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Nov 27th, 2017 - Evil Dave | Winter Weekends

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Evil Dave | Winter Weekends

 

What an exciting week lies ahead! We’ve got the Winter Weekend, the Festive Aura, the Ribbon Rework and the release of our new, eagerly-awaited Evil Dave quest.

 

Speak of the devil

 

Dave, we’ve talked about this. What do you want?

 

I’m trying to work, Dave! Can’t you see I’ve got a news post to…

 

You can’t just… Yes of course I know about Zamorak!

 

Give that back! Give it back right now! Give me th...

 

Hey! Adventurer! It’s me, Evil Dave!

 

Crazy news - turns out ZAMORAK is back in town (who knew, right!?), and I need YOUR help to conduct the RITUAL OF ULTIMATE DOOMLY EVIL to make him notice me.

You’ll find me at the Basement of DOOM - beneath my mother’s house in Edgeville. I’ll explain the whole thing there. You’ll need to have done my section of RECIPE FOR DISASTER and be a member with at least level 30 in herblore, magic, agility and cooking. Oh, and you’ll need to be EVIL!

Mod Scorpio’s giving me an EVIIIL look, so I’d better relinquish my dominion of the KEYBOARD OF CHAOS. See you in-game!

 

*ahem*

 

Combat Winter Weekend

 

The first of the Winter Weekends will soon be upon us! Get in game between the 1st at midday game time until the 4th of December (again, midday game time) for the following boosts:

  • An extra charm from charm drops
  • Increased chance of rare drops and enhanced ring of wealth
  • +50% bonus Slayer XP
  • Slayer VIP Ticket status for all Slayer assignments
  • +50% bonus anima in Shattered Worlds - NEW!
  • 10% cheaper instance fees
  • The ability to loot from Mazcab Raids once per day
  • Extra training points from Boss Training
  • The ability to choose your Boss Slayer assignment - NEW!

 

Check out the schedule for subsequent Winter Weekends throughout December and January. Menaphos and Sophanem will take the stage the following weekend, and after that minigames, skilling and lastly clue scrolls.

 

On top of that, bonuses for Player-Owned Ports will be running for the entire five week duration! Expect to see:

  • 25 voyages per day instead of 15
  • + 30% extra resources or trade goods from voyages
  • The ability to get The Barmaid's special voyage on Saturdays and Sundays (in addition to Thursdays)

 

Festive Aura

 

Feeling festive? During December, members can activate the annual Festive Aura for 30 minutes once a day for a 50% XP boost - plus a winter wings cosmetic!

This should appear automatically in your inventory. However, if your inventory is full, you can still claim the Festive Aura by speaking to Xuan or Dilwyn - located east of Burthorpe Castle and in the Tower of Voices in Prifddinas, respectively - opening up their shops and taking a look at the auras.

 

Premier Club & Solomon's Store Sale

 

Want exclusive content, VIP treatment and supercharged membership - all for less than the standard membership price? Find out about Premier Club - our best membership deal of the year - on the Premier Club page!

We’re also offering up to 75% off selected items in Solomon’s General Store! More details here.

 

Patch Notes

 

Ribbon Rework

 

Mod Hunter’s made a number of handy tweaks to the ribbon. What a legend.

  • The window can now be resized and now adds space between icons
  • The following windows can now be added to the ribbon: magic abilities, combat spells, teleport spells, skilling spells, attack abilities, strength abilities, defence abilities, constitution abilities and emotes. This is now easier for us to do, should we need to add more.
  • The following features have been added to the ‘Ribbon Setup’ interface:
    • You can now reset your ribbon to the default icons or clear it in one go
    • Icons added to the bar are now removed from the selection area
  • Spacing has been improved for the ‘Ribbon Setup’ interface and the Options Menu. A section for window management has also been added to the latter.
  • Of the two windows labelled ‘Magic Abilities’, the main has been renamed ‘Magic Book’ and been given an icon to match.
  • Melee and attack abilities now have separate icons (melee uses crossed swords).
  • The ‘worn equipment’ icon has been changed to distinguish it from the ‘hero’ icon.
  • The drawer icon has been replaced with a settings cog to make room.

 

...Thanks Mod Hunter!

To ensure that these changes have had the desired effect, they will now be tested for new players, half of whom will see the existing, unchanged setup while the other half are exposed to the above.

