Table of Contents:

Requirements:

- Completed Troll Stronghold, also finished Eadgar's Ruse would be an advantage.
- 60 Strength or 60 Agility to enter the area.
- Good armor (preferably related to one of the gods).
- Decent stats (70+ Attack and Strength or 70+ Ranged).
- Food and some Prayer boosting potions.
- Stat boosting potions are recommended.

Getting there:

The simplest way of getting to the God Wars Dungeon (GWD for short), is by teleporting to Trollheim (2 law, 2 fire runes needed), then going down the hill and going north.
You can use the shortcuts to the east for a shorter way, and make sure to use Protect from Missiles when running past the thrower trolls!

Note: However, please note that if your combat level is greater than 137, you do not have to activate your Protect from Missiles prayer, as the trolls will not attack you.

Route

You can use the "drop trick" to bring 2 extra pieces of food and not lose the inventory spots for teleport runes. Just teleport to Trollheim, drop 2 pieces of food, teleport back to a bank (Edgeville is recommended, as a glory will teleport you right next to a bank), withdraw another 2 pieces of food and teleport runes, then teleport back to Trollheim. You can now just pick up the food you dropped earlier, and you wonít lose 2 inventory spots.

Alternatively, you can just walk to GWD from Burthorpe by using the shortcut from Death Plateau. You will need Climbing boots to use this path however!

To enter the Icy Region itself, after you pass the Thrower trolls, you will have to shift a rock or climb through a crevice, for which you need either 60 Strength or 60 Agility.
After you pass this obstacle, your stats and run energy will start to drain because of the cold environment, so you should go to the dungeon itself as fast as possible!
Also, this area is inhabited by level 130+ Ice wolves, so using Protect from Melee is recommended for lower leveled players.

If it is your first time, there will be a dying knight near the entrance, requesting you to deliver a letter to Sir Tiffy in Falador. You can read this if you want, but you donít have to deliver it to enter the dungeon.

God Wars Entrance

Click here for a detailed map of the battlegrounds.

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The Central Room:

When you go down the rope, you will enter the main area of the GWD. Itís filled with monsters related to the gods battling each other and anyone who isnít showing his or her allegiance to their god.

To be perfectly safe inside the GWD, you can just put on an item of every god. A cheap setup would be:

If you're wearing something similar, you will be safe in the dungeon as long as you donít unequip an item. If you do, all the monsters of the god youíre not wearing an item from will attack you!

The equipment suggested in this guide is only a suggestion. You can alter it to suit you best, but remember to try and take at least a Zamorak item and an item of the god's general you're going too. Cheap alternatives are Holy or Unholy symbols and Saradomin or Zamorak cape from the Mage Arena.

Apart from the slightly stronger regular monsters like Imps, Goraks and Bloodvelds, there are also a few that can only be found here.
Aviansies are Armadyl followers, and can only be ranged or maged. They are a pretty popular place for Ranged training, as you can camp there pretty much endlessly for experience and drops. Just bring a few Bones to Peaches spells or tablets, and you can heal easily.
Saradomin has a few unique monsters as well. The Knights of Saradomin and the Saradomin priests wander all over the main room, as well as their own encampment.
Bandos chose Cyclopes, Orks, giants and goblins to defend his honor.

All gods also have Spiritual rangers, mages and warriors. These monsters can be given as a Slayer assignment, and especially the Spiritual mages are a much-wanted task. With their 83 Slayer requirement, they are the only monster in RuneScape that can drop Dragon boots.

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The Five Camps:

Around the main room lie the camps of the five gods, and each needs a specific skill or item to enter.

