Is this Distractions and Diversions Safe to play?:
Yes
Contents:
Skills Required:

65 Attack to Prosecute.
65 Defence to Defend.
Skills Recommended:
None.
Quests Required:
Items Needed:
Items Recommended:
Starting Point:
Seers' Village Courthouse.
To Start:
Speak with the Clerk.
Getting Started:

To start, Speak with the Clerk inside the courthouse. He will give you some directions in what needs to be done. He is also the person who asks if you wish you want to be the Prosecutor or Defence. There is a File cabinet to his right. Open it up to receive Case report 1, Case report 2, and Case report 3. These will give you more insight about the case and the parties involved.

Clerk

Court summons:

Court summons are needed to be able to gain access to the court case. There is a few ways to get them. They can be from:

  • Monster drop
  • Pickpocketing
  • Fishing up caskets
  • Treasure Trails

When you read it, it will tell you about what case you are about to go up against. You will only start to receive these once you have completed the first case.

Note: You don't need a Court summon for the first case. You will be able to start the first case after talking to the Clerk.

Cases:

Before a case, there also might be some witnesses to question. They will be in or near the jail cells next to the Clerk. You can ask them questions about the case, and try to piece it together to form your case. After you have decided you have your case, and you picked what side to be on, head down the stairs and be ready to start presenting your case! The prosecution will always present before the defence. After you have presented your information, you will summarize it to the jury, and pick one person in the jury to focus your speech on a bit more.

All the cases are based off current or former random events.

Prosecution in court

Case 1 (Mugger (level 6) vs. Roger Murray):

This case is the first case you will present. You will need to do it before you actually start getting court summons. You will either have to prove the innocence of the Mugger, or lay the facts against him and his crimes against Roger Murray.

If Prosecution:
Present the facts against him, showing the jury how he is a thief and that there is heavy evidence against him, including a fingerprint on the weapon with the burises matching the weapon shape.

If Defence:
Show the jury that there may be his fingerprints on the weapon, but that doesn't prove he had hit the victim, as well as showing the jury how that, even though the victim just said he came into some money, there was none on him nor the defendant at the time of arrest.

Case 2 (Evil Twin vs. Good Twin):

In this case, you will either have to prove the innocence of the Evil Twin, Molia, or prove that she has indeed committed Identity theft against her twin sister, the Good Twin (Molly). Molia will try to act like Molly this whole case.

Twins Summons

If Prosecution:
Present how Molly was nowhere near the crimes that had been committed thanks to a fingerprint matching Molia's.

If Defence:
Prove how that the fingerprint has no bearing on the case, and should be tossed, and with that being the only shread of evidence, to toss the case.

Reward:

Evil twin vs Good twin reward

Case 3 (Drunken Dwarf vs. The People):

In this case, you will either have to prove the innocence of the Drunken Dwarf or prove that he has been assaulting the victim with rocks. The victim in the case talks with leetspeak. Its quite amusing.

Drunken Dwarf Summons

If Prosecution:
Present how the fingerprints on the rock belong to the dwarf and that he also had an empty beer glass in his possession.

If Defence:
Prove how that just because the fingerprints were on the rock, that doesn't mean he threw it at the victim. Also when you speak to the victim, at one point he says he went AFK, and you have a surprised look on your face as if that was the biggest crime of them all.

Reward:

Drunken Dwarf Rewards

Case 4 (River troll vs. The People):

In this case, you will either have to prove the innocence of the River troll or prove that he has been littering on the Catherby beaches.

River troll Summons

If Prosecution:
Present the evidence that he has no business having the items he was carrying at the time of his arrest. You even get him to admit he was littering when you talk to him on the stand.

If Defence:
Prove how that just because he had those items in his possession, it doesn't mean he was litering, and that the beach is always busy so it could be anyone that is littering.

Reward:

River troll Rewards

Case 5 (Rick Turpentine vs. The People):

In this case, you will either have to prove the innocence of Rick Turpentine or prove that he had assaulted and stole from the victim.

Rick Summons

If Prosecution:
Present how there is his fingerprints on the gold watch, that belongs to the victim, and that he also was carrying a crossbow at the time of his arrest.

