Combat Effects:
Weapon
Stats
Damage Accuracy
912 0

Damage
Bonuses
Strength Magic Ranged Necromancy
0.0 0.0 0.0 Unknown

Attributes Armour Life Bonus Prayer Bonus
0 0 0

Styles Class Attack Style Attack Speed
Ranged Arrow N/A
Requirements:
95 Fletching to make (Exp: 19 each); 95 Ranged to use.
Where Found:
Player Made (See Notes).
Item Uses:
Used as ammunition.
Notes:
Made by imbuing a Dinarrow with 3 Resonant anima of Bik (or Resonant anima of Bik (tradeable)). Created in batches of 15.

All abilities apply a stack (max 200) of Evolving Toxin on hit. Target takes +2% poison damage for each stack of Evolving Toxin they have. After 30 seconds without an ability using a Bik arrow hitting the target, all stacks are removed. Note that the effect can be increased by using Cinderbane gloves and Weapon poisons.
Disassembly:
Quantity Required Materials Received Base Junk Chance
50 6 Junk 0%
Invention Experience
2.8
Possible Materials
Often
Stave parts Stave parts 40%
Head parts Head parts 30%
Crafted parts Crafted parts 27%
Rarely
Precise components Precise components 3%
Weight:
0 kg
Examine Information:
Elder God arrows imbued with resonant anima of Bik.

This Data was submitted by: ChathMurrpau

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