God name Location Items/Levels Needed
Zamorak Zamorak's Fortress.
To the north, across the broken bridge
70 Constitution to cross the bridge.
Your Prayer points will be drained to 0 as soon as you to cross.
Saradomin Saradomin's Encampment 70 Agility.
You must climb down two rocky walls to access the main part of the camp.
Armadyl Armadyl's Eyrie, to the south. 70 Ranged.
It is seperated from the main hall by a huge chasm, but you can cross by clicking on the gong hanging above the chasm and you will be teleported across.
Bandos Bandos' Stronghold, to the west. 70 Strength.
Bang on the big door and you will enter the stronghold.
Zaros Ancient Prison, to the south, a bit east of the entrance to Armadylís Eyrie. 70 Constitution, 70 Agility, 70 Ranged, and 70 Strength and the Frozen key. To obtain the key you need to kill the followers of the other four gods IN their camps. (About 50 kills per god). You can use the key 5 times. You can recharge it for 15K-30K coins per charge depending on your smithing level.

Note: Please look at detailed map HERE to learn more about where monsters are.

Note: Stat boosting potions or items will NOT work.

In each camp, you will find followers as well as Zamorak minions, but there are only Zamorak monsters in Zamorakís Fortress.

To enter to generalís rooms inside the camps, you will need 40 kills of that god. For example, you can kill 40 Aviansies to enter the room of the Armadyl general, Kreeíarra.

God Wars Kill Count

In the above picture, you see a player who has reached the required kills to enter General Graardor's room in the Bandos' Stronghold. The color of the text will turn orange once you reach 40 kills.

The generals are always protected by three sergeants, who can drop the special armor or weapons (like Bandos armor or Zamorakian spear) and shards of the godsword blade, but only the generals can drop a hilt.
All generals have two attack styles, including one single combat and one multi-combat so every person in the room can get hit.
Inside the boss rooms is an altar, but you can only use this once every 10 minutes. The teleport function will take you just outside the boss room, though this does not mean you are out of danger if youíre not wearing the right god item!

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Bandos' Stronghold:

To the west of the dungeon is Bandos' Stronghold. Simply bang on the big door to enter.

Bandos entrance

The Bandosí Stronghold is kept by General Graardor. This giant monster is guarded by his maging Sergeant Steelwill, his ranging Sergeant Grimspike and his meleeíing Sergeant Strongstack.



General Graardor

This general is one of the most popular, as he and his sergeants drop many unique items including the Bandos hilt, Bandos chestplate and Bandos tassets. He is also considered one of the easiest generals to kill.

You should always try to take a piece of Bandos and Zamorak equipment to be left alone by the monsters. You can also use the Bandos pool in Ooíglog, which will keep the Bandos followers from attacking you for an hour (except for Graardor and his sergeants.)

Setup - Tanker

As the Bandos boss can be tanked (see Strategy), most teams do so and to a great success!

As the tanker, you will have to make sure he focuses on you and have to take the hits of his secondary attack.

Bandos Tanker

In your inventory, you should take a Super attack and Strength potion, a quick teleport out (like a Teleport to house tablet), a few Prayer potions and as much food as possible.

If possible, take a healing familiar like a Unicorn stallion, or a Beast of Burden like a Wartortoise to bring extra food.
You can use Enhanced Excaliburís special attack to boost your Defence and heal, in addition to normal food and familiar specials.

Setup - Fighter

It will be your job to get rid of the general as soon as possible while the tanker is taking the hits. You should not get hit as much, so your setup should focus on offensive abilities rather then defensive.

Bandos Fighter

Suggested inventory:

Melee Inventory

Strategy:

First things first; getting the required 40 killcount to enter the boss room. You can easily get this by killing goblins or hobgoblins near the entrance to the Stronghold, or inside.
If you run north-west immediately when you enter, you should not worry too much about monsters other then Zamorak and Bandos followers.

As mentioned before, Graardor can be tanked. This means that he will attack one person, and not switch targets as long as you donít teleport or run away. You should use this to your advantage.

Graardor uses a single target melee attack, and a multi-target ranged attack. Therefore, the tanker should use Protect from Melee while the fighters should use Protect from Missiles in case he uses his special attack.
The tanker will have to ďtankĒ the ranged attack, so it is essential to have a high Ranged defense bonus as well as high life points.

