andro_Girl, Jett_Man, Sksfrontiers, Frosty35, Crypto416, Grundoes, Jakesterwars, Tafkan, JoeC, Spikesummers, Belgarath, Poopymath, Ubernisation, Pac Sun Man, luigi1130, ice king xxx, Pk 0wner4, Escatore, Dwayne_Dibly, Wolves425, Motion_Man, MadeyeMike, Brainhault, Slayer_killa, Kayelle, LittleJake07, Radmite, Sup934, Dh5567, Iamdead173, Knighthawk76, Random605, Walk w jesus, Iriel_Red, kaoskiller1, Cloudsfinalh, Radmite, Alfawarlord, Lilroo503, Clamball, and Javezz for corrections.
This Minigame Guide was entered into the database on Fri, Jul 06, 2007, at 04:52:01 PM by Jakesterwars, and it was last updated on Mon, Oct 14, 2019, at 04:29:57 AM by Chath.
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