Table Of Contents:

Introduction:

On the 13th of June, 2005, a substantial addition was made to the Runecrafting skill. The Abyss allows for an extremely fast method of crafting runes, however, it comes with its risks. The entrance to the Abyss is in Wilderness (level 5), directly north of Edgeville. To use the Abyss, you must have completed the Mage of Zamorak miniquest.

It is recommended that only you use the Abyss to craft the following runes. For others using the traditional way is safer and faster:

  • Cosmic
  • Chaos
  • Nature
  • Law
  • Death
  • Blood

Location Map

How To Get There:

Method For Anytime:

Run to the Mage of Zamorak, north of the Edgeville bank, and use his teleport option to access the Abyss. Once you are inside you will have to look for a way out. You will be able to distract the eyes or squeeze through gaps with no equipment. If you have an axe or pickaxe you can cut the tendrils or mine the rocks. Once you are inside the inner ring, locate and enter the desired rift. The rift will teleport you to the altar. There you may craft your runes. Empty your pouch(es) and turn the remaining essence in runes. Then, use a manner of teleport (jewelery, runes, or tablets) to teleport to a bank. If you are planning on crafting Law runes you cannot carry any armor, pickaxe, or woodcutting axe with you.

Equipment:

  • Pouches (Filled with essence, use as many pouches as you can)
  • Pickaxe or Woodcutting axe
  • Pure/Rune essence
  • Boots of lightness
  • Spotted or Spottier cape
  • (Super) Energy potions
  • Ring of dueling or a one-click teleport (Ectophial, Varrock teleport tablet)
  • Bearhead (Optional)
  • Elemental shield or Holy book (Optional)
  • Dragonhide armor (Optional)

Amulet of Glory Method:

This is the most commonly used method, as it is the fastest and the simplest. However, when using this method be prepared to lose your Amulet of glory. The method only differs from the anytime-method in the way used to teleport to the bank. It is recommended that you have completed the Heroes' Quest in order to recharge your amulets. We recommend that you have several amulets at your disposal to save time. Otherwise you will have to visit the Heroes' Guild too often to recharge your amulet.

Equipment:

  • Amulet of Glory (Equiped)
  • Pouches (Filled with essence, use as many pouches as you can)
  • Pickaxe or Woodcutting axe (Equipped)
  • Pure/Rune essence
  • Boots of lightness
  • Spotted or Spottier cape
  • (Super) Energy potions
  • Ring of dueling or a one-click teleport (Ectophial, Varrock teleport tablet)
  • Bearhead (Optional)
  • Elemental shield or Holy book (Optional)
  • Dragonhide armor (Optional)

Players who are afraid of losing their amulet and have a Player Owned House with mounted Amulet of Glory may use the a slightly altered version of this method. Instead of having an amulet and a one-click teleport option you only need a House teleport tablet in your inventory. Use the anytime-method to get to the altar and craft your runes. Instead of using your amulet, you use the tablet to teleport to your Player Owned House. Once there, head to your quest hall and use the mounted Amulet of glory to teleport to Edgevile.

Ancient Magicks Method:

This method is involves less risk but is tremendously slower than the Amulet of glory-method as it requires a lot more running. On top of this, you have sacrifice two inventory spaces and cannot have a pickaxe/axe equipped. In order to use this method you must have access to the Ancient Magicks spellbook, which requires completion of the Desert Treasure quest. Instead of using an Amulet of glory to teleport to Edgeville, use the Paddewwa teleport spell to teleport to the Edgeville Dungeon. From there, run towards the exit and the bank.

Equipment:

  • Fire staff/air staff (Equipped)
  • Air runes/fire runes (Use fire runes if using air staff, and vice versa)
  • Law runes (Twice as many as Air/Fire runes)
  • Pouches (Filled with essence, use as many pouches as you can)
  • Pickaxe or Woodcutting axe
  • Pure/Rune essence
  • Boots of lightness
  • Spotted or Spottier cape
  • (Super) Energy potions
  • Ring of dueling or a one-click teleport (Ectophial, Varrock teleport tablet)
  • Bearhead (Optional)
  • Elemental shield or Holy book (Optional)
  • Dragonhide armor (Optional)

Abyss Map:

Abyss Map

How To Reach The Center:

Once you have made it into the Abyss, you will need to find a way to access the inner ring. There are a variety of tunnels that offer access to the center. However, these tunnels are blocked-off by obstacles that require a certain item and/or skill to be opened up.