The first person to enter should be the tanker, while using Protect from Melee. Graardor and the sergeants will immediately attack you, so be ready to heal! The rest of the team should follow in at once and, while using Protect from Missiles, attack Graardor.
When the general is dead, you can kill off his minions, preferably starting with Sergeant Steelwill, as your armor is weak to Magic.

After they are all dead and everyone has collected the loot, you should prepare for the next fight, as youíd probably want as many kills per trip as possible.

Everyone but the tanker should stand in the north-west corner of the room, as far as possible from the place where Graardor spawns.

The tanker himself should hang around the middle, and make sure they have Protect from Melee on when he appears. Then they should attack Graardor as quickly as possible, so the rest of the team can safely come out while praying Protect from Missiles to kill off the general again.

If youíre using Guthanís armor as a tanker, you can use it to fight Graardor as you can heal at the same time. Other team members should use their best weapons against him, but have the opportunity later on to heal a bit with Guthanís on the sergeants when Graardor is dead.

If youíre running low on Prayer, you can use the altar inside the room to refill your Prayer points, but only once every 10 minutes.

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Zamorak's Fortress:

On the north side of the dungeon you will find Zamorak's fortress. To access this area, you will need to jump over the broken bridge. This requires 70 Constitution and will drain your Prayer points to 0. There are several Imps found here, meaning that K'ril's room is by far the quickest and easiest to access as obtaining the kill count shouldn't take more than 5-10 minutes

Zamorak entrance

In the boss room you will find Kíril Tsutsaroth and his three bodyguards: Tsanon Karlak (melee), Balfrug Kreeyath (magic) and Zaklín Gritch (ranged).

K'ril Tsutsaroth

Recommended Equipment:

Example Setup and Inventory:

K'ril Tsutsaroth Setup

Strategy:

K'ril is perhaps the easiest boss to kill in the main dungeon as he has the specific weakness of Fire spells, whereas the others have no weakness. However, he should still not be taken lightly as his attacks are very powerful and if you're in a team, it is very helpful to have a tanker stand in the middle of the room to be the focus of his attack while the others attack from the northeast corner. Due to his Fire spell weakness, using Fire surge or Blood blitz is highly recommended for this fight. K'ril's attacks are as follows:

  • Melee attack: K'ril will simply hit you with his giant scimitars, dealing up to 1100 damage.
  • Magic attack: K'ril will jump in the air and slam a scimitar into the ground, sending out a shockwave of magical orange flames capable of hitting up to 600.
  • Special attack: K'ril occasionally uses a very powerful special attack in which he will jump into the air and shout "YARRRRR!", before slamming back into the ground and unleashing a cloud of black smoke. This attack is capable of hitting over 4000 on the target player, as well as poisoning them and draining their Prayer points. However, the damage can be spread out between players if they're stood close to the target.

Hard Mode:

K'ril has better drops in Hard Mode, but he also stronger and uses three additional special attacks:

  • Charge: K'ril will tell the player to run and you should do so. He will then charge towards you and can hit over 1000 if you don't make him run into a wall.
  • Spikes: K'ril will occasionally spawn spikes under his target which hit over 900 every two seconds until the player moves away.
  • Rage: K'ril will go into a rage and start to rapidly hit you with increased strength for several seconds.

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Saradomin's Encampment:

Saradomin's camp is set up on the East side of the dungeon down two rocky walls. To climb down the walls, you need 70 Agility. Getting the killcount for Commander Zilyana can take a while, as all of the followers are 100+ combat. However, there are often some monsters fighting Zamorakian minions and you can attack these without being attacked back, therefore saving some food and/or Prayer points.

Saradomin entrance

The camp is guarded by Commander Zilyana and her most trusted followers; Starlight (melee attacks), Growler (magic attacks) and Bree (ranged attacks).

