Difficulty:
Novice
Length:
Short
Quest Requirements:
None
Skill/Other Requirements:
None.
Items Needed at Quest Start:
None.
Items Needed to Complete Quest:
None.
Items Recommended for Quest:
Items Acquired During Quest:
Quest Points:
2
Reward:
A Broomstick, access to 10 portions of experience-giving Goulash, and 2 free spins on the Squeal of Fortune.
Start Point:
Maggie's encampment, north of the Wizards' Tower
To Start:
Speak to Maggie the witch.
Instructions:

Maggie

  1. Talk to Maggie the witch about Swept Away at her encampment, northwest of Draynor Village. Maggie needs to stir her potion with a broom that has been specially enchanted by three witches: Aggie, Betty, and Hetty. After the discussion Maggie will give you a broomstick. The order in which you visit the witches is up to your choice.

    Note: The easiest way to get to Maggie is to use the Draynor Village teleport on the Amulet of Glory, or home teleport to the Draynor lodestone, and then run directly west to the quest start.

    Maggie

  2. Take the broomstick to Aggie in Draynor Village, and talk with her about Swept Away. She will teleport you to a puzzle. You must use Maggie's broom to sweep away four lines from the pattern in the sand to end up with four small triangles. Sweep away the lines which are not in image below. Once your broom has been infused by the magic, talk to Aggie again to return to Draynor Village.

    Aggie

  3. Head over to the Magic Store in Port Sarim and talk to Betty about Swept Away. She will only enchanted your broom if you help her in retrieving her wand.

    Note: The easiest way to get to port sarim is by teleporting to the Port sarim lodestone.

    Betty

  4. Talk to Betty about 'Swept Away'. Then, talk to Lottie in the basement of Betty's Magic Store. She will tell you that the chest containing the wand has a special lock on it, which can only be opened by solving the puzzle about animals in the cellar. These animals are all in the wrong pen and must be moved until they are happy with their location. As the animals are shy, you are not allowed to move one animal next to another one. Therefore, you must use a spare cell to move all the animals to until they are happy. Use the magic slate she gives you to keep track of where you have put each animal.

    Lottie

    Transfer the animals to their correct pens using these steps:

    1. Take the Blackbird and put it in the Holding Pen.
    2. Move the Rat from the Spider Pen into the Blackbird Pen.
    3. Move the Spider from the Reptile Pen into the Spider Pen.
    4. Move the Reptile from the Rat Pen into the reptile Pen.
    5. Move the Rat from the Blackbird Pen into the Rat Pen.
    6. Finally, take the Blackbird back to Blackbird Pen.

    Pens Map

  5. Once puzzle has been solved, open the chest by the ladder to receive Betty's wand. Take the wand to Betty. In exchange for her wand she will enchant the broomstick.

  6. Head to Rimmington and talk to Hetty. She is willing to enchant the broom, but she needs a newt for her to do that. The good news is that she has just received a new delivery of newts.

    Hetty

  7. Go down into the basement of Hetty's house trough the trapdoor outside and talk to Gus. He will inform you that the crates are all labeled incorrectly, and he will give you three new labels. It is up to you to find out what each crate contains and to label them correctly. Search the crate labeled with the picture of both toads and newts. Whatever you pull out is the label for that crate. The crates' actual identities will be opposite of what is originally posted, so simply replace the old label with a different one. When the crates have been labeled correctly, you will be able to take newt out of the newt crate.

    Note: The order in which the crates are placed is random.

    Gus

  8. Take the newt to Hetty and she will give you a vial of broom ointment. Use the broom ointment on the broom stick to enchant it.

  9. Return to Maggie and tell her that you have had all three witches enchant the broom. She will ask you to stir the potion with it. Stir the potion with the broom and speak to Maggie to receive your reward. Maggie will give you a bowl. Use this bowl on the cauldron to receive some Goulash. Once this is eaten, it will bring up the experience reward menu. The experience is given according to your chosen skill level times 10, E.G. A level 75 skill is chosen, 75 X 10 = 750 XP gained. Repeat this 9 times.

