Have as many emotes available as possible.
Each location that the circus moves to will have different audiences who have different likes. To find the exact location, look for the circus symbol on the world map (see the table with locations below). Some of these audiences will even appreciate specific types of costumes that you wear. The best part about performing is that you will not have to provide any props, other than yourself. So, get your costume and makeup on and head over to the Ticket Vendor.
|Catherby, northwest of the bank|
|Taverley, in the flax field north of the POH portal|
|Edgeville, next to the bridge east of the bank|
|Falador, northwest of the Artisans Workshop|
|Rimmington, next to the POH portal|
|Draynor Village, near the bridge to the Wizards' Tower|
|Al Kharid, near the cactus farming patch|
|Lumbridge, northwest of the castle|
|Varrock, south of the Lumberyard|
|Varrock, south of the Cooks' Guild|
|Tree Gnome Stronghold, west of the entrance|
|Seers' Village, south of the pub|
Once you are at the circus, you can talk to Balthazar the Ringmaster for an overview of the area. If you have performed previously and lost your costume pieces, you can talk to him to reclaim them. If you want to leave at any point, just tear your Circus ticket and you will be transported out of the circus area. If you log off while inside the circus area, you will automatically leave.
There are four different types of acts you can perform:
To start the Agility, Magic, Ranged, or Firemaking performances, talk to the relevant Assistant.
Objective: Perform tricks or juggle items while on the tightrope.
When you step inside the changing room, just south of the Balthazar, you will outfitted with an acrobat costume. Speak with the Agility assistant to receive instructions for the performance. There are 10 different types of tricks to perform. Open the Agility chest to grab some of the 10 items to juggle. You will need to complete 10 actions of juggling or doing a trick. Vary the performance by doing a different emote between each trick or juggling act. You can do more than one emote between each action, but you can only do a total of 10 during each performance. You perform tricks by accessing a special window that appears on the control panel when you walk out onto the tightrope.
|Image||Trick||Suggested Level To
Be Able To Perform
|Small Hop||10 Agility||312.5|
|One-leg Balance||20 Agility||416.5|
|Small Leap||60 Agility||1354|
|No-hand Cartwheel||70 Agility||416.5|
|Forward Roll||80 Agility||416.5|
|Large Leap||90 Agility||416.5|
To perform a juggling act, you must pick objects from the chest next to Agility assistant before stepping onto the tightrope. When on the tightrope, select the juggling symbol from the same menu as the tricks and choose the object you wish juggle. Your characters will now attempt to successfully juggle the object.
|Image||Object||Suggested Level To
Be Able To Perform
Objective: Cast spells on objects.
Speak with the Magic assistant to receive instructions for the performance. There are 15 different types of props set up for you cast spells on. Open the Magic chest to grab the spell tablets, and then use any of the spells on the objects. Note that there are three areas with 5 objects each. You can only cast specific spells on each object and will only be able to cast 10 spells. Vary the performance by doing a different emote between each spell cast. You can do more than one emote between each action, but you can only do a total of 10 during each performance.
- You can cast alchemy and teleportation spells in the north-east corner
- You can cast elemental spells in the north-west corner.
- You can cast levitation spells in the south-east corner.
|Teleportation||Teleport an object from its stand onto the floor.|
|Levitation||Levitate an object from its stand.|
|Alchemy||Turn an object into gold.|
|Elemental||Cast an elemental spell on an object.|
To cast a spell on an object, simply right-click the object and select the spell you wish to cast.
|Image||Object||Available Spells||Suggested Level To
Be Able To Cast
|Tree stump||Elemental||20 Magic||2055|
Objective: Range poppinjays and the bullseye target.
Speak with the Ranged assistant to receive instructions for the performance. You will have one chance to range Popinjays or the revolving bullseye target to which your assistant has been strapped to. Open the Ranged performance chest to grab your ranging equipment. You will need to shoot at the bullseye 5 times and shoot at the popinjays 5 times. You will need to shoot at the bullseye five times and at the popinjays five times. Once you choose equipment to shoot at each target, you will have to continue to use that same type of weapon. Like the others, this is not timed. Just equip your range weapon and step onto a star area. You will automatically shoot at the targets. Vary the performance by doing a different emote between each shot. You can do more than one emote between each action, but you can only do a total of 10 during each performance.
Bullseye and Poppinjay:
|Performance throwing axe|
|Shooting spot||Suggested Level To
Be Able To Shoot
|Shooting spot (10)||10 Ranged||687.5|
|Shooting spot (20)||20 Ranged||1455|
|Shooting spot (30)||30 Ranged||1458.5|
|Shooting spot (40)||40 Ranged||1510.5|
|Shooting spot (50)||50 Ranged||1562.5|
|Shooting spot (60)||60 Ranged||1875|
|Shooting spot (70)||70 Ranged||1979|
|Shooting spot (80)||80 Ranged||1458.5|
|Shooting spot (90)||90 Ranged||1458.5|
|Shooting spot (99)||99 Ranged||1458.5|
Objective: Breathe fire using some colored solutions.