Commander Zilyana

Recommended Equipment:

Example Setup and Inventory:

Magic setup

Strategy:

The recommended method of fighting Zilyana is by using water spells, preferably Ice Barrage or Blitz. (Note: Do NOT use Bloodfire spells as this will enrage her and make her attacks more powerful). When you have the 40 kills, turn on Protect from Magic and enter the boss room. Zilyana's attacks are as follows:

  • Magic attack: Zilyana will raise her sword in the air and it will begin to glow blue before unleashing a magic lightning attack capable of hitting up to 1600 on multiple targets.
  • Melee attack: Zilyana uses her sword to rapidly hit her target which is also capable of hitting up to 1600.

Both of these attacks only work at close range and so it is recommended to hit Zilyana while running around the edge of the room.

Hard Mode:

Zilyana has better drops in Hard Mode, but she also has two phases you must defeat:

  • First Phase: This is basically the same as the normal fight, but her attacks are stronger. However, once you get her health down to 0, she will fully heal and enter her second phase.
  • Second Phase: Zilyana gains an additional ability in that she can charge the tiles on the floor of the room with lightning which moves from tile to tile and can hit over 1000 if you don't avoid it. When her health reaches 50 in this phase, she will collapse to the floor and a new bar will appear under he health bar. You must now finish her off with an ultimate ability before the bar fills up, otherwise she will heal 12,500 and resume fighting.

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Armadyl's Eyrie:

Located at the very south of GWD lies Armadyl's Eyrie. 70 Ranged is required to cross the gap.

Armadyl entrance

Armadyl's Eyrie is kept by Kree'arra and his bodyguards Wingman Skree (Magic), Flight Kilisa (Melee) and Flockleader Geerin (Ranged).



Kree'arra

Setup

Kreeíarra can not be meleeíd, so you have to bring Ranged to fight him. Magic is technically possible but it is not recommended as it does not do enough damage to last long. The equipment is pretty much the same as the Ranged outfit for Bandos:

Armadyl Ranger

Suggested inventory:

Ranger Inventory

As Kreeíarra cannot be tanked like Graardor or Kíril, you can take combat familiars such as titans, but healing familiars or a Beast of Burden with extra supplies will help as well of course.

You can take a Bolt pouch to bring other bolts and not lose too much inventory space. Just bring Broad-tipped bolts for getting your killcount and Diamond bolts (e) for fighting Kree'arra and his minions.

Bolt Pouch

Strategy:

Get your killcount in Armadylís Eyrie, as you will only have to worry about Aviansies and Zamorak followers there.
Stick to the lower leveled Aviansies to save food and prayer. If youíre lucky, they will drop some cooked Swordfish or a few noted adamant bars, which can be sold later. This is also why it is such a popular place to train Ranged.

Once everybody on your team has their killcount, head to the big door in the north-west corner of the Eyrie. Make sure your coin- or lootshare is on and activate Protect from Missiles. Turning off Auto-retaliate is recommended so you can stay focused on killing the general, without getting distracted by his minions.
Don't forget to pot up before entering the boss room.

Everyone should focus their attacks on Kree as long as he is alive, and Protect from Missiles prayer must be on at all times while she is alive, or she can deal damage in excess of 700 and you will be in danger of being 1 or 2 hit.

After you disposed of the general, Flight Kilisa should be the next target as his melee attacks can do some serious damage.

After all three minions are dead, pick up your loot and stand around the area where Kree will spawn. If you stand too close however, he can do his melee attack and do some serious damage!

As at the other bosses, you can recharge your Prayer once every 10 minutes, and use the Teleport option on the altar to teleport outside the boss room.

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Ancient Prison:

To to south of the dungeon is a huge frozen door, designed to seal Zaros' strongest general - Nex in the prison forever. Opening this door requires a Frozen key. To obtain this key you will have to kill followers of the other four gods IN their encampments. (About 50 kills of each god will do.)

Nex

Important Notes: Nex is combat level 1001 and is considered to be the most dangerous monster in RuneScape. If you enter her lair unprepared, you will die within seconds. Also never try to solo Nex (unless your looking for the most effective way to kill yourself.)
It is a good idea to practice yourself in bossfights and to make yourself familiar with the function keys (F1: Inventory, F2: Worn Eguipment, F3: Prayer List, F4: Magic Spellbook, F5: Combat Styles) as this can save you the split second you will need to survive.


