To play Castle Wars, you'll first have to make your way to the lobby. There are a few ways to get your way there with the most convenient method being a Ring of Duelling, an enchanted emerald ring. After you operate it, you will see the screen below. Obviously, choose the Castle Wars option.
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Teleport to Ardougne (Level 51 Magic and completion of the Plague City quest), then walk southwest until you get to the Battlefield. Walk south on the west side of the river and you will eventually find it.
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Home teleport to Yanille Lodestone and walk west.
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After you complete the Enlightened Journey quest, you can travel by hot air balloon right outside of the lobby. The only condition is that you must have traveled there at least once from Entrana.
When you first arrive in the lobby, you will notice the three portals: a Zamorak portal (red), a Saradomin portal (Blue) and a Guthix portal (Green). The Zamorak and Saradomin portals will transport you to the respective waiting room, while the Guthix portal will transport you to whichever team has fewer members on it.
The waiting room is, obviously, the room you wait in for the next game to start. Here, you will see everyone who is on your team and how much time is left until the next game begins.
Start room and Screen Information
Once the game starts, you have two minutes to leave the start room or be removed from the game. Before leaving, you can takes bandages from the table to heal you and restore run energy. If you wish to leave the game, there is a portal here to do so.
If it's your first game, the screen information may be a little confusing at first. This should clear any confusion.
- Red: Team scores
- Dark Green: Game time remaining
- Orange: Flag status
- Light Blue: Main door status
- Purple: Side doors status.
- Dark Blue: North/South tunnel status
- Yellow: East/West tunnel status
- Light Green: Catapult status
Below the start room is the supply room and here you will find several items you can use to help defend your own flag and capture the opposing team's flag.
Name | Image | Use |
Explosive potion | Destroys underground rockslides, barricades, and catapults | |
Rock | Ammo for catapult | |
Bronze pickaxe | Creates and destroys underground rockslides | |
Rope | Use on enemy's Castle's outer wall to climb inside | |
Toolbox | Fixes the catapult and the main door when damaged | |
Barricade | Blocks a path. Only a max of 10 can be used by your team at a time | |
Bucket | Fill with water to put out fires on barricades and your catapult | |
Tinderbox | Sets barricades and the enemy catapult on fire |
With the exception of your respawn room, everywhere in the arena is a multicombat zone.
The stepping stones aren't commonly used, but they are useful when being chased with the flag. Simply click on the stone in front of you to cross the river.
The catapult is located on the outer wall of your castle. Click on it with a rock in your inventory to use it. Click on the map to aim and click fire to cause damage to nearby enemies.
A large battle usually ensues to capture this area because it's a direct route from your castle to your enemies.
On each path before the middle room is reached, you may encounter a rockslide. This blocks you path and must be destroyed to get past.
To destroy it, use an explosive potion or a pickaxe on the rocks. To cause it, use an explosive potion or a pickaxe on the wall near it. If the rockslides fall on you, you WILL die.
It is only recommended to attempt to capture the flag if you have high combat stats (80+) and good armor (God Wars Dungeon armor, Barrows, Eastern armor). It is vital to have several explosive potions and as many bandages as possible to successfully escape the enemy's castle and make it back to yours alive.
- Enter the tunnel below your castle by using the stairs in your supply room. Run through the tunnels using your bandages to restore your running energy as you go. Use the exploding potions to destroy rocks that block your path.
- When you get to the opponents base, take a second to grab two barricades, and restock on exploding potions. Run up the stairs using potions to destroy barricades in your path. Grab the flag and run back down to the tunnels.
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Now, click and start running down the tunnels. When you get to a narrow section, (only one square across) drop a barricade and keep on running. If you're lucky, you should be home free, even if the enemies pursuing you have exploding potions, you probably have enough of a head start to be safe, however, use the other barricade when you get to another narrow section anyway. then, simply run up the stairs of your base, destroy the barricades in your way, and plant the flag in your standard holder.
- Remember that you need to have two inventory spaces free to pick up the flag at the opponent's base, so if you need to waste bandages, don't worry about it.
- Try to keep your run energy and Life points above 50% at all times.
- You can drop barricades while running, so if you get the timing down, you can barricade the narrow spots of the tunnel without having to stop.
- It is not recommended that mages or rangers try to capture the flag, but there is also no rule against it.
- The flag is a 2-handed weapon, so any weapon and shield you bring along is optional.
