Table of Contents
- Agility Courses
- Burthorpe Agility Course (Level 1)
- Gnome Stronghold Course (Level 1)
- Brimhaven Agility Arena (Level 1-40)
- Werewolf and Skullball Agility Courses (Level 25 & 60)
- Anachronia Agility Course (Level 30, 50, 70, & 85)
- Agility Pyramid (Level 30)
- Penguin Agility Course (Level 30)
- Barbarian Outpost Agility Course (Level 35)
- Yanille Agility Dungeon (Level 40-67)
- Ape Atoll (Level 48)
- Wilderness Agility Course (Level 52)
- Bandos' Throne Room Course (Level 60)
- Het's Oasis (Level 65)
- Hefin Agility Course (Level 77)
- Dorgesh-Kaan Agility Course (Level 80)
- Advanced Gnome Stronghold Course (Level 85)
- Advanced Barbarian Outpost Agility Course (Level 90)
- Shortcuts
- Silverhawk Boots
- Capes of Accomplishment
Agility courses are the primary method of training Agility and are basically an obstacle course which you must complete repeatedly in order to gain experience. Initially there is a chance that certain obstacles in many of these courses can be failed, dealing damage to you and causing you to restart or skip part of the course. For this reason it is recommended to bring food with you when training Agility in order to heal, preferably items that can be eaten in multiple bites such as Cakes.
Agility Level:
1 Agility
Stop Failing at:
1 Agility - impossible to fail
Location:
In the Northern part of Burthorpe, just East of the Games Room.
Fastest Way to Arrive:
Cast the Burthorpe home teleport and run a bit North East.
Course Obstacles:
Obstacle | Experience |
Log beam | 5.5 |
Wall | 5.5 |
Balancing ledge | 5.5 |
Obstacle low wall | 5.5 |
Rope swing | 5.5 |
Monkey bars | 5.5 |
Ledge | 46.5 |
Lap Total | 79.5 |
Agility level:
1 Agility
Stop Failing at:
Unknown
Location:
Inside Tree Gnome Stronghold; North West of Ardougne.
Fastest Way to Arrive: If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.
Notes:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.
Course Obstacles:
Obstacle | Experience |
Log balance | 7.5 |
Obstacle net | 7.5 |
Tree branch | 5 |
Balancing rope | 7.5 |
Tree branch | 5 |
Obstacle net | 7.5 |
Obstacle pipe | 7.5 |
Lap Total | 86.5 |
Agility level:
1 Agility, although 40 Agility is recommended to complete all the obstacles.
Stop Failing at:
Never. Some obstacles will always be failable, but chances of failure decrease with higher levels.
Location:
In the east of Brimhaven.
Fastest Way to Arrive:
Teleport to Musa Point using an Amulet of glory and walk West.
Notes:
Speak to Cap'n Izzy No-Beared to gain admission, which will cost 200gp if you have not completed Rocking Out; completion of the quest will remove the entry fee.
The object of the activity is to tag the pillars located in the arena in order to get Agility tickets. The arena is made of 25 platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Follow the flashing red arrow to find out which pillar you need to tag. Each time you tag an active pillar, you will gain an Agility ticket, which can be used to purchase rewards by trading Pirate Jackie the Fruit.
Between each pair of platforms is an obstacle which must be overcome. If you fail an obstacle, you will take damage. It is recommended to bring light or weight reducing equipment and lots of food, as failed obstacles will reduce your health by 20-60 points.
Course Obstacles:
Obstacle | Agility Level Required | Experience without gloves* |
Experience with gloves* |
Blade | 20 | 0 | 0 |
Log Balance | 1 | 12 | 13.2 |
Pressure Pad | 20 | 26 | 28.5 |
Balancing Rope | 1 | 10 | 17.5 |
Monkey Bars | 1 | 14 | 15.5 |
Rope Swing | 1 | 20 | 22 |
Pillar | 1 | 18 | 19.5 |
Low Wall | 1 | 8 | 8.5 |
Balancing Ledge | 1 | 16 | 17.5 |
Floor Spikes | 20 | 24 | 26.5 |
Plank | 1 | 6 | 6.5 |
Hand Holds | 20 | 22 | 24.2 |
Spinning Blade | 40 | 28 | 31 |
Darts | 40 | 30 | 33 |
*If you wear Karamja gloves (2) or higher, you can gain an experience boost.