Once through the frozen door you will find yourself in a small room without monsters; climb down the pit in the centre of the room.
Once down you are in another safe room. Make sure you have full lifepoints and have drunk from your potions before you leave this area because in the next room there are strong monsters waiting to kill you.

Zaros entrance

When you are ready, enter the tunnel. In the main room there are Ancient Rangers, Ancient Mages, Ancient Warriors, and Blood reavers. (The latter can hit through prayer but with reduced damage.)
The monsters in this room will be agressive unless your defensive armor stats exceed 250 e.g. 250 Ranged defence will prevent the Ancient rangers from attacking.

When you have your killcount, you can enter the barrier room where you can bank with Ashuelot Reis and prepare for Nex. Once ready, banish the prison barrier and enter Nex's prison.

Prison barrier

Note: You donít have to get the killcount to enter the bank room. If you wear Ancient Ceremonial robes, you donít have to kill the monsters, but ALL of them will be aggressive and these robes donít have any stats. So prayer and food are recommended.

Setup

You will be using ranged and melee to kill Nex as magic is very inaccurate. There are two options: use Void or use Pernix/Armadyl. The latter is recommended because defensive stats are more important than offensive ones.

Note:If using void replace Armadyl/Pernix and gloves by void armour.

Inventory:

Beast of Burden:(preferably pack yak) Saradomin Brews and Super restores

I also suggest you use the normal prayerbook with Rigour unlocked as you will be ranging most of the time.

Strategy

Nex is very strong and has one of the most complicated attack patterns ingame. As a result this guide is only a general guideline. Every team has their own strategies and tricks.

General strategy:
Have your sound on as Nex will literally shout which special attack she will do.

Nex will attack the person with the lowest magic level first. Or she attacks the person who is the furthest away from her. So the tanker should use fewer super restores so his/her magic level is lower and Nex will attack him/her.

You should use ruby bolts (e) to damage Nex and kill her minions. Switch to diamond bolts (e) for her last phase. (The part where she starts praying.) If you brought a melee weapon, you can attack her minions with melee as they are wearing magic armour.

The tank always uses Protect from Melee. The others use Protect from Magic. Always use the Rigour prayer.

Always stay together so Nex wonít run around the room as this will only make the fight longer.

Summary/Reminder Version

Smoke Phase
Stay in the center.
First use Dragon claws special attacks. If you brought a melee weapon, you can use it in this phase.
Kill Fumus (northwest).
Shadow Phase
Stay in the nothern half of the room.
Keep your distance.
Kill Umbra (northeast).
Blood Phase
Stay southeast.
Don't attack during siphon.
Use special attacks and drink recovery special.
Kill Cruor (southeast).
Ice Phase
Stay southEAST.
Free allies in icicles.
Run away from "Contain this!" Use ranged untill the wall disappears, then contiue with melee (if you brought a melee weapon).
Kill Glacies (southwest).
Curses Phase
Death dot where Glacies was.
Use Staff of Light special attack when tanking.
Finish her and run away from her Wrath.

Initial Phase

Once you have passed the barrier and entered her prison, Nex will appear in the centre and summon her four mages - Fumus (smoke), Umbra (shadow), Cruor (blood) and Glacies (ice); one in each corner of the room. This phase lasts for around 20 seconds and she will be unagressive.

Smoke Phase

During this phase you want to be in melee distance of Nex. If everyone is close enough, she will use few magic attacks and melee the tank.
First thing to do is using your Dragon claws special on her.
Nex uses melee and some kind of Smoke Barrage, which will poison you starting at 88.
Get her to 4/5 lifepoints and then kill Fumus (northwest).
Keep your lifepoints as high as possible as a single hit can do over 700 damage.

Note: If you have the virus when Fumus is dead, run away from your team and wait till it disappears before joining the fight again.

Also keep an eye out for the special attacks listed below.