    Note: If you completed Sheep Shearer or Witch's Potion before they were removed as quests, you will only receive 1 Quest Point.

    Quest Completed

Broom:

After the quest, you may take your broom to many other witches to have them enchant it. You may use magic boosting items, such as potions, to get the required Magic level. However using the Assist System is not allowed.

Person Location Requirements Reward
Apprentice Entrance to the Sorceress's Garden mini-game 33 Magic, Must have started
the Sorceress's Garden mini-game
Ability to teleport to the
Sorceress's Garden mini-game
Ali the Hag In a house on the mountain just west of Pollnivneach 33 Magic 1,997 Magic XP
The Old Crone Near the Slayer Tower in Canifis 53 Magic 7,139 Magic XP
Baba Yaga Lunar Isle 73 Magic and the Lunar Diplomacy quest 10,338 Magic XP
Kardia The Underground Pass 93 Magic and the Underground Pass quest 14,977 Magic XP

Purple Cats:

Upon completing the quest you may speak with Wendy about purple cats. She will tell you that in order to turn your cat purple she needs the Magic unguent, which is in the chest in the basement of Betty's Magic Store. She will tell you to talk to Lottie again. This time you will have to move each animal at least once. When you have solved the puzzle, you can take the Magic unguent out of the chest. Return to Wendy and give her unguent. Now give your cat/kitten, that you wish to be turned purple, to her.

Transfer the animals to their correct pens using these steps:

  1. Move the Blackbird from the Blackbird Pen into the Holding Pen.
  2. Move the Reptile from the Rat Pen into the Blackbird Pen.
  3. Move the Rat from the Reptile Pen into the Rat Pen.
  4. Move the Snail from the Spider Pen into the Reptile Pen.
  5. Move the Spider from the Snail Pen into the Spider Pen.
  6. Move the Bat from the Bat Pen into the Snail Pen.
  7. Move the Reptile from the Blackbird Pen into the Bat Pen.
  8. Move the Spider from the Spider Pen into the Blackbird Pen.
  9. Move the Bat from the Snail Pen into the Spider Pen.
  10. Move the Reptile from the Bat Pen into the Snail Pen.
  11. Move the Spider from the Blackbird Pen into the Bat Pen.
  12. Move the Bat from the Spider Pen into the Blackbird Pen.
  13. Move the Snail from the Reptile Pen into the Spider Pen.
  14. Move the Rat from the Rat Pen into the Reptile Pen.
  15. Move the Bat from the Blackbird Pen into the Rat Pen.
  16. Move the Snail from the Spider Pen into the Blackbird Pen.
  17. Move the Reptile from the Snail Pen into the Spider Pen.
  18. Move the Spider from the Bat Pen into the Snail Pen.
  19. Move the Snail from the Blackbird Pen into the Bat Pen.
  20. Move the Bat from the Rat Pen into the Blackbird Pen.
  21. Move the Rat from the Reptile Pen into the Rat Pen.
  22. Move the Reptile from the Spider Pen into the Reptile Pen.
  23. Move the Spider from the Snail Pen into the Spider Pen.
  24. Move the Snail from the Bat Pen into the Snail Pen.
  25. Move the Bat from the Blackbird Pen into the Bat Pen.
  26. Move the Blackbird from the Holding Pen into the Blackbird Pen.
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This Quest Guide was written by Tenseiken and Skeletonmat. Thanks to Alfawarlord, diamondi3ack, lanka, Motion_Man, Realruth, uknowme60, BobbehMan, IAngeliqueI, carcavelos, Lilroo503, Hilwin1, Eragon7985, Phox1616, TitanofLife, Hellhound462, ClearlyUnique, and Javezz for corrections.
This Quest Guide was entered into the database on Wed, Oct 29, 2008, at 08:49:15 AM by Maonzhi, and it was last updated on Tue, Aug 20, 2013, at 06:47:24 PM by Javezz.

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