If Defence:
Prove that the watch is really his because his name is Richard, Rich for short, which is in engraved on the watch. He also has the engraved note memorized, while the victim thinks its some sort of fairy ring code.

Reward:

Rick Turpentine Rewards

Case 6 (The Frog Prince vs. The People):

In this case, you will either have to prove the innocence of the Frog Prince of prove he scammed Flora for a kiss.

Frog Prince Summons

If Prosecution:
Present the Princess dress as evidence. Call the Frog Prince to the stand and ask him about his 'Royal lineage'. Then, call Flora to the stand and ask her about the Princess dress. Direct the closing statement at the ranger.

If Defence:
Prove the dress was misinterpreted by presenting it, stating that it was a simple gift, not a marriage proposal. Talk to the Frog Prince and Flora about the dress, and ask the Arresting Officer about the arrest to confirm the Prince's claim of royalty. Direct your closing statement at the Desert Dweller.

Reward:

Frog Prince Reward

Case 7 (Sawmill Man vs. The People):

In this case, you will either have to prove the Sawmill Man is innocent or help Will prove he monopolised the wooden plank industry.

Sawmill Man Summons

If Prosecution:
Present File 1 as evidence and say 'Bill's obsessive control'. Then present File 2 and say 'This letter proves that there were underhanded dealings'. Call Will to the stand and ask him about his 'new business'. Call Bill to the stand and say 'Did you try to stop Will from opening his business?' Direct your closing statement at the young man.

If Defence:
Present File 1 as evidence and say 'This patent demonstrates Bill's caution in protecting his ideas.' Then present File 2 and say 'This letter doesn't prove any underhanded dealings.' Call Bill to the stand and say 'Did you try to stop Will from opening his own business?' Then call Will to the stand and say 'Did you help Bill build his Supersteady Plankmaking machine?' Call the Estate Agent to the stand and ask him 'What can you tell me about Bill's business?' Direct your closing statement at the young man.

Reward:

Sawmill Man Reward

Case 8 (Party Pete vs. His Neighbours)

In this case, you will either have to prove Party Pete's innocence or show Party Pete made noise over the legal limit.

Party Pete Summons

If Prosecution:
Before entering the court, use the viewing orb to enter the crime scene. Use the bat-in-a-box in the party room and then use the magnifying glass on the magical amplifier. Match the finger print, leave the crime scene, then enter the court. Present the magical amplifier as evidence, then say 'The volume was turned up to maximum'. Then, present the bat-in-a-box as evidence and say 'This tool showed sound levels to be too high'. Call Krum to the stand and ask him about 'the noise'. Do the same for Party Pete and Megan. Direct your closing statement at the elderly citizen.

If Defence:
Use the viewing orb to get to the crime scene. Go to Krum's house with the open door located south of the party room and use the Bat-in-a-box next to him upstairs. Use the magnifying glass on the magical amplifier (gramophone). Match the fingerprint to Ikis Krum and leave the crime scene. Enter the court. Present the fingerprint and the bat-in-a-box as evidence. Present the magical amplifier as evidence. Say 'Ikis Krum's fingerprint was on it'. Call Party Pete to the stand. Ask him about 'Your neighbour'. Direct your closing statement at the young man.

Reward:

Party Pete Reward

Case 9 (Ernest vs. Professor Oddenstein)

In this case, you will either have to prove Professor Oddenstein's innocence or show that he unlawfully turned Ernest into a chicken.

If Prosecution:
Read through the two case reports, before interviewing Ernest and Professor Oddenstein in the courthouse. Ask them about the Laboratory and the machine respectively. Use the viewing orb to get to the crime scene. Use the magnifying glass on the machine and feather. Investigate the sack to find chickenfeed. Use the magnifying glass on it. Analyse the fingerprints. Select and confirm a match with Professor Oddenstein's print. Leave the crime scene. Present the fingerprint and the Pouletmorph machine as evidence. For the machine, say 'It's the professor's top-secret project'. Then, present the feather and say 'This feather was found on the Defendant'. Call Professor Oddenstein to the stand and talk about the 'machine'. Ask him 'Why is it called a 'Pouletmorph Machine'?' Call Ernest to the stand and talk about the 'laboratory'. Then ask him 'Did Professor Oddenstein talk to you about his work?' Direct your closing statement at the young woman.