Nex' shouts Effect of special attack How to avoid
Let the virus flow through you! One of the players will get the virus. It will spread to players that are standing next to that player. This virus will hit you, lower your combat stats and drain your prayer points. Just ignore the virus, snip from your super restore when needed and hold your position. You donít want Nex to use magic often.
There isÖ NO ESCAPE! Nex will fly through one of the paths and she will hit anyone in her way. Possibly hitting over 700 damage. As you are standing on the crossroads, just run a few steps aside. She will return to the center, attack her again.
None Nex will pull you to her, disabling your prayers. Just toggle your prayers back on and continu fighting.

Shadow phase

Now you have to move away from her as the closer you are, the more you get hit. If your screen gets darker, you have to take more distance.
Nex will use some kind of Shadow barrage and melee. Use protect from melee if you are the tank or if she is focusing on you.
It is recommended to stay in the northern half of the room so Nex wonít run around randomly.
Get Nex to 3/5 lifepoints and kill Umbra (northeast) whilst praying against magic as this minion can hit about 200.
Keep your lifepoints over 700.

Nex' shouts Effect of special attack How to avoid
Fear the shadow! Shadow traps appear under every player. After a second you will get hit up to 700 lifepoints. Move away from your position, but donít run over other peopleís traps as you can get hit by EVERY trap. If you are to late to move and Nex hits you with a Shadow barrage, you can go from max lifepoints to none in 2 secondes.
Embrace darkness! The room turns dark and everyone close to Nex will get hit for a large amount of damage. As you are ranging from a safe distance, you wonít have problems with this attack.

Blood phase

Time to use your dragon claws again. Spec as much as you can, using recovery potions when needed.
Try to stay together in the southeastern corner so Nex wonít run trough the room chasing someone.
Youíd better use protect from magic as Nex uses a kind of blood barrage.
Also keep your prayer points as low as possible. Many of her attacks will HALVE your prayer points, so the lower your points are, the fewer you will lose.
Get Nex to 2/5 lifepoints and kill Cruor (southeast). Try not to stand on one spot so Nex wonít heal to much using her blood barrage.

Nex' shouts Effect of special attack How to avoid
I demand a blood sacrifice! Nex will cast a blood barrage on someone, halving your prayer points and healing herself. A message in your chatbox will advise you to run away. Donít do it! Itís very hard to dodge this attack, so you will only cause Nex to run around, making the fight longer.
A siphon will solve this! Nex will kneel down for about 3 secondes and summon up to three blood reavers. All damage done to her during this time will HEAL her. She will also kill the blood reavers from the last siphon and heal herself with their remaining lifepoints. Stop attacking Nex! Instead hit the blood reavers so the next siphon will heal Nex less.

Ice Phase

Stay in a group where the blood mage Cruor was so you can free your team members from the icy prison. Keep your prayer points low as Nexí ice barrages drain your prayer points. The more points you have, the more you will lose.
Get Nex to 1/5 lifepoints and kill Glacies (southwest).

Nex' shouts Effect of special attack How to avoid
Contain this! Nex will make a 2x2 box surrounded by ice around her. If you are caught inside your prayers will be disabled and you will take some damage. Just get away from her. If you are trapped, be ready to heal and put your prayer back on.
Die now, in a prison of ice! Nex will freeze a player in a some stalagmites. The player himself canít break his prison but the others can. If the player is still in the prison after 3 secondes, he will get hit up to 800 damage and his prayers will be disabled. If you are in the prison, heal to or above maximum lifepoints and spam click outside the box so you will move as soon as you are free. If one of your team mates is trapped, free him by clicking on the stalagmites.

Curses phase

Nex will only use her normal magic and melee attacks, but these are more powerfull.
She will also use Soul Split, Defect Melee, no prayer, Soul Split, Deflect Melee, no prayer, ect.
Death dot (=standing on the same square) where Glacies was, forcing Nex to come close and to use melee most of the time.
When your tanking, itís time to use your Staff of lightís special attack, halving all melee damage for the next minute. If you are using your Dragon claws special attack, be carefull to attack only when Nex isnít using Deflect Melee.

