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Abilities list


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22 replies to this topic

#1 Graystar

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Posted 30 June 2012 - 12:05 PM

Just doing it to try and make any sense of those. More to follow.

Attack-based abilities:

Name: Slice
Level: Basic
Description: Slice your target for upto 125% weapon damage. In addition, has a 10% greater chance of being a critical hit.
Cooldown: 3 seconds


Name: Slaughter
Level: Threshold
Description: Cause your target to bleed for between 100-250% weapon damage over 10 seconds. If the target moves location, they suffer 3x damage.
Cooldown: 30 seconds
Level requirement: Level 2 attack


Name: Overpower
Level: Ultimate
Description: Overpower your target, dealing damage up to 200-400% weapon damage.
Level Req: Level 3 attack
Cooldown: 30 seconds


Name: Havoc
Level: Basic
Description: Instantly attack with both weapons for 100% of both weapons' damage.
Level requirement: Level 7 attack
Wield requirement: Dual-Wielded Melee Weapons.
Cooldown: 10 seconds


Name: Backhand
Level: Basic
Description: Smack your target with the back of your hand, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
Level req: level 15 attack
Cooldown: 15 seconds


Name: Smash
Level: Basic
Description: Smash your target for up to 125% weapon damage, disabling protection prayers in PvP.
Level req: Level 25 attack
Wield req: Two-Handed Melee Weapon
Cooldown: 10 seconds


Name: Barge
Level: Basic
Description: Shoulder-barge at your target, stunning it for 3 seconds on contact. Targets immune to stun instead suffer up to 188% weapon damage.
Level req: Level 34 attack
Cooldown: 20 seconds


Name: Flurry
Level: Threshold
Description: Perform a flurry of blows against your target, dealing up to 125% weapon damage per hit over 6 seconds. Combo attack..
Level req: Level 37 attack
Wield req: Dual-Wielded Melee Weapon
Cooldown: 20 seconds


Name: Sever
Level: Basic
Description: Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds.
Level req: Level 45 attack
Cooldown: 30 seconds


Name: Hurricane
Level: Threshold
Description: Spin on the spot, dealing up to 188% weapon damage to all adjacent targets.
Level req: Level 55 attack
Wield req: Two-Handed Melee Weapon
Cooldown: 20 seconds


Name: Massacre
Level: Ultimate
Description: Rend your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds.
Level req: Level 66 attack
Wield req: Dual-Wielded Melee Weapons
Cooldown: 60 seconds


Name: Meteor Strike
Level: Ultimate
Description: Crash down on your target with the force of a meteor, dealing damage equal up to 250-350% weapon damage. Only usable on targets with over 50% life points remaining.
Level req: Level 81 attack
Wield req: Two-Handed Melee Weapon
Cooldown: 60 seconds

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#2 Graystar

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Posted 30 June 2012 - 12:22 PM

Strength-based abilities.

Name: Kick
Level: Basic
Description: Kick your target, knocking them back and stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
Level req: 3 strength
Wield req:
Cooldown: 15s

Name: Punish
Level: Basic
Description: Punish your target's mistakes, dealing 100% weapon damage, or 135% weapon damage if they're stunned.
Level req: 8 strength
Wield req:
Cooldown: 5s

Name: Dismember
Level: Basic
Description: Dismember your target, dealing 125% weapon damage over 6 seconds.
Level req: 14 strength
Wield req:
Cooldown: 30s

Name: Fury
Level: Basic
Description: Unleash your fury, dealing damage equal to 150% of 6 seconds auto-attack damage to your target over 6 seconds. Combo attack.
Level req: 24 strength
Wield req:
Cooldown: 20s


Name: Destroy
Level: Threshold
Description: Perform a destructive attack, dealing damage equal to 188% weapon damage to your target over 6 seconds, during which time they are also stunned. Combo attack.
Level req: 37 strength
Wield req: Dual-Wielded Melee Weapons
Cooldown: 20s