If Defence:
Read through the two case reports and go through all the chat options for Ernest and the Professor. Use the viewing orb to get to the crime scene. Use the magnifying glass on the machine, the feather, and the sack and analyse the fingerprints. Select and confirm a match with Professor Oddenstein's print, before leaving the crime scene. In the court, present the fingerprint and feather as evidence. For the feather, say 'No feathers were found on Ernest'. Present the Pouletmorph machine and say 'Chicken-related, clearly, but not dangerous'. Then, call Ernest to the stand and ask him about the 'Chicken incident'. Ask him to 'tell us about being a chicken'. Direct your closing statement at the elderly gentleman.

Case 10 (Miss Schism vs. Draynor Village)

In this case, you will either have to prove Miss Schism's innocence show she is interfering with the ongoing investigation into the Draynor Bank Robbery.

If Prosecution:
Read through the three case reports and analyse the fingerprints. Select and confirm a match with Miss Schism's print. Interview Miss Schism, the Bank Guard and Morgan and go through all the chat options. Miss Schism can be found in the courthouse, whereas the other two are in Draynor Village. In court, present the leaflet as evidence and say #This leaflet is in supports of a pointless cause'. Call Miss Schism to the stand and ask her 'What do you know about the bank robbery?' Call the Bank Guard to the stand. Then ask him 'How has Miss Schism interfered with your investigation?' Call Morgan to the stand and ask him 'What slanderous things has Miss Schism said?' Direct your closing statement at the shady gentleman.

If Defence:
Read through the three case reports. Analyse the fingerprints and match it with Miss Schism. Interview Miss Schism in the courthouse and the Bank Guard in Draynor Village and go through all the chat options. Then in court, present the leaflet as evidence and say 'This leaflet is for a worthwhile charity'. Call Miss Schism to the stand and ask her 'Why do you sit outside all day?' Then, call the Bank guard to the stand and ask him 'What do you know about Miss Schism?' Direct your closing statement at the cook.

Case 11 (Evil Dave vs. The People)

In this case, you will either have to prove Evil Dave's innocence or show just how evil he is!

If Prosecution:
Read through the three case reports. Interview Oziach and Doris in Edgeville, before speaking to Evil Dave in the courthouse. Go through all the chat options. In court, present the Hellrats as evidence and say 'Dave summoned them to do his evil bidding'. Then call Oziach to the stand and ask him about 'Evil acts'. After, call Doris to the stand and ask her about 'Dave's childhood'. Lastly, call Evil Dave to the stand and ask him about 'Hellrats'. Direct your closing statement at the ranger.

If Defence:
Read through the three case reports. Interview Oziach and Doris in Edgeville, and then speak to Gyspy Aris in Varrock. Then interview Evil Dave and the Arresting Officer in the courthouse. In court, present the hellrats as evidence and say 'They're just an infestation'. Present the basement of doom and say 'He lives in his mum's basement'. Present the evil stew and say 'The stew was created to help stop the Culinaromancer'. Present the fluffy pants and say 'A man who wears fluffy pants can't take over the world'. Call Oziach to the stand and ask him about his 'Opinion of Dave'. Call Doris to the stand and ask her about the 'Fluffy pants'. Call Gypsy Aris to the stand and ask her about the 'Culinaromancer'. Direct your closing statement at the shady gentleman or shady individual.

Reward:

Evil Dave rewards

Case 12 (H.A.M. vs. Dorgeshuun)

In this case, you will have to either prove H.A.M.'s innocence and Gamdin stole from them or show that they abused Gamdin.

H.A.M. Summons

If Prosecution:
Read through the two case reports and interview Vidar and Gamdin in the courthouse, going through all the chat options. Then, use the viewing orb to get to the crime scene. Use the magnifying glass on Gamdin, the Purchase receipt, and Vidar. Analyse the fingerprints. Select and confirm a match with Gamdin's print. Leave the crime scene. In court, present the receipt as evidence and say 'The receipt is for an item in Gamdin's posession'. Present the jade as evidence and say 'Vidar claims this jade was stolen'. Call Vidar to the stand and ask him about 'Goblins' and how he feels about them. Call Gamdin to the stand and ask about the 'Incident'. Ask him to describe it. Direct your closing statement at the barbarian.