Rewards:
Trade Pirate Jackie the Fruit, found outside the course in the hut.
- One Ticket (1): Small agility lamp
- Ten Tickets (10): Medium agility lamp
- One Hundred Tickets (100): Large agility lamp
- One Thousand Tickets (1000): Huge agility lamp
- Clean toadflax (noted): 1 Ticket
- Clean toadflax: 1 Ticket
- Clean wergali (noted): 5 Tickets
- Clean wergali: 5 Tickets
- Clean snapdragon (noted): 10 Tickets
- Clean snapdragon: 10 Tickets
- Pirate's hook: 800 Tickets (The Pirate's Hook is a glove.)
Werewolf and Skullball Courses:
Agility level:
25 Agility (for the Skullball course) and 60 Agility (for the Werewolf course).
Stop Failing at:
Never. The zip line will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.
Location:
In the swamps of Morytania; East of Canifis.
Fastest Way to Arrive:
Travel to Canifis and follow the North-Eastern path, past the Slayer Master. From there head South/South East through the swamp until you reach an area with an Agility symbol. Talk to the Agility Trainer (must be wearing a Ring of Charos) and go down the trapdoor.
Notes:
You must be wearing a Ring of Charos to enter the course. This course runs in a square so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course cannot be failed, except the zip line. If you retrieve the stick and bring it back to the Agility Boss at the arena, you will receive bonus experience.
Course Obstacles:
Obstacle | Experience |
Stepping Stones | 50 (10 per stone) |
Hurdles | 60 (20 per hurdle) |
Pipe | 15 |
Skull Slope | 25 |
Zip Line | 200 |
Retrieving the Stick | 190 |
Lap Total | 350 |
Note: If you fail the zip line, you will lose lifepoints and will not gain the full experience.
Skullball:
Skullball is an Agility minigame. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive Agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less.
You can perform 3 actions in Skullball - tap, kick and shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
Action | Spaces Moved |
Tap | 1 |
Kick | 4 |
Shoot | 10 |
Agility level:
30, 50, 70, & 85 Agility, depending on section.
Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.
Location:
Anachronia, the land out of time.
Fastest Way to Arrive:
Home teleport to the Anachronia lodestone. If you have yet to build and activate the lodestone, you will need to start by taking the Stormbringer to the island and going through the cutscene/tutorial-esque sequence.
The Anachronia Agility Course covers the entirety of the island, can be done clockwise or counterclockwise, and is the fastest means of traveling from one end to the other. While almost all areas on the island can be accessed without the 85 Agility required to traverse the entire course, it is far more time consuming to cross the island without a high agility level.
The course is broken into 7 different sections, each with its own level requirement. The sections require higher agility levels the farther from the Base Camp you go, from 30 to 85. Despite this, the experience gained for each individual obstacle on the course is always a base of 20, increased further by upgrading the Spa.
Every time a player completes a section of the course, they will receive an amount of bonus experience for the section. They must complete EVERY obstacle in the section, traversing the last obstacle repeatedly in opposite directions will only yield the standard 20. In addition, completing all 7 sections of the course will yield a very sizable chunk of experience and 10 Codex pages.
Several tasks are tied directly to this agility course and to one of the items that can be randomly found while traversing it, which are listed below. The odds of attaining these items can be increased with tier 3 and higher luck enhancements, such as Luck of the dwarves.
Codex page (1-3) | Compacted leaves | Compacted vines | Dinosaur rib bone | ||||
Essential oils | Totem of auras base | Totem of crystal top | Totem of summoning top | ||||
Totem of treasure middle |
The following tables display the sections of the course numbered 1 to 7 in a clockwise direction from the Base Camp. Each table lists the bonus experience for the section and the bonus added to the experience gained by traversing the individual obstacles of the section. It is broken down further to show how these values change with the progress a player has made in upgrading their Spa. Click on the image to enlarge and see what specific obstacles are in store for you--it is easy to accidentally miss an obstacle or two if you don't know it's there thanks to the enormity of the island.