Name: Quake
Level: Threshold
Description: Smash your weapon into the ground beneath you, dealing up to 100% weapon damage to all adjacent targets also draining 5% of targets Defence level if they are above 90%.
Level req: 37 strength
Wield req: Two-Handed Melee Weapon
Cooldown: 20s


Name: Berserk
Level: Ultimate
Description: Harness your adrenaline to increase all damage dealt, but also all damage received, by 100% for 10 seconds.
Level req: 42 strength
Wield req:
Cooldown: 60s


Name: Cleave
Level: Basic
Description: Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone.
Level req: 48 strength
Wield req: Two-Handed Melee Weapon
Cooldown: 10s


Name: Assault
Level: Threshold
Description: Assault your target, dealing damage equal to 219% of 6 seconds auto-attack damage to your target over 6 seconds. Combo attack.
Level req: 55 strength
Wield req:
Cooldown: 30s

Name: Decimate
Level: Basic
Description: Decimate your target's defences, dealing 100% of both weapons' damage, or 157% of both weapons' damage if they are bearing a shield.
Level req: 67 strength
Wield req: Two-Handed Melee Weapon
Cooldown: 10s

Name: Pulverise
Level: Ultimate
Description: Pulverise your target, dealing 219% weapon damage and reducing their damage dealt by 25% for 20 seconds.
Level req: 81 strength
Wield req: Two-Handed Melee Weapon
Cooldown: 60s


Name: Frenzy
Level: Ultimate
Description: Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage equal to 20% of their maximum lifepoints every 2 seconds. Combo attack.
Level req: 86 strength
Wield req: Dual-Wielded Melee Weapons
Cooldown: 60s

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#3 Graystar

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Posted 01 July 2012 - 01:44 AM

Defence-based abilities.

Name: Anticipation
Level: Basic
Description: Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds.
Level req: 3 Defence
Wield req:
Cooldown: 24s


Name: Bash
Level: Basic
Description: Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
Level req: 8 Defence
Wield req: Shield
Cooldown: 15s


Name: Revenge
Level: Threshold
Description: Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 10 seconds.
Level req: 15 Defence
Wield req: Shield
Cooldown: 20s


Name: Provoke
Level: Basic
Description: Taunt your target, forcing them to focus their attacks on you. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds.
Level req: 24 Defence
Wield req:
Cooldown: 10s


Name: Immortality
Level: Ultimate
Description: Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life. However the Immortality effect will be consumed.
Level req: 29 Defence
Wield req: Shield
Cooldown: 120s


Name: Freedom
Level: Basic
Description: Break free of any stuns or snares, and gain immunity to any further ones for 6 seconds. Also clears damage over time effects.
Level req: 34 Defence.
Wield req:
Cooldown: 30s


Name: Reflect
Level: Threshold
Description: Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.
Level req: 37 Defence
Wield req: Shield
Cooldown: 20s


Name: Resonance
Level: Basic
Description: The next attack you receive within 6 seconds will heal you instead of harm you.
Level req: 48 Defence
Wield req: Shield
Cooldown: 30s


Name: Rejuvenate
Level: Ultimate
Description: Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds.
Level req: 52 Defence
Wield req: Shield
Cooldown: 60s


Name: Debilitate
Level: Threshold
Description: Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds.
Level req: 55 Defence
Wield req:
Cooldown: 30s


Name: Preparation
Level: Basic
Description: Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds.
Level req: 67 Defence
Wield req: Shield
Cooldown: 20s


Name: Barricade
Level: Ultimate
Description: Summon an impenetrable barricade which prevents all damage received for 10 seconds.
Level req: 81 Defence
Wield req: Shield
Cooldown: 60s

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#4 Graystar

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Posted 01 July 2012 - 01:48 AM

Constitution-based abilities:

Name: Regenerate
Level: Basic
Description: Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat.
Level req: 10 Constitution
Wield req:
Cooldown:

Name: Momentum
Level: Ultimate
Description: Dramatically increases the damage of your auto-attacks for 20 minutes. However, using any abilities will end the effect early.
Level req: 10 Constitution
Wield req:
Cooldown:


Name: Incite
Level: Basic
Description: Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP.
Level req: 24 Constitution
Wield req:
Cooldown:

Name: Single-Way Wilderness
Level: Basic
Description: Toggle between using single-way combat and multi-way combat while in the Wilderness. Changing this setting takes 10 seconds, and will be interrupted if you perform any actions or are attacked while changing. This setting is retained across death and log-out.
Level req: 25 Constitution.
Wield req:
Cooldown:

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#5 Graystar

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Posted 01 July 2012 - 06:06 AM

Range-based abilities:

Name: Piercing shot
Level: Basic
Description: Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned.
Level req:
Wield req:
Cooldown: 3s


Name: Snap Shot
Level: Threshold
Description: Fire 2 shots in quick succession.
Level req: 2 Ranged
Wield req:
Cooldown: 20s


Name: Deadshot
Level: Ultimate
Description: Boom! Fire a deadly shot at your target which deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds.
Level req: 3 Ranged
Wield req:
Cooldown: 30s


Name: Snipe
Level: Basic
Description: Take aim at your target, dealing up to 219% weapon damage after 3 seconds. Combo attack.
Level req: 7 Ranged
Wield req:
Cooldown: 10s


Name: Binding Shot
Level: Basic
Description: Shoot your target with a shot that stuns them for 3 seconds and binds them in place for up to 20 seconds. Targets immune to stun instead suffer 188% weapon damage.
Level req: 15 Ranged
Wield req:
Cooldown: 15s


Name: Fragmentation Shot
Level: Basic
Description: Shoot your target with a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 3x damage.
Level req: 25 Ranged
Wield req:
Cooldown: 15s


Name: Escape
Level: Basic
Description: Leap backwards up to 7 meters to help maintain range from your target.
Level req: 34 Ranged
Wield req:
Cooldown: 20s

Name: Rapid-fire
Level: Threshold
Description: Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds. Combo attack.
Level req: 37 Ranged
Wield req:
Cooldown: 20s


Name: Ricochet
Level: Basic
Description: Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each.
Level req: 45 Ranged.
Wield req:
Cooldown: 10s


Name: Bombardment
Level: Threshold
Description: Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies.
Level req: 55 Ranged
Wield req:
Cooldown: 30s


Name: Incendiary Shot
Level: Ultimate
Description: Fire an explosive shot into your target, which will detonate after 3 seconds dealing damage equal to 40% of their maximum life points.
Level req: 66 Ranged
Wield req: Two-Handed Ranged Weapon
Cooldown: 60s


Name: Unload
Level: Ultimate
Description: Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of their maximum life points. Combo attack.
Level req: 81 Ranged
Wield req: Dual-Wielded Ranged Weapons
Cooldown: 60s

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#6 Graystar

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Posted 01 July 2012 - 07:12 AM

Mage-based abilities

Name: Wrack
Level: Basic
Description: A powerful spell that deals up to 125% active spell damage. Inflicts 157% damage against stunned opponents.
Level req:
Wield req:
Cooldown: 3s

Name: Asphyxiate
Level: Threshold
Description: Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Combo attack.
Level req: 2 Magic
Wield req:
Cooldown: 20s

Name: Omnipower
Level: Ultimate
Description: Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spell's damage.
Level req: 3 Magic
Wield req:
Cooldown: 30s


Name: Dragon Breath
Level: Basic
Description: Breathe a mighty cloud of of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage.
Level req: 7 Magic
Wield req:
Cooldown: 10s


Name: Impact
Level: Basic
Description: Blast your target with a burst of magical energy, stunning them for 3 seconds. Targets immune to stun instead suffer 188% of your active spell's damage.
Level req: 15 Magic
Wield req:
Cooldown: 15s


Name: Combust
Level: Basic
Description: Applies a damage-over-time effect to the target, dealing 100-125% of the active spell's damage over 6 seconds.
Level req: 25 Magic
Wield req:
Cooldown: 15s


Name: Surge
Level: Basic
Description: Instantly teleport up to 10 meters in a straight line ahead.
Level req: 34 Magic
Wield req:
Cooldown: 20s