Nex' shouts Effect of special attack How to avoid
NOW, THE POWER OF ZAROS! (only at the start of this phase) Nex will heal 6,000 lifepoints at the start of the phase and activate Turmoil, boosting her Attack, Strength, and Defence while lowering yours. You can't.
Taste my wrath! When she dies, Nex will activate Wrath. Run away from her and keep your lifepoints high if Nex is almost dead as this attack can deal up to 600 damage to all nearby players.

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Death:

Death at God Wars Dungeon can be very annoying, as you will probably have to get your killcount again to get to your grave. The grave spawns where you died, even if this is inside a boss room.
If your friends bless your grave however, you can easily get back there in time before it disappears. Especially at Bandos and Zamorak, where the killcount is easy to get.

Loot:

The Godswords

Godswords are one of the most powerful swords in RuneScape. They are made by forging 4 Godsword shards and a special hilt. Each hilt has a special passive effect that has a 1/4 chance to activate.

Damage: 1679
Accuracy: 1694
Prayer: 4
Name Effect
Armadyl godsword
Armadyl godsword
Raises your Attack and Strength level by 1 each time it activates up to 10% of your Attack and Strength levels.
Bandos godsword
Bandos godsword
Drains your opponent's Defence level by 1 each time it activates.
Saradomin godsword
Saradomin godsword
Restores 3% of your Life and Prayer points each time it activates.
Zamorak godsword
Zamorak godsword
Freezes your opponent for 5 seconds when activated.

Note: Below you will see which God can drop what. All of the bosses will drop a unique hilt to themselves. So for example, Graardor, the Bandos general, has a chance of dropping a Bandos hilt. Only generals can drop hilts, however, all of the monsters in the boss room can drop the items listed below.