If Defence:
Read through the two case reports and interview Vidar and Gamdin in the courthouse, going through all of the chat options. Use the viewing orb to get to the crime scene. Use the magnifying glass on Gamdin, the Purchase receipt, and Vidar. Analyse the fingerprints. Select and confirm a match with Gamdin's print. Leave the crime scene. In court, present the H.A.M. gloves as evidence and say 'These gloves were found on Gamdin'. Present the jade as evidence and say 'There is a fingerprint on this piece of jade'. Call Vidar to the stand and ask him about 'The stolen items' and then ask him 'Was anything of yours missing?' Call Gamdin to the stand and ask him about the 'Incident'. Tell him 'You must have known H.A.M was in the area.' Direct your closing statement at the cook.

Reward:

H.A.M. rewards

Case 13 (The Sandwich Lady vs. The People)

In this case, you will either have to prove the Sandwich Lady's innocence or show she assaulted someone with a deadly baguette.

If Prosecution:
Read through the three case reports and analyse the fingerprints. Select and confirm a match with the Sandwich Lady's print. In court, present the fingerprint as evidence. Present the baguette as evidence. and say 'It has been identified as the weapon'. Present the coin purse as evidence and say 'The coin purse is full of money'. Call Simon Sez to the stand and ask him about 'The incident'. Direct your closing statement at the young woman.

If Defence:
Read through the three case reports and analyse the fingerprints. Select and confirm a match with the Sandwich Lady's print. Interview the Sandwich Lady, located in the courthouse. She will simply say that she didn't do it. In court, present the fingerprint as evidence. It will be told that the 'victim' may have been a thief because he was wearing gloves of silence. Present the baguette as evidence and say 'It's just a piece of bread, not a weapon'. Present the coin purse as evidence and say 'The coin purse is full of money'. Present the cake as evidence and say 'The cake was found on the victim'. Call the Sandwich Lady to the stand and ask her about 'The incident'. Call Simon Sez to the stand and ask him about 'The cake'. Direct your closing statement at the Cook.

Case 14 (The Mime vs. The People)

In this case, you have to either prove The Mime's innocence or show he did not mimic anyone.

If Prosecution:
Read through the three case reports. There are no fingerprints. Interview the Mime, found in the courthouse. Go through the following chat options:
"You went looking for a party?"
"You went to the party and saw a pretty girl?"
"You asked her to dance, and she agreed?"
"Her boyfriend showed up?"
"You taunted the boyfriend and he got REALLY angry?"
"You got knocked out and you don't remember?"
In court, call the Mime to the stand. Ask him about the 'Overview of the plot' and the 'Boyfriend'. Call the Arresting Officer to the stand and ask him about the 'The Mime'. Call Party Pete to the stand and ask him about 'The Mime'. Direct your closing statement as a sequence of emotes; bow, dance, raspberry, angry.

If Defence:
Read through the three case reports. There are no fingerprints. Interview the Mime, found in the courthouse. Go through the following chat options:
"You went looking for a party?"
"You went to the party and saw a pretty girl?"
"You asked her to dance, and she agreed?"
"Her boyfriend showed up?"
"You taunted the boyfriend and he got REALLY angry?"
"You got knocked out and you don't remember?"
In court, call the Mime to the stand and ask him about the 'Girl'. Call the Arresting Officer to the stand and ask him about the 'Tip'. Call Party Pete to the stand and ask him about the 'Mime'. Direct your closing statement as a sequence of emotes; bow, dance, raspberry, cheer.

Case 15 (Barbarians vs. Wizards)

In this case, you have to either defend the Barbarians or help the Wizards gain reparations for the destruction of the Mage Training Arena.

If Prosecution:
Read through the two case reports. There are no fingerprints. Interview the Wizard and the Barbarian woman in the courthouse and go through all the chat options. In court, call the Barbarian woman to the stand and ask her about the 'Fremennik invasion' of the mainland. Call the Wizard to the stand and ask him about the 'Result' of the invasion. Direct your closing statement at the wizard.