Name: Detonate
Level: Threshold
Description: Summon an explosive ball of energy. The longer you maintain the effect - up to 12 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion.
Level req: 37 Magic
Wield req:
Cooldown: 30s


Name: Chain
Level: Basic
Description: A magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each.
Level req: 45 Magic
Wield req:
Cooldown: 10s


Name: Wild Magic
Level: Threshold
Description: Fire an unpredictable double magical attack at your target, which deals between 25% and 250% of your active spell's damage.
Level req: 55 Magic
Wield req:
Cooldown: 20s


Name: Metamorphosis
Level: Ultimate
Description: Transform into an elemental based on your most recently cast spell. While transformed, your spells are free to cast and your damage is increased by 50%. Lasts 20 seconds.
Level req: 66 Magic
Wield req:
Cooldown: 60s


Name: Tsunami
Level: Ultimate
Description: Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 250% of your active spell's damage.
Level req: 81 Magic
Wield req:
Cooldown: 60s

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#7 Graystar

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Posted 08 July 2012 - 01:30 AM

Updated with corrections from July 5th patch notes. If anyone finds any more things that are not correct, let me know.

Updated with corrections up to Nov 27th.

Please don't discuss rival merits of abilities here though, there is another topic for that: http://www.runehq.co...8671-abilities/

Edited by Graystar, 27 November 2012 - 10:09 AM.
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#8 Tabion

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Posted 11 July 2012 - 07:56 AM

Edit:
I found it feel free to remove this

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#9 Guest_ShadowWolf94_*

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Posted 27 July 2012 - 11:25 PM

Sorry but I find this combat update to be ridiculous. will this effect all of rs or just pvp?

#10 CapuDie

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Posted 28 July 2012 - 02:11 AM

Sorry but I find this combat update to be ridiculous. will this effect all of rs or just pvp?


It will effect all of rs.
It's the evolution of combat, an overhaul of the entire combat system.
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#11 DJ Phox

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Posted 28 July 2012 - 12:30 PM

well, all of rs that is combat related, obviously it won't affect things like crafting unless you count your killing of monsters for hides as part of the crafting skill :/

the abilities bit really is not all that bad, it's just different. I find most don't like it because they can not click and go make dinner... but in all truth you still can, you just can't use good abilities if you do. runescape will actually become a game that you actually play. I like the abilities, I like the dual wiedling... I don't like the monsters attack styles changing.

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#12 Seinami

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Posted 28 July 2012 - 07:29 PM

Certain monsters will be higher than others for the time being until they begin to strike down to the lower levels to fix that they might be suited more 'for' lower levels.

There are thousands of monsters in RS, it might take a while. ;)



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#13 Guest_LordIDismembered_*

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Posted 25 September 2012 - 08:51 PM

I can see some new dungeons available to raid shortly after the update comes along, similiar to many other online games :)

#14 DJ Phox

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Posted 28 September 2012 - 02:33 PM

Certain monsters will be higher than others for the time being until they begin to strike down to the lower levels to fix that they might be suited more 'for' lower levels.

There are thousands of monsters in RS, it might take a while. ;)


I don;t think there are thousands of monsters... maybe 1000 at the most but I doubt it...

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#15 St Squiggy

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Posted 28 September 2012 - 08:50 PM

There may be, just have to go to the end of the Monster DB and see :P

#16 CapuDie

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Posted 29 September 2012 - 06:21 AM

There are about 530 monsters, but we haven't got the dungeoneering monsters and I doubt we have every other single monster in the database...
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#17 Ivyfpop

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Posted 01 October 2012 - 08:08 PM

Actualy, are you guys counting every different type of monster, Ie. Cow with 3 spots, and cow with 4 spots.

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#18 Guest_argonith1993_*

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Posted 11 October 2012 - 10:42 AM

After plating the combat beta I'm actually looking forward the the change. It is new but to keep any frame flowing you need to keep things fresh.

#19 Guest_TiberSeptium_*

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Posted 25 October 2012 - 02:54 AM

omg

#20 Graystar

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Posted 27 November 2012 - 10:08 AM

Updated the abilities list to the current state.

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