Combat Effects:
Weapon
Stats
Damage Accuracy
99 0

Damage
Bonuses
Strength Magic Ranged Necromancy
0.0 0.0 0.0 Unknown

Attributes Armour Life Bonus Prayer Bonus
0 0 0

Styles Class Attack Style Attack Speed
Melee Stabbing N/A
Requirements:
99 Smithing to make (Exp: 100).
Where Found:
Player Made (See Notes).
Item Uses:
Used for combat (See Notes).
Notes:
Made by combining 1,000 Armour spikes and a Concentrated alloy bar.

They deal damage equal to the players Smithing level. It requires 99 Smithing to make so usually deals 99 damage (can be boosted by Advanced pulse cores to level 106). Each time damage is dealt 1 spike is consumed.

Equipping a shield doubles the damage (100% increase) and equipping a defender increases the damage by 50%.

There is a 10% chance that the alloy version of the armour spikes will deal 10 times the normal damage. So the 99 damage will become 990 damage.

For the armor spikes to work the following requirements must be met:
  • Melee Body and leg armor are worn.
  • Located in inventory or ammo slot.
  • Only melee weapons can be equipped
  • An enemy has attacked the player using any combat style.
  • The enemy is located in a game tile directly adjacent (next to) the player. There must not be any space in between the player or enemy. Melee halberd style that have a damage distance of 2, such as Noxious scythe, will not work. Enemies that attack using Melee damage from any range will be hurt by them such as Araxxor.
Disassembly:
This item cannot be disassembled.
Weight:
0 kg
Examine Information:
When carried in the backpack or ammo slot and wearing melee equipment, these spikes deal damage to enemies who attack you from adjacent tiles or using a melee attack.

This Data was submitted by: Ksb Single

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