Course Obstacles:
30 Agility | ||||||||
Section 1 | Section 7 | |||||||
Base | Spa T1 | Spa T2 | Spa T3 | Base | Spa T1 | Spa T2 | Spa T3 | |
Completion Bonus | ||||||||
150 | 157.5 | 160.5 | 165 | 150 | 157.5 | 160.5 | 165 | |
Total Experience | ||||||||
270 | 283.5 | 288.9 | 297 | 310 | 325.5 | 331.7 | 341 | |
50 Agility | ||||||||
Section 2 | Section 6 | |||||||
Base | Spa T1 | Spa T2 | Spa T3 | Base | Spa T1 | Spa T2 | Spa T3 | |
Completion Bonus | ||||||||
400 | 420 | 428 | 440 | 400 | 420 | 428 | 440 | |
Total Experience | ||||||||
560 | 588 | 599.2 | 616 | 520 | 546 | 556.4 | 572 | |
70 Agility | ||||||||
Section 3 | Section 5 | |||||||
Base | Spa T1 | Spa T2 | Spa T3 | Base | Spa T1 | Spa T2 | Spa T3 | |
Completion Bonus | ||||||||
700 | 735 | 749 | 770 | 700 | 735 | 749 | 770 | |
Total Experience | ||||||||
860 | 903 | 920.2 | 946 | 860 | 903 | 920.2 | 946 | |
Agility level:
30 Agility
Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.
Location:
In the Desert; exit North out of Sophanem and run East until you see the pyramid.
Fastest Way to Arrive:
Use the Jaleustrophos teleport of the Pharaoh's sceptre, use the Camulet teleport and head South East, or use Desert Amulet 2 to teleport to Nardah and head South West.
Notes:
Speak to Simon Templeton to begin the course for the first time.
The main goal of the course is to not only complete it, but to reach the top and obtain the Pyramid top, a warning will appear if you try to leave the pyramid without taking the Pyramid top. Turning in the Pyramid top will earn you 200 Menaphos Reputation and 1,000-10,000 Coins from Simon; 10,000 Coins can be earned after completion of the Elite Desert Tasks. Though you can attempt to pass any obstacle backwards, you will always fail and take minimal damage.
When visiting this course, it is important to bring protection from the desert heat: Waterskins (and a Knife), Choc-ices, a Bowl of water (if you have completed Spirits of the Elid), or an Enchanted Water Tiara. Alternatively, after completion of Crocodile Tears you will not need protection from the Desert heat.
In addition to the items above, it is important to bring food (to heal any damage taken) and equip any weight reducing clothes you may have.
Course Obstacles:
Floor 1 | ||
Number | Obstacle | Experience |
1 | Stone Block | 12 |
2 | Low Wall | 8 |
3 | Ledge | 52 |
4 | Plank | 56.4 |
5 | Stone Block | 12 |
6 | Gap (Sliding) | 57 |
7 | Ledge | 52 |
Floor Total | 249.4 | |
Floor 2 | ||
Number | Obstacle | Experience |
1 | Gap (Sliding) | 56 |
2 | Gap (Jumping) | 22 |
3 | Gap (Sliding) | 57 |
4 | Stone Block | 12 |
5 | Ledge | 56 |
6 | Low Wall | 8 |
7 | Gap (Jumping) | 22 |
Floor Total | 233 | |
Floor 3 | ||
Number | Obstacle | Experience |
1 | Low Wall | 8 |
2 | Ledge | 52 |
3 | Gap (Jumping) | 22 |
4 | Plank | 56.4 |
Floor Total | 138.4 | |
Floor 4 | ||
Number | Obstacle | Experience |
1 | Gap (Jumping) | 22 |
2 | Low Wall | 8 |
3 | Low wall | 12 |
4 | Gap (Jumping) | 22 |
5 | Low Wall | 8 |
Floor Total | 72 | |
Floor 5 | ||
Number | Obstacle | Experience |
1 | Climbing Rocks (Artefact) | 0 |
2 | Stone Block | 12 |
3 | Gap (Jumping) | 22 |
Floor Total | 34 | |
Bonuses | ||
Obstacle | Experience | |
Bonus (Exit Stairs) | 500 | |
Completed Course | 1,214 |
Agility level:
30 Agility
Stop Failing at:
Unknown
Location:
On the Iceberg, which requires a Clockwork suit and the completion of Cold War.