Upon completion of the The Firemaker's Curse quest you will unlock this event. Speak with the Sera to receive instructions for the Fire-Breathing performance. There are 6 different solutions available to change the color of the fire. Open the Fire-breathing equipment chest and grab the solutions. To use a solution simply click on it in your inventory. You will only be able to breath 6 fires.
|Image||Solution||Suggested Level To
Be Able To Use
Objective: Perform tricks using a fire poi
Upon completion of the The Firemaker's Curse quest you will unlock this event. Speak with the Emmett to receive instructions for the Fire-Poi performance. There are 6 different types of tricks to perform. You will only be able to perform 6 tricks.
|Trick||Suggested Level To
Be Able To Perform
|Twig's Try||74 Firemaking||2580|
|The Lazy Lina||78 Firemaking||2830|
|Isis Spiral||82 Firemaking||3080|
|The Flint Fling||87 Firemaking||3330|
|Spinning Sera||91 Firemaking||3580|
|The Big 'E'||95 Firemaking||3830|
When aiming for points an costumes, the best method is to alternate 99 tricks, spells, and shooting spots. Before starting and in between actions, perform an emote to maximize your points. If you do not have high levels in these skills, then do the actions the audience shout out loud.
- Level 99 trick
- Level 99 juggle
- Repeat this 4 times
- Level 99 alchemy spell
- Level 99 teleportation spell
- Repeat this 4 times
- Level 99 bullseye shoot
- Level 99 poppinjay shoot
- Repeat this 4 times
- Level 95 solutiont
- Level 91 solution
- Repeat this 2 times
Firemaking (Fire Poi):
- Level 95 trick
- Level 91 trick
- Repeat this 2 times
For maximum experience gain from each performance, you must peform each action only once. You receive experience for a certain action only once. If you fail that action, you miss out on the experience for it. It is recommended to do 5 actions higher and 5 lower than your actual level to ensure you successfully perform that action. To find out which actions are the best suited for your levels, check the experience each action yields in the tables above.
During the Agility performance, you will only receive experience for performing tricks requiring different skill levels. This means that if you perform a level 90 trick followed by a level 90 juggle, you will only receive the experience for the first action. Even though you can do two magical spells at each level, each level of item counts as one action. For example, even though there are two level 10 items, doing a spell on each will only gain you the experience of one level 10 spell. On the ranged course both areas count as one for your experience. This means if you do a level 50 action on the bullseye, you will not get the experience for doing a level 50 action on the other poppinjays.
If you fail an action, you will not receive experience for what trick even if you successfully perform that trick afterwards. Putting an emote or another action between keeps it from lowering your points overall.
Never repeat any action or emote. If you do repeat an performance action, you do not get XP for it again. However, it does count as one of the ten actions you can perform and you will still receive points for successfully completing that action multiple times.
Always perform 10 emotes during a performance. Make sure to do this before the last performance action so to maximize your points.
Listen to the audience, who are shouting out loud what they want. This will improve your increase your points. The audience has no problems with asking for the same level trick more than once.
If you have high enough skill levels, listening to the audience will not increase you score in comparison to alternating between the two highest level tricks you can do. Be warned that this comes with a risk of failure, which may give you less points.
Take your chances, even though actions are marked to be successful for levels higher than you have, you might still accomplish those performance actions. You will get more points for taking a risk. Players with level 70+ in Agility, Magic, Ranged or Firemaking will be able to successfully perform the higest level tricks most of the time.
Bring any skill raising potions and stat-boosting clothes to help with your performances. The extra boost increases the chance of not failing an action.
Take your time. You can speak to the assistants in between actions to ask how the audience thinks of you. You may also bank in between the Agility/Magic/Ranged performances if you need more stats boosting items or clothing.
If you cannot remember which magical areas you can do which spells, then listen to the audience to refresh your memory. They will shout out a spell and an item, telling you which spells you may use.
For successfully performing a trick, you receive experience in that skill. You can refer to the tables above for more information about the experience for each trick
Depending on the amount of points you earn from a performance, Balthazar will reward you with a piece of circus clothing. If you ever lose one of these items, speak to the him again and he will replace them free of charge.
This Distraction/Diversion Guide was written by Maonzhi and Alfawarlord. Thanks to Clamball, rody28, Radmite, Tinychris1, Hilwin1, Kittyhawk, Mitthy1, Supersims, Jacob_Dodd12, Eragon7985, Ninja2dan, and Mr Tudjay for corrections.
This Distraction/Diversion Guide was entered into the database on Thu, Nov 27, 2008, at 09:30:48 AM by Alfawarlord, and it was last updated on Wed, Sep 04, 2013, at 01:30:44 PM by Javezz.
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