General Graardor
Item Stats Item Stats
Bandos boots
Bandos boots
Damage: 6
Armour: 64
Life Bonus: 180
Prayer: 1
Bandos chestplate
Bandos chestplate
Damage: 23
Armour: 298
Life Bonus: 1140
Prayer: 2
Bandos tassets
Bandos tassets
Damage: 16
Armour: 285
Life Bonus: 1080
Prayer: 1
Bandos gloves
Bandos gloves
Damage: 6
Armour: 64
Life Bonus: 180
Prayer: 1
Bandos helmet
Bandos helmet
Damage: 13
Armour: 259
Life Bonus: 720
Prayer: 1
Bandos warshield
Bandos warshield
Armour: 297
Life Bonus: 1050
Prayer: 1
K'ril Tsutsaroth
Item Stats Item Stats
Zamorakian spear
Zamorakian spear
Damage: 1676
Accuracy: 1694
Prayer: 2
Steam battlestaff
Steam battlestaff
Damage: 234
Accuracy: 454
Boots of subjugation
Boots of subjugation
Damage: 6
Armour: 64
Life Bonus: 180
Prayer: 1
Garb of subjugation
Garb of subjugation
Damage: 23
Armour: 298
Life Bonus: 1140
Prayer: 2
Gown of subjugation
Gown of subjugation
Damage: 16
Armour: 285
Life Bonus: 1080
Prayer: 1
Gloves of subjugation
Gloves of subjugation
Damage: 6
Armour: 64
Life Bonus: 180
Prayer: 1
Hood of subjugation
Hood of subjugation
Damage: 13
Armour: 259
Life Bonus: 720
Prayer: 1
Ward of subjugation
Ward of subjugation
Armour: 297
Life Bonus: 1050
Prayer: 1
Commander Zilyana
Item Stats
Saradomin sword
Saradomin sword
Damage: 1676
Accuracy: 1694
Prayer: 2
Saradomin's hiss
Saradomin's hiss
Magic Critical: 4.4
Saradomin's murmur
Saradomin's murmur
Ranged Critical: 4.4
Saradomin's whisper
Saradomin's whisper
Melee Critical: 4.4
Armadyl crossbow
Armadyl crossbow
Accuracy: 1486
Prayer: 1
Kree'arra
Item Name Stats Item Name Stats
Armadyl boots
Armadyl boots
Damage: 6
Armour: 64
Life Bonus: 180
Prayer: 1
Armadyl chestplate
Armadyl chestplate
Damage: 23
Armour: 298
Life Bonus: 1140
Prayer: 2
Armadyl chainskirt
Armadyl chainskirt
Damage: 16
Armour: 285
Life Bonus: 1080
Prayer: 1
Armadyl gloves
Armadyl gloves
Damage: 6
Armour: 64
Life Bonus: 180
Prayer: 1
Armadyl helmet
Armadyl helmet
Damage: 13
Armour: 259
Life Bonus: 720
Prayer: 1
Armadyl buckler
Armadyl buckler
Armour: 297
Life Bonus: 1050
Prayer: 1
Nex
Item Name Stats Item Name Stats
Torva boots
Torva boots
Damage: 7
Armour: 84
Life Bonus: 210
Prayer: 2
Torva platebody
Torva platebody
Damage: 26
Armour: 389
Life Bonus: 1680
Prayer: 3
Torva platelegs
Torva platelegs
Damage: 19
Armour: 372
Life Bonus: 1260
Prayer: 2
Torva gloves
Torva gloves
Damage: 7
Armour: 84
Life Bonus: 210
Prayer: 2
Torva full helm
Torva full helm
Damage: 15
Armour: 338
Life Bonus: 840
Prayer: 2
Pernix boots
Pernix boots
Damage: 7
Armour: 84
Life Bonus: 210
Prayer: 2
Pernix body
Pernix body
Damage: 26
Armour: 389
Life Bonus: 1680
Prayer: 3
Pernix chaps
Pernix chaps
Damage: 19
Armour: 372
Life Bonus: 1260
Prayer: 2
Pernix gloves
Pernix gloves
Damage: 7
Armour: 84
Life Bonus: 210
Prayer: 2
Pernix cowl
Pernix cowl
Damage: 15
Armour: 338
Life Bonus: 840
Prayer: 2
Virtus boots
Virtus boots
Damage: 7
Armour: 84
Life Bonus: 210
Prayer: 2
Virtus robe top
Virtus robe top
Damage: 26
Armour: 389
Life Bonus: 1680
Prayer: 3
Virtus robe legs
Virtus robe legs
Damage: 19
Armour: 372
Life Bonus: 1260
Prayer: 2
Virtus gloves
Virtus gloves
Damage: 7
Armour: 84
Life Bonus: 210
Prayer: 2
Virtus mask
Virtus mask
Damage: 15
Armour: 338
Life Bonus: 840
Prayer: 2
Virtus book
Virtus book
Accuracy:1924
Virtus wand
Virtus wand
Accuracy: 1924 Zaryte bow
Zaryte bow
Damage: 1470
Accuracy: 1924

Dragon boots

These are dropped by the Spiritual Mages, found in the Main Room and the God lairs. They require a Slayer level of 83 to kill.
All the gods have their own Spiritual warriors/rangers/mages.

Item Name Stats
Dragon boots
Dragon boots
Armour: 56
Life Bonus: 180

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This Special Report was written by Ghou, Zaros Ultor, and Javezz. Thanks to Atod, Sccrluk9, Jett_Man, Tuo_Templar, Dea-Proximo, axeking187, Jakesterwars, Tokenblack20, Crypto416, Sir Brendan8, Sailorscoutx, 4everawake, Richie_S, Scorpia126, Cyberp0lice, Darkblitz, Ludo, Alfawarlord, Bazzy, Egekalaycan, and watkinsted for corrections.
This Special Report was entered into the database on Sun, Dec 02, 2007, at 12:30:24 AM by Jakesterwars, and it was last updated on Thu, Mar 27, 2014, at 03:08:02 PM by Javezz.

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