The Rocks:

To get to the center through this way, you will need a pickaxe and click "Mine Rocks". You receive 25 Mining experience for successfully breaking the rocks.

Before/After:

Rocks Before and After

The Tendrils:

To get to the center through this way, you will need a woodcutting axe and click "Chop Tendrils". You receive 25 Woodcutting experience for successfully cutting down the tendrils.

Before/After:

Tendrils Before and After

The Boil:

To get to the center through this way, you will need Tinderbox and click "Burn Boil". You receive 25 Firemaking experience for successfully burning the boil.

Before/After:

Boil Before and After

The Eyes:

To get to the center through this way, you will need nothing and click "Distract eyes". You receive 25 Thieving experience for successfully distracting the eyes.

Before/After:

Eyes Before and After

The Gap:

To get to the center through this way, you will need nothing and click "Squeeze through gap". You receive 25 Agility experience for successfully squeezing through the gap.

Before/After:

Gap

The Center:

In the inner ring, you will find rifts which give access to all runecrafting altars and a the Abyssal rift connecting Gielinor to the Abyss. Refer to the map above for locations of each rift. In the very center, the Dark mage is keeping the rifts open. He says that if he loses concentration, the rift fails. If we are lucky, everyone within a mile will get their heads blown off or will be eaten by the abyssal monsters. If we are unlucky, the rifts will collapse and make the universe implode upon itself.

Dark mage

Each rift can be recognized by the symbol of the rune it represent. These rifts give access to the runecrafting altars and allow you to craft runes without a talisman.

Rifts

Monsters:

Many abyssal monsters wander about in the outer ring, a multi-combat zone. Note that for every damage you deal, you only receive 1 XP instead of the normal 4 XP.

Abyssal leech (Level 72)

Abyssal leech

Abyssal guardian (Level 79)

Abyssal guardian

Abyssal walker (Level 77)

Abyssal walker

All these monsters can drop:

  • Pures essence (Noted)
  • Talismans (up to Law)
  • Binding necklace
  • Charms (Including Abyssal charms)
  • Pouches (Small, Medium, Large, Giant)
  • Clue scroll (Level 2)

Pouches:

The above mentioned monsters drop pouches that range in size - small, medium, large, and giant - and can be used to carry extra essence in. Therefore, they increase the amount that you can carry to the altars. If your pouches degrade from too much use, they will how two less essence. However, only the highest level pouch you own will degrade. To get your pouches repaired, you must take them to the Dark mage in the center of the Abyss. If you lose your pouches, the Dark mage will give you another small pouch for free. Wizard Korvak at the Runecrafting Guild will replace a lost medium abyssal pouch for free and repair large and giant pouches for the price of respectively 9K and 12K gp. He will also replace large and giant pouches at a small price (respectively 25K and 50K gp).

Pouch Image Level To Use # Of Essence Held
Small Small pouch 1 3
Medium Medium pouch 25 6
Large Large pouch 50 9
Giant Giant pouch 75 12

Elemental Talisman:

Elemental Talisman

One of the items dropped by the abyssal monsters is the Elemental talisman. This talisman counts as a talisman for the four elemental runes (fire, water, air, and earth). It can only be obtained form these monsters and cannot be made by players.

FAQ (Frequently Asked Questions):

Q: I saw a someone using protect prayers inside of the abyss. How is this possible?
A: Prayer potions may be used to replenish your prayer points

Q: Why can't I find any more pouches? I have one of each.
A: You may only have one of each (even if one of them is in your bank).

Q: Are there other ways for carrying more essence than use the pouches?
A: You may use your summoning skills to summon an Abyssal parasite (54 Summoning), an Abyssal lurker (62 Summoning), or a Abyssal titan (93 Summoning). Each of these creature will carry an additional 7 essence.

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This Special Report was written by Shadow503, Rohan Har, spaz, and BobbehMan. Thanks to greatgecko, chyron8472, DRAVAN, neodvdhawk, DownStrike, spaz, amiele, Dark Zeph, toxicisjoe68, evilishies, sir karamu, the_peleton, silver_drake, MrNosePicker, bubble edie, chizgiz, Rvspecialist, Giac Jr, Knightbro1, Ander Exel, adamb53, diamondi3ack, Hilwin1, Ruzzy, Devildog, Iriel_Red, I_M_Bad13, Motion_Man, and Alfawarlord for corrections.
This Special Report was entered into the database on Tue, Jul 05, 2005, at 04:30:31 PM by Switcher, and it was last updated on Thu, Aug 14, 2014, at 06:56:37 PM by Deimos_XD.

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