Fastest Way to Arrive:
Head to Rellekka and go to the docks. From here, take a boat to the Iceberg and head towards the avalanche in the North West. To the West is a room; follow the corridor to the Penguin Agility Course.
Notes:
Clockwork suit must be worn for completion of the course. This course offers higher experience than the Barbarian Agility Course, but requires a lower agility level. However, on this course, objects can be failed, so it is recommended to bring food. You cannot teleport out in your penguin suit.
Course Obstacles:
Number | Obstacle | Experience |
1 | Ice crusher | 105 (once on stepping stone) |
2 | Stepping stone x 6 | 140 |
3 | Tread Softy Icicles (x4) | 50 each |
4 | Cross Ice slope | 220 |
5 | Cross Ice Slide | 0 |
6 | Lap bonus (leave gate) | 100 |
Lap Total | 765 |
Barbarian Outpost Agility Course
Agility level:
35 Agility
Stop Failing at:
93 Agility
Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.
Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.
Notes:
Some objects can be failed, so it is recommended to bring some food.
Course Obstacles:
Number | Object | Failable? | Experience |
1 | Obstacle Pipe | No | 10 |
2 | Rope swing | Yes | 22 |
3 | Log balance | Yes | 13.7 |
4 | Obstacle net | No | 8.2 |
5 | Balancing ledge | Yes | 22 |
6 | Crumbling wall | No | 13.7 each (41.1 total) |
Lap Total | 153.2 |
Agility level:
40 Agility, but 67 Agility is recommended to complete every obstacle.
Stop Failing at:
Unknown
Location:
In the Dungeon underneath Yanille.
Fastest Way to Arrive:
South of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.
Notes:
Each obstacle requires a different Agility level. Please consult the following table to find out what level you need.
Do not pray at the chaos altar. It will make you fall in a huge pit of level 12 to 64 poisonous spiders.
Course Obstacles:
Number | Object | Failable? | Level Required | Experience |
1 | Balancing ledge | Yes | 40 | 22.5 |
2 | Obstacle pipe | No | 49 | 7.5 |
3 | Monkeybars | Yes | 57 | 20 |
4 | Pile of rubble | Yes | 67 | 5.5 |
Lap Total | 55.5 |
Agility level:
48 Agility
Stop Failing at:
75 Agility
Location:
In Marim, south of Ape Atoll.
Fastest Way to Arrive:
Ape Atoll Teleport or the Fairy Ring code "C-L-R".
Notes:
You must use a Ninja greegree in order to complete any of the obstacles. The course is very short and rewarding, but all obstacles here can be failed. You will take from 30-70 damage from any failure, so bring some food. It is recommended to have completed Monkey Madness and Recipe for Disaster.
Course Obstacles:
Number | Obstacle | Experience |
1 | Stepping Stone | 40 |
2 | Climbing tree | 40 |
3 | Monkey bars | 40 |
4 | Skull slope cliff climb | 60 |
5 | Rope swing | 100 |
6 | Zip vine | 300 |
Lap Total | 580 |
Agility level:
52 Agility
Stop Failing at:
99 Agility
Location:
Level 54 Wilderness
Fastest Way to Arrive:
Use the Lever in East Ardougne and follow the route as shown on the map below.
Notes:
Wearing a Wilderness Sword 2 or higher will grant a 5% bonus to experience gained while skilling at this course. The Wilderness Sword 4 can also be used to teleport to the course free of charge.
Course Obstacles:
Number | Object | Failable? | Hitpoints lost if failed | Experience |
1 | Pipe | No | N/A | 12.5 |
2 | Ropeswing | Yes | 16 to 19% | 20 |
3 | Lava Stepping Stones | Yes | 20-22% | 20 |
4 | Log balance (Spike Pit Bridge) | Yes | 5 | 20 |
5 | Rock Climb | No | N/A | 0 |
Lap Total | 571.4 |
Agility level:
60 Agility
Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.
