Combat Effects:
Weapon
Stats
Damage Accuracy
1788 1924

Damage
Bonuses
Strength Magic Ranged Necromancy
0.0 0.0 0.0 Unknown

Attributes Armour Life Bonus Prayer Bonus
0 0 0

Styles Class Attack Style Attack Speed
Melee Crushing Average
Requirements:
93 Crafting to make (Exp: 1,000 Crafting and Smithing); 80 Strength to wield.
Where Found:
Player Made (See Notes).
Item Uses:
Used for combat; Can be Augmented.
Notes:
Made by combining:
When equipped for the first time, this item will become untradeable. From there it has 60,000 charges for use in combat. At the end of those charges, it will become broken. Base cost to repair this item is 2,000,000 Coins by talking to one of the repair NPCs:
This weapon has two passive effects
  • 10% increased chance to hit Ranged opponents
  • 12.5% damage boost on Ranged opponents

Disassembly:
Quantity Required Materials Received Base Junk Chance
1 12 Junk 2.3%
Invention Experience
24
Possible Materials
Special
5 Rumbling components Rumbling components 100%
Often
Base parts Base parts 35%
Head parts Head parts 30%
Plated parts Plated parts 30%
Rarely
Heavy components Heavy components 3%
Strong components Strong components 2%
Weight:
1.3 kg
Examine Information:
It is stronger against targets with ranged powers.

This Data was submitted by: ChathMurrpau

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