You can read the full list of this week’s updates - including optimisations resulting from some fancy new dev tools - on the patch notes forum thread.

 

MWAHAHAHA!

Evil is the BEST!

Evil Dave

 

wwSIy0r.png

 



Ribbon Rework

 
  • A number of improvements have been made to the ribbon:


1.jpg
 

  • The window can now be resized and now adds space between icons.

 

2.jpg

 

  • The following windows can now be added to the ribbon:
    • Magic abilities (abilities only)
    • Combat Spells
    • Teleport Spells
    • Skilling Spells
    • Attack Abilities
    • Strength Abilities
    • Defence Abilities
    • Constitution Abilities
    • Emotes

 

  • Adding future windows to the ribbon now requires significantly less work.

 

  • The following features have been added to the ‘Ribbon Setup’ interface:
    • You can now reset your ribbon to the default icons or clear it in one go.
    • Icons added to the bar are now removed from the selection area.
    • Spacing has been improved for the ‘Ribbon Setup’ interface and the Options Menu. A section for window management has also been added to the latter.
    • The spacing on the options menu (escape key) has been improved. A section for managing windows has also been added.
    • Of the two windows labelled ‘Magic Abilities’, the main has been renamed ‘Magic Book’ and been given an icon to match.

5.jpg

6.jpg

    • Melee and attack abilities now have separate icons (melee uses crossed swords).

7.jpg

    • The ‘worn equipment’ icon has been changed to distinguish it from the ‘hero’ icon.
    • The drawer icon has been replaced with a settings cog to make room.

8.jpg


Alongside these changes, we’re also running tests on the tutorial. Half of new players will get the existing tutorial unchanged, while the other half will start with only the settings button on the ribbon, with the inventory, skills and worn equipment windows opened as they’re first seen. These players will also have the default set of buttons activated after the tutorial, where we hope to see players having a less confusing experience and, as a result, fewer players dropping out.
 

Optimisations


We’ve been using some new tools to track which scripts are running in the client in certain situations. Using these, we've been able to identify unnecessary and/or expensive code, investigating what these scripts are doing and then optimising where we can.

The benefits should affect everyone, but will be more noticeable on lower-end machines. Changes include:

Bank

 

  • Client-side spoofing tries to predict what will happen and helps make the bank seem more responsive. When spam clicking to withdraw multiple items, this could get out of sync and cause a well-known ‘tab flickering’ bug. Changes have been made to reduce the likelihood of this error occurring.
  • The way the icons are built when the bank is loaded has changed. This means items should no longer 'pop in' when scrolling through.
  • The efficiency of individual scripts has been generally improved.
  • Measure have been put in place to stop the interface from repositioning everything when no changes have been made to the inventory.


General improvements

 

  • In historical cases, and especially on first login, window positioning may have occurred several times. This should now only happen once.
  • By deleting permanent interface components and only building them when required, almost 1,000 components no longer use memory constantly.
  • Several scripts run every client frame, for purposes such as controlling animations. These run in the background even when you’re doing nothing, and we’ve made several changes:
  • Overall, we’ve reduced the run-time of these passive scripts by almost 95%.
  • Global transparency was using these scripts, and accounted for a large portion of this. We’ve changed the way it’s implemented, but unfortunately it means we can no longer use the current setting, so all transparency will be set to the default of 50% on login.
  • Several features such as loading screens now stop running these scripts when turned off.
  • Bugs have been fixed which allowed some of these scripts to keep running after they were meant to be finished.


Loading screens

 

  • After detecting that the game is loading, there is now a half-second pause before triggering a loading screen, avoiding unnecessary loading screens such as when going through doors in barrows.
  • The loading screen now has a disable button, saving new players from having to locate it in the settings menu.

 

Skills, D&Ds and Minigames

 

  • Unstable essence has become (slightly!) more stable. For example, it will now show as Runecrafting in the Make-X interface rather than Cooking.
  • It is no longer possible to summon pets inside the Dungeoneering grouping areas.

 

Quests, Challenges and Achievements:

 

  • Completing the One of a Kind quest now shows the correct task complete message.

 

Other

 

  • Perfect dragon scales (for Vannaka's Slayer challenge) no longer try and drop on non-member worlds.
  • A large number of optimisations have been made to the toplevel interface.
  • Various optimisations have been made to the bank interface.
  • Members can now remove the Extras icon on the ribbon interface.


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