Location:
In Bandos' Throne Room, after the completion of The Chosen Commander.
Fastest Way to Arrive:
Use the Fairy Ring code "B-L-Q" to go to Yu'biusk and open the strange box to be teleported into the throne room.
Notes:
You need 60 Agility, Strength, and Ranged, as well as a Mith grapple and Crossbowto enter. Ensure you equip the Grappler and crossbow before you jump on the first statue, otherwise you can't change equipment while on the agility course.
It is recommended to take food as a healing method, as you can lose lifepoints.
Course Obstacles:
Obstacle | Experience |
Statue jump (9 times) | 18 (2 per jump) |
Grapple | 362 (plus 125 Ranged and Strength) |
Lap Total | 380 |
Agility level:
65 Agility
Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.
Location:
North East of Al Kharid, North of Kharid-et Dig Site, South of Mage Training Arena.
Fastest Way to Arrive:
Al Kharid Lodeston and walking North East outside of the city to Het's Oasis. Using the Archaeology journal (or Archaeologist outfit) to teleport to Kharid-et Dig Site and walk North.
Notes:
There are 4 piles of rubble (orange dots on map below - 10 Mining each) which must be removed before you can complete the course. These can be cleared during Eye Het I or just the first run through the course.
There are 2 possible locations where a crocodile shortcut can appear roughly every 15 minutes. The first is near the palm tree at the start of the course and the second is just after the rock wall on the East side of the course (black arrows near obstacle 1 and 7 respectively). Using the shortcut will award some experience per jump and complete the "Unlicensed Chiropractor" achievement when you first hop on one. Note that you will need to click EACH croc to pass to the next one and failure to fully cross before they disappear will make you return to where you began the shortcut.
Course Obstacles:
Number | Obstacle | Experience |
1 | Fallen palm tree | 75 |
2 | Fallen palm tree | 0 |
3 | Rope ladder | 75 |
4 | Gap | 65 |
5 | Stone pillar | 70 |
6 | Rock wall | 90 |
7 | Fallen palm tree | 75 |
8 | Small gap | 50 |
9 | Medium gap | 60 |
10 | Fallen palm tree | 75 |
11 | Collapsed walls | 70 |
12 | Large rocks | 60 |
13 | Ledge | 65 |
14 | Gap | 90 |
15 | Ledge | 65 |
16 | Large rock | 1,060* |
Lap Total | 2,045+ |
*A count of how many obstacles you fail during the lap is kept. The amount of experience you recieve will reduce by 1% (10.6 experience) per obstacle failed.
+This amount will be affected by the amount of obstacles failed.
Agility Level: 77 Agility
Stop Failing at:
77 Agility
Location: Hefin Sector of Prifddinas (requires completion of Plague's End)
Notes:
After completing a lap, there is a chance that either one or two shortcuts can be accessed on the next lap and these are:
- Window Shorcut: A window opens in the side of the Hefin mountain which can be accessed after completing the "Traverse the cliff" obstacle. Jumping into this window allows you to skip the "Scale cathedral" and "Vault roof" obstacles as it takes you directly to the cathedral roof.
- Light creature: A Light creature appears on the roof of the cathedral and allows you to complete the course without using the "Slide down zip line" obstacle.
The Hefin course also includes a Velocity system. While completing obstacles, you will gain an amount of velocity. When the meter is full, you will automatically complete the next obstacle without having to click on it and the meter will reset. This can be toggled on or off at any point on the course.
While the Voice of Seren is active in the Hefin Sector of Prifddinas, the following effects apply to the Hefin Agility Course:
- Experience for completing each obstacle and the full course is increased by 20%.
- The Velocity meter will fill in one lap - when not using any shortcuts.
- Increased chance of the two shortcuts being accessible.
- A small amount of Prayer experience is awarded upon completion of a full lap.
Course Obstacles:
The Hefin Agility Course differs to all other courses in that the experience for completing the 6 obstacles and full course increases every 5 levels from 77 to 97. It is also different from most other courses (excluding Anachronia) in that all obstacles are worth the same amount of experience.