If Defence:
Read through the two case reports. There are no fingerprints. Interview the Wizard in the courthouse, the Entrance Guardian in the Mage Training Arena, Olaf the Bard in Rellekka and Baba Yaga on Lunar Isle. Go through all of the chat options. In court, call Baba Yaga to the stand and ask her 'Why did the clan split up?' Call Olaf the Bard to the stand and ask him 'What was the result of the invasion?' Call the Wizard to the stand and ask him about 'The history of magic'. Ask 'How did wizards learn to make runes?' Call the Entrance Guardian and ask it 'What do you remember of the invasion?' Direct your closing statement at the barbarian.

Case 16 (The Gravedigger vs. The People)

In this case, you have to either prove the Gravedigger's innocence or show he robbed grave robbed.

If Prosecution:
Read through the two case reports. There are no witnesses to interview. Use the viewing orb to get to the crime scene and use the magnifying glass on the mausoleum. Analyse the fingerprints and select and confirm a match with Leo's print. Use the magnifying glass on any gravestone. Attempt to match the fingerprint to any of the three options. None of the suspects' fingerprints will match the one on the gravestone. The player will get a message saying so. Use the magnifying glass on the coffin under the gravestone. Leave the crime scene. In court, present the fingerprint as evidence. Then, present the coffin as evidence and say 'The coffin was in the wrong grave'. Direct your closing statement at the elderly citizen.

If Defence:
Read through the two case reports. There are no witnesses to interview. Use the viewing orb to get to the crime scene and use the magnifying glass on the mausoleum. Analyse the fingerprints and select and confirm a match with Leo's print. Use the magnifying glass on any gravestone. Attempt to match the fingerprint to any of the three options. None of the suspects' fingerprints will match the one on the gravestone. The player will get a message saying so. Use the magnifying glass on the coffin under the gravestone. Leave the crime scene. In court, present the fingerprint as evidence. Present the muddy boots as evidence and say 'There is mud on his boots. So what?' Present the coffin as evidence and say 'The coffin is not empty'. Direct your closing statement at the elderly citizen.

Reward:

Gravedigger rewards

Verdicts:

After you have presented your case, the jury's verdict will come in. On Prosecution, you want a Guilty verdict, and on Defence, you want a Not guilty verdict. If the verdict comes out in your favor then you can go back up stairs to the Clerk for your reward. If you failed to reach the verdict you want, or a No Decision, then you will have to retry your case, but just a little harder this time.

Verdict

Rewards:

You will get certain rewards based on the case you do, and the side you were on (Attack XP for Prosecution and Defence XP for Defence):

Name of Case XP Reward (Attack OR Defence) Other Rewards
Mugger 2,000 None
Twins 6,500 5 Uncut sapphires
Drunken Dwarf 5,000 20 Gold ore and a Kebab
River Troll 3,500 20 Sharks
Rick Turpentine 8,000 3 Uncut rubies
The Frog Prince 9,000 1 Mystery box
Sawmill man 9,000 30 Teak planks
Party Pete 9,000 Rainbow afro
Ernest/Professor Oddenstein 10,000 100 Feathers, 15 Red feathers, 15 Yellow feathers, 15 Blue feathers and 20 Raw bird meat
Miss Schism 9,000 1 Humble pie
Evil Dave 9,000 5 Spicy stews
H.A.M. 15,000 100 Cave goblin wires and 5 uncut rubies
The Sandwich Lady 9,000 1 Mystery box
The Mime 9,000 1 Mystery box and the Faint emote
Barbarians/Wizards 20,000 10 Dagannoth hides and 50 Law runes
The Gravedigger 9,000 1 Mystery box

After you have won 5 cases, you will receive a Barrister wig. After 10 cases, you will receive a Barrister top and if you complete all 16 cases, you will receive a Gavel.

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This Distraction/Diversion Guide was written by Scott and Greg. Thanks to Jakesterwars, ThomasRM, McSwindler, DarkAdisor, and 3ter 1 for corrections.
This Distraction/Diversion Guide was entered into the database on Wed, Jun 09, 2010, at 11:44:31 PM by Scott, and it was last updated on Thu, Apr 24, 2014, at 11:10:47 AM by Javezz.

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