The most essential part of the game is being able to protect your own standard. One of the simplest ways to do this is by setting up barricades inside around your castle so that the opposing team cannot easily access your flag. Once you've collected some barricades from the supply room, simply stand where you want to place one and click set up barricade. (Note: Your team can only set up 10 barricades at a time and they can be destroyed by the other team so will most likely need to be replaced regularly).
Alternatively, if you are attacking the opposing team's castle, you may need to destroy their barricades. You can do this by attacking them, burning them with a tinderbox, or using an explosive potion to destroy them instantly. Therefore, it's recommended to collect several explosive potions before leaving your castle.
You will receive 2 Gold tickets and 1 Silver ticket for winning a game and 1 Gold and Silver ticket for drawing a game. You receive 1 Silver ticket for losing. Trade Lanthus in the lobby to purchase decorative armor and capes:
Decorative Armour | ||
Name | Image | Ticket cost |
Basic decorative helm | 4 Silver | |
Basic decorative platebody | 8 Silver | |
Basic decorative platelegs | 6 Silver | |
Basic decorative shield | 6 Silver | |
Basic decorative sword | 5 Silver | |
Detailed decorative helm | 40 Gold | |
Detailed decorative platebody | 80 Gold | |
Detailed decorative platelegs | 60 Gold | |
Detailed decorative shield | 60 Gold | |
Detailed decorative sword | 50 Gold | |
Intricate decorative helm | 400 Gold | |
Intricate decorative platebody | 800 Gold | |
Intricate decorative platelegs | 600 Gold | |
Intricate decorative shield | 600 Gold | |
Intricate decorative sword | 500 Gold | |
Profound decorative helm | 650 Gold | |
Profound decorative platebody | 1100 Gold | |
Profound decorative platelegs | 800 Gold | |
Profound decorative shield | 800 Gold | |
Profound decorative sword | 800 Gold |
Miscellaneous | ||
Name | Image | Ticket cost |
Saradomin team cape | 10 Silver | |
Saradomin team hood | 10 Silver | |
Zamorak team cape | 10 Silver | |
Zamorak team hood | 10 Silver | |
Castle wars flag cape | 2 Silver | |
Castle wars kills cape | 2 Silver | |
Castle wars hobbyist cape | 2 Silver | |
Castle wars enthusiast cape | 2 Silver | |
Castle wars professional cape | 2 Silver | |
Guthix halo | 300 Silver | |
Saradomin halo | 300 Silver | |
Zamorak halo | 300 Silver | |
Faithful shield | 200 Silver |
After playing a large number of games (at least 60), you may receive a Hybrid helm. You can choose between a Trickster, Battlemage, or Vanguard helm and once owned, these helms will provide a damage bonus when playing certain Minigames (see Hybrid armor special report).
Wearing armor into a portal that is not that god's armor will transform you into an animal. (Example: Wearing a holy symbol into the Zamorak Portal)
Animals | |
Sheep | Guthix |
Rabbit | Saradomin |
Imp | Zamorak |
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After you complete the Catapult Construction quest, you will no longer hurt your own teammates with using the catapult.
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All noncombat related items, such as coins, are not allowed into the game. Potions, however, are.
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A great way to stop someone who has your flag is to use ancient magicks such as Ice Barrage. They are very effective in dealing with your enemy.
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If you kill someone who has your flag, you may pick it up yourself. However, if you are inside of your base, it will return to it's holder. This includes one square at the bottom of the ladder in the underground. The only exceptions are that if you die on the stepping stones or under the rockslide, it will return to your base.
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It's a good idea to bring 2 different types of combat armor (Melee, magic, or range) into the game to deal with all types of enemies.
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A good advantage to have is to wear a Castlewar brace into the game. It allows you to hit 20% more damage against an enemy with your flag. It also allows bandages to heal you 50% more than normal.
To make a Castle wars bracelet, you will need one gold bar, one emerald, a bracelet mould, level 30 crafting, and level 27 magic. These are also tradeable, so it would be easier to just buy them from the Grand Exchange.
Note: Even if you take the bracelet off while in a game, the effects will still last for the rest of the game.
This Minigame Guide was written by Dusty9000 and Jett_Man. Thanks to Mario_freak4, Alfawarlord, thehi, Pac_Sun_Man, KalphiteKing, I_M_Bad13, suthel, Jakesterwars, Mr_Stargazer, char2015, mega_gamer05, Jesant13, Lilroo503, Parsonsda, and Double_D_Edd. for corrections.
This Minigame Guide was entered into the database on Sun, Mar 27, 2005, at 03:40:05 PM by Xena_Dragon, and it was last updated on Thu, Apr 18, 2013, at 02:50:54 PM by Javezz.
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