Agility Level | Obstacle Experience | Course Complete Bonus | Total |
77-81 | 264 (44 x 6) | 440 | 704 |
82-86 | 330 (55 x 6) | 550 | 880 |
87-91 | 396 (66 x 6) | 660 | 1,056 |
92-96 | 444 (74 x 6) | 740 | 1,184 |
97-99 | 498 (83 x 6) | 830 | 1,328 |
Rewards:
After completing each lap of the course, there is a chance that the Light creature will reward you with one of the items listed in the table below:
Hefin bow emote | Hefin crane emote | Hefin lotus emote | Hefin ward emote | ||||
Prifddinian worker's boots | Prifddinian worker's gloves | Prifddinian worker's robes | Prifddinian worker's trousers | ||||
Amlodd symbol piece | Cadarn symbol piece | Crwys symbol piece | Hefin symbol piece | ||||
Iorwerth symbol piece | Ithell symbol piece | Meilyr symbol piece | Trahaearn symbol piece | ||||
Mint cake | Spicy stew | Summer pie | Agility potion (3) | ||||
Blissful shadow core | Corrupted ore | Crystal acorn | Light Creature scroll (Enlightenment) | ||||
Hefin course multiplier | Manifest shadow core | Small XP lamp (Agility) | Small XP lamp (Prayer) | ||||
Truthful shadow core | The Voice of the Elders* |
*This book is awarded after completing 20 laps with every subsequent 20 laps awarding a new chapter until it is completed after 160 laps.
Agility level:
80 Agility
Stop Failing at:
Never. Some obstacles will always be failable UNLESS you are using the Agility cape perk or the Surefoot aura. Chances of failing decrease with higher levels.
Location:
In Dorgesh-Kaan, after the completion of Death to the Dorgeshuun.
Fastest Way to Arrive:
Use the Fairy Ring code "A-J-Q".
Notes:
Start by speaking to Turgall in the North Eastern power station. He'll ask you to fetch an item for him from the old generator; you will choose between a heavy item and a delicate item. The heavy item can not be carried on the grapple route and the delicate one is too fragile to squeeze through the tunnel.
Course Obstacles:
Delicate items | Heavy items | |||
Item | Image | Item | Image | |
Capacitor | Cog | |||
Fuse | Lever | |||
Meter | Powerbox |
Turgall will give you a Spanner - make sure to have a space in your inventory for this as well as a space for the part you're picking up. Make your way to the old generator, use the Spanner on the console to retrieve a delicate item or on the boiler to retrieve a heavy item.
You may use one path one way or both back and forth, as long as you have the correct part with you. For pure agility training however, most players take the tunnel path both ways.
When returning to Turgall he'll give you experience bonus according to which path(s) you took; 571 Ranged experience each way for the grapple path and 1,216 Agility each way for the tunnel path. In other words, if you used the tunnel path both ways, you get a 2,432 Agility bonus in addition to experience for the obstacles.
Fallen ladders, swing and balance cables, as well as grappling pylons can be failed. If you fall while grappling, use the nearby ladder to climb back up. If you fall using the tunnel path, go to the ladder in the North part of the cave and climb back up.
The item you are carrying will break upon falling. Destroy it and pick up another one from the old generator. If you leave the course carrying an item, including random events, the item will break as well.
Obstacle | Experience |
Grapple pylon | 18 |
Balance cable | 25 |
Swing cable | 22 |
Squeeze past jutting wall | 7.5 |
Crawl through tunnel | 7.5 |
Lap Total | 53 (using grapple) or 159 (crawling through tunnel) |
Advanced Gnome Stronghold Course
Agility level:
85 Agility
Stop Failing at:
89 Agility
Location:
Inside Tree Gnome Stronghold; North West of Ardougne.
Fastest Way to Arrive:
If you have completed Tree Gnome Village, then you are able to use the Spirit trees to teleport directly to the Stronghold; Alternatively, using the Eagle's Peak or Ardougne lodestone and waling the appropriate direction.
