Table of Contents:

Getting Started:

To wear this armor, you require a combination of 85 Defence, 85 Magic, 85 Ranged, and 85 Strength. However, you do not need these levels to receive them as rewards, just a strong dedication to each respective minigame. There is no exact number on when they will be offered as a reward, but there are averages on when players have started to receive them. The idea is to continuously play the minigames and be rewarded for your efforts.

Each set has a base ability which provides a 15% damage boost if the entire set is worn. Individual pieces of a set can be worn to provide a 3% damage boost per item. It's important to note, however, that the boosts will only stack with armor pieces from the same set. You cannot mix all three sets together to gain the 15% damage boost - you will only receive a bonus for the most matching armor. If you had two matching pieces from one set, two from the second, and one from the third, you would only receive a 6% damage boost.

How to Obtain:

Below are the different types of Hybrid Armour and the minigames that you must win to obtain them.

Type Image Minigame Notes
Helm Hybrid Helms Castle Wars Players start to receive this armor after approximately 60 wins. The interface for choosing your helm will appear after you have finished with the rewards interface.
Robe Hybrid Robes TzHaar Fight Pit Players start to receive this armor after approximately 300 wins. The interface for choosing your robe will appear after you have moved through the winning interface.
Legs Hybrid Legs Soul Wars Players start to receive this armor after approximately 100 wins. The interface for choosing your legs will appear after you have won the game.
Gloves Hybrid Gloves Fist of Guthix Players start to receive this armor after approximately 150 wins. The interface for choosing your helm will appear after you have won the game.
Boots Hybrid Boots Pest Control Players start to receive this armor after approximately 500 wins. The interface for choosing your helm will appear after you have moved through the congratulations and point count interfaces.

Hybrid Armour Sets:

There are three types of Hybrid Armour sets: Battle-mage, Trickster, and Vanguard. Each table below outlines the different equipment and the bonuses they bring.

Battle-mage:

Requirements to Wear: 85 Defence, 85 Magic, and 85 Strength.

Name Image Bonuses
Battle-mage helm Battle-mage helm Attack: Stab +0, Slash +0, Crush +0, Magic +8, Range -17
Defence: Stab +65, Slash +70, Crush +63, Magic +12, Range -8, Summoning +15
Other: Strength +3, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +3%, Magic +3%, Ranged +0%
Battle-mage robe Battle-mage robe Attack: Stab +0, Slash +0, Crush +0, Magic +38, Range -30
Defence: Stab +154, Slash +145, Crush +121, Magic +52, Range -16, Summoning +60
Other: Strength +5, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +6%, Magic +6%, Ranged +0%
Battle-mage legs Battle-mage legs Attack: Stab +0, Slash +0, Crush +0, Magic +25, Range -21
Defence: Stab +110, Slash +106, Crush +97, Magic +36, Range -12, Summoning +30
Other: Strength +3, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +4%, Magic +4%, Ranged +0%
Battle-mage gloves Battle-mage gloves Attack: Stab +10, Slash +10, Crush +10, Magic +5, Range -10
Defence: Stab +8, Slash +8, Crush +8, Magic +7, Range -2, Summoning +6
Other: Strength +12, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +0%, Ranged +0%
Battle-mage boots Battle-mage boots Attack: Stab +0, Slash +0, Crush +0, Magic +2, Range -7
Defence: Stab +12, Slash +13, Crush +14, Magic +4, Range -2, Summoning +15
Other: Strength +4, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +0%, Ranged +0%

Trickster:

Requirements to Wear: 85 Defence, 85 Magic, and 85 Ranged.

Name Image Bonuses
Trickster helm Trickster helm Attack: Stab +0, Slash +0, Crush +0, Magic +8, Range +14
Defence: Stab +0, Slash +0, Crush +0, Magic +12, Range +18, Summoning +15
Other: Strength +0, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +3%, Ranged +3%
Trickster robe Trickster robe Attack: Stab +0, Slash +0, Crush +0, Magic +38, Range +39
Defence: Stab +0, Slash +0, Crush +0, Magic +52, Range +80, Summoning +60
Other: Strength +0, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +6%, Ranged +6%
Trickster legs Trickster legs Attack: Stab +0, Slash +0, Crush +0, Magic +25, Range +27
Defence: Stab +0, Slash +0, Crush +0, Magic +36, Range +52, Summoning +30
Other: Strength +0, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +4%, Ranged +4%
Trickster gloves Trickster gloves Attack: Stab +0, Slash +0, Crush +0, Magic +5, Range +8
Defence: Stab +0, Slash +0, Crush +0, Magic +7, Range +12, Summoning +6
Other: Strength +0, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +0%, Ranged +0%
Trickster boots Trickster boots Attack: Stab +0, Slash +0, Crush +0, Magic +2, Range +6
Defence: Stab +0, Slash +0, Crush +0, Magic +4, Range +9, Summoning +15
Other: Strength +0, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +0%, Ranged +0%

Vanguard:

Requirements to Wear: 85 Defence, 85 Ranged, and 85 Strength.

Name Image Bonuses
Vanguard helm Vanguard helm Attack: Stab +0, Slash +0, Crush +0, Magic -17, Range +14
Defence: Stab +65, Slash +70, Crush +63, Magic -14, Range +18, Summoning +15
Other: Strength +3, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +3%, Magic +0%, Ranged +3%
Vanguard body Vanguard body Attack: Stab +0, Slash +0, Crush +0, Magic -30, Range +39
Defence: Stab +154, Slash +145, Crush +121, Magic -20, Range +80, Summoning +60
Other: Strength +5, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +6%, Magic +0%, Ranged +6%
Vanguard legs Vanguard legs Attack: Stab +0, Slash +0, Crush +0, Magic -21, Range +25
Defence: Stab +110, Slash +106, Crush +97, Magic -14, Range +52, Summoning +30
Other: Strength +3, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +4%, Magic +0%, Ranged +4%
Vanguard gloves Vanguard gloves Attack: Stab +10, Slash +10, Crush +10, Magic -10, Range +8
Defence: Stab +8, Slash +8, Crush +8, Magic -6, Range +12, Summoning +6
Other: Strength +12, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +0%, Ranged +0%
Vanguard boots Vanguard boots Attack: Stab +0, Slash +0, Crush +0, Magic -7, Range +6
Defence: Stab +12, Slash +13, Crush +14, Magic -6, Range +9, Summoning +15
Other: Strength +4, Ranged Strength +0, Prayer +0, Magic Damage +0%
Absorption: Melee +0%, Magic +0%, Ranged +0%

This Special Report was written by Darkblitz.
This Special Report was entered into the database on Thu, Jan 26, 2012, at 03:19:05 PM by Darkblitz, and it was last updated on Tue, Jun 19, 2012, at 11:17:58 AM by Darkblitz.

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