Notes:
The first three obstacles are the same as the basic course. The advanced course is one level higher above the 'Climb Tree branch' spot and continues above the basic course to the same finish area.
Course Obstacles:
Obstacle | Experience |
Log balance | 7.5 |
Obstacle net | 7.5 |
Tree branch | 5 |
Tree | 25 |
Signpost | 25 |
Pole | 25 |
Barrier | 25 |
Lap Total | 725 |
Advanced Barbarian Outpost Agility Course
Agility Level:
90 Agility
Stop Failing at:
93 Agility
Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.
Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.
Course Obstacles:
Obstacle | Experience |
Rope swing | 22 |
Log balance | 13.7 |
Wall run | 15 |
Wall climb | 15 |
Spring device | 15 |
Balance beam | 15 |
Gap jump | 15 |
Roof slide | 15 |
Lap Total | 740.7 |
As you level up Agility you will gain the ability to use many shortcuts around Gielinor which allow you to access areas faster and easier.
To view all of the available shortcuts, visit our Perks of Agility page.
Silverhawk boots are an item which can be worn to gain passive Agility experience once every 45-60 seconds (depending on your activity) if they have a charge. While equipped, each charge gives Agility experience equal to 10% of the experience rewarded from a Small experience lamp. In order to recharge the boots, you will need to use Silverhawk feathers or Silverhawk down wherein each feather/down is equal to 1 charge - up to 500 charges can be added.
They require a minimum of 1 Defence to wear and can have their stats changed in increments of 10 up to level 60
Once you have achieved level 99, you may visit Cap'n Izzy No-Beard, at the Brimhaven Agility Arena, to purchase an Agility cape for 99,000 Coins.
Once you have achieved level 120, Cap'n Izzy No-Beard will sell you the Agility Master Cape for 120,000 Coins.
Discount
Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from Cap'n Izzy No-Beard, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.
This Skill Guide was written by Greg, Knight, and Rooskii. Thanks to Zaros Ultor, CapuDie, Weezy, Graystar, Elyria1, androidcabel, Greatgecko, Im4eversmart, Shaw, Fireball0236, ABSinclair, uponthesun, Jakesterwars, DRAVAN, davros70, Keystone, DownStrike, Tjaitil, Eq_S_Guy, the_peleton, Aakanaar, Stormer, Dhaphaos, adamb53, Creepy675298, CrazedFred, Oblivion590, assassin the stealth, trekkie, Wikedjuggalo, dovepaw405, QueenSteffie, Kevil6663, Davroz70, andro_girl, martori, Nuke-Marine, xinxan, gkef, axeking187, potato farm, kyse, XZ_Wicked_ZX, orbitoze, The Gracer, knight v3, chocoholic92, gondomwinges, gkef, Varinathras, Kang, Bremen4, Fivestar24, Sir Karamu, Geine1, Hilwin1, Lokthi, Saxrox, spaz_from_gs, Slightshadow, watsermetjou, halk 5, HvBurrito, LogGamer, Alk12, Catherine151, Chaosblade77, Runewar, Senug5, Mythiquedame, Killmouski, bordag, DarkBlitz, Maonzhi, JoeC, Desertdee, Gregmasta, Fox_racer30, Xyoon, Thejester, Dino 4 Jesus, Kopite_91, ketzer, ewolfg1, drugman99, theredraja, ausiey sol, ice_demon_27, slalyer01, 99scimmy99, paladin_mcg, jester_punk, Treilad, danielboy321, ill m4g3 il, Iriel Red, Senug5, Clamball, Amithysia, Riku, Cristiano Ronaldo, Radmite, diamondi3ack, Candeh, Lupin Bruzer Hilwin1, powotae, 3ter 1, earl dumares, Tayke, Javezz, Lisa3712, Dark, Ksb Single, GeraltRivia2, and ChathMurrpau for corrections.
This Skill Guide was entered into the database on Sat, Feb 12, 2005, at 06:29:54 PM by nitr021, and it was last updated on Sun, Feb 06, 2022, at 12:31:22 AM by Chath.
If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.
If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!
Print this page with images - Back to the Skill Guide Index Page - Back to Top